CreepiNES: The bog witch

Angst

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Murkvam: The bog witch

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‘Some of the trees in there aren’t growing anymore. My grandfather says they have been that way since he was a child. He says that when he was hunting with his dad they hang just the same, wrinkled and old. He says that even back then, most of them were dead. But they’re still here, standing petrified in silence. It’s like they refuse to perish, like something is insisting that they stand there, mourning the midnight fog of the mire.’

Concept:
This is a story-based “horror” NES. For the sake of sanity, there will be a mundane economy system as well as traceable military. But it’s not the purpose of this NES. Rather, we will visit Murkvam woods – a densely forested swampland covered in mist at midnight. The number of townships are terrified by a couple of recent attacks on seemingly random inhabitants. The victims are gruesomely killed, and as the attacks happen during the full moon, some villagers think the attacker is the bog witch – a nightmarish horror from children’s stories.

Description of the setting:
Murkvam woods is something between a swampland and a forest with plenty of dirt patches to walk on as paths. Each of the villagers’ townsteads are placed in a clearing, save one on the bank of Grip Creek, the peaceful river running through the region. Each should assume primitive industrial country technology, I think 19th century in general would be a fine guideline – oil-lit lanterns, clothing, darkness at night, no electricity whatsoever, water is gathered from wells, horse wagons for transport on primitive paths in the forest. Economy is based on simple vegetable farming in the backyards as well as hunting in the woods. (And fishing in the water village.) Also, every once in a while, travelers pass through the woods to stay in the inns, giving the town some coin, and telling dark tales to the innkeeper as well...

Gloom:
Turns are in cycles of quads – Yes, I will update once in a while – each for a part of the lunar cycle. New moon, first quarter, full moon, last quarter. Whenever a full moon appears, gloom arrives and the bog witch creeps from a well on the map and devours a citizen in one of the villages in the most gruesome way, causing the village to gain the terror level of fear. This is also one of the things that can kill characters off. You will learn to be afraid.

The woods:
The woods aren’t inhabited by dark creatures per se, but the dense mists of Murkvam’s nights have a strange heavy sensation... As if the bog witch always watches the wanderer from the ponds scattered throughout the woods. Although there are no such thing as ‘monsters’, one might wonder why the hunters disappear at times – could all of it be the bog witch? Regardless, one rarely enters the woods alone. And the more fear a town experiences, the stranger the woods around it are, the darker the trees hang at midnight. All of it might just as well be inside the heads of the frightened citizens. Those creatures can’t possibly be real.

Stories:
If you write real good spooky stories – hopefully beginning with a gloomy mood, but later showing up to be really scary – and truly frighten me, you’ll have a better go at staying alive. Also, you may somehow have influence on your town’s fear level if you write a good story – if it’s scary, the town’s fear level might rise, if it solves some mysterious event in a well-written manner, the town’s fear level might fall.

Try putting some effort into it. This is not a place for random vampire attacks or zombie apocalypses – that’s not horror. True terror lies in the knowledge that there’s something wrong, potentially dangerous, even delirious, watching you. The boogeyman is way scarier than the zombie guy from Dawn of the Dead. Amnesia: The Dark Descent is much more horrifying than Resident Evil 4. You know what I’m getting at. Utilize the setting of the NES – towns scattered within a dark woodland mire with foggy nights and a horror known as the bog witch, attacking at every full moon. Don’t introduce orcs or Dracula. I’d take some inspiration from Stephen King, for example.

Town stats in short (Doesn’t matter that much to players):
Townstead: players playing in it
Distributive income: amount of coin
Town guard: number of armed men in the town guard
Fear: calm/nervosity/fear/terror

Each player will create a character, rather free of toils, although I will put down the design if I deem it unfit. Each of the characters will live in a townstead, and will carry out their lives as they see fit. The townsteads are ruled by me (if a player is a major of a townstead, that player will rule instead) and are all within the same country; this is focused on the individual villagers. There is of course some income that isn’t very relevant other than city undertakings – a town can’t just hire a new priest without money, if that would be needed for any reason. Also, again, for the sake of sanity, there is a town guard, who also serves as the city police and so on. The stats are used to keep the sanity of myself. However, one stat is important for the players, and that is the fear stat. It’s much like stability, but it sets the standard of the townstead’s death rate. The more horrified the townstead is, the more horrific events happen to its denizens, somehow. One might ask if they’re going insane or if some things are really hiding in the woods.

