Milarqui
Deity
Are you ready for insertion? Then let's get moving.
You have just arrived to Wegener-2, a world recently discovered thanks to Van Werun-Vellion Tech, and which is very different from what Homeline Earth looks like. Ah, you don't know who Van Werun and Vellion are? Allow me to explain you...
In the year 2075, Netherlander physicist Renée Van Werun, one of the topmost scientists in the European Federation who worked in a laboratory in the outskirts of Brussels, Belgium, discovered that the existence of what had been called for many years in fiction "alternate worlds" was a reality, thanks to her studies of a certain series of strange phenomena no one had been able to explain before. She was then able to ascertain how to reach these alternate worlds, but she only had the theory and nothing practical to back it up with. Thus, she teamed up with French engineer Louis Vellion.
The Van Werun-Vellion team, next to a group of fellow scientists, managed to build a small prototype of a machine that, using Van Werun's calculations, would be able to go on a small travel to one alternate world and come back a few minutes later, carrying a camera to record where it went. With trepidation, she clicked it on and the small prototype disappeared with a flash.
However, the machine didn't come back. Neither Van Werun nor Vellion got discouraged and started to build a second prototype, while checking out that everything was correct in the machine. A week after the first prototype had been sent on its way to the alternate world, the pair got ready to do their first trial. It was then when things got... interesting.
Just when Renée was about to start the second prototype, a flash flooded the room. When everyone managed to clear the flash of light from their eyes, they saw that the cause of the flash had been, to their surprise, the first prototype, which had managed to make the travel back.
Immediately, the scientists jumped on the recently arrived prototype and started to study it in detail. The camera was examined very closely, for it was the most important part of the initial experiment. The video would become one of the most famous videos recordings ever done: it showed how Ms Van Werun turned the camera on and then the prototype on, then a short travel through something no one knew what it was. It arrived to a city that looked a bit like 19th century Brussels at the start, but the few minutes it recorded showed that this was entirely different from anything else: for example, in the background a mechanical horse that spewed steam through its nose and mouth could be seen. The impressive thing was that, despite having been gone for a week, the camera clock had only advanced a couple of hours.
Vindicated by this success, the team would continue their experiments, increasing the size of the machines (discovering on the way that the bigger the machine was the longer it took to travel to the alternate world) and discovering more worlds on the way through their cameras. Finally, the moment came for human experimentation, and Van Werun decided to be the one doing it. A machine big enough to hold her and enough supplies for a couple of days was built, and she travelled to other place. She arrived to a place very much alike the one the first prototype had been to first. She managed to engage in small talk with some amazed people, gathering as much information as possible, and then went back home. Her travel had been a month long, yet she had traveled for only ten hours.
Armed with all of their experimental data, Van Werun and Vellion patented their invention and then made it public. At the start, no one believed them, for it sounded like a madman's fantasy, but when impossible-to-adulterate proof was gained, the Van Werun-Vellion team was famous all over the world, and many corporations and nations besieged them, attempting to buy the patent, as its use could gain millions, perhaps billions of Euros to those that held it. Instead, the whole team created their own company, which would be, for years, the only one that was able to go to other worlds and engage in trading relationships with them.
In the year 2100, this ended. Van Werun-Vellion Incorporated wasn't able to hold onto their patent anymore, and all those that wished to do it were able to jump into the data and build their own version of the Machine, as it was being called everywhere in the world. The United Nations did their best to prevent indiscriminate use of the Machine, but wasn't completely successful, as a few nations such as North Korea or Iran (as fanatic as they had been in the start of the twenty-first century) managed to get their hands on the plans for the Machine and use it to better control their people and obtain the resources it couldn't find in what was now called Homeline Earth.
Finally, the UN Secretary General, Wulandari Sjahrir managed to get most nations of the world (including, to her surprise, the United States) and a few corporations to sign a treaty in order to contain the use of the Machines and attempt to use them for the betterment of humanity in all the worlds. Corporations, however, claimed that enforcing said treaty on them would be against the spirit of free enterprise and thus decided to reject the treaty. The legal battles coming from this would last for years, until a good part of those corporations moved headquarters to tax havens and the rest accepted a watered down version of the Machine Treaty of 2101.
