Angst
Rambling and inconsistent
Murkvam: The bog witch
Some of the trees in there arent growing anymore. My grandfather says they have been that way since he was a child. He says that when he was hunting with his dad they hang just the same, wrinkled and old. He says that even back then, most of them were dead. But theyre still here, standing petrified in silence. Its like they refuse to perish, like something is insisting that they stand there, mourning the midnight fog of the mire.
Concept:
This is a story-based horror NES. For the sake of sanity, there will be a mundane economy system as well as traceable military. But its not the purpose of this NES. Rather, we will visit Murkvam woods a densely forested swampland covered in mist at midnight. The number of townships are terrified by a couple of recent attacks on seemingly random inhabitants. The victims are gruesomely killed, and as the attacks happen during the full moon, some villagers think the attacker is the bog witch a nightmarish horror from childrens stories.
Description of the setting:
Murkvam woods is something between a swampland and a forest with plenty of dirt patches to walk on as paths. Each of the villagers townsteads are placed in a clearing, save one on the bank of Grip Creek, the peaceful river running through the region. Each should assume primitive industrial country technology, I think 19th century in general would be a fine guideline oil-lit lanterns, clothing, darkness at night, no electricity whatsoever, water is gathered from wells, horse wagons for transport on primitive paths in the forest. Economy is based on simple vegetable farming in the backyards as well as hunting in the woods. (And fishing in the water village.) Also, every once in a while, travelers pass through the woods to stay in the inns, giving the town some coin, and telling dark tales to the innkeeper as well...
Gloom:
Turns are in cycles of quads Yes, I will update once in a while each for a part of the lunar cycle. New moon, first quarter, full moon, last quarter. Whenever a full moon appears, gloom arrives and the bog witch creeps from a well on the map and devours a citizen in one of the villages in the most gruesome way, causing the village to gain the terror level of fear. This is also one of the things that can kill characters off. You will learn to be afraid.
The woods:
The woods arent inhabited by dark creatures per se, but the dense mists of Murkvams nights have a strange heavy sensation... As if the bog witch always watches the wanderer from the ponds scattered throughout the woods. Although there are no such thing as monsters, one might wonder why the hunters disappear at times could all of it be the bog witch? Regardless, one rarely enters the woods alone. And the more fear a town experiences, the stranger the woods around it are, the darker the trees hang at midnight. All of it might just as well be inside the heads of the frightened citizens. Those creatures cant possibly be real.
Stories:
If you write real good spooky stories hopefully beginning with a gloomy mood, but later showing up to be really scary and truly frighten me, youll have a better go at staying alive. Also, you may somehow have influence on your towns fear level if you write a good story if its scary, the towns fear level might rise, if it solves some mysterious event in a well-written manner, the towns fear level might fall.
Try putting some effort into it. This is not a place for random vampire attacks or zombie apocalypses thats not horror. True terror lies in the knowledge that theres something wrong, potentially dangerous, even delirious, watching you. The boogeyman is way scarier than the zombie guy from Dawn of the Dead. Amnesia: The Dark Descent is much more horrifying than Resident Evil 4. You know what Im getting at. Utilize the setting of the NES towns scattered within a dark woodland mire with foggy nights and a horror known as the bog witch, attacking at every full moon. Dont introduce orcs or Dracula. Id take some inspiration from Stephen King, for example.
Town stats in short (Doesnt matter that much to players):
Townstead: players playing in it
Distributive income: amount of coin
Town guard: number of armed men in the town guard
Fear: calm/nervosity/fear/terror
Each player will create a character, rather free of toils, although I will put down the design if I deem it unfit. Each of the characters will live in a townstead, and will carry out their lives as they see fit. The townsteads are ruled by me (if a player is a major of a townstead, that player will rule instead) and are all within the same country; this is focused on the individual villagers. There is of course some income that isnt very relevant other than city undertakings a town cant just hire a new priest without money, if that would be needed for any reason. Also, again, for the sake of sanity, there is a town guard, who also serves as the city police and so on. The stats are used to keep the sanity of myself. However, one stat is important for the players, and that is the fear stat. Its much like stability, but it sets the standard of the townsteads death rate. The more horrified the townstead is, the more horrific events happen to its denizens, somehow. One might ask if theyre going insane or if some things are really hiding in the woods.
To join:
Create a character. I need a name and some background information.
Although Im probably not going to kick this off right now high school exams are coming up and my girlfriend is taking up a lot of time. The idea just tickled me and I had to get it online to get to know whether you guys wanted to play this thing or not.
Also, no, I have no map up yet.