To join:
Create a character. I need a name and some background information.

Although I’m probably not going to kick this off right now – high school exams are coming up and my girlfriend is taking up a lot of time. The idea just tickled me and I had to get it online to get to know whether you guys wanted to play this thing or not.

Also, no, I have no map up yet.

Do you think I should change the font back? I'm trying for a mood here, you know... :)
 
I rather like the sound of the idea. The font is alright with me as well. Not sure yet if I will join, but possibly? I'm sure I'll be able to adapt one of my many spare character concepts for this if I just think.

So all you need is a name and a backstory? Nothing else?
 
I'm happy you like the idea, and I'll keep this font as such then.

I hope you join, and if people like the idea, I can think of a day to start this.

Also, yeah, I really don't think I'll need anything but a name and a backstory. I'm used to being too rules-making, even when making story NESes, so I tried letting go of my rituals. I assume players have the intelligence to list the important stuff about their characters, so I trust in you to make viable characters. I have powerful mod powers if things go wrong. :)
 
OH MY GOD in.
 
I can start nesing again, and horor sounds awesome. :D

i'll get a character in sometime tonight, or sunday.
 
Withdrawn
 
Character: Beetle jr.

Background: A servant to a rich aristocrat who was kicked out of court and is fleeing to his relatives in a neighboring country. He is the last son of a good man who killed off his other siblings for rule over the family. He decided to name his servants after bugs, and Beetle’s father was a portly man, so he was named beetle. Now, Beetle, having grown up under the brat is with him and a few personal guards on their way through the murky, muddy forest, to a village inn where they will stay for the night.
 
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I searched the entirity of this small godforsaken town, walked along the only road that leads out of it and to the city and back, and I flipped the gloom upside down, shook it, and searched through whatever rubble that managed to fall out of the goddamn swamp. Yet after I had done that a hundred times and more, I simply cannot find any trace of the girl. You would think that there would be some marks. Some evidence that I could use to prove that the lad even existed. But that is not right. For all intents and purposes, the bar wench that used to roam about the village streets have disappeared without a trace.


Spoiler :


On the outskirts of the village, before the large gate that divided the gloom and the town, a lamppost stood to guide any stray villager back home.

Under the lamppost stood a man in a guardsman's uniform, a small dark blue cap upon his hands and idly twirling a baton. Over him, the lamp post, and the dirty surroundings of the village all around it, the night sky was completely black. There were no moons nor stars to guide anyone's way tonight, only the dim glow of the lamp.

The man seemed to grow steadily more tired of his surroundings as time flew past, and eventually he reached into his pockets, pulling out a small brass pocket watch, which let out a small ticking noise onto the otherwise silent night. With a smooth motion of his hand, he flicked the casing of the pocket watch open and peered into its ticking hands.

Apparently satisfied, the guardsman snapped shut the pocket watch and turned to leave the light of the lamp, and then stopped to stare into the pathway that lead outside the town and into the gloom that surrounded it, as if he had heard something unnatural that lurked within. The starless night, however, obscured the guardsman's perfect vision, and the gloom yielded no more sound, as if trying to convince the guardsman that the rustling sound he had heard was nothing more than an overactive imagination akin to a child's.

Even so, the guardsman could not help but break in to a half-run down the darkened streets and burst through the doors of his home, leaving behind only a soft click of the wooden door behind him. There, he lit his fireplace and sat on the table, dealing a card to himself and an unseen adversary, attempting to take his minds off of the vast darkness he had stared into.

The logs in the fireplace shifted, and cast shadows throughout the small room, making an impression that there were many more than just one man...
 
I'd love to be in this, just need to think of a decent backstory and name.

And I know what you mean about high school exams, I'm right in the middle of them right now... :suicide:, so good luck with yours lord_joakim when you take them.
 
high school exams

There will come a time in your life when you will look back on your high school exams and long for the good old days. Enjoy it while it lasts. It's all downhill from here.
 
