not much to say... ...after the first public try to win a deity aw game here ended with a bloddy nose for all players, here comes the second try (we will try it 3 times in total, then someone either wins, or we very likely will give up
... ...which means we will very likely give up in something like 2 weeks or so)
...
the start:

the settings:
more or less the same as in the first try...
deity always war
pangea map, natural shoreline
unrestricted leaders
we are wang kong of mali (fin/prot with str. 4 archers
)
no techtrading for the ai´s
no huts
no events (this is new, was requested)
aggressive ai (also requested, why not, dont think it makes a big difference
)
...
starting save is attached...
...
have fun dieing (again)
... ...which means we will very likely give up in something like 2 weeks or so)...
the start:

the settings:
more or less the same as in the first try...
deity always war
pangea map, natural shoreline
unrestricted leaders
we are wang kong of mali (fin/prot with str. 4 archers
)no techtrading for the ai´s
no huts
no events (this is new, was requested)
aggressive ai (also requested, why not, dont think it makes a big difference
)...
starting save is attached...
...
have fun dieing (again)
:



... ...not beeing dependent from 1 superunit is another thing but i already said in the last game that i´m not in favour for this beeing a solid plan...






) and robin hood (the woody 2 warrior hiding in the wood, capturing a worker here and there)... ...keep up the good work, i love you





... ...ah, ok, conan is shown correctly, must be that stupid me renamed both units at the end of last set and saved BEFORE renaming robin, only taking the picture in the last post after doing so






... ...i´m not so sure IF i will raze the persian capital, that will depend on the buildings that stay in there after capturing it...

), but I was hoping that this kind of defense might work.