Cyon
Cosmonaut
Kongo is finiched, first version released, download the mod here
Here comes some suggestions for three African Civs: Zulu, Swahili and Kongo. Three more, Ethiopia, Carthage and Morocco will follow. Please come with suggestions to make the ideas better and adjustments if anything is overpowered.
These civilizations, and city-states would make a lot of sense geographically to fill the empty continent of Africa you get if you play with true start locations
One of the most loved Civilizations through the series history, with a big impact on a large region of southern Africa during th early 1800's. wiki: Zulu kingdom
Trait: Mfecane: Mfecane is kiZulu for scattering, the conquests of Shaka Zulu lead to a large scale chaos and migration of nearby people .wiki: Mfecane +20%
and +1
for all units during 3 turns after conquering a city.
UU: Impi: The mobile, numerous and well organized Zulu warriors were formidable warriors, and suprised the enemy with their bufffalo horn formation.
Replaces the pikeman. Its cheaper, faster and receives a greater flanking bonus. Cost: 33, 10
, 3
, Recives the unique promotion: "buffalo horns formation" = double flanking bonus.
UI: Kraal The Nguni cattle was the source for the Zulus wealth, and finding good grassland a important reason for conquest.
A unique tile improvement, +1
and +1
+ additional +1
for each adjacent kraal (like the polynesan Mois). Can only be built on grass tiles in a city that has a improved recourse of cattle.
More then 50 million speak kiSwahili as their second language, wiki: Swahili language which is due to the Swahili people's history as great merchants. wiki: Kilwa Sultante, The dhows (ships) of the Swahilian city states such as Kilwa Kiswani, Zanziabar and Mombasa sailed as far as China and India!
Trait: Trade with the Khaffirs:The Swahili city states were so specialized that relied on trade with inland Bantu tribes for their food suply. +1 food for every non-coastal trading post
UU: Dhow The dhows dominated the Indian ocean and rid the monsoon wind to trade with faraway lands, the ship was so well designed that the Portuguese based their caravel on it. wiki: Dhow.
It's weaker then the Caravel that its replaces, but can be built earlier and conduct a weaker version of the great merchants trade mission. Cost:53
, Required
: Compass (instead of Astronomy
for Caravel), 10
(instead of 15
), 6
(instead of 7
), Ability/Unique Promotion: Trade mission, gain 15
(compared to 30
for a great merchant) and 200
regardless of era (compared to 400
in classical era for great merchant and 650
in future era).
UB: Coral stone Harbour: The Swahilian trading cities acted as a cultural melting-pot between Indian, Arabic, Persian and Bantu culure, the cities were built of coral stone, decorated by imported Islamic tiles, the elite had a endless thirst for luxuries.
Replaces Harbour, gives +0,5
for every luxury recourse, and has two Merchant Specialist Slots.
The Kingdom of Kongo were one of the most populous medieval African kingdoms with half a million citizens and a 100 000 in
Mbanza-Kongo. A long-lived kingdom that defeated Portugal on the battlefield, and had control over a large area via their vassals. wiki: Kingdom of Kongo
Trait: Jalankuwo:The highly centralized power of the Mwene Kongo symolized by the Jalankuwo - The Judgment Tree- lead to a great growth in the capital and many vassal that helped to protect their borders. +40% growth in
, receives units at double rate from allied militaristic city states.
UU
ombo: The Pombo were elite scouts that could keep the same pace as a horce and were used to hunt down fleeing enemy troops. They relied on agility and skill to dodge arrows and spears instead of armor. Wiki: Kongo military
Fast light infantry unit that ignores terrain movement cost and has a bonus aginst ranged attacs. New unit: Pombo, Required
:Trapping, cost 60
, 8
3
, Special Abilities: Ignores terrain movement costs, and starts with the Unit Promotion: Cover I (+25% defense against ranged attacks)
UB: Raffia cloth Manufactor: The region of the seven kingdoms - Kongo dia Nlaza - produced more than 100,000 meters of cloth annually in the 1500's. The cloth were made from the fibers of the raffia palm and were often decorated with ellaborate artistic patterns, and also functioned as a currency.
Replaces the workshop, gives : +2
and, from each Jungle tile worked by the City ; +1
and +1
.
I studie at a art school when I dont play civ, and have drawn a map of Africa how it would look whiteout Europe's intervention as a art project, which can be viewed here. And have been very inspired by African Civilizations. When you play TSL World-maps are Africa south and east of the Songhai totally empty and it's just not enough if the only ad the Zules later on. It would be great if the released at least two African Civs as a DLC. If not /until then would some mods be great. I really good at graphics, but not the rest, and would love to cooperate with someone.
What do you think?
New African Civs: Zulu, Swahili and Kongo
Here comes some suggestions for three African Civs: Zulu, Swahili and Kongo. Three more, Ethiopia, Carthage and Morocco will follow. Please come with suggestions to make the ideas better and adjustments if anything is overpowered.