It is now the year 2130, and Van Werun-Vellion Incorporated, still one of the foremost experts in Machine technology and use, and one of the few corporations that accepted the original Machine Treaty, have announced the discovery of a new, alternate world, which they have named Wegener-2, after the German scientist who developed the theory of continental drift, because of the wildly different disposition of the continents and islands when compared to Earth. The first robotic probes from many corporations and nations came into this Earth, and they discovered that not only the continents were different, but also the flora and fauna. It was also then that the mineral richness of the ground was discovered, and thus started the battle for Wegener-2...
Each player will control one of the teams, formed by workers of all kinds and soldiers to protect them, that have been inserted in Wegener-2. Their objective is to build a mining colony as self-sufficient as possible, as well as attempting to get the bigger slice of the cake. The biggest problem these people will face is that, due to the size of the containers needed to send resources, it takes one month for them to travel from Homeline Earth to Wegener-2 and viceversa, so supplying can only happen once every two months. Strangely, electromagnetic waves, handled by a specially designed radio tower also an invention by Van Werun-Vellion can travel back and forth almost in real time, thus allowing for instantaneous communication. Teams may be given missions by their bosses at Homeline Earth, and with time they will have to start sending back what they are extracting from Wegener-2.
Stats: The archive that can be obtained through the link at the bottom of this message have a .ods archive that will be the one to be used for your stats. It is divided in three sheets:
Group-building: if you want to join this NES, you may do one of two things:
Buildings: the ZIP archive has a .png image that shows the symbols for the different buildings and their sizes. The white colour in the images is to be replaced by the colour of your team. The "Step 1", "Step 2" and "Step 3" images are outdated, but you can guess how things work.
There is also two kinds of structures:
Resources: there are 7 resources that are produced and consumed at your colony buildings.
Units:
Work Points: one of the most important things. When it comes to building construction, the cost in Work Points is equal to the total cost in resources (for example, 1 Small Airport costs 5000 Work Points, with 1 Work Point using 1 Metal)
Map: the map is also on the .zip archive that has been uploaded.
Do not post until I say so.
You have just arrived to Wegener-2, a world recently discovered thanks to Van Werun-Vellion Tech, and which is very different from what Homeline Earth looks like. Ah, you don't know who Van Werun and Vellion are? Allow me to explain you...
In the year 2075, Netherlander physicist Renée Van Werun, one of the topmost scientists in the European Federation who worked in a laboratory in the outskirts of Brussels, Belgium, discovered that the existence of what had been called for many years in fiction "alternate worlds" was a reality, thanks to her studies of a certain series of strange phenomena no one had been able to explain before. She was then able to ascertain how to reach these alternate worlds, but she only had the theory and nothing practical to back it up with. Thus, she teamed up with French engineer Louis Vellion.
The Van Werun-Vellion team, next to a group of fellow scientists, managed to build a small prototype of a machine that, using Van Werun's calculations, would be able to go on a small travel to one alternate world and come back a few minutes later, carrying a camera to record where it went. With trepidation, she clicked it on and the small prototype disappeared with a flash.
However, the machine didn't come back. Neither Van Werun nor Vellion got discouraged and started to build a second prototype, while checking out that everything was correct in the machine. A week after the first prototype had been sent on its way to the alternate world, the pair got ready to do their first trial. It was then when things got... interesting.
Just when Renée was about to start the second prototype, a flash flooded the room. When everyone managed to clear the flash of light from their eyes, they saw that the cause of the flash had been, to their surprise, the first prototype, which had managed to make the travel back.
Immediately, the scientists jumped on the recently arrived prototype and started to study it in detail. The camera was examined very closely, for it was the most important part of the initial experiment. The video would become one of the most famous videos recordings ever done: it showed how Ms Van Werun turned the camera on and then the prototype on, then a short travel through something no one knew what it was. It arrived to a city that looked a bit like 19th century Brussels at the start, but the few minutes it recorded showed that this was entirely different from anything else: for example, in the background a mechanical horse that spewed steam through its nose and mouth could be seen. The impressive thing was that, despite having been gone for a week, the camera clock had only advanced a couple of hours.
