Hi all!
I know that there is a big thread ongoing, full of ideas for new civilizations. While I do not want to belittle these ideas and proposals, all too often it comes to a simple: Give this swordsman +1 strength and faster healing and name him XYZ. Or give him this or that (already existing) promotion right from the beginning to make him “unique”.
Com'on, you can do better! Do you really think that traits like this will make playing with this very civilization a new and unique experience? Doesn't it sound like “Just more of the same”?
I really liked what the developers of CiV did with some of their new (DLC) civilizations. Let's see...
- The Inca have these great terraces with +1 food for every surrounding mountain. Something like this was never seen in any Civ before. Same with the retreating ability of the slinger (even if it might be one of the weaker units. Nevertheless it is new and creative!). Lowering the movement penalties for all units on hills makes a big difference in game-play, too.
- The Polynesian Moai is an inspired idea, as I think. It is new and perfectly fits to its original counterpart (trading food and production for culture. The inhabitants of the Easter Islands literally ruined their living basis while building all these statues!). The “Wardance” is a brand new promotion, too (even if it is just an “inverted” general) and the early ocean-crossing changes game-play tremendously.
See what I mean?
In this thread, I'm looking for really NEW and first of all CREATIVE ideas for unit characteristics, unique civilization abilities and land improvements.
Let me challenge you! Use your fantasy! If you want to develop a complete Civ, it is fine – but not necessary. If you just have an idea for a special ability, it is welcome, too! And please: discuss!
I know that there is a big thread ongoing, full of ideas for new civilizations. While I do not want to belittle these ideas and proposals, all too often it comes to a simple: Give this swordsman +1 strength and faster healing and name him XYZ. Or give him this or that (already existing) promotion right from the beginning to make him “unique”.
Com'on, you can do better! Do you really think that traits like this will make playing with this very civilization a new and unique experience? Doesn't it sound like “Just more of the same”?
I really liked what the developers of CiV did with some of their new (DLC) civilizations. Let's see...
- The Inca have these great terraces with +1 food for every surrounding mountain. Something like this was never seen in any Civ before. Same with the retreating ability of the slinger (even if it might be one of the weaker units. Nevertheless it is new and creative!). Lowering the movement penalties for all units on hills makes a big difference in game-play, too.
- The Polynesian Moai is an inspired idea, as I think. It is new and perfectly fits to its original counterpart (trading food and production for culture. The inhabitants of the Easter Islands literally ruined their living basis while building all these statues!). The “Wardance” is a brand new promotion, too (even if it is just an “inverted” general) and the early ocean-crossing changes game-play tremendously.
See what I mean?
In this thread, I'm looking for really NEW and first of all CREATIVE ideas for unit characteristics, unique civilization abilities and land improvements.
Let me challenge you! Use your fantasy! If you want to develop a complete Civ, it is fine – but not necessary. If you just have an idea for a special ability, it is welcome, too! And please: discuss!