Do you think I should change the font back? I'm trying for a mood here, you know...

Some of the trees in there arent growing anymore. My grandfather says they have been that way since he was a child. He says that when he was hunting with his dad they hang just the same, wrinkled and old. He says that even back then, most of them were dead. But theyre still here, standing petrified in silence. Its like they refuse to perish, like something is insisting that they stand there, mourning the midnight fog of the mire.
Concept:
This is a story-based horror NES. For the sake of sanity, there will be a mundane economy system as well as traceable military. But its not the purpose of this NES. Rather, we will visit Murkvam woods a densely forested swampland covered in mist at midnight. The number of townships are terrified by a couple of recent attacks on seemingly random inhabitants. The victims are gruesomely killed, and as the attacks happen during the full moon, some villagers think the attacker is the bog witch a nightmarish horror from childrens stories.
Description of the setting:
Murkvam woods is something between a swampland and a forest with plenty of dirt patches to walk on as paths. Each of the villagers townsteads are placed in a clearing, save one on the bank of Grip Creek, the peaceful river running through the region. Each should assume primitive industrial country technology, I think 19th century in general would be a fine guideline oil-lit lanterns, clothing, darkness at night, no electricity whatsoever, water is gathered from wells, horse wagons for transport on primitive paths in the forest. Economy is based on simple vegetable farming in the backyards as well as hunting in the woods. (And fishing in the water village.) Also, every once in a while, travelers pass through the woods to stay in the inns, giving the town some coin, and telling dark tales to the innkeeper as well...
Gloom:
Turns are in cycles of quads Yes, I will update once in a while each for a part of the lunar cycle. New moon, first quarter, full moon, last quarter. Whenever a full moon appears, gloom arrives and the bog witch creeps from a well on the map and devours a citizen in one of the villages in the most gruesome way, causing the village to gain the terror level of fear. This is also one of the things that can kill characters off. You will learn to be afraid.
The woods:
The woods arent inhabited by dark creatures per se, but the dense mists of Murkvams nights have a strange heavy sensation... As if the bog witch always watches the wanderer from the ponds scattered throughout the woods. Although there are no such thing as monsters, one might wonder why the hunters disappear at times could all of it be the bog witch? Regardless, one rarely enters the woods alone. And the more fear a town experiences, the stranger the woods around it are, the darker the trees hang at midnight. All of it might just as well be inside the heads of the frightened citizens. Those creatures cant possibly be real.
Stories:
If you write real good spooky stories hopefully beginning with a gloomy mood, but later showing up to be really scary and truly frighten me, youll have a better go at staying alive. Also, you may somehow have influence on your towns fear level if you write a good story if its scary, the towns fear level might rise, if it solves some mysterious event in a well-written manner, the towns fear level might fall.
Try putting some effort into it. This is not a place for random vampire attacks or zombie apocalypses thats not horror. True terror lies in the knowledge that theres something wrong, potentially dangerous, even delirious, watching you. The boogeyman is way scarier than the zombie guy from Dawn of the Dead. Amnesia: The Dark Descent is much more horrifying than Resident Evil 4. You know what Im getting at. Utilize the setting of the NES towns scattered within a dark woodland mire with foggy nights and a horror known as the bog witch, attacking at every full moon. Dont introduce orcs or Dracula. Id take some inspiration from Stephen King, for example.
Town stats in short (Doesnt matter that much to players):
Townstead: players playing in it
Distributive income: amount of coin
Town guard: number of armed men in the town guard
Fear: calm/nervosity/fear/terror
Each player will create a character, rather free of toils, although I will put down the design if I deem it unfit. Each of the characters will live in a townstead, and will carry out their lives as they see fit. The townsteads are ruled by me (if a player is a major of a townstead, that player will rule instead) and are all within the same country; this is focused on the individual villagers. There is of course some income that isnt very relevant other than city undertakings a town cant just hire a new priest without money, if that would be needed for any reason. Also, again, for the sake of sanity, there is a town guard, who also serves as the city police and so on. The stats are used to keep the sanity of myself. However, one stat is important for the players, and that is the fear stat. Its much like stability, but it sets the standard of the townsteads death rate. The more horrified the townstead is, the more horrific events happen to its denizens, somehow. One might ask if theyre going insane or if some things are really hiding in the woods.
To join:
Create a character. I need a name and some background information.
Although Im probably not going to kick this off right now high school exams are coming up and my girlfriend is taking up a lot of time. The idea just tickled me and I had to get it online to get to know whether you guys wanted to play this thing or not.
Also, no, I have no map up yet.
Do you think I should change the font back? I'm trying for a mood here, you know...
