LizNES5: Or How I Learned To Stop Worrying, And Love The Bomb

TheLizardKing

Let's talk Michelle.
Joined
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Location
Pennsylvania U.S.A.
ORDERS DUE MONDAY, JUNE 6TH


Welcome to LizNES5: Or How I Stopped Worrying, and Learned to Love the Bomb.

The starting year is 1960.

In this technologically advanced, but culturally backwards land, you'll find yourself the ruler of a nation in the midst of a world that could find itself at war in a moments notice. In this world, the nations of Europe, Asia and the Americas have spent the better half of the 20th century fighting over colonies, resources, presitge, and of course, ideologies. Of course, these wars have been fairly localized, and fought over various years. Of course, that is the history of this NES. Let me first introduce you to the present.

Currently, imperialism, the scourge of the 18th and 19th century remains, albeit as a dieing institution. The rise of nationalism in many parts of what Westerners have dubbed the 'third world' has successfully drained many of these age old Empires of their land, and colonial resources. North and South America have long broken off the shackles of their European masters, while rebellions and revolutions across Africa and Asia have stretched European militaries across the world.

Meanwhile, Marxism, long a dirty word in the west, has taken grip of Russia, and several of it's client regions, going so far as to claim Bavaria in it's infestation. As more and more nations fall under the dark red curtain, scientific breakthroughs in the world of atomics have led many in the world to believe that a new, brave, promising future is just around the corner. So stop worrying, and learn to love the bomb.

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Welcome to the dawn of a new age! You are invited to take control of a new nation in this exciting time, and lead them to glory, peace, and ultimately happiness. And if that means you have to step on a few toes to get there, well, by all means, do what you have to do to rise to the top, and ensure that your people leave a lasting legacy on human kind they should. After all, you are special!
Remember though. Rome wasn't built in a day. But then again, the Romans never wielded the awesome power of the atom.

So let's get started shall we? First thing is first. This is the template that will be in use.

Spoiler :

The Soviet Republic of Bavaria/TheLizardKing
Soviet Republic: Munich
Happiness: 100%
Religion, Language: None, German
Economy: 7
Industry: 430 (+4)
Army: 14 Divisions, 10 Tank Brigades
Navy: None!
Airforce: 8 Fighter Squadrons, 6 Bomber Squadrons
Military Experience: 1/10
UUs: None!
Technology: None!
Other:


It's a lot of information to take in, but you're a smart person.
Let's start it off nice and slow, just so you can get your barings.

The Soviet Republic of Bavaria/TheLizardKing

This first part is your nations name, and your name. It is through your nation's name that other players, or nations will address you buy, and your name so that other people know that your glorious nation has a real leader.

Soviet Republic: Munich

This here is the type of government your nation currently has. As you can see, Bavaria is a Soviet Republic, putting it at odds with most of the Western world, but has gained it the good will of the east. A lot of political alliances and descisions will generally be made based off of what government you're running. You're people may be interested in a new government at points, but we will discuss that below.

The city name next to your government type is your capital. This is where you, and all of your big-time officials sit around, and direct the show. Losing this could have detrimental effects on your nations psyche, or it could encourage them to fight harder. You'll just have to wait and see!

Happiness: 100%

Now on to how happy your people are. Happiness is judged through many factors, most of them one could assume through common sense. Is our government nice and fair? Are we winning a war, or losing one? Do other nations like us? After all, a lot of thoughts run through the thoughts of your people! This is just a round about idea as to what the general feeling is. Generally, if your happiness is too low, expect a revolution. At the same time, if your people's happiness is a bit too high, then something may be amiss. These Bavarians sure are a happy bunch!

Religion, Language: None, German

Just like your government type, other nations find different ways to relate to you. A common language, and religion is always a good source of bonding. While in this brave, new, modern age, such menial things as religion and language generally hold less currency in world affairs then they did, it's always good to take that sort of thing into account. After all, we wouldn't want to be making any Pope jokes to a Catholic nation!

Economy: 7

And now we get down to the brass tax. Money. Money, has been, generally accepted to make the world go round. And while I'm in the business of spewing out facts, let me throw this one by you. You need money to make things happen in this dog-eats-dog world! Money (along with Industry, which we will get into in a bit) allows for you to build that Space Port you were thinking about, or raise that Tank Brigade your people were begging for. After all, without money, how are you supposed to research the glorious secrets of the atom, without it?

Your money, or Economic Points (EP for short) can be banked, and will be banked should you happen to be 'indisposed' for a year or so. Of course, that's another story. Fractions of EP will not be allowed to be spent. Bankers are lazy folk generally. That holds true here.

You can start building projects in the hopes of raising your economy to more preferable numbers. Do this through infrastructure improvements, different types of taxation.. really anything that floats your boats. Nothing is promised to work, but what is life, but one big chance?

Industry: 430 (+4)

Next to your Economy, this is probably the most important thing you're nation has. It's Industry! How large is your nations industrial output? The bigger, the better. That's what I hear all the time anyway.

You see kids, Industry Points, (IP), much in the same vein as your Economic Points (EP) is what actually permits you to go off on those building schemes. After all, if your industry and resources have all been used up, or your factories have been destroyed in some war, it's not very likely you'll be able to go out on building projects anytime soon, or be able to arm those recruits you have! So it's very important you spend your industry wisely, or at the very least, protect it from harms way!