Vindicated by this success, the team would continue their experiments, increasing the size of the machines (discovering on the way that the bigger the machine was the longer it took to travel to the alternate world) and discovering more worlds on the way through their cameras. Finally, the moment came for human experimentation, and Van Werun decided to be the one doing it. A machine big enough to hold her and enough supplies for a couple of days was built, and she travelled to other place. She arrived to a place very much alike the one the first prototype had been to first. She managed to engage in small talk with some amazed people, gathering as much information as possible, and then went back home. Her travel had been a month long, yet she had traveled for only ten hours.
Armed with all of their experimental data, Van Werun and Vellion patented their invention and then made it public. At the start, no one believed them, for it sounded like a madman's fantasy, but when impossible-to-adulterate proof was gained, the Van Werun-Vellion team was famous all over the world, and many corporations and nations besieged them, attempting to buy the patent, as its use could gain millions, perhaps billions of Euros to those that held it. Instead, the whole team created their own company, which would be, for years, the only one that was able to go to other worlds and engage in trading relationships with them.
In the year 2100, this ended. Van Werun-Vellion Incorporated wasn't able to hold onto their patent anymore, and all those that wished to do it were able to jump into the data and build their own version of the Machine, as it was being called everywhere in the world. The United Nations did their best to prevent indiscriminate use of the Machine, but wasn't completely successful, as a few nations such as North Korea or Iran (as fanatic as they had been in the start of the twenty-first century) managed to get their hands on the plans for the Machine and use it to better control their people and obtain the resources it couldn't find in what was now called Homeline Earth.
Finally, the UN Secretary General, Wulandari Sjahrir managed to get most nations of the world (including, to her surprise, the United States) and a few corporations to sign a treaty in order to contain the use of the Machines and attempt to use them for the betterment of humanity in all the worlds. Corporations, however, claimed that enforcing said treaty on them would be against the spirit of free enterprise and thus decided to reject the treaty. The legal battles coming from this would last for years, until a good part of those corporations moved headquarters to tax havens and the rest accepted a watered down version of the Machine Treaty of 2101.
It is now the year 2130, and Van Werun-Vellion Incorporated, still one of the foremost experts in Machine technology and use, and one of the few corporations that accepted the original Machine Treaty, have announced the discovery of a new, alternate world, which they have named Wegener-2, after the German scientist who developed the theory of continental drift, because of the wildly different disposition of the continents and islands when compared to Earth. The first robotic probes from many corporations and nations came into this Earth, and they discovered that not only the continents were different, but also the flora and fauna. It was also then that the mineral richness of the ground was discovered, and thus started the battle for Wegener-2...
Each player will control one of the teams, formed by workers of all kinds and soldiers to protect them, that have been inserted in Wegener-2. Their objective is to build a mining colony as self-sufficient as possible, as well as attempting to get the bigger slice of the cake. The biggest problem these people will face is that, due to the size of the containers needed to send resources, it takes one month for them to travel from Homeline Earth to Wegener-2 and viceversa, so supplying can only happen once every two months. Strangely, electromagnetic waves, handled by a specially designed radio tower also an invention by Van Werun-Vellion can travel back and forth almost in real time, thus allowing for instantaneous communication. Teams may be given missions by their bosses at Homeline Earth, and with time they will have to start sending back what they are extracting from Wegener-2.
Stats: The archive that can be obtained through the link at the bottom of this message have a .ods archive that will be the one to be used for your stats. It is divided in three sheets:
Spoiler :
- Units: it shows the number of soldiers each unit of a certain kind has; the construction cost in metal; upkeep costs in metal (ammunition) and oil (fuel); how many land troops it can carry (only applied to tanks (which act as APCs and can only carry Infantry or Marines), Sea Transports (which can carry the equivalent to 3000 soldiers in land troops), Airships (only Infantry and Marines), Transports (only Infantry and Marines, Infantry can paradrop) and Helicopters (only Infantry and Marines)); how many planes it can carry (only applied to Carriers, which can take 50); how many resources it can carry (only when it comes to a battle or to "settle" in some unoccupied place) and the relative "power" they have.
- Prod-Req: it states the production capabilities of all the buildings and the requirements in workers and energy. Radio tower doesn't require workers, but requires energy.
- Resource: the most important part of the stats.
- Red: the different buildings and their sizes.
- Yellow: resource production and per-month balance.
