Gangler
Chieftain
This mod adds Religious city states to the game. These city states found a religion and spread it automatically to all known civilizations.
It's not just like the think tank in the Holy City States thread thread came up with, but it is definitely inspired by it. This is an initial ALPHA build, and while it should be mostly playable I make no promises of smooth sailing. Available via the in-game mod browser.
Compatibility:
Due to the large number of overridden files in this mod (see below), it will break (or be broken by) LOTS of other mods. The one compatibility that I hope functions correctly is alpaca's modular DiploCorner (special thanks to you, sir!).
Known issues:
How can you help, you say? Well, since you asked, I'd appreciate helpful contact with regard to the following:
Especially soliciting suggestions on Great Prophet actions, social policy changes, and a restructuring of the Culture building tree to excise Temples.
- Choose a State Religion to optimize your cities' culture and happiness- but also to align yourselves with world leaders (not yet implemented: diplomatic repercussions).
- Allied holy cities allow you to construct a wondrous Shrine that brings pilgrims from all around the world (and their money) to your empire (not yet implemented: shrine gold growth).
- Conquering a holy city will bring even more happiness and culture to your empire, but will draw the ire of leaders who support that religion (not yet implemented).
- A pious people with shrines and priests generates Great Prophets (not yet implemented: Great Prophet actions).
- Make friends with (or war on) Judaism, Christianity, Islam, Zoroastrianism, Hinduism, Buddhism, Shinto, Confucianism, and Taoism.
It's not just like the think tank in the Holy City States thread thread came up with, but it is definitely inspired by it. This is an initial ALPHA build, and while it should be mostly playable I make no promises of smooth sailing. Available via the in-game mod browser.
Compatibility:
Due to the large number of overridden files in this mod (see below), it will break (or be broken by) LOTS of other mods. The one compatibility that I hope functions correctly is alpaca's modular DiploCorner (special thanks to you, sir!).
Spoiler :
- UI/Civilopedia/CivilopediaScreen.lua
- UI/InGame/DiploList.lua
- UI/InGame/TopPanel.lua
- UI/InGame/WorldView/DiploCorner.xml
- UI/InGame/WorldView/DiploCorner.lua
- UI/InGame/Popups/CityStateDiploPopup.lua
- UI/InGame/Popups/CityStateGreetingPopup.lua
- UI/InGame/Popups/SocialPolicyPopup.lua
Known issues:
Spoiler :
- The State Religion screen is a little obscure (hidden in the DiploCorner dropdown). This is not a high priority fix.
- Civilopedia's Social Policy screen is occasionally wonky. This is because state religions are implemented as a social policy branch that does not play well with the page. This is not a particularly high priority fix.
- Religion spreading notifications suck. I tried several ways to get notifications working, and the current method is the only one that has worked; it results in incorrect notification icons and no ability to map-center by clicking.
- Religion spreading buildings in the city view screen have several problems: they show up (which I would rather they not); right-clicking to reach the Civilopedia entry results in an apparent hang (can be corrected by then going into the civilopedia manually); and the happiness bonus from your state religion is displayed twice per building.
- Civilopedia entries for the new City States are very bare.
- The world view city display does not show religions present in a city (as anyone with CIV memory would expect to see).
- If you build a shrine and then lose the associated city state's alliance, a notification about needing Protector of [religion] appears.
How can you help, you say? Well, since you asked, I'd appreciate helpful contact with regard to the following:
Spoiler :
- The religion spreading calculations are really, really questionable, and a little on the time-consuming side.
- Great Prophets are ugly (I am not by any means a modeler), and need a portrait.
- Religious Shrines need portraits!
- Similar to (but less important than) above, Temples (and the forthcoming Cathedrals, Synagogues, etc.) need portraits.
- Religious City States need an icon for the DiploList and in the City State diplomacy dialogs (currently shared with Cultural City States).
- Notifications need serious tweaking- mostly, any pointers to a framework that should integrate here would be handy.
- The AI doesn't know how to handle ANY of this junk, really... and, as far as I am aware, may be able and inclined to adopt every state religion, since they're just social policies and not even separate mutex branches.
Especially soliciting suggestions on Great Prophet actions, social policy changes, and a restructuring of the Culture building tree to excise Temples.