Industry can and will regenerate itself. The regeneration points are what's in the paranthesis next to the actual number. This is the amount you will get on a per-turn basis. This of course can change, for better or worse, depending on a lot of factors. A lot of infrastructure projects, stuff I mentioned above, will help raise this number a bit, if you're in a pinch. So will the mobilization of your industry. But we'll talk about that later.

Should you find yourself with a lack of industry, but more then enough EP to cover the cost, I'm sure some friendly neighbors, or allys, would be happy to buy for you, whatever you may need, be it battleships, fighters or even infantry. The possibilities are there!

Army: 14 Divisions, 10 Tank Brigades
Navy: None!
Airforce: 8 Fighter Squadrons, 6 Bomber Squadrons


Now, if you fancy yourself a mini-Napoleon incarnate, this is the part of your nations stats you'll find yourself drooling over. It's fairly self-explanitory, but I'll explain it anyway! This is where you'll see the total number of units your nation has. Every division, brigade, destroyer and fighter squadron should be accounted for here. As for what all these units actually do, you'll learn below, under the designated 'UNITS' section.

Military Experience: 1/10
Well now, this is what seperates the men, from the boys, as I always say. The experience of your military is always a key factor in deciding who will come out on top in a battle. Experience cannot be bought, but only gained through fighting. Hey now!

UUs: None!

Everyonce in a while, a nation may attempt to get a tad creative, in the hopes of getting the upper hand over his opponents. Unique unit designs are always the best way to handle this! Via your research, and of course, some of that golden money, your military may find itself suiting up with more and more technology, far different then whatever your dirty (and possibly Communist) foes can throw at you. This is how wars are won, lesser nations are beaten, and women are attracted. Or so I've been told.

The cost of a UU is 5 EP, and of course, what ever the nescesarry tech levels are. Unique Unit technologies can be traded.

Technology: None!


And here is where your nations technological advances shall be posted, and recognized. The technologies available to research are fairly simple, and broken into a few groups.

Atomics: The study of the Atom. A new field, it's full powers and potential are as of now, completely unknown.

Eco-Sciences: A study of God's green Earth, and all of her intricate designs. In this brave, new age, should mankind not be a bit more intuned with nature?

Industry: Factories supply armies, create jobs, and are really the core foundation of any nation state. Invest in your industry today!

Space-Tech: The final frontier is still a mystery to us. But modern day technological know-how, and a can-do attitude, can get you in space faster then you can say 'Equatorial Space Elevator'.

Naval Advances: The Earth's oceans are also the Earth's main arteries of communication and travel. Never let your enemies get the upper hand against you on the high-seas, or you may find yourself in some danger.

Aeronautic Technologies: And between the sea, and the final frontier lies.. the air! Make sure your airforce stays top-gun!

The first level in any technology costs 2 EP. From there, level 2 technologies cost 4 EP, then level 3's have 8 EP, and so on and so fourth. When you want to build a new unit, or attempt any sort of major building project, make sure you have the correct technology! Otherwise you may just be doing more harm to yourself, then good.
Technology pacts, sharing and trading are very possible. Just be careful who you give this information to, as it could very quickly spread to people you don't want it to, should you not watch closely.

Other:
And finally, this is where all that other miscellanious stuff you do, can be placed. Projects, among other things will be noted here.

Projects, in turn can do many things. They can range from expanding your economy, to helping boost Industrial Point production. If you have an idea for a project, it's probably worth taking a shot at it!
 

UNITS

And by now, I'm sure you are all planning what type of military to want to build, to successfully impose your will over your lesser neighbors. Whelp, here you guys go!
1 EP, 10 IP buys you 2 Divisions

The standard infantry unit in the world. These are the basis of any military in the moden world

1 EP, 20 IP buys you 1 Armoured Brigade

The hard hitters of your army. Tanks are useful for busting through defenses, overrunning positions, and generally being the hard power behind any major army advances.

1 EP, 15 IP buys you 2 Destroyers

The most standard style of ship. Great for naval bombardments, and general support duties, though may fall victim to the greater firepower of Battleships, airstrikes, and of course, the occasional submarine assault.

1 EP, 20 IP buys you 1 Submarine

The silent killers of the sea. Great for taking out any naval vessel, from Battleships to Aircraft Carriers. Watch out for destroyer's 'depth charges' though!

2 EP, 30 IP buys you 1 Battleship

The biggest, baddest weapon afloat. Massive firepower make this ship highly effective against other ships in general battles, though they are very weak against submarine assaults, and aircraft attacks, and as such should be guarded carefully with destroyers.

3 EP, 50 IP buys you 1 Aircraft Carrier

Mobile-airstripes, for your all-important aircraft. A must have for any fleet worth it's salt, an aircraft carrier may be the difference between a victory and a loss in any naval battle.

1 EP, 10 IP buys you 2 Fighter Squadrons

General fighter aircraft, used for air-superiority missions mostly, with the ability to provide limited air support, im comparison to Bombers.

1 EP, 15 IP buys you 1 Bomber Squadron

Slower then fighers, Bombers should primarily be used to pummel the enemy from above.

1 EP, 15 IP buys you 1 Modern Destroyer with level 2 Atomics, level 3 Naval Technology

A destroyer, with a much sleeker design, much higher firepower, and the all-important atomic engine. A vast improvement over previous destroyer designs.