- Magenta: population, divided in the 4 kinds: Investigators, Masons, Soldiers and Workers. It also lists how many of them are employed and unemployed (all masons and soldiers are constantly employed)
- Green: this lists how much remaining space you have in your housing.
- White 1: this lists what inventions you have developed and the bonuses it provides your group.
- Grey: what units you have. This one is done so that it automatically counts how much infantry you have, depending on how many soldiers you have and how many of each kind of unit you have, as well.
- Orange: it states how many resources you have, and how many you will have the next month. Never let the latter number become less than 0.
- Blue: Oil/Coal Balance: this is an important stat. It states how much energy you will be getting from burning Oil, and how much from burning Oil. 1 Coal produces 4 Energy, and 1 Oil produces 8 Energy. When the O/CB is 0, you are obtaining all your energy from Oil, while if it is 1 you are obtaining it from Coal.
- Gold: shows the level of Home Support you have. It goes from 0 to 10. The higher it is, the greater the chance that you will be able to get the guys at home to send you what you need in new people and resources. You can raise it by sending home requested resources, doing the missions your bosses request, and developing new, interesting technologies. Requesting too many resources or not obeying orders will cause it to go lower. If it reaches 1, someone from Homeline will very likely come and take over the control of the group. Should it reach 0, you can expect an army to come and forcibly take over. Or you can go and break contact with Homeline, but then you are on your own.
- White 2: this one shows what you are researching, how many RDI points you have invested into it and how many RDI points you have to invest in total to complete it.
Group-building: if you want to join this NES, you may do one of two things:
Spoiler :
- You can pick one of the already existant groups. Advantages: it is already built, buildings will have been built already. Disadvantages: you can't modify it at all.
- You can start your own group. For that, you need the following things:
- 5000 people, divided between the four kinds. I recommend that you don't pick any Investigators.
- 50000 resources, between the 6 main ones (Coal, Food, Metal, Oil, Ore and Wood).
- Place 1 Radio Tower, 1 House and either 1 Thermal Power Plant or 2 Solar Power Plants.
Buildings: the ZIP archive has a .png image that shows the symbols for the different buildings and their sizes. The white colour in the images is to be replaced by the colour of your team. The "Step 1", "Step 2" and "Step 3" images are outdated, but you can guess how things work.
Spoiler :
- Airport: builds and houses air units. Two different "online" airports will provide free resource connection. 5000 Metal.
- Barracks: provides training for every military unit. 1000 Metal, 2000 Wood.
- Coal Mine: produces Coal. 2500 Metal, 2500 Wood.
- Drydock: builds and houses sea units. Two different "online" drydocks will provide free resource connection. 5000 Metal.
- Factory: builds all weaponry, as well as anything else you may require. 7000 Metal.
- Farm: produces Food. 2500 Wood.
- House: provides Space for the population. 2000 Metal, 2000 Wood.
- Laboratory: provides RDI points for Investigations. 5000 Metal.
- Lumber Camp: produces Wood. 3000 Wood.
- Metal Furnace: produces Metal out of Coal and Ore. 7000 Metal.
- Oil Well: produces Oil. 4000 Metal.
- Ore Mine: produces Ore. 2500 Metal, 2500 Wood.
- Radio Tower: provides communication with Earth and with other people at Wegener-2, as well as the meeting point for your people as they come to the planet. If you lose it, then you must do your best to recover it, or else you will lose your support from home.
- Solar Power Plant: provides Energy. 2500 Metal, 2500 Ore.
- Thermal Power Plant: provides Energy for either Coal or Oil. 5000 Metal.
There is also two kinds of structures:
- Railway: 1 Oil per pixel. Railways are 1 pixel wide. Buildings must be connected by railways to be "online".
- Wall: 1 Metal per pixel. Walls are always 3 pixels wide. They protect your colony from native fauna and flora, as well as providing obstacles against your enemy.
Resources: there are 7 resources that are produced and consumed at your colony buildings.
- Coal: produced at Coal Mines. Consumed by Metal Furnaces (to produce Metal) and Thermal Power Plants (to produce Energy).
- Energy: produced at Thermal Power Plants (from Coal or Oil) and Solar Power Plants. Consumed by all buildings.
- Food: produced by Farms. Consumed by people (1 person consumes 1 Food per month).
