sampedestal
Warlord
'Divided Monarchy' is a total-conversion mod that simulates Israel in the Iron Age II, from 920 to 720 BCE. This project is the final assignment for my tutorial for the Jewish and Israel Studies certificate program at Wesleyan University (http://www.wesleyan.edu/jis/).
I have extensively researched background historical and archaeological material for this project. This scenario is meant to be an educational tool, and I encourage you to read the pedia entries or the README.
Included are:
You can find it over on Civ5's mod browser, or here: http://forums.civfanatics.com/downloads.php?do=file&id=16916
It's been a lot of work (and a lot of researching) in making this thing. It's definitely not done yet, and needs some balancing. Please please provide feedback. Post here or PM me about questions (or arguments). And have fun! Learn something new!
Note: To play, choose the map "0 Israel" and make sure the radio button labeled "Load scenario" is green.
New v. 14! Changes are as follows:
Changes for v. 13:
UNITS
Changes for v. 12:
I have extensively researched background historical and archaeological material for this project. This scenario is meant to be an educational tool, and I encourage you to read the pedia entries or the README.
Included are:
- 7 new Civs
- 16 new Minor Civs
- 11 new Techs
- 14 new or modified Units
- 16 new or modified Buildings
- 13 new or modified Resources
- Militia!
- Dynasties!
- Cultural Influence!
- Imperial Invasions!
- 13,000 words of new pedia entries!
- 10 page bibliography!
- Many other small changes!
You can find it over on Civ5's mod browser, or here: http://forums.civfanatics.com/downloads.php?do=file&id=16916
It's been a lot of work (and a lot of researching) in making this thing. It's definitely not done yet, and needs some balancing. Please please provide feedback. Post here or PM me about questions (or arguments). And have fun! Learn something new!
Note: To play, choose the map "0 Israel" and make sure the radio button labeled "Load scenario" is green.
New v. 14! Changes are as follows:
Spoiler :
- All Civs and Minor Civs know each other at the start of the scenario (previously, they met at the end of the first turn) Renamed relevant Lua file from “meetAll.lua” to “EgyptDeclaresWar.lua”
- New 2D Leaderheads! To see them, go to Options→Video Options and set “Leader Scene Quality” to “Minimum”
- Deleted “Future Changes” pedia entry
- Updated “Purpose” pedia entry and mod description to include URL to the Wesleyan Jewish and Israel Studies homepage
Changes for v. 13:
Spoiler :
UNITS
- Prophets spawn more often
- Prophets +2 Culture per turn (was +10)
- Javelin Throwers have a Ranged Strength of 5 (was 2) and can move after attacking
- Slingers have a Ranged Strength of 5 (was 3)
- Javelin Thrower and Slinger 3D art has been changed
- King gives a lot more experience upon defeat
- Workers can't build Railroads
- Admin. Palace +2 Culture (was +0), +3 Production per turn (was +0), +2 Gold per turn (was +0), no maintenance, and does not remove occupied unhappiness
- Bazaar +1 Culture (was +0) and +4 Gold per turn (was +0)
- Temple +5 Culture per turn (was +10), +2 Prophet spawn rate (was +0)
- Workshop +4 Gold per turn (was +0), +0% Gold per turn (was +15%)
- Can no longer build Manhattan Project
- Various entry keys fixed
- Small change to Admin. Palace entry
- Edit to Trade Route entry
- Removed 'Future Changes' Concept
- README charts updated
- AI is more aggressive
- Egypt does not declare war on Israel at the start of the game
- Great Generals no longer spawn
- Fixed a militia bug that counted a Civ's city-state allies when war was declared,
- causing way too many militia units to spawn
- Farms and Pastures adjacent to Damascus changed to Towns
- Dibon gets an Admin. Palace
- Samaria gets an Acropolis
- Moab gets a King's Guard unit
- Trade route modifiers back to normal
- 2nd invasion removed (was too difficult to counter)
- Assyria declares war on Hazor and Dan, even if they aren't allied with anyone
- No longer gain/lose gold by gifting Culture
- Text on City-State popup matches the amount of influence gained
- Small gift = 10 influence; medium = 20; large = 50
Changes for v. 12:
Spoiler :
- Added Bazaar to Jerusalem
- Fixed weird militia spawning bug
- Included Damocle's World War X mod to make the AI far more aggressive