Lonely Hearts Club, Chapter LXVI: Suleiman

Hrun

Chieftain
Joined
Sep 11, 2010
Messages
77
Location
Wiltshire
Hello and welcome to Lonely Hearts Club number 66! Here we will explore isolated strategy with Suleiman of the Ottomans.
Spoiler :
Civ4ScreenShot0055.jpg

As Fleme suggested in the bullpen thread his IMP/PHI trait combo could be very useful in isolated situations where you're probably looking for wonders and
landgrabbery
is not your primary concern. Phi meanwhile is often a great trait and GPs can be crucial in not being irreparably behind when you meet the AI.

The UU:
Spoiler :
Civ4ScreenShot0061.jpg

The janissary is, I think, not the best musket UU but at least its not the musketeer. In an isolated game for these to be useful you would probably need an earlyish astro to get the best use to make sure the AI is still defending themselves with lbows, knights and maces.

The UB:
Spoiler :
Civ4ScreenShot0056.jpg

The Hammam is an excellent boost to early happiness, great for isolated games where early happiness is often an issue.

Here is your start, the map is fractal/standard:
Spoiler :
Civ4ScreenShot0038.jpg

Without initial warrior move looks a lot like SIP. Many of you will have noticed the goody hut on the sheep hopefully that will only be there if you take a save with the huts with the hutless option available too. Events are on on all saves so to remove them open it in a custom scenario and turn them off. I tried to make saves without them but it wouldn't let me make a WB save with them off :/

A small non-mandatory request:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).

Finally, a thankyou to r_rolo1 and all those that came before him in this series' initial run, to TheMeInTeam for the map creation guides and to stevoh for co-hosting this series. Enjoy!
 

Attachments

I'll play this out once I get the time - most likely the beginning of next week. Thanks for hosting.
 
No problem.

I forgot to mention it in the OP but if anyone has any map comments, AI arrangement comments etc. please do say, still new to map creation.
 
Checkpoint 1 (and part of 2) Immortal/Normal - 1100AD approx

Spoiler :


Well played with huts on though didn't get anything better than cash and a scout.
Took picture of island but as at work can't upload it but anyone playing knows what it looks like anyway. :)

A lot of land to work with and room for 2 offshore fishing villages which boosts anyone going for the GLh. Regarding the Glh decided to settle on the coast to have a reasonable shot of it. Only wonder I managed to get. Lib went in 1050AD and have just met Brennus. Not sure how to proceed from here. I'm in a big tech hole though possibly bulbing philo/edu will help me a bit but might just build wealth everywhere and rely on my trade routes and getting to Astro.

With a philo leader I should have done this much earlier but as I've opened philo I can't bulb towards Astro. Out of practice I think. :)

So far I've only met Brennus who has 7 cities so overseas war might be a possibility or might turtle towards the internet and space. No copper though for the internet. Plenty of iron though.
 
Spoiler :
My 1st go at a lonely game, have read a few tho. Playing monarch.
Just got great lighthouse at 200ad, was building for failure cash. Think I will put a town on that island to the left. I just went straight for beauracracy this game. If I were to say one thing to map maker it is thanks but the island is a little large, tho I not met anyone so we will see.
 
Will give this a go tommrow before i go voting (its election day in Ireland tommrow) Sigining in Emeror/normal.
 
Spoiler :
Got to 13 cities, met all AI except 1 I think.
Gonna stop 4 a bit coz this seems like u either have a plan or just meander along.
Tech is ok, my religion was Taoism from a bulb, using mono to build 6 unis at the moment. Space would be dull, I really do want to kill them all.....
 
I'm checking in. I'm in for a bumpy ride work-wise over the next few days so I may or may not work in some time for this before the weekend. Maybe I'll LP it once I can do so.
 
Spoiler :
Cat and Mouse now. Im in my first war .Brennus attacked me, he had a load of caravels and frigates but turned around when he saw my one mighty ironclad I whipped out and sailed to bash up my new settled lands, by the time he got there I had machine guns, 2 turns previous, whipped them into border cities and I railroaded a couple turns before. He could have killed me but he delayed and prevaricated so Im alive and 1 turn from oil.... Am determined now to kill them all no matter how long it takes. :mad:
 
Immortal/Normal Space Victory 1924

Spoiler :


Well cut it very fine. Lots of mistakes in this game.

Not bulbing my way to Astro.
Not building a lab in my IW city. Not good in a space victory.

Mistakes from AI

Louis would have run me very close for a cultural victory but he changed to bureacracy adding another 10 turns to his last city going legendary which gave me enough turns to win space easily.

Also had built some troops and a lot of ICBMs to raze 1 of his coastal legendary cities if he had got to near. So plan was in hand just in case. :)



Thanks for the game Hrun :goodjob:
 
Immortal/Normal

Check 1

Spoiler :


Settled in place. Went food then instantly for oracle CoL w/o passing go. Used this to farm 2 academies and another scientist already IIRC. Pretty strong early lift, especially for PHI.

Civ4ScreenShot0000.jpg


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1924 Space

Spoiler :


I decided to be silly and not chop anything, later spamming lumber mills. No AI ran away until hatty late, and she went for culture. Lincoln started doing very well in tech but I beat him to the internet by a tech, and with mining inc + good production + decent beaker rate (little over 2k beakers/turn after research labs) edged him out in tech. Helps that the moron went robotics/space elevator. In the end tech screen he actually has a tech lead on me and hasn't quite launched his ship :rolleyes:. The real problem was hatty culture. I had to get a little creative to make sure I won before she did.

Civ4ScreenShot0003.jpg


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Civ4ScreenShot0006.jpg


She'd have beaten my by about 9-10 turns. Would have, but she was suddenly stuck at 8 turns left for a loooooooooooooooong time :goodjob:. Louis was getting close to culture too but hatty had him...probably due to the wars I stirred up. Actually hatty was that close to winning DESPITE me repeatedly bribing her into nationhood. Sheesh. I'll take it though.

 
Spoiler :
Carrying on from last report. I killed em all and made a colony of new island to create Zara to make sure I didnt get domination. Tanks came late but stopped it gettin dull.:goodjob:
 
Sidney Magal said:
Thank you very much Hrun for taking the time to put a save with huts in place. I'll download it now.
No problem, good luck.

stevoh said:
Is this a fractal map Hrun?
Yes, I'll add that to the first post.
 
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