- Metal: produced by Metal Furnaces (1 Metal costs 1 Coal and 1 Ore). Used for building construction, tanks, artillery, sea and air units, wall construction and military upkeep.
- Oil: produced by Oil Wells. Consumed by Thermal Power Plants (to produce Energy) and used for military upkeep.
- Ore: produced by Ore Mines. Consumed by Metal Furnaces (to produce Metal) and build Solar Power Plants.
- Wood: produced by Lumber Camps. Used for building construction.
Units:
Spoiler :
Civilian Units: all civilian units come from Wegener-2, and may not change work at all.
- Investigators: they work at Laboratories. 1 Investigator produces 2 RDI Points.
- Masons: they work at building construction. 1 Mason produces 1 Work Point per month.
- Workers: they work at all the buildings but Laboratories.
- Land: equipment can only be built in a Factory.
- Anti-Air Artillery: An anti-air artillery unit must be built in a Factory. They are the best defense against air units the land units have, but they become useless when enemy ground units near them.
- Field Artillery: A field artillery unit must be built in a Factory. They are slow and weak against Infantry attacks, but can strike at far away points and blast Tanks for all their worth.
- Infantry: All soldiers, upon coming to Wegener-2, will be this. They will form the backbone of your army, are required to man the Walls and can be paradropped. Their main weakness is their need to eat and their slowness.
- Marines: These soldiers are better trained than Infantry, and one of their best abilities is coastal landings, where they can overcome many defenses just by pushing. They have the same weakness as the Infantry, though.
- Tanks: A tank needs to be built in a Factory. They are fast and powerful, good for invading terrain, but lack the defensive abilities of Infantry.
- Sea: ships can only be built in the Drydock.
- Carriers: These big ships can carry planes across the seas, as well as launching them for aerial fights. Their biggest lack is that they don't have the sea-punching ability of other ships, and thus must be protected.
- Cruisers: While they are quite capable of fighting on the sea, the Cruisers are best at protecting from air units. Thus, any fleet worth it must have a few of these to become a first protection from enemy bombers while planes come to push the attack back.
- Destroyers: Even with their good ability at ship-to-ship combat, where Destroyers shine through is when it comes to detecting and fighting submarines. So, if you fear your enemy may mount submarine warfare against you, you'd better pull these into the sea.
- Sea Transport: These are the best way to send things to far away places, as their great capacity means they have a big brig where resources can be stored, and capacity for many soldiers and other land units. However, this is compensated by a total lack of defenses, and so must be always protected by other ships.
- Submarines: These are excellent for subtle missions in the sea. They can get near ships, blast them and get away before they can be attacked. They have a glaring weakness: depth charges thrown by destroyers can harm them, and if they are near the surface a bomber can destroy them.
- Air: all these units can only be built in an Airport.
- Airships: Slow and cumbersome, they nonetheless make great explorers and makeshift bombers. With many tankers full of inert Helium, they can float at great heights without using fuel, which is only needed to direct the ship.
- Air Transports: Like their sea brethren, they can carry great quantities of resources across the world, but they can only carry Infantry or Marines on them. They lack defensive capacity, but they make this up with an useful thing: Infantry troops on it can be paradropped on a certain point, thus providing a spearhead for any attack.
- Bombers: The terror of the ground units, a bomber can destroy anything that is on the ground near them by using their bombs and missiles. However, since they need space for the bombs, they have to sacrifice most of their air defensive capabilities, leaving them quite vulnerable to fighter attacks.
- Fighters: The kings of the air, they can destroy any plane that comes near them. Through the doctrine of air supremacy, they can protect their fellow planes as they travel, using their weaponry to do so. However, they lack power to attack ground objectives, so an anti-air unit can destroy them.
- Helicopters: Although they might fly lower than planes, they nonetheless make an excellent weapon of war if used correctly. Since they are nearer to the floor, they can find enemy units easier and attack them with their machine-guns and missiles.
Work Points: one of the most important things. When it comes to building construction, the cost in Work Points is equal to the total cost in resources (for example, 1 Small Airport costs 5000 Work Points, with 1 Work Point using 1 Metal)
Map: the map is also on the .zip archive that has been uploaded.
Spoiler :

Do not post until I say so.