These civilizations, and city-states would make a lot of sense geographically to fill the empty continent of Africa you get if you play with true start locations
---------------------
Wene wa Zulu
Wene wa Zulu
One of the most loved Civilizations through the series history, with a big impact on a large region of southern Africa during th early 1800's. wiki: Zulu kingdom
Trait: Mfecane: Mfecane is kiZulu for scattering, the conquests of Shaka Zulu lead to a large scale chaos and migration of nearby people .wiki: Mfecane +20%


UU: Impi: The mobile, numerous and well organized Zulu warriors were formidable warriors, and suprised the enemy with their bufffalo horn formation.
Replaces the pikeman. Its cheaper, faster and receives a greater flanking bonus. Cost: 33, 10


UI: Kraal The Nguni cattle was the source for the Zulus wealth, and finding good grassland a important reason for conquest.
A unique tile improvement, +1



---------------------
Swahili / Kilwa Sultanate / Sultanate of Zanziabar
More then 50 million speak kiSwahili as their second language, wiki: Swahili language which is due to the Swahili people's history as great merchants. wiki: Kilwa Sultante, The dhows (ships) of the Swahilian city states such as Kilwa Kiswani, Zanziabar and Mombasa sailed as far as China and India!
Trait: Trade with the Khaffirs:The Swahili city states were so specialized that relied on trade with inland Bantu tribes for their food suply. +1 food for every non-coastal trading post
UU: Dhow The dhows dominated the Indian ocean and rid the monsoon wind to trade with faraway lands, the ship was so well designed that the Portuguese based their caravel on it. wiki: Dhow.
It's weaker then the Caravel that its replaces, but can be built earlier and conduct a weaker version of the great merchants trade mission. Cost:53












UB: Coral stone Harbour: The Swahilian trading cities acted as a cultural melting-pot between Indian, Arabic, Persian and Bantu culure, the cities were built of coral stone, decorated by imported Islamic tiles, the elite had a endless thirst for luxuries.
Replaces Harbour, gives +0,5

---------------------
Wene wa Kongo
The Kingdom of Kongo were one of the most populous medieval African kingdoms with half a million citizens and a 100 000 in

Trait: Jalankuwo:The highly centralized power of the Mwene Kongo symolized by the Jalankuwo - The Judgment Tree- lead to a great growth in the capital and many vassal that helped to protect their borders. +40% growth in

UU

Fast light infantry unit that ignores terrain movement cost and has a bonus aginst ranged attacs. New unit: Pombo, Required




UB: Raffia cloth Manufactor: The region of the seven kingdoms - Kongo dia Nlaza - produced more than 100,000 meters of cloth annually in the 1500's. The cloth were made from the fibers of the raffia palm and were often decorated with ellaborate artistic patterns, and also functioned as a currency.
Replaces the workshop, gives : +2



---------------------
I studie at a art school when I dont play civ, and have drawn a map of Africa how it would look whiteout Europe's intervention as a art project, which can be viewed here. And have been very inspired by African Civilizations. When you play TSL World-maps are Africa south and east of the Songhai totally empty and it's just not enough if the only ad the Zules later on. It would be great if the released at least two African Civs as a DLC. If not /until then would some mods be great. I really good at graphics, but not the rest, and would love to cooperate with someone.
What do you think?