1 EP, 30 IP buys you 1 Atomic Submarine with level 2 Atomics, level 2 Naval Technology

A submarine with increased stealth capabilities, that can fire stronger weapons, dive deeper, and of course run entirely on nuclear energy. A must have for any navy.

1 EP, 40 IP buys you 1 Armed Satallite Station with level 2 Atomics, level 4 Space-Technology, level 1 Eco-Sciences

The first true 'ship' dedicated to Space warfare. A satallite with a small crew of gunners and pilots, with a relatively small payload, capable of shooting down enemy satallites and rockets, if guided correctly. Being the first design ever, their is still a lot left to be desired, though, of course, this may be improved over time.

This is what is immediately available to you for rectruitment. Eventually, over time, all your previous, lesser versions of a unit will be replaced by their better versions. Destroyers, for example, will over time, be replaced by Modern Destroyers.


Space and You

A prominent concept gripping the world at large, is the seemingly untapped potential of Space. After all, strategically, should one control space, they very well could control the world. As it is now, their has not been one instance of any man-made object successfully being launched into space. Eventually however, satallites, space stations and even in the far future colonies may be very possible. This is certainly not a field you want to fall behind in! Atomic technology generally aids your advances in this industry.

Eco-Sciences; Carving a New Future Unnaturally!

This is what may make increased crop production, radiation prevention, and general fallout clean-up much easier for you. With some investment, that all too horrific concept of a Nuclear Winter may not be as bad as you think.

The Great Atom: Or God's Greatest Gift To Society

While the science of Atomics has been talked about in some circles for sometime now, it is only of late that nations have truly began to look at it as the future of human technology. Currently, not a single nation holds the advantage in the 'Atomic Race', though that may change quickly. Raise the standard of your people's living, power your weapons of war, and change society as a whole. The promises of the Atom are infinite, and hopefully your people will learn to love it.

Orders

I will take orders at any time, leading up to deadline for orders which I will establish after each update.

Please send your orders with your nations name and the update number as the subject. It makes my life a lot easier.

And remember, more isn't always better. If you can sum something up in 2 sentences, instead of 20, please do so. Military orders are generally the exception to this. Be specific, but don't drag things on too long. Remember, I have 15 other sets of orders to read too!

Intelligence Agencies

It is very possible to create a secret-service in your nation. It costs 3 EP, and more EP to fund (based off of what you want them to do exactly, this may very) but can do anything from spying on other nations, to assassinating famous people, to even suppressing your own nationals. It's highly recommended you let your wallet take a hit on this one- they're very helpful!

Stories

Are encourage, and will be rewarded, if only ever so slightly. Nothing major mind you. Stories also influence the update greatly, so write away!

Now that you have a little bit of an idea as to how to handle your affairs in this modern world, go out there and get em' champ!
 
NORTH AMERICAN STATS
Spoiler :

The Republic of Alaska
Parliamentary Democracy: Sitka
Happiness: 60%
Religion/Language: Greek Orthodox/Russian
Economy: 7
Industry: 390 (+12)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech
Other: Sitka-San Diego Railway (3/3), Commerical Infrastructure (1/X), Industrial Infrastructure (3/6)

The Republic of California/Shadowbound
Federal Republic: Los Angelos
Happiness: 73%
Religion/Language: Catholic/Spanish
Economy: 11
Industry: 867 (+23)
Army: 5 Divisions, 3 Armoured Brigades
Navy:1 Aircraft Carrier, 1 Battleship, 10 Destroyers, 3 Submarines
Airforce: 6 Fighter Squadrons
Military Experience: 2/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech, Level 3/1 Space-Tech
Other: The San Diego Project (4/X), The Sinclair Dam (4/4), Californian Stock-Exchange (3/3), Sitka-San Diego Railway (3/3)

Canada/Seon
Parliamentary Democracy: Toronto
Happiness: 65%
Religion/Language: Protestant/English
Economy: 6/1
Industry: 426 (+11)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 14 Destroyers, 2 Submarines
Airforce: 14 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Industry
Other: Refugee Camps (3/3), Infrastructure (3/3), CIT (4/4)

The People's Republic of the Caribbean/Player
Communist Single-Party Republic: Havanna
Happiness: 87%
Religion/Language: Catholic/Spanish
Economy: 1
Industry: 112 (+2)
Army: 4 Divisions, 10 Militia Divisions
Navy: None.
Airforce: 2 Fighter Squadrons
Military Experience: 3/10
UUs:
Technology:
Other:

The Free Maritime Provinces/Player
Federal Republic: St. John
Happiness: 70%
Religion/Language: Protestant/English, French
Economy: 3
Industry: 116 (+4)
Army: 3 Divisions
Navy: 1 Aircraft Carrier, 6 Destroyers, 6 Submarines
Airforce: 1 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 3/10
UUs:
Technology:
Other:

The Empire of Mexico/Starlife
Constitutional Monarchy: Mexico City
Happiness: 50%
Religion/Language: Catholic/Spanish
Economy: 5
Industry: 212 (+3)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 10 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech , Level 1 Space-Tech
Other:

The Commonwealth of New England
Military Junta: Montpeiler
Happiness: 25%
Religion/Language: Protestant/English
Economy: 1
Industry: 6 (+1)
Army: 4 Division, 2 Militia Divisions
Navy: None.
Airforce: None.
Military Experience: 3/10
UUs:
Technology: Level 2 Atomics
Other: Airport Factory (3/3)

