MilarNES 3 - Battle for Wegener-2

Milarqui

Deity
Joined
Dec 31, 2005
Messages
5,226
Location
Granada, Andalucía, España, Europa
Are you ready for insertion? Then let's get moving.

You have just arrived to Wegener-2, a world recently discovered thanks to Van Werun-Vellion Tech, and which is very different from what Homeline Earth looks like. Ah, you don't know who Van Werun and Vellion are? Allow me to explain you...

In the year 2075, Netherlander physicist Renée Van Werun, one of the topmost scientists in the European Federation who worked in a laboratory in the outskirts of Brussels, Belgium, discovered that the existence of what had been called for many years in fiction "alternate worlds" was a reality, thanks to her studies of a certain series of strange phenomena no one had been able to explain before. She was then able to ascertain how to reach these alternate worlds, but she only had the theory and nothing practical to back it up with. Thus, she teamed up with French engineer Louis Vellion.

The Van Werun-Vellion team, next to a group of fellow scientists, managed to build a small prototype of a machine that, using Van Werun's calculations, would be able to go on a small travel to one alternate world and come back a few minutes later, carrying a camera to record where it went. With trepidation, she clicked it on and the small prototype disappeared with a flash.

However, the machine didn't come back. Neither Van Werun nor Vellion got discouraged and started to build a second prototype, while checking out that everything was correct in the machine. A week after the first prototype had been sent on its way to the alternate world, the pair got ready to do their first trial. It was then when things got... interesting.

Just when Renée was about to start the second prototype, a flash flooded the room. When everyone managed to clear the flash of light from their eyes, they saw that the cause of the flash had been, to their surprise, the first prototype, which had managed to make the travel back.

Immediately, the scientists jumped on the recently arrived prototype and started to study it in detail. The camera was examined very closely, for it was the most important part of the initial experiment. The video would become one of the most famous videos recordings ever done: it showed how Ms Van Werun turned the camera on and then the prototype on, then a short travel through something no one knew what it was. It arrived to a city that looked a bit like 19th century Brussels at the start, but the few minutes it recorded showed that this was entirely different from anything else: for example, in the background a mechanical horse that spewed steam through its nose and mouth could be seen. The impressive thing was that, despite having been gone for a week, the camera clock had only advanced a couple of hours.

Vindicated by this success, the team would continue their experiments, increasing the size of the machines (discovering on the way that the bigger the machine was the longer it took to travel to the alternate world) and discovering more worlds on the way through their cameras. Finally, the moment came for human experimentation, and Van Werun decided to be the one doing it. A machine big enough to hold her and enough supplies for a couple of days was built, and she travelled to other place. She arrived to a place very much alike the one the first prototype had been to first. She managed to engage in small talk with some amazed people, gathering as much information as possible, and then went back home. Her travel had been a month long, yet she had traveled for only ten hours.

Armed with all of their experimental data, Van Werun and Vellion patented their invention and then made it public. At the start, no one believed them, for it sounded like a madman's fantasy, but when impossible-to-adulterate proof was gained, the Van Werun-Vellion team was famous all over the world, and many corporations and nations besieged them, attempting to buy the patent, as its use could gain millions, perhaps billions of Euros to those that held it. Instead, the whole team created their own company, which would be, for years, the only one that was able to go to other worlds and engage in trading relationships with them.

In the year 2100, this ended. Van Werun-Vellion Incorporated wasn't able to hold onto their patent anymore, and all those that wished to do it were able to jump into the data and build their own version of the Machine, as it was being called everywhere in the world. The United Nations did their best to prevent indiscriminate use of the Machine, but wasn't completely successful, as a few nations such as North Korea or Iran (as fanatic as they had been in the start of the twenty-first century) managed to get their hands on the plans for the Machine and use it to better control their people and obtain the resources it couldn't find in what was now called Homeline Earth.

Finally, the UN Secretary General, Wulandari Sjahrir managed to get most nations of the world (including, to her surprise, the United States) and a few corporations to sign a treaty in order to contain the use of the Machines and attempt to use them for the betterment of humanity in all the worlds. Corporations, however, claimed that enforcing said treaty on them would be against the spirit of free enterprise and thus decided to reject the treaty. The legal battles coming from this would last for years, until a good part of those corporations moved headquarters to tax havens and the rest accepted a watered down version of the Machine Treaty of 2101.

