DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
Introduction
If you spend more hammers than are needed to complete something, Civ5 carries them over to the next project. This is called hammer overflow.
Production Modifiers
Hammer overflow uses the production modifiers from the last item you built. So if you have a stable and want to build a horseman and a worker, micromanage to horsman to be 1 hammer short of completion. Then you will get +15% on an entire turn of production to overflow into the worker.
If you really want a worker first, try to finish it with exactly 70 hammers. That way all the hammers you spend on the horseman get the stable bonus.
Income Limit
There is a two-part limit on hammer overflow. You can overflow up to your current income, or the cost of the last item, whichever is greater.
For example, if you are making 100h per turn and build 4 workers, your overflow will be 30h, 60h, 90h, 100h. Building up overflow this way lets you get a 1-turn head start on whatever you build next.
Cost Limit and Prebuilds
You can use prebuilds to get a much bigger head start. If you will unlock Utopia Project in 7 turns, and are making 100h per turn, set your build queue like this:
Worker 69/70
Longswordman 164/165
Cannon 249/250
Public School 349/350
Military Base 499/500
Stock Exchange 599/600
Brandenberg Gate 649/650
Each item increases your overflow limit, resulting in 650h hammer overflow being added to Utopia Project at the end!
If you spend more hammers than are needed to complete something, Civ5 carries them over to the next project. This is called hammer overflow.
Production Modifiers
Hammer overflow uses the production modifiers from the last item you built. So if you have a stable and want to build a horseman and a worker, micromanage to horsman to be 1 hammer short of completion. Then you will get +15% on an entire turn of production to overflow into the worker.
If you really want a worker first, try to finish it with exactly 70 hammers. That way all the hammers you spend on the horseman get the stable bonus.
Income Limit
There is a two-part limit on hammer overflow. You can overflow up to your current income, or the cost of the last item, whichever is greater.
For example, if you are making 100h per turn and build 4 workers, your overflow will be 30h, 60h, 90h, 100h. Building up overflow this way lets you get a 1-turn head start on whatever you build next.
Cost Limit and Prebuilds
You can use prebuilds to get a much bigger head start. If you will unlock Utopia Project in 7 turns, and are making 100h per turn, set your build queue like this:
Worker 69/70
Longswordman 164/165
Cannon 249/250
Public School 349/350
Military Base 499/500
Stock Exchange 599/600
Brandenberg Gate 649/650
Each item increases your overflow limit, resulting in 650h hammer overflow being added to Utopia Project at the end!