The Confederacy of North America/Dreadnought
Confederate Republic: Charleston
Happiness: 80%
Religion/Language: Protestant/English
Economy: 7
Industry: 526 (+11)
Army: 9 Divisions, 4 Armoured Brigades, 7 Militia Groups
Navy: 1 Aircraft Carrier, 4 Destroyers, 2 Submarines
Airforce: 3 Fighter Squadrons, 4 Bomber Squadrons
Military Experience: 3/10
UUs:
Technology: Level 1 Atomics, Level 1 Space-Tech, Level 1 Aeronautics, Level 1 Naval Advances, Level 1 Industry, Level 1 Eco-Sciences
Other: Social (2/2)

The Oregon Country Free-State/Red Spy
Representative Democracy: Olympia
Happiness: 73%
Religion/Language: Free/English
Economy: 6/2
Industry: 387 (+11)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 14 Destroyers, 3 Submarines
Airforce: 9 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech
Other: Infrastructure Project (1/3), Sitka-San Diego Railroad (3/3)

The Republic of Texas/commander gorma
Federal Republic: Austin
Happiness: 65%
Religion/Language: Protestant, Catholic/English
Economy: 5
Industry: 363 (+6)
Army: 5 Divisions, 4 Armoured Brigades, 1 Texas Rangers Battalion
Navy: 1 Aircraft Carrier, 9 Destroyers, 2 Submarines
Airforce: 6 Fighter Squadrons
Military Experience: 2/10
UUs:
Technology: Level 1 Industrial, Level 1 Atomics
Other: Infrastructure Revival (3/3)

The United States of the Atlantic/arya126
Federal Republic: Philadelphia
Happiness: 60%
Religion/Language: Free/English
Economy: 7
Industry: 494 (+6)
Army: 7 Divisions, 3 Armoured Brigades, 4 Militia Divisions
Navy: 1 Aircraft-Carrier, 9 Destroyers, 4 Submarines
Airforce: 4 Fighter Squadrons
Military Experience: 4/10
UUs:
Technology: Level 1 Space-Tech, Level 1 Atomics, Level 1 Industrial Tech
Other: Modernization Program (3/3), The Lansing Project (2/X)

Republic of Yucatán/Player
Representative Democracy: Merida
Happiness: 60%
Religion/Language: Catholic/Spanish
Economy: 5/3
Industry: 205 (+3)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:


SOUTH AMERICAN STATS
Spoiler :


b]Argentina/Heraclius49[/b]
Presidential Republic: Buenos Aires
Happiness: 68%
Religion/Language: Catholic/Spanish
Economy: 6/2
Industry: 314 (+4)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 14 Destroyers, 5 Subs
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Bolivia/Karalysia
Military Junta: Sucre
Happiness: 49%
Religion/Language: Catholic/Spanish
Economy: 7/4
Industry: 350 (+8)
Army: 17 Divisions, 5 Armoured Brigades
Navy: 1 Aircraft Carrier, 1 Battleship, 8 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 2/10
UUs:
Technology:
Other:

Brazil/Player
Federal Republic: Rio de Janeiro
Happiness: 57%
Religion/Language: Catholic/Portuguese
Economy: 7/4
Industry: 514 (+12)
Army: 10 Divisions, 5 Armoured Brigades
Navy: 1 Aircraft Carrier, 1 Battleship, 10 Destroyers, 5 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech
Other:

Chile/Player
Presidential Republic: Santiago
Happiness: 60%
Religion/Language: Catholic/Spanish
Economy: 6
Industry: 415 (+3)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Ecuador/BSmith1068
Democratic Republic: Quito
Happiness: 52%
Religion/Language: Catholic/Spanish
Economy: 6
Industry: 173 (+18)
Army: 10 Divisions, 4 Militia Divisions, 4 Armoured Brigades
Navy: 5 Destroyers, 2 Submarines
Airforce: 2 Bomber Squadrons
Military Experience: 2/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech, Level 1 Space-Tech
Other: Exploratory Drilling (3/3), Economic Fix-Up (1/3)

Gran Colombia/Immaculate
Federal Republic: Bogota
Happiness: 60%
Religion/Language: Catholic/Spanish
Economy: 14
Industry: 402 (+26)
Army: 9 Divisions, 4 Armoured Brigades
Navy: 4 Modern Destroyers, 4 Atomic Submarines
Airforce: 12 'Little Angel' Squadrons, 3 Bomber Squadrons, 3 Belial Nuclear Missiles
Military Experience: 2/10
UUs: 'Little Angel Squadrons',
Technology: Level 1 Industrial, Level 3 Aeronautics, Level 3 Naval, Level 2 Atomics, Level 2 Eco-Sciences, Level 1 Space-Tech
Other: Oil Refineries on Lake Maracaibo (3/3), Cardinal Points (5/5), Municiapl Work Grants (1/X)

Republic of Peru/Player
Federal Republic: Lima
Happiness: 59%
Religion/Language: Catholic/Spanish
Economy: 3
Industry: 215 (+5)
Army: 5 Divisions
Navy: 8 Destroyers, 2 Submarines
Airforce: 1 Fighter Squadrons
Military Experience: 2/10
UUs:
Technology:
Other:

