3Miro
Deity
Here is a draft of the next Beta. There are plenty of things that are not working (like the counters on the screen). With so many changes, there are bound to be a whole bunch of bugs. This is definitely less stable then Beta 6, hence I am not calling it Beta 7 yet. However, I will need people to help me test and clean this one up. The biggest problem right now is the new stability scheme (hence the name, Unstable).
The idea is to try a few games and see how bad the new Stability scheme is.
There are 4 Categories now (Foreign got removed). Pretty much everything else work different:
Cities:
- keep them happy, healthy and safe (with military units)
- don't let foreign religion and/or foreign culture (above 60%)
- build Night Watches
Civics:
- other than mixing oppressive and liberal civics, don't get too many anarchies
- build Courthouses
Economy:
- work tiles with improvements only, prioritize resource tiles
- have open borders and many trade routes
- keep maintenance low
- don't go over the top with the army and wonders
- build Manor Houses
Expansion:
- build cities in Stable provinces
- DON'T LET FOREIGN CITIES IN YOUR PROVINCES
- Build Castles (which are more-expensive and don't give trade-routes anymore)
- get the right Civic option:
- Vassalage if you have Vassals (Vassals are harder to get now)
- Occupation if you are fighting expansive war (get stability from conquering cities)
- Imperialism, if you already have a large empire and you are trying to keep it (bonus for cities outside the core)
- Colonialism if you are building colonies
Damn the upload takes forever ....
https://sourceforge.net/projects/rfceurope/
Patch 1: Use those files to replace the files in RFCEurope\Assets\Python
Fixes Burgundy and German UHV, Orthodox faith gives Stability boost and couple of Python crashes.
Patch 2: Fixed the issues reported by Opera.
Patch 3: Fixed more reported by Opera. All hail Opera ...
The idea is to try a few games and see how bad the new Stability scheme is.
There are 4 Categories now (Foreign got removed). Pretty much everything else work different:
Cities:
- keep them happy, healthy and safe (with military units)
- don't let foreign religion and/or foreign culture (above 60%)
- build Night Watches
Civics:
- other than mixing oppressive and liberal civics, don't get too many anarchies
- build Courthouses
Economy:
- work tiles with improvements only, prioritize resource tiles
- have open borders and many trade routes
- keep maintenance low
- don't go over the top with the army and wonders
- build Manor Houses
Expansion:
- build cities in Stable provinces
- DON'T LET FOREIGN CITIES IN YOUR PROVINCES
- Build Castles (which are more-expensive and don't give trade-routes anymore)
- get the right Civic option:
- Vassalage if you have Vassals (Vassals are harder to get now)
- Occupation if you are fighting expansive war (get stability from conquering cities)
- Imperialism, if you already have a large empire and you are trying to keep it (bonus for cities outside the core)
- Colonialism if you are building colonies
Damn the upload takes forever ....
https://sourceforge.net/projects/rfceurope/
Patch 1: Use those files to replace the files in RFCEurope\Assets\Python
Fixes Burgundy and German UHV, Orthodox faith gives Stability boost and couple of Python crashes.
Patch 2: Fixed the issues reported by Opera.
Patch 3: Fixed more reported by Opera. All hail Opera ...