Welcome to the 68th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Willem of the Dutch, whom we last played in 55 and before that in 2. The Dutch start with Fishing and Agriculture, two very decent starting techs.
A leader with two highly regarded traits, hopefully you can make the most of them on this map.
The UB, the dike:
The dike is a great building in any circumstances where you will have a lot of coastal cities which you will inevitably with an isolated game (unless you're insane, bad at civ, or really self-assured). +1H on all coastal and river tiles, yes please! Combine this with colossus and Maoi for one very useful coastal city.
The UU, the East Indiaman:
Well its no praetorian but could prove very handy for an early victory in an isolated game through colonisation or war.
And the start:
Well at least there's stone, right? The plains are quite abundant and there doesn't look like a lot of food so not the greatest capital, may consider a move if the warrior finds something nice. Its hard to find synergy between starting techs and starting position here unless I'm missing something. So what am I missing? I've played a bit (on my shiny new no longer super slow laptop) so I will post the report later.
I don't think its much of a spoiler to reveal the map is standard/fractal
You can see a hut in the pic, not a hut fan? just choose a no huts save. Not an events fan? Open it as a custom scenarios
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, an apology for the minor delay, a thankyou to r_rolo1 and all those that came before him in this series' initial run, to TheMeInTeam for the map creation guides and to stevoh for co-hosting this series. Enjoy!
P.S We don't have any kind of problem with defeats and reruns.
Our next leader is Willem of the Dutch, whom we last played in 55 and before that in 2. The Dutch start with Fishing and Agriculture, two very decent starting techs.
Spoiler :

A leader with two highly regarded traits, hopefully you can make the most of them on this map.
The UB, the dike:
Spoiler :

The dike is a great building in any circumstances where you will have a lot of coastal cities which you will inevitably with an isolated game (unless you're insane, bad at civ, or really self-assured). +1H on all coastal and river tiles, yes please! Combine this with colossus and Maoi for one very useful coastal city.
The UU, the East Indiaman:
Spoiler :

Well its no praetorian but could prove very handy for an early victory in an isolated game through colonisation or war.
And the start:
Spoiler :

Well at least there's stone, right? The plains are quite abundant and there doesn't look like a lot of food so not the greatest capital, may consider a move if the warrior finds something nice. Its hard to find synergy between starting techs and starting position here unless I'm missing something. So what am I missing? I've played a bit (on my shiny new no longer super slow laptop) so I will post the report later.
I don't think its much of a spoiler to reveal the map is standard/fractal
You can see a hut in the pic, not a hut fan? just choose a no huts save. Not an events fan? Open it as a custom scenarios
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, an apology for the minor delay, a thankyou to r_rolo1 and all those that came before him in this series' initial run, to TheMeInTeam for the map creation guides and to stevoh for co-hosting this series. Enjoy!
P.S We don't have any kind of problem with defeats and reruns.