Uruguay/Player
Presidential Republic: Montevideo
Happiness: 55%
Religion/Language: Catholic/Spanish
Economy: 3
Industry: 116 (+4)
Army: 5 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Subs
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:


EUROPEAN STATS
Spoiler :

The Austrian Empire/Player
Constitutional Monarchy: Vienna
Happiness: 54%
Religion/Language: Catholic/German
Economy: 6/3
Industry: 410 (+10)
Army: 16 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Soviet Republic of Bavaria/Player
Soviet Republic: Munich
Happiness: 100%
Religion/Language: None/German
Economy: 5
Industry: 245 (+5)
Army: 16 Divisions, 5 Armoured Brigades
Navy: None.
Airforce: 9 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The British Empire/GamezRule
Constitutional Monarchy: London
Happiness: 73%
Religion/Language: Protestant/English
Economy: 12/7
Industry: 370 (+10)
Army: 15 Divisions, 7 Armoured Brigades
Navy: 2 Aircraft Carrier, 1 Battleship, 19 Destroyers, 9 Submarines
Airforce: 10 Fighter Squadrons, 4 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other: Central Stock Exchange (3/3), Central Bank Expansion (3/3), Store and Goods Project (5/5), British Energy Company (6/6), Sports Leagues (2/2)

The Soviet Republic of Crimea/Player
Soviet Republic: Simferopol
Happiness: 100%
Religion/Language: None/Russian, Ukranian, Crimean Tartar
Economy: 5
Industry: 200 (+2)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 14 Destroyer, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Soviet Republic of Daghestan/Player
Soviet Republic: Makhachkala
Happiness: 100%
Religion/Language: None/Russian, Turkish
Economy: 4/1
Industry: 190 (+4)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 5 Destroyers
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Dutch Empire/Lord of Elves
Parliamentary Monarchy: Amsterdam
Happiness: 80%
Religion/Language: Protestant/Dutch
Economy: 12
Industry: 261 (+22)
Army: 16 Divisions, 8 Armoured Brigades
Navy: 1 Aircraft Carrier, 1 Battleship, 12 Destroyers, 10 Submarines
Airforce: 5 Fighter Squadrons, 5 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Industry, 0/1 Space-Tech
Other: Industrial and Infrastructural Revitalization Project (3/3), Congo Business Loans (4/4), Transportation Infrastructure (5/5), Congo Resource Hunting (2/2), Energy Loans (3/X)

Finland/Player
Parliamentary Monarchy: Helsinki
Happiness: 63%
Religion/Language: Greek Orthodox/Finnish
Economy: 5
Industry: 275 (+3)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 10 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The French Empire/LightHearter
Constitutional Monarchy: Paris
Happiness: 60%
Religion/Language: Catholic/French
Economy: 10/4
Industry: 435 (+7)
Army: 16 Divisions, 4 Armoured Brigades
Navy: 2 Aircraft Carrier, 1 Battleship, 10 Destroyers, 5 Submarines
Airforce: 9 Fighter Squadrons, 5 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 2 Atomics
Other:

The German Empire/ZeletDude
Constitutional Monarchy: Berlin
Happiness: 72%
Religion/Language: Protestant/German
Economy: 9/2
Industry: 311 (+9)
Army: 18 Divisions, 12 Armoured Brigades
Navy: 1 Aircraft Carrier, 1 Battleship, 7 Destroyers, 4 Submarines
Airforce: 5 Fighter Squadrons, 4 Bomber Squadrons
Military Experience: 2/10
UUs:
Technology: Level 1 Industrial, Level 1 Atomics, Level 1 Naval Advances
Other: Colonial Education Reforms (5/X), Autobahn Project (2/2), Flying Cobra (5X)

The Kingdom of Georgia/Player
Constitutional Monarchy: Tbilisi
Happiness: 72%
Religion/Language: Greek Orthodox/Georgian
Economy: 4
Industry: 235 (+5)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Greece/Player
Constitutional Monarchy: Athens
Happiness: 66%
Religion/Language: Greek Orthodox/Greek
Economy: 5
Industry: 200 (+4)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Iberian Union/Milarqui
Parliementary Republic: Madrid
Happiness: 53%
Religion/Language: Catholic/Spanish, Portuguese
Economy: 9
Industry: 365 (+10)
Army: 7 Divisions, 6 Armoured Brigades
Navy: 1 Aircraft Carrier, 1 Battleship, 10 Destroyers, 2 Submarines
Airforce: 7 Fighter Squadrons, 4 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 2 Aeronautics, Level 1 Industrial, Level 2 Eco-Sciences, Level 1 Naval Advances
Other: Economic Revitilization Project (3/3), Drill Camps (1/X), Proyecto Helios (1/X), Infrastructural Revitilization (3/3)

The Kingdoms of Naples and Venetia/Player
Constitutional Monarchy: Palermo
Happiness: 47%
Religion/Language: Catholic/Italian
Economy: 4
Industry: 145 (+3)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Norse Union/Player
Constitutional Monarchy: Stockholm
Happiness: 56%
Religion/Language: Protestant/Swedish
Economy: 7/2
Industry: 363 (+15)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 14 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other: Oil Production (3/3)

