Hey guys.
Was suggested I bring this to the Customization Forum
I'm having a little issue with the custom games I make.
Seems that when I play a normal single player game, the computer always has at least 2-3 civilizations that make me work my butt off to catch up to them at the Monarch level.
However, every time I play a Hot Seat game with one of my friends in a custom game, the AIs just seem to behave weirdly. They will develop aggressively and develop technologies REALLY fast until they hit the Industrial Age. At that point, they just consistently fail to develop almost anything at all past the first 3-4 techs. At that point I usually completely outpace them and the game becomes really boring. I've had this happen at Regent, Monarch and Emperor levels.
The way it goes is that there will always be one slacker that drops off the chart at the Medieval, and then everyone will drop off at the Industrial. I can go for over 30 turns without them discovering a single freaking tech, which usually means they become really easy to outdo.
I have noticed that when I set custom starting situations like what kind of units exactly you start with, no matter what the AI level I set for the computers, when you get into the game the message says Regent level. Is this normal ?
I tend to play large maps, with about 200x200 size. Not sure how this would translate to such a situation, but maybe you guys know more than I do.
So far I have tried customizing player data or not, and it has not changed the result, I do end up with dumb AI enemies once Industrial age kicks in. In my games, so far I've added a couple bonus resources, a few extra buildings including a Small Wonder and some units from the other scenarios. Nothing overly complicated.
So, how do you guys actually make the AI more difficult to play against all the way into the late game in multiplayer ? Seems single player is usually not too problematic, but it does happen sometimes.
Thanks for suggesting anything. I'm open to any ideas to make C3C a challenge still.
Arreghas.
Was suggested I bring this to the Customization Forum
I'm having a little issue with the custom games I make.
Seems that when I play a normal single player game, the computer always has at least 2-3 civilizations that make me work my butt off to catch up to them at the Monarch level.
However, every time I play a Hot Seat game with one of my friends in a custom game, the AIs just seem to behave weirdly. They will develop aggressively and develop technologies REALLY fast until they hit the Industrial Age. At that point, they just consistently fail to develop almost anything at all past the first 3-4 techs. At that point I usually completely outpace them and the game becomes really boring. I've had this happen at Regent, Monarch and Emperor levels.
The way it goes is that there will always be one slacker that drops off the chart at the Medieval, and then everyone will drop off at the Industrial. I can go for over 30 turns without them discovering a single freaking tech, which usually means they become really easy to outdo.
I have noticed that when I set custom starting situations like what kind of units exactly you start with, no matter what the AI level I set for the computers, when you get into the game the message says Regent level. Is this normal ?
I tend to play large maps, with about 200x200 size. Not sure how this would translate to such a situation, but maybe you guys know more than I do.
So far I have tried customizing player data or not, and it has not changed the result, I do end up with dumb AI enemies once Industrial age kicks in. In my games, so far I've added a couple bonus resources, a few extra buildings including a Small Wonder and some units from the other scenarios. Nothing overly complicated.
So, how do you guys actually make the AI more difficult to play against all the way into the late game in multiplayer ? Seems single player is usually not too problematic, but it does happen sometimes.
Thanks for suggesting anything. I'm open to any ideas to make C3C a challenge still.
Arreghas.