dalamb
Deity
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Zara Yaqob of Ethiopia, whom we last played in NC XLV (and before that in NC X). The Ethiopians start with Hunting and Mining.
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 68 Zara Yaqob Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Note for those who hate goody huts: use Capellan's saves. To create your own, open the WB save file with a text editor and delete all lines that say
Our next leader is Zara Yaqob of Ethiopia, whom we last played in NC XLV (and before that in NC X). The Ethiopians start with Hunting and Mining.
- Traits: Zara is CREative and ORGanized, a good combination for early REXing. CRE means border expansion without building cultural buildings, faster libraries for better , and faster theatres and colliseums for more happiness. ORG gives lower maintenance (and faster courthouses, reducing maintenance even more), plus faster lighthouses and factories.
- The UB: The Stele, a Monument that gives +25% -- in combination with CRE, that gives a nice boost when you're fighting border pressure with a nearby AI.
- The UU: The Oromo Warrior, an improved Musketman. With an extra first strike, Drill I and Drill II, they're nasty against anybody not immune to first strikes.
Spoiler map details :
Big-and-Small, normal continents, islands mixed in. Looks to me like this kind of map is in between Continents and Archipelago.
Spoiler edits :
Swapped us with an AI that had hunting resources in the BFC. Moved an AI from a crappy solo mini-continent to a bigger one with too much land for its native AIs to expand into -- and cut down his original mini-continent to avoid an easy galley-settlement by the closest off-island AI.
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 68 Zara Yaqob Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Note for those who hate goody huts: use Capellan's saves. To create your own, open the WB save file with a text editor and delete all lines that say
EDIT: I didn't realize until I played to the late game myself, but I goofed and forgot to reset the max turns -- it's set for Normal speed rather than "obey the default for the selected game speed". I've added NC 68a Zara Yaqob Noble to the zip file for anyone coming late to the game, but have left the originals intact for those who want to play it out the way everyone else did.ImprovementType=IMPROVEMENT_GOODY_HUT