The Republic of Poland/The Farrow
Federal Republic: Warsaw
Happiness: 64%
Religion/Language: Catholic/Polish
Economy: 6/1
Industry: 285 (+5)
Army: 11 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 4 Submarines
Airforce: 11 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Industrial Tech, Level 2 Eco-Sciences
Other: Warsaw Railroad (3/3)

Romania/Player
Constitutional Monarchy: Bucharest
Happiness: 59%
Religion/Language: Greek Orthodox/Romanian
Economy: 6
Industry: 310 (+4)
Army: 12 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 12 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Soviet Republic of Russia/Agent89
Soviet Republic: Moscow
Happiness: 102%
Religion/Language: None/Russian
Economy: 9
Industry: 608 (+19)
Army: 20 Divisions, 10 Armoured Brigades
Navy: 1 Aircraft Carrier, 9 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 2 Atomics
Other: Light Industry Program (4/4)

The Serbian Empire/Player
Constitutional Monarchy: Belgrade
Happiness: 49%
Religion/Language: Greek Orthodox/Serbian
Economy: 5/2
Industry: 215 (+3)
Army: 14 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 9 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Ukraine/Julius Gandi
Presidential Republic: Kiev
Happiness: 72%
Religion/Language: Greek Orthodox/Ukrainian
Economy: 5/2
Industry: 400 (+11)
Army: 10 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Eco-Sciences, Level 2 Industry
Other: Future Initiative (3/X), Infrastructure Rejuvenation Project (4/4), Parks and Recreation (1/X), Warsaw Pact Railroad (3/3)



ASIAN STATS
Spoiler :


Arabia/Player
Absolute Monarchy: Riyadh
Happiness: 45%
Religion/Language: Islamc/Arabic
Economy: 5/2
Industry: 215 (+3)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 2 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Kingdom of Azerbaijan/Player
Constitutional Monarchy: Baku
Happiness: 60%
Religion/Language: Islam/Azerbaijani
Economy: 5
Industry: 265 (+5)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 8 Destroyers, 1 Submarine
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Central Asian Republic/Player
Military Junta: Tashkent
Happiness: 29%
Religion/Language: Islam/Uzbek, Russian
Economy: 4
Industry: 115 (+3)
Army: 5 Divisions, 5 Armoured Brigades
Navy: None!
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Republic of China/Player
Federal Republic: Beijing
Happiness: 34%
Religion/Language: Free/Chinese
Economy: 2
Industry: 55 (+5)
Army: 1 Division, 2 Armoured Brigades
Navy: 1 Destroyers
Airforce: None.
Military Experience: 2/10
UUs:
Technology:
Other:

The Far-Eastern Soviet/Eltain
Soviet Republic: Chita
Happiness: 105%
Religion/Language: None/Russian
Economy: 6/2
Industry: 274 (+14)
Army: 5 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 12 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other: Resource Production (3/3), Modernization (3/3)

India/DarthNader
Presidential Republic: New Dehli
Happiness: 63%
Religion/Language: Free/Hindi, English
Economy: 9
Industry: 449 (+15)
Army: 11 Divisions, 11 Armoured Brigades
Navy: 1 Battleship, 10 Destroyers, 3 Submarines
Airforce: 11 Fighter Squadrons, 5 Bomber Squadrons
Military Experience: 2/10
UUs:
Technology: 2 Industrial Tech, Level 2 Aeronautics, Level 1 Atomics
Other: Industrial Reform Project (3/3)

Indochina/Player
Military Junta: Bangkok
Happiness: 56%
Religion/Language: Budhism/Khmer, Vietnamese, Thai
Economy: 7/4
Industry: 325 (+5)
Army: 14 Divisions, 4 Armoured Brigades
Navy: 1 Battleship, 11 Destroyers, 1 Submarine
Airforce: 3 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 2/10
UUs:
Technology: Level 1 Industrial Technology, Level 1 Aeronautics
Other: Highway Cleanup (1/1), Localized Tram and Metro Systems (3/3)

The Empire of Japan
Absolute Monarchy: Tokyo
Happiness: 77%
Religion/Language: Shinto/Japanese
Economy: 9/3
Industry: 522 (+19)
Army: 14 Divisions, 6 Armoured Brigades
Navy: 1 Aircraft Carrier, 2 Battleship, 14 Destroyers, 4 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 2/10
UUs:
Technology: Level 1 Atomics, Level 1 Aeronautics, Level 2 Naval Advances
Other: Project Kokimiyoi (3/X), Chinese Recovery Effort (2/2)

The Soviet Kazakh Republic/Player
Soviet Republic: Almaty
Happiness: 100%
Religion/Language: None/Kazakh, Turkish, Russian
Economy: 5
Industry: 255 (+5)
Army: 7 Divisions, 5 Armoured Brigades
Navy: None!
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The People's Republic of Mongolia/Player
Soviet Republic: Ulan Bator
Happiness: 52%
Religion/Language: None/Mongolian
Economy: 1
Industry: 5 (+3)
Army: 3 Division
Navy: N/A
Airforce:
Military Experience: 1/10
UUs:
Technology:
Other:

