I'm not really sure where the best place to put this is, but here goes.
I'd like to know what people's thoughts are, on an independent version of a Civilization game and what you would like to see from it.
I've posted this here as I believe strategy games should be in 2D and that the only thing missing from Civ3 is the modding capability of Civ4. And the fact that Civ3 is also easier to mod in terms of graphics because of the 2D element. Not to mention the huge repository of art work available for Civ3.
Now obviously hot topics like Modding/Multiplayer/AI/Diplomacy would probably be top of most people's list. But how about things like 2D/3D, square tiles, iso tiles, hex tiles. 1UPT?. Is XML ok for game rules? How about a scripting language? Maybe c++ code as well. Ability to change the UI?
Not every one likes the same Civ, some are going to prefer Civ3, some prefer 4 and some prefer 5. All for different reasons. So what ever you do only some people are going to like it. Now I'm not really looking to create an awesome version of civ as I don't think that can be done, due to the fact that every one prefers different game rules.
But if you can provide the tools for people to use, then they can make what they want. Tools would obviously need to be easy to use and creating a MOD would need to be as painless as possible.
I could probably write loads more, but I'll leave this now to hopefully get some feedback.
A collection of images from stuff that i've been working on from over the past 5 years or so.
Jimmyh
I'd like to know what people's thoughts are, on an independent version of a Civilization game and what you would like to see from it.
I've posted this here as I believe strategy games should be in 2D and that the only thing missing from Civ3 is the modding capability of Civ4. And the fact that Civ3 is also easier to mod in terms of graphics because of the 2D element. Not to mention the huge repository of art work available for Civ3.
Now obviously hot topics like Modding/Multiplayer/AI/Diplomacy would probably be top of most people's list. But how about things like 2D/3D, square tiles, iso tiles, hex tiles. 1UPT?. Is XML ok for game rules? How about a scripting language? Maybe c++ code as well. Ability to change the UI?
Not every one likes the same Civ, some are going to prefer Civ3, some prefer 4 and some prefer 5. All for different reasons. So what ever you do only some people are going to like it. Now I'm not really looking to create an awesome version of civ as I don't think that can be done, due to the fact that every one prefers different game rules.
But if you can provide the tools for people to use, then they can make what they want. Tools would obviously need to be easy to use and creating a MOD would need to be as painless as possible.
I could probably write loads more, but I'll leave this now to hopefully get some feedback.
A collection of images from stuff that i've been working on from over the past 5 years or so.
Jimmyh