Bazaar does not copy luxuries on city tile

DaveMcW

Deity
Joined
Oct 8, 2002
Messages
6,489
Steps to reproduce:
1. Load the saved game.
2. Purchase a bazaar.

Expected results:
Extra copy of silver and marble.

Actual results:
Extra copy of silver only.
 

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The Civilopedia indicates that the Bazaar produces an additional copy of each improved luxury resource. The city tile does not count as improved, so this is intentional.
 
The Civilopedia indicates that the Bazaar produces an additional copy of each improved luxury resource. The city tile does not count as improved, so this is intentional.

That's clearly counterintuitive, and it's highly doubtful that it's intentional (more likely it's an unintentional oversight due to the programmers having the bazaar look for a "tile improvement" flag and not seeing it, without considering that the city itself acts as a de-facto tile improvement to give you access to the resource).
 
This was always the case (known from the beginning ob the base release), setting on the resource gives you it immidiately, but does not double with bazaar)

I belive this was an ovesight at the beginning, but they decided that this is a good tradeoff....
 
To begin with, I don't think the game should give you access to a resource at all when you've planted a city on it.
In real life you need to make choices; do we leave this field a cotton field or do we build houses for our population? Can't do both.
In the case of a Great Person improvement the game does prevent access to the luxury, eventhough it's only one building. But planting a whole city can be done while sparing the resource?
And of course no single worker needs to spend a single drop of sweat to harvest the cotton once there are houses on it, because the fundaments of buildings are already automatically doing this, in accordance to the intuition of civ players...
 
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