The Republic of Pakistan/Player
Military Junta: Peshawar
Happiness: 34%
Religion/Language: Islam/Urdu, English
Economy: 4
Industry: 105 (+5)
Army: 18 Divisions, 5 Armoured Brigades
Navy: 5 Destroyers, 1 Submarine
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Second Turkish Empire/Badunoff
Absolute Monarchy: Instanbul
Happiness: 56%
Religion/Language: Islam/Turkish
Economy: 7/1
Industry: 496 (+8)
Army: 14 Divisions, 5 Armoured Brigades
Navy: 1 Battleship, 12 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 1 Atomics, Level 2 Space-Tech, Level 2 Industrial
Other: AIN Railroad Network (8/8), Mosques and Minarets (3/X), Oil-Upgrade (2/2)



AFRICAN STATS
Spoiler :

Angola/Player
Federal Republic: Luanda
Happiness: 59%
Religion/Language: Catholic, Traditional/Portuguese
Economy: 5
Industry: 220 (+4)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 8 Destroyers, 4 Submarines
Airforce: 9 Fighter Squadrons, 3 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Egyptian Empire/Player
Absolute Monarchy: Cairo
Happiness: 44%
Religion/Language: Islam/Egyptian
Economy: 7
Industry: 275 (+5)
Army: 14 Divisions, 10 Armoured Brigades
Navy: 10 Destroyers, 2 Submarines
Airforce: 9 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Kingdom of Ethiopia/Player
Absolute Monarchy: Addis Ababa
Happiness: 60%
Religion/Language: Ethiopian Orthodox Christian/Amharic
Economy: 5
Industry: 235 (+5)
Army: 14 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Brigades
Military Experience: 1/10
UUs:
Technology:
Other:

Equitorial African Free-State/Player
Dictatorship: Libreville
Happiness: 48%
Religion/Language: Catholic, Traditional/French
Economy: 4/2
Industry: 145 (+3)
Army: 9 Divisions, 5 Armoured Brigades
Navy: 12 Destroyers, 3 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Ghana/Player
Federal Republic: Accra
Happiness: 82%
Religion/Language: Free/English, Traditional
Economy: 3
Industry: 93 (+3)
Army: 3 Divisions
Navy: 2 Destroyers
Airforce: 2 Fighter Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Republic of Liberia/Player
Federal Republic: Monrovia
Happiness: 68%
Religion/Language: Protestant/English
Economy: 6
Industry: 255 (+5)
Army: 9 Divisions, 5 Armoured Divisions
Navy: 12 Destroyers, 2 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Malagasy Republic/Player
Socialist Republic: Antananarivo
Happiness: 61%
Religion/Language: Christian, Traiditional/Malagasy, Dutch
Economy: 4
Industry: 130 (+2)
Army: 18 Divisions, 5 Armoured Brigades
Navy: 8 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The State of Mozambique/Player
Dictatorship: Maputo
Happiness: 47%
Religion/Language: Catholic, Traditional/Portuguese
Economy: 4/3
Industry: 150 (+2)
Army: 7 Divisions, 5 Armoured Brigades
Navy: 10 Destroyers, 3 Submarines
Airforce: 7 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

The Republic of Nigeria/Luckymoose
Military Junta: Abuja
Happiness: 63%
Religion/Language: Protestant/English
Economy: 8
Industry: 174 (+8)
Army: 16 Divisions, 5 Armoured Divisions
Navy: 14 Destroyers, 3 Submarines
Airforce: 9 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology: Level 2 Aeronautics, Level 1 Industrial
Other: Industrial Output (6/6)

The Republic of West Africa/Player
Socialist Republic: Bamako
Happiness: 59%
Religion/Language: Free/French
Economy: 5
Industry: 145 (+5)
Army: 13 Divisions, 5 Armoured Divisions
Navy: 12 Destroyers, 2 Submarines
Airforce: 5 Fighter Squadrons, 2 Bomber Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:

Togo/Player
Federal Republic: Lomé
Happiness: 82%
Religion/Language: Free/German, Traditional
Economy: 2
Industry: 43 (+3)
Army: 1 Division
Navy:
Airforce: 2 Fighter Squadrons
Military Experience: 1/10
UUs:
Technology:
Other:
 
UNIQUE UNITS

Spoiler :

Texan Rangers 1961
Level 1 Industrial: 1 EP for 1 Unit

Ranchers, Farm hands, and Native Americans, all highly accurate with the rifle, and the hatchet. Being born 'on the Frontier' has its perks, and being handy with a weapon is one of them. Great infantry for night attacks, scouting or raiding.

Created by: The Texan Republic
Can be recruited by: The Texan Republic



The Little Angels 1962
Level 1 Industrial, Level 3 Aeronautics: 1 EP for 2 Squadrons

A High-Class fighter jet, with the ability to strike ground and air targets, with efficiency, all with the goal of maintaining air superiority. It's faster, more powerful and easier to maneuver then the average fighter, and will provide the Sitka-Cooperative Cooperative, and whoever else gets their hands on these things, with quite an advantage in terms of air superiority. At least for now.

Created by: Gran Colombia, California, Oregon, Alaska, Mexico, Ecuador
Can be recruited by: Gran Colombia, California, Oregon, Alaska, Mexico, Ecuador, Brazil


 
MAP ON GAME START

Spoiler :
 
Alliances

COMINTERN -est. 1960
The Soviet Republics of Daghestan, Crimea, Russia, Bavaria, The Kazakh Soviet, The Far-Eastern Soviet, The People's Republic of the Caribbean

L'ENTENTE IMPERIALE -est. 1960
The British Empire, The German Empire, The Dutch Empire, The French Empire, The Iberian Union
Tech Trading

The Confederate States of North America has observer status currently.

