Tristan_C
Emperor
- Joined
- Aug 16, 2006
- Messages
- 1,730
I haven't won much of anything... except rush-stomping neighbors like a wild noob... on emperor. I thought I'd give myself a more cerebral challenge. Feel free to look at the save but only play if you are REALLY intrigued, since this is marathon.
In short, I think this could be a really interesting match that lends itself to espionage. I sort of had it in mind now that I'm playing this difficulty some.
Frederick (PHI, ORG) of Germany
Emperor, Huge Ice_Age world, Raging Barbs, Marathon, Aggressive AI
No huts, no events
Interesting features of this start: BFC stone. A rockin' Riverside Grassland Gems tile 2E of the settler, and really terrible food everywhere. Basically the whole world is brown.
Well... espionage prep is how I'm running things so far. I settled 1E and went worker-warrior-warrior-GW. The two warriors headed SW fogbusting. I trained them to F2 holding hills. They found Louis XIV and stole TWO workers with no diplomatic backlash from any of the other AIs. So far, so great.
But I come before you, as soooo many threads on this board, for advice on city placement for a brown world. And general advice as well. This world seems so bad, that if it weren't for the dearth of copper I'd wonder at the utility of building >1 settler unit at all. It appears that 1 settler could secure another food resource, and 2 settlers could block an AI, if that were necessary. What are your thoughts on that? How mean should I be to Charlemagne? Kill, block, or spy? Regrettably, he failed meditation or poly if he tried them at all, and espionage indicates he is on fishing (ofc I'd prefer he beat tracks to mono... I don't know WTH his problem is). He's fixing himself up to be a real loser.
Frankly, all the neighbors look a great deal wimpier than what I'm used to rolling. Usually the RNG gives me two psychos on every side. This new twist could be dangerous, though. I'm more confident the squares I've met so far (Saladin, Wang, Charley, Mansa, Hammer, Mao, Louis) can find a way to wiggle around the map's food problems.
In short, I think this could be a really interesting match that lends itself to espionage. I sort of had it in mind now that I'm playing this difficulty some.
Frederick (PHI, ORG) of Germany
Emperor, Huge Ice_Age world, Raging Barbs, Marathon, Aggressive AI
No huts, no events
Interesting features of this start: BFC stone. A rockin' Riverside Grassland Gems tile 2E of the settler, and really terrible food everywhere. Basically the whole world is brown.
Well... espionage prep is how I'm running things so far. I settled 1E and went worker-warrior-warrior-GW. The two warriors headed SW fogbusting. I trained them to F2 holding hills. They found Louis XIV and stole TWO workers with no diplomatic backlash from any of the other AIs. So far, so great.
But I come before you, as soooo many threads on this board, for advice on city placement for a brown world. And general advice as well. This world seems so bad, that if it weren't for the dearth of copper I'd wonder at the utility of building >1 settler unit at all. It appears that 1 settler could secure another food resource, and 2 settlers could block an AI, if that were necessary. What are your thoughts on that? How mean should I be to Charlemagne? Kill, block, or spy? Regrettably, he failed meditation or poly if he tried them at all, and espionage indicates he is on fishing (ofc I'd prefer he beat tracks to mono... I don't know WTH his problem is). He's fixing himself up to be a real loser.
Frankly, all the neighbors look a great deal wimpier than what I'm used to rolling. Usually the RNG gives me two psychos on every side. This new twist could be dangerous, though. I'm more confident the squares I've met so far (Saladin, Wang, Charley, Mansa, Hammer, Mao, Louis) can find a way to wiggle around the map's food problems.