civ2units
Emperor
This should be the creation thread for my latest project: The Napoleonic Age 
This will be a scenario which I had long time in mind. Creating a typically civ2 game with a complete new technology tree, using mostly all of the improvements and allowing goverment switching for the human player. Diplomacy to all other Civs are allowed.
Also Fairline´s latest Napoleonic Units sets inspired me to create a Napoleonic Age scenario.
The game will start in January 1793, when the First Coalition was created and declared war against Revolutionary France.
I´m not trying to create a historical scenario, I only use the Napoleonic Wars as background for my scenario.
Your goal will be to conquer all other Civs on the map. By conquering some Provinces or a whole country you gets presents like new special troops or more money.
I´ve adopted the idea of polution using like civil disorder from JPetroskies Germanicus on the Rhine scenario. More industry and factories in your cities means more unhappy people as the cities getting dirty and rusted. Building Public Parks or Heroic Statues of Napoleon will make the people happy (Decreasing pollution).
This is one of the ideas I have.
Currently I´ve completed the units stats and all improvements and wonders. I´m now to design a complete new technology tree.

This will be a scenario which I had long time in mind. Creating a typically civ2 game with a complete new technology tree, using mostly all of the improvements and allowing goverment switching for the human player. Diplomacy to all other Civs are allowed.
Also Fairline´s latest Napoleonic Units sets inspired me to create a Napoleonic Age scenario.
The game will start in January 1793, when the First Coalition was created and declared war against Revolutionary France.
I´m not trying to create a historical scenario, I only use the Napoleonic Wars as background for my scenario.
Your goal will be to conquer all other Civs on the map. By conquering some Provinces or a whole country you gets presents like new special troops or more money.
I´ve adopted the idea of polution using like civil disorder from JPetroskies Germanicus on the Rhine scenario. More industry and factories in your cities means more unhappy people as the cities getting dirty and rusted. Building Public Parks or Heroic Statues of Napoleon will make the people happy (Decreasing pollution).
This is one of the ideas I have.

Currently I´ve completed the units stats and all improvements and wonders. I´m now to design a complete new technology tree.
