i_imperator
Imperator
Welcome to the 65th edition of the Lonely Hearts Club where we will explore isolated strategy with... Pacal of Myan.
As an AI Pacal is one of the games biggest wimps and culture whores, although he can declare at pleased.Finanical is one of the games best economic traits and expansive is always a nice bonus to health and worker production.
THE UU:
The Holkon, a spear replacement, its no preatorian but it will help out with fogbusting.
TheUB:
A collseuem replacement that helps your happy cap, cant say no to that.
The Start:
Hmm.. not bad,but not the best start i rolled for this (no tripple gems for you!
) Not as nice as the previous map.
The map is a standard size fractal with no huts and no events and with an exrta AI for balance. You will find the zipped saves below. Choose your level then choose your speed and get underway. Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thankyou to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and thanks to hrun for co-hosting and reviving this series. Enjoy!
Spoiler :
As an AI Pacal is one of the games biggest wimps and culture whores, although he can declare at pleased.Finanical is one of the games best economic traits and expansive is always a nice bonus to health and worker production.
THE UU:
Spoiler :
The Holkon, a spear replacement, its no preatorian but it will help out with fogbusting.
TheUB:
Spoiler :
A collseuem replacement that helps your happy cap, cant say no to that.
The Start:
Spoiler :
Hmm.. not bad,but not the best start i rolled for this (no tripple gems for you!
) Not as nice as the previous map.The map is a standard size fractal with no huts and no events and with an exrta AI for balance. You will find the zipped saves below. Choose your level then choose your speed and get underway. Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thankyou to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and thanks to hrun for co-hosting and reviving this series. Enjoy!
I'll give this a go as soon as I get the chance. As for about huts and events it was discussed (admittedly kinda briefly) in the new bullpen.
of units removed in an instant with events on? You can you know. You can also be forced to declare into defensive pacts, get insta-gibbed around 2000 BC, or win outright on diplo), they also provide the advantages earlier when the game tends to snowball. One guy getting something like writing or alpha or even ASTRONOMY dozens of turns before the other provides a large advantage; large enough to make their approach decisions incomparable. WHY are we doing this on a forum game?
. Why not just give yourself 50 gold, delete your starting warrior/scout, and place a barb warrior somewhere and call it a day if you want huts so badly? Or play a format that ISN'T meant to have the same starting position?