Start
Settings:
Songhai, Marathon, Immortal, Pangea.
All settings to default except ruins turned off - on immortal, I find ruins benefit the AI more than me. Turning them off is not against the rules of HoF as far as I can tell, correct me if that's wrong.
Turn 0:
Nice start. Move the warrior onto the hill N. I decide to spend one turn to move my settler.
Turn 1: Settled 1 NE, 1 E of start location to pick up extra cattle and silver. Initial build worker, initial tech animal husbandry.
Turn 9: Barbarian camp. The barb is already damaged - hopefully he took out an ai unit!
Turn 17: Camp cleared. Used part of the proceeds to buy a riverside cow tile in my capital.
Turn 23: There is another silver in range of my capital - that makes 3 silver and 1 gold within 3 of the capital, will be very nice with a mint once I get currency.
Turn 33: Met Oslo. Too bad they're maritime, I need a city state to farm for xp.
Turn 41: Met Sidon. Hmmm.
Turn 71: Allied with Oslo (had friended awhile ago for 500G).
Farming XP at Sidon.
Turn 75: Warrior done in Gao. Building watermill.
Turn 76: Tradition picked for policy. I plan to boost my capital, then building a military. Teching horsebackriding for stables. One horse is within 3 tiles of my city. A fricken barbarian ship is messing with my XP farming - I can't take the dmg of two things hitting my initial warrior, especially dmg that doesn't give xp. I need an archer.
Turn 76: Nice city site SE of my capitol.
Riverside, 3 silver, sheep, deer, cattle. Yes please! I think I'll go liberty for settlers, then pop Legalism for Mud Pyramid mosques once I have the tech. Ramses is encroaching SW - he'll be my first target Civ after I take out Sidon. I know that once I have an army levelled enough to take out a city state, I have a good chance at taking out a civ with that army - training in the little leagues really helps.
(EDIT: Turns out my plans changed. War instead of settlers was the order of the day.)
Turn 80: Egypt is getting close
Turn 82: Barb encampment cleared. Good timing - my alliance with Oslo just expired, that gave me the 250 I needed to keep it going.
Turn 95: Ramses founds another city near me.
Nice. They'll be easier to hook up with roads once I conquer them.
Turn 97: DoW on Ramses. I have one warrior to farm XP off him with. My other warrior is still farming at Sidon. Rush-bought scout to do some exploring while my two combat troops train.
Turn 98: Kill one egyptian warrior.
Turn 99: Watermill completed in Gao. Began producing warrior.
Turn 108: Killed egyptian scout.
Turn 109: Policy in. I change my mind - I take honour. I want the extra cash-flow from Songhai's UA. I'll try to rotate units into barbarian hunting for their first 10xp, unless there's a more pressing need.
Turn 112: Horseback riding done. Start mining for luxuries.
Egypt settles another city, only 4 tiles from my capital, stealing my horse.
Hmmm.
Turn 115: Warrior finished in Gao. Production begins on stable.
Turn 119: Another 250 to Oslo. Capital is now size 6 though.
Turn 123: Hills in the third ring take forever for culture to take. I should have researched archery first.
Turn 125: Mining finished. worker moved to (non-luxury) hill to build mine. Archery began.
Turn 126: Great general born. He will help in the war against Egypt. Barbarian camp discovered east of Gao - no units free to go get it.
Turn 131: Treaty of friendship with England.
Turn 133: Silver/Hills tile bought for 330G. I needed another production tile, and the 2g extra is nice. It will be mined once the current mine is finished.
Turn 136: Sidon warrior killed.
Turn 137: Another Egyptian city on my borders.
It's ok, stables almost finished - I'll be pumping out units soon, and none of these fast built cities have walls.
Turn 138: Archery finished. Started masonry - I'm going to want happiness buildings soon.
Turn 141: Sidon warrior is joining the fight against Egpyt. Will be in a position to attack in 3 turns.
Turn 143: Stables finished in Gao. Archer started. Now have 16 production per turn - archer finishes in 14 turns ( equivalent to 4 2/3 in standard).
Turn 148: First warrior with march. A little slow, but things were messy at points.
Turn 155: Finally finish a mine. I had to dodge an assault from Ramses from my east, and bring in a warrior - a lot of wasted worker turns.
Turn 156: Archer finished. Another archer queued (13 turns)/
Turn 158: Masonry finished. Construction queued.
Turn 161: Egypt allies Venice, as a result, venice declares war on me. Captured Alexandria - puppeted. This is good, Egpyt is on top of the leaderboard, good civ to take out early.
Turn 164: Egypt asks for peace - offers 100g, 1 gpt, and gems. No thank you Mr. Phaoroah sir.
Turn 165: Kill egpytian warrior coming in to reinforce Elephantine.
Turn 167: Kill egpytian scout coming toward Elephantine.
Turn 169:
Archer finished in Gao. Started on Pyramids - my army is strong enough now, and I'm starting to acquire land that needs to be developed, the faster the better.
Elephantine conquered.
Rush-bought worker in Gao. I'll need workers to develop my puppets - ramses hasn't built any I've seen yet that I could capture. Elephantine captured and puppeted. Sugar near Elephantine - I'll need to start teching to Calendar soon.
Turn 170: Worker sent to Alexandria to build pasture on horses (Gao is working this tile - more production for the pyramids - 20 per turn now)
Turn 171: Egypt capitulates.
He offers me all his gold and cities other than his capital. I decline - I want the xp and the gold for capturing the cities, plus I'm only at +2 happiness. Waiting is in my interest.
Turn 172: Pi-ramesses captured and puppeted. -1 Happiness - but I have the gold to renew my alliance with Oslo thanks to the capture. +4 happiness with Oslo's furs.
Turn 174: Nice land I've taken! Lots of Rivers + Puppets = I'll be rich.
Turn 179: Policy time. Took discipline. Another GG born. Saving this one.
Turn 181: Heliopolis captured (puppeted). Happiness at zero. Culture spread to gold tile. Worker moved to start developing - will take 2 turns to reach. 500 Gold gifted to Oslo to extend Alliance (had only a few turns left).
Turn 182: Closing in on Memphis. Ramses has Horsemen now. No worries!
Turn 185: My March warrior now has siege as well. Cool beans.
Turn 186: Construction completed. Began research on pottery.
Turn 187: Ramses the annoying decides to garrison Memphis with a chariot archer!
Turn 188: Too bad it was too little too late. Memphis captured, with the chariot archer inside... before he could fire a single shot. Worker captured - handy.
This happens far too often (see image).
Puppets that don't produce anything. They aren't in resistance, just doing nothing. I've tested before, and when you annex them, they always have a unit queued up - other puppets will have a building queued. There's a bug in there somewhere - it's like the puppet decides what to build as if it were an ai city, then if it's a unit, it's just blocked. Or something. In any case, it's annoying.
-3 Happiness. 13 Turns left on Pyramids.
Turn 189: Surprise DoW by Suleiman.
That's cool, he was my next target. Here's his assault force.
Archer rush-built in Gao.
Turn 193: Stonehenge built in faraway land.
Turn 196: Hanging gardens built in faraway land.
Turn 197: Egypt wiped out. Things are getting dicey at my capital.. Gao mis at 50% health. I think it's enought to hold out, however.
Turn 198: England denounces me. Great Lighthouse built in faraway land.
Turn 199: The crossfire of Gao, Pi-Ramesses, Alexandria and my one bought archer kill off Suleiman's troops, save one lonely archer who is retreating North. My army is only a few turns away south, and will push my borders northward!
Turn 200: Summary time.
Pyramids due next turn!