I just want to get something straight about resources and the resource bug.
According to Pounder's tutorial, the total number of resources you can have in a game must be a multiple of 32; furthermore, there can be no more than 10 luxuries in the game and the combined amount of luxuries and strategic resources can be no more than 32.
I am in no doubt that Pounder is correct.
However, I'm sure I've read elsewhere that as long as all of your luxury and strategic resources is in the first 32 slots and that there's no more than 10 luxuries, you can max at any number you like.
In my mod, I'd like to have 10 luxuries, 22 strategic resources and 10 bonus resources. Using Pounder's method means that I'd need to have 22 dummy resources, which I'd prefer not to do (I like a clean and relevant civilopedia). As far as anyone knows, considering the second method, if I order it 10 lux, followed by 22 strategic, followed by 10 bonus, will the overflow bug be conquered or not?
According to Pounder's tutorial, the total number of resources you can have in a game must be a multiple of 32; furthermore, there can be no more than 10 luxuries in the game and the combined amount of luxuries and strategic resources can be no more than 32.
I am in no doubt that Pounder is correct.
However, I'm sure I've read elsewhere that as long as all of your luxury and strategic resources is in the first 32 slots and that there's no more than 10 luxuries, you can max at any number you like.
In my mod, I'd like to have 10 luxuries, 22 strategic resources and 10 bonus resources. Using Pounder's method means that I'd need to have 22 dummy resources, which I'd prefer not to do (I like a clean and relevant civilopedia). As far as anyone knows, considering the second method, if I order it 10 lux, followed by 22 strategic, followed by 10 bonus, will the overflow bug be conquered or not?