It is now the year 2130, and Van Werun-Vellion Incorporated, still one of the foremost experts in Machine technology and use, and one of the few corporations that accepted the original Machine Treaty, have announced the discovery of a new, alternate world, which they have named Wegener-2, after the German scientist who developed the theory of continental drift, because of the wildly different disposition of the continents and islands when compared to Earth. The first robotic probes from many corporations and nations came into this Earth, and they discovered that not only the continents were different, but also the flora and fauna. It was also then that the mineral richness of the ground was discovered, and thus started the battle for Wegener-2...


Each player will control one of the teams, formed by workers of all kinds and soldiers to protect them, that have been inserted in Wegener-2. Their objective is to build a mining colony as self-sufficient as possible, as well as attempting to get the bigger slice of the cake. The biggest problem these people will face is that, due to the size of the containers needed to send resources, it takes one month for them to travel from Homeline Earth to Wegener-2 and viceversa, so supplying can only happen once every two months. Strangely, electromagnetic waves, handled by a specially designed radio tower – also an invention by Van Werun-Vellion – can travel back and forth almost in real time, thus allowing for instantaneous communication. Teams may be given missions by their bosses at Homeline Earth, and with time they will have to start sending back what they are extracting from Wegener-2.

Stats: The archive that can be obtained through the link at the bottom of this message have a .ods archive that will be the one to be used for your stats. It is divided in three sheets:
Spoiler :
  • Units: it shows the number of soldiers each unit of a certain kind has; the construction cost in metal; upkeep costs in metal (ammunition) and oil (fuel); how many land troops it can carry (only applied to tanks (which act as APCs and can only carry Infantry or Marines), Sea Transports (which can carry the equivalent to 3000 soldiers in land troops), Airships (only Infantry and Marines), Transports (only Infantry and Marines, Infantry can paradrop) and Helicopters (only Infantry and Marines)); how many planes it can carry (only applied to Carriers, which can take 50); how many resources it can carry (only when it comes to a battle or to "settle" in some unoccupied place) and the relative "power" they have.
  • Prod-Req: it states the production capabilities of all the buildings and the requirements in workers and energy. Radio tower doesn't require workers, but requires energy.
  • Resource: the most important part of the stats.
    • Red: the different buildings and their sizes.
    • Yellow: resource production and per-month balance.
    • Magenta: population, divided in the 4 kinds: Investigators, Masons, Soldiers and Workers. It also lists how many of them are employed and unemployed (all masons and soldiers are constantly employed)
    • Green: this lists how much remaining space you have in your housing.
    • White 1: this lists what inventions you have developed and the bonuses it provides your group.
    • Grey: what units you have. This one is done so that it automatically counts how much infantry you have, depending on how many soldiers you have and how many of each kind of unit you have, as well.
    • Orange: it states how many resources you have, and how many you will have the next month. Never let the latter number become less than 0.
    • Blue: Oil/Coal Balance: this is an important stat. It states how much energy you will be getting from burning Oil, and how much from burning Oil. 1 Coal produces 4 Energy, and 1 Oil produces 8 Energy. When the O/CB is 0, you are obtaining all your energy from Oil, while if it is 1 you are obtaining it from Coal.
    • Gold: shows the level of Home Support you have. It goes from 0 to 10. The higher it is, the greater the chance that you will be able to get the guys at home to send you what you need in new people and resources. You can raise it by sending home requested resources, doing the missions your bosses request, and developing new, interesting technologies. Requesting too many resources or not obeying orders will cause it to go lower. If it reaches 1, someone from Homeline will very likely come and take over the control of the group. Should it reach 0, you can expect an army to come and forcibly take over. Or you can go and break contact with Homeline, but then you are on your own.
    • White 2: this one shows what you are researching, how many RDI points you have invested into it and how many RDI points you have to invest in total to complete it.

Group-building: if you want to join this NES, you may do one of two things:
Spoiler :
  • You can pick one of the already existant groups. Advantages: it is already built, buildings will have been built already. Disadvantages: you can't modify it at all.
  • You can start your own group. For that, you need the following things:
    • 5000 people, divided between the four kinds. I recommend that you don't pick any Investigators.
    • 50000 resources, between the 6 main ones (Coal, Food, Metal, Oil, Ore and Wood).
    • Place 1 Radio Tower, 1 House and either 1 Thermal Power Plant or 2 Solar Power Plants.

