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#1 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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Hulfgar's Modpack
WARNING : at this time the mod is NOT compatible with the latest Civ 5 version . I am working on it!Compatible with version 1.0.1.383 Current stable version is 10.3 Mod's features : Spoiler:
This mod supports french, german and english language. (German and French translation may be incomplete for some entries, please don't hesitate to report it.) Compatibility and Installation issues : Spoiler:
Download current version (17th dec. 2011): Version 10.3. Mirror on Rapidshare Note : if you want a range of 1 for city attacks follow these steps : Spoiler:
Previous versions : Spoiler:
Optional Mods : Must be installed after the main mod ! Addon : Hulfgars Modpack DLC Spain Inca (v 5) for Ver 10.3 of the main mod. Hulfgars Modpack DLC Spain Inca (v 3) Compatible with ver 10 of the main mod. Will add ethnic units for Spain and prevent the 2 civs to build national units such as I-400, Surcouf and Sturmtiger. Mirror on Rapidshare Addon : Hulfgars Modpack DLC Polynesia (v 2) Compatible with ver 10 of the main mod. Will prevent the Polynesia to build national units such as I-400, Surcouf and Sturmtiger. Hulfgars Modpack Embarkation Mod v2 (Mediafire) Spoiler:
If you prefer to play with the vanilla scale of the units download this file : Civ5ArtDefines_UnitMembers and follow those steps : Spoiler:
NOTES for version 10.3 Spoiler:
NOTES for version 10.1 and 10.2 Spoiler:
NOTES for version 9.2 : This version is for all user, with or whithout DLCs. A patch for 9.2 is available in this post. Spoiler:
Version 9 is ready to download here (Mediafire) or here (RapidShare) VERSION 9 : Spoiler:
Change in version 8 : Spoiler:
VERSION 7.2 BETA: download here Spoiler:
Version 7 Spoiler:
VERSION 6.1 : Spoiler:
Version 6 notes : Spoiler:
Version 5 and 5.1 notes : Spoiler:
VERSION 4 and 4.2 notes : Spoiler:
Version 2 : Spoiler:
Credits : Spoiler:
Last edited by Hulfgar; Jun 18, 2012 at 04:49 AM. |
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#2 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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Good Compilation,thank you
by the way,link is broken for me,can you upload elsewhere?
Last edited by Dadaloglu; Mar 18, 2011 at 09:44 AM. |
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#3 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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I am working on another download link, i should be ready in a few minutes.
don't hesitate to try again on megaupload, it works after some try. |
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#4 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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ok it's up on Atomicgamer : http://www.atomicgamer.com/file.php?id=90763
I think I will slow down the modern tech tree beacause otherwise you don't get a real chance to play with early fighters and fighters. What do you think of it ? |
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#5 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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It's crashing when starting a new game,and i cannot scroll down on leader selection screen.
EDIT:Nevermind i fixed it,but leader screen problem still exists,but i can select from advanced options screen so it's not a big problem,thanks for mod again
Last edited by Dadaloglu; Mar 18, 2011 at 12:57 PM. |
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#6 | |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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Hello Dadaloglu,
glad you fixed the problem. Do you know where it came from ? because it's running fine for me. I forgot to mention that I am using the Spain/Inca DLC and there is a few lines concerning those 2 Civs. It may cause conflicts if you don't have the DLC. Quote:
I don't know where is this bug coming from. If somebody can fix it I would be in great debt with him ![]() A couple of times I had CTDs when scrolling in the Civilopedia, but after restarting the game it did not happen again, so I am not sure if it is from the mod or a bug from Civ5. Right now I am playing it with those mods : Active city defense and barbarians! it's running fine. I plan to check it with Mercenaries and City States Unique Units. |
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#7 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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I was using stand-alone airbase mod,it was clashing with your's,i deactivated it and worked fine.
I also had ctds,but it's from civ5's itself,i think. One more thing catches my attention:marines,redcoats and continental riflemen were not same size compared to other units,is this a bug or you haven't adjusted it yet? |
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#8 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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I forgot to adjust those scales, they should be at <fScale>0.09</fScale>
I will correct this. Another bug I ran into : when I select the policie "Meritocracy" from the Liberty tree I cannot select the Great Person. The option is there but clicking on the button will do nothing. Since this button is hiding the "next turn" button I can't go further and have to reload the last saved game. This bug occurred while running the mod with Active City Defense and Barbarians! Whithout those mods I don't have the bug (tried with advanced start in modern area). |
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#9 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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This meritocracy bug was happening to me,before your modpack,so i think it's caming from game itself.
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#10 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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I am currently running the mod alone and the meritocracy bug is gone.
I tried to play it with Mercenaries and City States UU but I had severe CTD while running City States UU. I will try to find why after this game. |
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#11 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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French special divebomber carrier's name is appearing false,it's showing unit requirements instead of name.
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#12 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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Thanks Dadaloglu.
Version 2 is up now. Last edited by Hulfgar; Mar 23, 2011 at 05:34 AM. |
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#13 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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I have a suggestion,
My play style is depending on puppet cities,and i always have 2 cities,but i like massive military so,i build many troops but only 2 oil refinery is not sufficient for me,if you can adjust the mod for unlimited oil refinery in one city i'll be grateful
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#14 |
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King
Join Date: Mar 2008
Location: France
Posts: 804
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Hello Dadaloglu,
I am not sure if I can remove the limitation for the oil refinery (right now I don't know how to do it). But you can easily increase the output of the oil refinery (and to be fair increase it's gold maintenance). As attachment you will find the modified NewBuildings.xml file (just overwrite the old one with it). In this version the oil refinery will cost 15 gold to maintain, produce 15 diesel and 10 kerosene. So with 2 cities you will get 30 diesel and 20 kerosene, that should give you a nice army. If you want to change the output yourself you can tweak those values : in <Building_ResourceQuantityRequirements> you give which quantity of which resource the building will require : Spoiler:
in <Building_ResourceChange> you give what the building will produce : Spoiler:
you can as well change the output of the bio refinery in diesel and kerosene instead of crude oil : Spoiler:
Tell me if this solution suits to you, if you need something else or have other suggestions please just ask. Changes in this file may not be compatible with previous saved games so finish your current game first
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#15 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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Thanks a lot Hulfgar,this suits me perfect
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#16 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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And English HMS Ark Royal aircraft carrier's textures are appearing brighter than normal,maybe you can fix this on next version,thanks for the solution again
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#17 |
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Chieftain
Join Date: Jan 2009
Location: Maine
Posts: 11
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Anyone know if this will play nice with Thals Balance? From my inexpert look at the files it seems like it may. Thanks in advance!
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#18 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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There is a bug in the,Ottomans research tree.When you research combustion,tanks are not appearing in game,it looks like it was accidently removed from Ottomans Units.
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#19 | ||
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King
Join Date: Mar 2008
Location: France
Posts: 804
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Quote:
It will be corrected in the next release, planned for next week. Hopefully it was the last bug from the initial release. Until this release I would advice not to use Spain or the Ottomans. For the Ark Royal I will see what I can do (It was converted by danrell and I am a novice with reskinning!) Quote:
Both mods are using the file NotificationPanel.Lua which is a compatibility problem if I understood right. Both mods are modifying some data in the units which may give some strange results. I am waiting for Thal's permission to use some parts of his mod in mine. This could be in the next week's release. |
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#20 |
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Chieftain
Join Date: Mar 2011
Location: Istanbul/Turkey
Posts: 43
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Thanks for the answer,may i ask if there are any new features coming with the next release?
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