The carriage trundled down the dirt path. Beetle could hear the moans coming from inside, as the once gilt carriage splashed through another mud puddle. And the stench! How could people live out here? Beetle looked into the gloom. He could hear small packs of flies buzzing over putrefied pools. Night was coming; the sun was a red semicircle on the horizon, barely casting light through the dense canopy of the trees. He could see the three guards tensing, clutching their pikes with white knuckles.

The only scary thing out here is highwaymen right? Beetle looked shiftily at hopper. The old man had long spindly arms and legs and, now with the fading light seemed more and more to resemble a giant grasshopper.

“Where are my lights!” whined the master, poking his head outside the carriage window. The lead guard muttered something in his ear about highway men, then stepped back to avoid a slap. “I don’t care about highwaymen, that’s your job, my job is to enjoy the light!” The guard tried to quiet him down, but the master kept whining till the guard finally allowed him to light one candle. Hopper entered the carriage, which immediately lit up like a beacon as two lanterns were lit inside. Beetle shook his head.

“Little Beetle come here! I need a drink!” silence. Beetle was frozen, there were lights everywhere, in the mist. Not bright, but there, beckoning travelers. The guards were practically jumping with fear, their pikes rattling on the ground as they trembled. “Beetle! Get me a –“ he was cut off as the two horses of the carriage bolted in separate directions. The carriage jumped forward and hit a rut, crashing the horses to the ground and busting one free of its reins.

Beetle didn’t think, he couldn’t. He ran after the horse, begging it to come back. He ran and ran deeper into the gloom, he splashed through puddles of mud and other sticky goo that smelled of iron. He ran till his lungs burned and then he stopped bent down and heaved in breath. He almost collapsed of weariness, then stood back up slowly and looked ahead. There were two lights in the distance. He looked around, but none of the mysterious lights remained. He walked forward and soon noticed the shadowed outlines of houses. He smiled and started to jog toward the village.
 
In:

Soney, The Barmaid. She has been working at the bar for a few years, ever since the death of her parents, the former Inn-Keepers. She is young and pretty, and many suitors flit around, though she is more interested in the Inn than anything else.

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Character: Gilbert Von Terrison

Background: Gilbert was lowborn, but grew up within a strictly moralistic family. His devotion to these religious ideals drove him to a fanatical rage concerning the actual state of people in the woods. If they only stuck together, kept to the pure morality of their heritage, then they would be safe from any horrors the new moon would bring. Until that day he has vowed to purge his hometown of all the morally impure until they could withstand any darkness or any horrors.
 
Jack O'Boyle was born to a poor family in a village in the Murkvam Woods. A young man full of strength and courage and little else of note, he left his native home when he was sixteen to seek his luck in the big city. Sure enough, he was drafted into the army and dragged off to fight for King and Country.

Jack took to soldiering well. He mastered all the aspects of this difficult craft, built a strong comradeship with other men in his regiment, learned to love the taste of victory and plunder and saw more of the world than a peasant's son like him could ever have hoped to see otherwise. And yet...

Jack threw himself into battle with reckless courage and always came out on top, if sometimes surviving by the skin of his teeth. Of course, he carried himself with outward bravado throughout, but inside, with every new narrow escape from death, the soldier felt more and more wistful and homesick.

At last, after twenty years that seemed like a lifetime, his tour of duty ended, and Jack came back to his village to find that it has changed. It has grown larger in his absence; his family, on the other hand, was no longer there, and nobody remembered it; nor could he find anyone else there that he could remember and call upon for a favour. And perhaps he simply remembered it wrong after all these years, but was the forest darker than before..?

Regardless of all of this, the former soldier was tenacious and brave. He shrugged and set about carving a new niche out for himself. He became a woodsman (as well as a hunter), because no one else was up to the task, and built himself a cabin on the town's outskirts. With time, he has become an influential figure in his township, heading the local militia. All in all, Jack could say that his life, unlike those of many other people at this time, has been quite successful, and that he could live out the rest of his days in peace.

Except inasmuch as, being a woodsman, somehow he could not help but notice that something was really, really wrong with the forest, and could not shake off the feeling that both his cabin and his township were in danger from a force completely unlike those his regiment had fought with during the war...
 
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