Buildings: the ZIP archive has a .png image that shows the symbols for the different buildings and their sizes. The white colour in the images is to be replaced by the colour of your team. The "Step 1", "Step 2" and "Step 3" images are outdated, but you can guess how things work.
Spoiler :
  • Airport: builds and houses air units. Two different "online" airports will provide free resource connection. 5000 Metal.
  • Barracks: provides training for every military unit. 1000 Metal, 2000 Wood.
  • Coal Mine: produces Coal. 2500 Metal, 2500 Wood.
  • Drydock: builds and houses sea units. Two different "online" drydocks will provide free resource connection. 5000 Metal.
  • Factory: builds all weaponry, as well as anything else you may require. 7000 Metal.
  • Farm: produces Food. 2500 Wood.
  • House: provides Space for the population. 2000 Metal, 2000 Wood.
  • Laboratory: provides RDI points for Investigations. 5000 Metal.
  • Lumber Camp: produces Wood. 3000 Wood.
  • Metal Furnace: produces Metal out of Coal and Ore. 7000 Metal.
  • Oil Well: produces Oil. 4000 Metal.
  • Ore Mine: produces Ore. 2500 Metal, 2500 Wood.
  • Radio Tower: provides communication with Earth and with other people at Wegener-2, as well as the meeting point for your people as they come to the planet. If you lose it, then you must do your best to recover it, or else you will lose your support from home.
  • Solar Power Plant: provides Energy. 2500 Metal, 2500 Ore.
  • Thermal Power Plant: provides Energy for either Coal or Oil. 5000 Metal.
The prices shown here are only for the Small buildings. The Medium and Big buildings require the previous building (Small and Medium) and, respectively, double and triple the resources.

There is also two kinds of structures:
  • Railway: 1 Oil per pixel. Railways are 1 pixel wide. Buildings must be connected by railways to be "online".
  • Wall: 1 Metal per pixel. Walls are always 3 pixels wide. They protect your colony from native fauna and flora, as well as providing obstacles against your enemy.

Resources: there are 7 resources that are produced and consumed at your colony buildings.
  • Coal: produced at Coal Mines. Consumed by Metal Furnaces (to produce Metal) and Thermal Power Plants (to produce Energy).
  • Energy: produced at Thermal Power Plants (from Coal or Oil) and Solar Power Plants. Consumed by all buildings.
  • Food: produced by Farms. Consumed by people (1 person consumes 1 Food per month).
  • Metal: produced by Metal Furnaces (1 Metal costs 1 Coal and 1 Ore). Used for building construction, tanks, artillery, sea and air units, wall construction and military upkeep.
  • Oil: produced by Oil Wells. Consumed by Thermal Power Plants (to produce Energy) and used for military upkeep.
  • Ore: produced by Ore Mines. Consumed by Metal Furnaces (to produce Metal) and build Solar Power Plants.
  • Wood: produced by Lumber Camps. Used for building construction.

