After shelving Civ5 for a few months (I've been playing Civ4 mods instead, heh) I started checking out Civ5 mods again a couple of days ago, and I find there's not much happening on that front.
There are numerous ambitious projects, but at the time being, they can go nowhere, because there are so many roadbumps when it comes to modding.
Nobody expects an epic mod like FfH to be out after only a few months, but as it stands, there's SO many simple things you just cannot do, from using your own sounds to using your own 3D model for a building, to many supposedly simple things like map changes (terrain type, minor/AI player behavior etc.) ... the list goes on and on.
A number of patches for the game has been released, but the modding capabilities remain unchanged - Nexus still has not been patched to fix the import/export issues, so one can only come to the conclusion that it's been broken intentionally.
Before the game, Civ5's modding capabilities have been cheered up and compared to that of StarCraft 2, where people go about and make platformers or shooters out of the RTS game. Say what you want, but compared to SC2, Civ5 modding is in a pretty sorry state.
Question is, how do YOU feel about the lack of modding capabilities?
I'm pretty p*ssed - I didn't expect an SDK release straight away, but I fully expected basic stuff like using custom models, leaderheads etc. and a lot of the scripting stuff that doesn't actually work to be usable ootb.
What's your take? How does this situation affect Civ5?
There are numerous ambitious projects, but at the time being, they can go nowhere, because there are so many roadbumps when it comes to modding.
Nobody expects an epic mod like FfH to be out after only a few months, but as it stands, there's SO many simple things you just cannot do, from using your own sounds to using your own 3D model for a building, to many supposedly simple things like map changes (terrain type, minor/AI player behavior etc.) ... the list goes on and on.
A number of patches for the game has been released, but the modding capabilities remain unchanged - Nexus still has not been patched to fix the import/export issues, so one can only come to the conclusion that it's been broken intentionally.
Before the game, Civ5's modding capabilities have been cheered up and compared to that of StarCraft 2, where people go about and make platformers or shooters out of the RTS game. Say what you want, but compared to SC2, Civ5 modding is in a pretty sorry state.
Question is, how do YOU feel about the lack of modding capabilities?
I'm pretty p*ssed - I didn't expect an SDK release straight away, but I fully expected basic stuff like using custom models, leaderheads etc. and a lot of the scripting stuff that doesn't actually work to be usable ootb.
What's your take? How does this situation affect Civ5?