Bapedi rebels to me... what?

LivingDog

Warlord
Joined
May 15, 2006
Messages
139
I was starting this map when all of a sudden - out of the "blue" (dark) came this announcement:

"Zulus rebel at Bapedi... Aztecs suspected as having influenced it."​

or some such. So I was wondering, so early in the game, why would a city rebel?? I mean sure, bad management, but in what way... and by an AI no less!

(Thanks to Whelkman for the suggestion to rename this thread. :goodjob:)
 

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You'll probably have a better chance renaming the topic and using it for something else than getting moderator attention.
 
I have never seen this from a city I hadn't yet discovered. Interesting that you can see the whole fat cross, not just the immediate 9-square neighborhood.
"Loyalty tests" occur at random times throughout the game just like disasters. Yet another reason to keep your citizens happy. At random, Bapedi failed a loyalty test and went looking for the closest empire to join. You won.
 
I have never seen this from a city I hadn't yet discovered. Interesting that you can see the whole fat cross, not just the immediate 9-square neighborhood.
"Loyalty tests" occur at random times throughout the game just like disasters. Yet another reason to keep your citizens happy. At random, Bapedi failed a loyalty test and went looking for the closest empire to join. You won.

OOHHhh... :lol:

Thanks! :goodjob:
 
Having an undiscovered city revolting happened to be twice. Once early but once later. The later time I was really in the lion's den. Getting the full discovered area makes sense. It'd be disastrous for a larger city to be suddenly restricted to the eight neighboring squares. It's not like you get a unit to start out with, either.
 
I know this happens in later installments of civilization but will it allow you to take the city by culture? Is there culture in civ 1.
 
I know this happens in later installments of civilization but will it allow you to take the city by culture? Is there culture in civ 1.

I know in Civ III that's how I always got enemy cities - by culture. My culture borders squeeze them to only ~2 tiles, they eventually revolt and join my growing nation.

I haven't run into anything called "culture" per se'. Maybe it is there since, if you dominate the tiles near a city, they have no resources and revolt to the nearest nation - you! :king:
 
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