Units:
Spoiler :
Civilian Units: all civilian units come from Wegener-2, and may not change work at all.
  • Investigators: they work at Laboratories. 1 Investigator produces 2 RDI Points.
  • Masons: they work at building construction. 1 Mason produces 1 Work Point per month.
  • Workers: they work at all the buildings but Laboratories.
Military Units: all soldiers must be trained at a Barracks (save for Infantry, which is how soldiers come as at Wegener-2).
  • Land: equipment can only be built in a Factory.
    • Anti-Air Artillery: An anti-air artillery unit must be built in a Factory. They are the best defense against air units the land units have, but they become useless when enemy ground units near them.
    • Field Artillery: A field artillery unit must be built in a Factory. They are slow and weak against Infantry attacks, but can strike at far away points and blast Tanks for all their worth.
    • Infantry: All soldiers, upon coming to Wegener-2, will be this. They will form the backbone of your army, are required to man the Walls and can be paradropped. Their main weakness is their need to eat and their slowness.
    • Marines: These soldiers are better trained than Infantry, and one of their best abilities is coastal landings, where they can overcome many defenses just by pushing. They have the same weakness as the Infantry, though.
    • Tanks: A tank needs to be built in a Factory. They are fast and powerful, good for invading terrain, but lack the defensive abilities of Infantry.
  • Sea: ships can only be built in the Drydock.
    • Carriers: These big ships can carry planes across the seas, as well as launching them for aerial fights. Their biggest lack is that they don't have the sea-punching ability of other ships, and thus must be protected.
    • Cruisers: While they are quite capable of fighting on the sea, the Cruisers are best at protecting from air units. Thus, any fleet worth it must have a few of these to become a first protection from enemy bombers while planes come to push the attack back.
    • Destroyers: Even with their good ability at ship-to-ship combat, where Destroyers shine through is when it comes to detecting and fighting submarines. So, if you fear your enemy may mount submarine warfare against you, you'd better pull these into the sea.
    • Sea Transport: These are the best way to send things to far away places, as their great capacity means they have a big brig where resources can be stored, and capacity for many soldiers and other land units. However, this is compensated by a total lack of defenses, and so must be always protected by other ships.
    • Submarines: These are excellent for subtle missions in the sea. They can get near ships, blast them and get away before they can be attacked. They have a glaring weakness: depth charges thrown by destroyers can harm them, and if they are near the surface a bomber can destroy them.
  • Air: all these units can only be built in an Airport.
    • Airships: Slow and cumbersome, they nonetheless make great explorers and makeshift bombers. With many tankers full of inert Helium, they can float at great heights without using fuel, which is only needed to direct the ship.
    • Air Transports: Like their sea brethren, they can carry great quantities of resources across the world, but they can only carry Infantry or Marines on them. They lack defensive capacity, but they make this up with an useful thing: Infantry troops on it can be paradropped on a certain point, thus providing a spearhead for any attack.
    • Bombers: The terror of the ground units, a bomber can destroy anything that is on the ground near them by using their bombs and missiles. However, since they need space for the bombs, they have to sacrifice most of their air defensive capabilities, leaving them quite vulnerable to fighter attacks.
    • Fighters: The kings of the air, they can destroy any plane that comes near them. Through the doctrine of air supremacy, they can protect their fellow planes as they travel, using their weaponry to do so. However, they lack power to attack ground objectives, so an anti-air unit can destroy them.
    • Helicopters: Although they might fly lower than planes, they nonetheless make an excellent weapon of war if used correctly. Since they are nearer to the floor, they can find enemy units easier and attack them with their machine-guns and missiles.

Work Points: one of the most important things. When it comes to building construction, the cost in Work Points is equal to the total cost in resources (for example, 1 Small Airport costs 5000 Work Points, with 1 Work Point using 1 Metal)

Map: the map is also on the .zip archive that has been uploaded.
Spoiler :
mapaw.png


Do not post until I say so.
 
PC Groups:
Spoiler :
Bharat Kebacc (DarthNader)
Colour: Orange
Origin: Republic of India
Background: In 2092, India's population reached two billion, and the government of the nation met to devise a plan on how to deal with the present and future problems concerning having such a massive population. The most promising idea was the establishment of a large colony which would both provide resources for the nation and living space for the multitude of new Indians born every day. Between 2095 and 2125, many attempts were made to expand India's existing colonies, but all met with either realization that the project wouldn't work as expected or outright failure. The idea seemed impossible.

In 2130 the game changed. The discovery of a new, resource rich planet, Wegener-2, showed the Indian government that perhaps the colony which should be established should not be a preexisting one, but a new one altogether. The nation's fleet of Machines (nicknamed the TARDISes), which were produced during the "Machine Race" of the early 2100's, were quickly put to use by the ISRO for transporting men and material to the new planet for the establishment of a new colony.

Blackwater Annexation Department (B.A.D.) (Diamondeye)
Colour:
Origin: United States of America
Backstory: One of the most extremely commercial corporations of the United States, the Blackwater Corporation (traditionally employed with warfare, weapons manifacture, and rebuilding war-ravaged lands, a very profitable line of trade) immidiately realized the economic potential of the Machine.
The Annexation Department is the part of the Blackwater Coorporation concerned with annexing other worlds and extract from them every possible ressource to bring back home.
Blackwater Annexation Department is known to only swear to the revised Machine Treaty in word and not in spirit, and it is widely speculated that there are foreign worlds where the Blackwater coorporation is so solidly dominant that they break the treaty in secret, but none has been proven yet.
Blackwater is not afraid to back up its annexation attempts with force if necessary, as they are traditionally a war-focused corporation.

