
This mod is a conversion of Rhye's earth map, with additional and adapted civs. First of all I need to say that most of the hard work was done by other modders. I'll mention them further on and provide a link to their stuff at the bottom of this post. Make sure to check out their work! I had some doubts about posting this here; I hope this can be considered a scenario.
For the G+K version look here. The post below deals with vanilla.
Current version: v7.3
Get it from the downloads database or from the mod browser.
This mod is still functional, but will no longer receive updates.
Key features:
- Large Earth map with enlarged Europe (Rhye),
- 22 old world civs, including the Norse, Poland, Carthage, Kongo, Zulu and Korea,
- 32 city states, including new types by Iceco,
- New or boosted traits for several vanilla civs,
- Removing marsh requires biology,
- Map version with quick combat enabled,
- No DLC's required
New civs:
- Norse: Trait = Viking Raids, UU = Berserker, UU = Housecarl
- Poland: Trait = Golden Liberty, UU = Hussar, UB = Stud Farm
- Carthage: Trait = Winds of Trade, UU = Numidian Cavalry, UB = Cothon
- Kongo: Trait = Glory of the Manikongo, UU = Pombo, UB = Raffia Mill
- Zulu: Trait = Buffalo Horns, UU = Impi, UB = Ikhanda
- Korea: Trait = Ancient Scholars, UU = Hwacha, UB = Seowon
Vanilla civs:
- The Ottomans became the Turks, capital Suyab (in central Asia). Trait = Empire Builders: melee and gunpowder units +25% vs cities, plus Germany's vanilla power
- German trait: melee, gunpowder and mounted units can make 2 attacks per round (taken from Kael's battle fury trait).
- English trait: additional 10% gold bonus in cities.
- Greek trait = philosophy: +50% GP rate.
- Songhai trait = Bureaucracy: +1 gold on tiles producing 3+, faster river movement.
- Mongol trait = Organization: +1 gold from trade routes, faster mounted movement.
- Arabia trait: boosted to +2 gold from trade routes.
The city states:
- Americas: Onondaga, Sioux Falls, Mesa Verde, Tenochtitlan, Chichen Itza, Quito, Cuzco, Igloolik, Temuco, Iperoig
- Africa: Aoudaghost, Oyo, Axum, Mombasa, Great Zimbabwe
- Europe/Near East: Dublin, Lisbon, Jeruzalem, Tblisi, Karelia, Kiev, Sibir
- Asia/Oceania: Yakutsk, Sri Lanka, Lhasa, Hanoi, Watarishima, Jakarta, Waikato, Uluru, Tonga
The terrain:
- Jungle -1 food.
- Removing marshes requires biology.
- Wheat is now called the more generic "cereals". Added more around the map.
- Old Faithful became Geysir, Grand Mesa now Table Mountain (to spread them out more).
- Various edits of the map, including (even) larger Europe, Korea and Japan.
Running the scenario:
- Select the map 'Earth 22' or a variant.
- Tick the 'Load Scenario' option, then select a civ. If you cannot select the civ of choice: take another, start the game and exit to the menu. Try again: now all civs are selectable.
- Have fun!
Other mods: I found the combination with the Barbarians! mod to work pretty well; check it out!
And of course it is fully compatible with Building Made Fun.
Work I used:
Spoiler :
Click the "*" for links:
- Rhye: the original map * * *
- ecv: conversion to civ5 and further touches *
- Iceco: Not Another City States Mod *
- molnutz: Carthage and Vikings * *
- Hukkak: Korean and Zulu civilizations *
- zjb: Polish Empire mod *
- Cyon: Kingdom of Kongo *
- Deliverator: Housecarl (adapted from Bakuel, Walter Hawkwood) and Impi unit graphics * *
- Kael: battle fury trait *