THE TEXAN-CONFEDERATE ALLIANCE -est. 1960 Disbanded in 1961
The Texan Republic, The Confederate States of North America

THE COALITION of ASIAN STATES -est. 1960
Indochina, India, The Japanese Empire, China, Mongolia

THE SITKA-QUITO COOPERATIVE -est. 1961
Alaska, Oregon, California, Mexico, Gran Colombia, Ecuador, Brazil
Tech Trading

THE ALLIANCE of ISLAMIC NATIONS -est. 1960
The Second Turkish Empire, The Egyptian Empire, Central Asian Republic, Arabia

SOUTH AMERICAN DEFENSE and TREATY ORGANIZATION -est. 1962
Bolivia, Argentinia, Peru, Chile

WARSAW PACT -est. 1962
Ukraine, Poland, The Austrian Empire

Treaties

None!

Current Wars

THE GREAT MARITIMES WAR
The Maritime Provinces, The United States of the Mid-Atlantic, Canada(1961) vsThe Confederacy of North America(1963), New England
 
Past Wars

1. Ecuadorian-Peruvian War
1960-1962
Bolivia(1961), Peru vs. Ecuador
No clear winner.

In a relatively unprovoked war, Ecuador struck at it's southern neighbor Peru, gaining some quick initial victories. The entrance of local power Bolivia into the conflict however, saw Ecuadorian forces beaten back. Peace was at hand, however, before any side could really claim a victory.

2. The Central American War
1960-1962
The Republic of Central America vs. Gran Colombia

Similar to the assault upon Peru, Gran Colombia assaulted The Republic of Central America for little reason, though it cited past issues as a cause. Regardless, the RCA found itself fighting a losing war fairly quickly, ad by the end of 1962 the entirety of the country had been annexed. A rebel movement followed the annexation, though little came of it.

3. The Third Schleswig-Holstein War
1960
The German Empire vs. Denmark
No clear winner.

In a lightening attack, Germany assaulted the nation of Denmark, in hopes of taking over what it viewed to be the primarily German regions of Schleswig and Holstein. The Danes soon found themselves being brutally beaten in the field, but eventually Germany yielded to international pressure, and allowed a plebiscite to be held in the regions in question.

4. The Rocky Mountain War
1960
The Republic of California vs. The Republic of Texas

The Republic of Texas began bombing Californian military forts in the Rocky Mountains, without so much as an official declaration of war. The fighting was limited to mostly air combat, with a few naval operations in the Gulf of California, and some skirmishes in the mountains. The war was supposed to last a bit longer, but realizing it was alone against the formation of the Sitka-Quito Cooperative, Texas willingly ceded 60% of it's territory for peace.

The Great East-Asian War
1960-1961
The Japanese Empire, Indochina, India vs. The Republic of China

With an anti-Communist fervor sweeping the world, the members of the Coalition of Asian States assaulting the Republic of China, citing a large pro-Communist faction within the Republic. The Republican forces were crushed quickly enough by the combined force of the 3 Asian powers. A civil war followed soon thereafter, with the winners of the war gaining significant tracks of land in the peace deal. Along with that, Mongolia was given independence, and a new Chinese government was propped up.

The Carib Revolution
1961-1963
The Carib Liberation Front vs. The Republic of the Caribbean, The Confederacy of North America(1961)

The military dictatorship of the Republic of the Caribbean had long oppressed its people, to the point in which an active revolt in 1961 gained enough popular support, for the regime to actually be threatened. Confederate air and naval support in hand, the Republican government attempted to quash the rebellion, but soon found itself overwhelmed. By 1962, the capital at Havana had fallen, and by 1963 the entirety of what was the Republic of the Caribbean was firmly under Communist control.
 
UPDATES

1960 -Person of the Year; Heinrich Kauffman-Event of the Year; The Coalition of Asian States Invasion of China
1961 -Person of the Year; Christoofer De Vries-Event of the Year; The Communist Uprising In The Caribbean
1962 -Person of the Year; James Monroe Forrest-Event of the Year; The Communist Takeover of Havana
1963 -Person of the Year; Alec Claymore-Event of the Year; Ghana Gains Independence
 
The Hall of the Vanquished! (still shamelessly ripped off of Imago.)

1. The Republic of Central America (NPC'd)
1961

Had the displeasure of facing Gran Colombia in a war it didn't want. Needless to say, after being brutally beaten, it also found that among other things it's independence had been taken.

2. The Caribbean Republic (NPC'd)
1963

Was too busy killing it's own people to realize a Communist revolution had occurred. Even after gaining CNA support, it found itself unable to stop the very people it worked so hard at oppressing.
 
Yet another reserve.
 
Reserved for now, but you may begin posting.

I just want to also thank Lord of Elves, Eltain, ZeletDude, DarthNader and Immaculate!
 
And so is france. I'll write a Background after my last final on monday.

Edit: I hope, with this NES, to see how the other half live... Is that bad.
 
The Dutch Empire is here.
 
Lol, what exactly do you mean Thomas?

Remember guys, some rules and such are still being edited a tad. But diplomacy can start whenever.
 
Yeah Thomas, this won't exactly be realistic.. but meh. I hope you enjoy your experience!

Coincidentally, does anyone want to tell me how to embed YouTube videos on a forum post?
 
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