European Federation Alterrestrial Corps (Eltain)
Colour: Yellow
Origin: European Federation
Backstory: the European Federation, being the homeland of all of the Van Werun-Vellion original team, is the government with the greatest ties to VW-V Inc, and the one with the best relationship with the corporation. At the start of the development of the Alterrestrial Corps, Van Werun-Vellion supplied some help in order to jumpstart the training of the members of the AC, which greatly boosted the expansion of the Corps. Although there is nowadays a lack of official ties between Van Werun-Vellion and the AC, there is still a spirit of brotherhood between both organizations, as many times they have helped each other when they were in problems.

Jakarta Cooperative Corporate Expedition (JCCE) (Immaculate)
Colour: Purple
Origin: Republic of Indonesia
Background: Over the last century Indonesian government has found itself more and more powerless in the face of both foreign and increasingly, domestic multinational corporate interests. In the year 2067, in the wake of a series of three great economic depressions largely spurred by attempts by the ruling Islamic government to integrate Sharia law into modern economic business practice, the government was bailed out by a conglomerate of 51 large multi-national corporations, effectively making Indonesia de-facto and officially a corporate nation. Since that time the Jakarata council has steered Indonesia into the corporate and economic juggernaut it is today and while the average individual lives in abject poverty more closely resembling that of neo-feudalistic serfdom, the upper class live in unprecedented wealth, dragging a meritocracy-based middle class along with them.

In 2130, the Jakarta Council voted in favor of sending an expedition to Wegener-2 to secure raw resources for the insatiable appetites of their factories and production centers. They also voted in agreement with the Machine Treaty in the hopes that they might avoid war and focus on resource exploitation.

Ultor Exploration Department (U.E.D.) (Seon)
Colour:
Origin:
Background Story: Ultor Mining Corporation, realizing the dwindling resources back in Earth, immediately saw the benefits of expanding their enterprise into the virgin world of Wegener-2. Ultor Exploration Department was formed to first set up an Alpha Base upon the soil of the newfound planet.


NPC Groups:
Spoiler :
Chinese Special Warfare Group
Colour: Dark Red
Origin: Republic of China
Backstory: In the 2030s, the People's Republic of China started to suffer many politico-economical problems, because of the policy of allowing capitalism to enter the nation but repressing democracy. However, allowing corporations to set shop in China allowed for democracy to enter through them like the Greeks entered Troy when the Troyans allowed a wooden horse to enter their city, and thus it managed to spread through the Communist-in-name PRC. However, this time, gubernamental attempts to stop this sparked great revolts in which a great part of the army sided with the rebels. With most of the world wholeheartedly supporting the democratic rebels, China had no other resource than to finally bow down to demands and slowly introduce democracy in the nation. It would be a long, painstaking process that lasted nearly fifteen years under supervision of many UN diplomats, but at the end of that time China had turned from a communist dictatorship to a parliamentary democracy. The Machine would turn out to be what would finally bind together the nation, as they could finally find their needed resources in other worlds, and the Special Warfare Group would be established as soon as the first Chinese Machine was built. Many of China's other problems (like overpopulation) were solved by getting people to emigrate to other planets, establishing many colonies across the multiverse.

North Central Positronics
Colour: Green
Origin: Cayman Islands
Background: North Central Positronics was one of the many corporations that relocated to tax havens to avoid the Machine Treaty.

United States Infinity Patrol
Colour: Red
Origin: United States of America
Background: the release of the plans for the Machine brought great things to the nation. The US Government gave great funding to the recently developed United States Machine Travel Group, which made the first explorations into new Earths, one of them being a world where Civil War had been won by the Confederation, but where the Confederate States of America were on the verge of being merged back into that Earth's USA (which encompassed former Canada, for some reason) after a disastrous war. This gave great popularity to the project, and President Joanna Beck was chosen on a platform that included greater expansion of the USMTG into a better organization, which would be called the Infinity Patrol after Representative Jack Stevenson remembered a role playing game he played in his youth, and that featured a similar group going into Alternate Earths. Joanna Beck would name Stevenson Secretary of Infinity Patrol, and he would be the one to officially sign US entrance into the Machine Treaty.

Van Werun-Vellion Incorporated's Exosplorators
Colour: Navy Blue
Origin: European Federation
Backstory: the alternate Earth exploration arm of the successful business venture Van Werun-Vellion Incorporated, it is the most veteran organization of all, having worked on alternate Earth exploration for nearly 50 years already, and as such it knows perfectly how to work in new planets. Having signed the original Machine Treaty (one of the few corporations that did that), they have become the most respected corporation in the field, and many times national governments consult the Exosplorators in matters related to alternate Earth exploration.
 
Orders Layout:
Group/Player:
Population: (Investigators/Masons/Soldiers/Workers)
Buildings you have not finished:
Investigations on-course:
Map BEFORE anything else (make sure to send only a cut out of the place where you are, I don't want to have to deal with huge maps unless absolutely necessary):

What you are going to build (remember, 1 Resource needs 1 Mason to build it)
Example 1: Starting a Barracks: 500 Metal, 2000 Wood, 2500 Masons
Example 2: Finishing a Factory: 2000 Metal, 2000 Masons
Example 3: Building Roads: 400 Oil, 400 Masons (Roads must be painted in red)

Map after the buildings (if a building isn't finished, it should go in grey)

Any movements you do (for example, having your soldiers do a hit-and-run on an enemy's base, or entering the jungle to hunt some of the weird animals around: you may wish to use the map to show these)

What you want to investigate (of course, you need a Lab and Researchers)

What you need for Homeline to send you

Anything you feel you would need to do that hasn't been answered before

The mechanics for asking Homeline to send things is the following: the Machines take 1 month to do one travel, so every two months you will be getting resources and people, but you have to ask for them the month before, so, since the Machine came on Turn 0, then on odd turns you have to tell the chaps back home what you want and on the following even turns you will receive it. The cap is 5000 people and 50000 resources, although in eventual occasions you may replace 1 person for 10 resources of any kind, and viceversa, so you could be asking for a maximum of 10000 people or 100000 resources.
 
Jakarta Cooperative Corporate Expedition (JCCE):
a subsidary of the Indonesian Jakarta Council

in 'da house

Origin/Background:
(based on the faction I played in TheLizardKing’s Our Ancestors’ Sins)

Over the last century Indonesian government has found itself more and more powerless in the face of both foreign and increasingly, domestic multinational corporate interests. In the year 2067, in the wake of a series of three great economic depressions largely spurred by attempts by the ruling Islamic government to integrate Sharia law into modern economic business practice, the government was bailed out by a conglomerate of 51 large multi-national corporations, effectively making Indonesia de-facto and officially a corporate nation. Since that time the Jakarata council has steered Indonesia into the corporate and economic juggernaut it is today and while the average individual lives in abject poverty more closely resembling that of neo-feudalistic serfdom, the upper class live in unprecedented wealth, dragging a meritocracy-based middle class along with them.

In 2130, the Jakarta Council voted in favor of sending an expedition to Wegener-2 to secure raw resources for the insatiable appetites of their factories and production centers. They also voted in agreement with the Machine Treaty in the hopes that they might avoid war and focus on resource exploitation.
 
(I'm busy with Exams till the day after tomorrow (which is to say till the end of the world ;P), sorry. I Might join on Sunday if I am allowed,)
 
What do they need to get in? Do you mean new players?
 
People need to send in their maps before Milarqui can make Update 0. I'm apparently the only one who sent one in.
 
Milarqui, did you not receive my map? I sent it ages ago, with the new buildings too.
 
This is the provisional map for update 0.

Spoiler :
[IMG="http://img573.imageshack.us/img573/7650/update0.png"]http://img573.imageshack.us/img573/7650/update0.png[/IMG]


As you can see, the only thing to be seen are the different radio towers. It took me a bit of time, but it was possible in the end thanks to the multi-layer function.
 
OK, well if I've upset you I'll make another attempt with the software, as I'm certainly quite interested in the game.
OK, I managed to open it unlike the last two times and get it to the correct aspect ratio, but everything I'm making is coming out as chicken-scratches. I could still copy-paste the buildings, but the railroads would still be a difficulty and I'm not sure how to run the password you'd be sending me with the program you'd want me to use.
I should have expected this to be as difficult to me as I was afraid it would be, as I'm fairly illiterate with graphics programs. Good luck to y'all then!
 
To be frank, I'm pretty dumbstruck by the graphics-thingamabobs as well. I can save the map and open it in GIMP, but the buildings can't be found in this thread, correct? Could you post them in one image, with names beneath each, or something like that?
 
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