I've never quite gotten why they included the Diplomatic victory in the form it is now. I guess it was a way of justifying the importance of the City States, however the effect they have the on the game is important even before this victory condition is taken into account. The bonuses they give and the political effect that they give is a useful game mechanic which [with patches] has been a good replacement to the old; "You're not worshipping the same God! As such here's my stack of doom!" Politics that existed in Civ IV. Overall, with the patches the game is now a fairly good game, but the diplomatic victory does spoil it a bit, as it is a very unsatisfying way to end a game you've been playing for the best part of 8-12 hours which for some people may constitute many days of their free time. The question then becomes, how can they fix this, as simply complaining isn't really helping anyone.
Here's my take on the issue:
- Diplomatic Victories are based on getting enough votes
- No civilization is going to vote for eachother in most circumstances
- City states are worth the same as a full blown civ
- You can get City States favour and hence votes with cash
- The UN has one single resolution: Diplomatic Victory
So, if we ignore the NWO connotation with this UN it doesn't take a genius to see what this means for the Victory condition. When the UN is built, just pay off all the city states you can at once and as such VICTORY!!! This reduces what has been in previous games one of the harder ways to win to simply an "Economic Victory" as some others have pointed out. This creates the situation where you could have simply been trashing about as a war monger for the first 5800 years of the game and then suddenly pay off 10-12 city states for insta-victory. What's worse is that there is normally at least one AI with enough gold to make Scrooge McDuck jealous who may use this to then win the game with this method, essentially forcing you to do so if you don't want to lose suddenly due to them using this 'Win-Button'. Maybe I'm over simplifying the problem, but in the vast majority of games I've played either I have or the AI have won by "Diplomatic Victory". What is worse is that not one of these was from having control and diplomatic subtlety, but rather just feeding gold into the City States "Insert to win" slots.
Well, how can this be fixed then?
There are two options, one of which I read on this forum previously and if I recall properly he made a mod around the idea. Actually, this it is. I've never played it so I can't recommend it, but I must applaude the work and the ideas that went into it. I could spend time describing it, but as I said, I have not played it and it would be better to read it from the creators point of view.
The second option is one that I have thought of today, and is in all honestly half baked. However, it is an idea none the less and without an original idea in here I may as well have not posted anything or added a bit [WHINGE!] tag at the top. In any case the idea is based on the following ideas:
- The UN should be more than just a win button
- City States are too important in this victory condition and as such bribing them is too easy
- Diplomatic Victory should have something to do with other civilizations
So the basic idea that I thought of was again weighting the votes to the population of the Empire. Then having it that you need 70% or whatever you want to actually win. On top of that as other posters have requested the UN could again have more resolutions than just our good friend "Corruption Victory" button. This of course means there needs to be a UN leader vote every once and a while. Ironically though I'd feel that having this bribary and corruption stay in this victory would actually be in interesting mechanic, just not with the city states. How you may ask? By allowing the civs to trade their votes. That is, that you can actually bribe eachother for their votes for the upcoming vote. This means that the next vote could be decided, then a number of turns later the vote would occur, this giving you time to "dicuss" with the other civs and as such how they value their votes could be weighted accordingly. As the AI is more favourable to trading when friendly than angry, this would be able to act like pretty much everything else in terms of trading. Of course Civs could actually vote for you because you're friends, but as this is a game about winning maybe this could work a bit better. On top of that City States can stay as they are and their importance in these matters would still exist, just to a lesser extend. As they are generally very large cities though this would be some advantage. The vote could also be weighted by more than just population as well, maybe a Civ/ City State value, then population of secondary importance. I don't know, I have run over the numbers yet.
So a basic outline:
- The UN has more than just the "winrar!!1!!" resolution
- City States stay as they are
- Votes weighten is some way to do with Civ/City State size
- Votes can be traded between the Civs
- Civs may Vote for eachother if they are really good friends without needing to be "bribed"
- Vote value depends on the particular resolution
- As with all trading, the AI would be more willing to trade for their vote if they were your friend
This would hopefully mean that Diplomatic Victory would actually be more worthwhile than just the "pay off the city state Victory" that it is now. Previous diplomatic actions would actually mean something in it and yet it would still be able to be won through corruption, but you'd probably at least need some friends still.
Also, if that's too long, just read the dots points. That's if you made it this far.
Here's my take on the issue:
- Diplomatic Victories are based on getting enough votes
- No civilization is going to vote for eachother in most circumstances
- City states are worth the same as a full blown civ
- You can get City States favour and hence votes with cash
- The UN has one single resolution: Diplomatic Victory
So, if we ignore the NWO connotation with this UN it doesn't take a genius to see what this means for the Victory condition. When the UN is built, just pay off all the city states you can at once and as such VICTORY!!! This reduces what has been in previous games one of the harder ways to win to simply an "Economic Victory" as some others have pointed out. This creates the situation where you could have simply been trashing about as a war monger for the first 5800 years of the game and then suddenly pay off 10-12 city states for insta-victory. What's worse is that there is normally at least one AI with enough gold to make Scrooge McDuck jealous who may use this to then win the game with this method, essentially forcing you to do so if you don't want to lose suddenly due to them using this 'Win-Button'. Maybe I'm over simplifying the problem, but in the vast majority of games I've played either I have or the AI have won by "Diplomatic Victory". What is worse is that not one of these was from having control and diplomatic subtlety, but rather just feeding gold into the City States "Insert to win" slots.
Well, how can this be fixed then?
There are two options, one of which I read on this forum previously and if I recall properly he made a mod around the idea. Actually, this it is. I've never played it so I can't recommend it, but I must applaude the work and the ideas that went into it. I could spend time describing it, but as I said, I have not played it and it would be better to read it from the creators point of view.
The second option is one that I have thought of today, and is in all honestly half baked. However, it is an idea none the less and without an original idea in here I may as well have not posted anything or added a bit [WHINGE!] tag at the top. In any case the idea is based on the following ideas:
- The UN should be more than just a win button
- City States are too important in this victory condition and as such bribing them is too easy
- Diplomatic Victory should have something to do with other civilizations
So the basic idea that I thought of was again weighting the votes to the population of the Empire. Then having it that you need 70% or whatever you want to actually win. On top of that as other posters have requested the UN could again have more resolutions than just our good friend "Corruption Victory" button. This of course means there needs to be a UN leader vote every once and a while. Ironically though I'd feel that having this bribary and corruption stay in this victory would actually be in interesting mechanic, just not with the city states. How you may ask? By allowing the civs to trade their votes. That is, that you can actually bribe eachother for their votes for the upcoming vote. This means that the next vote could be decided, then a number of turns later the vote would occur, this giving you time to "dicuss" with the other civs and as such how they value their votes could be weighted accordingly. As the AI is more favourable to trading when friendly than angry, this would be able to act like pretty much everything else in terms of trading. Of course Civs could actually vote for you because you're friends, but as this is a game about winning maybe this could work a bit better. On top of that City States can stay as they are and their importance in these matters would still exist, just to a lesser extend. As they are generally very large cities though this would be some advantage. The vote could also be weighted by more than just population as well, maybe a Civ/ City State value, then population of secondary importance. I don't know, I have run over the numbers yet.
So a basic outline:
- The UN has more than just the "winrar!!1!!" resolution
- City States stay as they are
- Votes weighten is some way to do with Civ/City State size
- Votes can be traded between the Civs
- Civs may Vote for eachother if they are really good friends without needing to be "bribed"
- Vote value depends on the particular resolution
- As with all trading, the AI would be more willing to trade for their vote if they were your friend
This would hopefully mean that Diplomatic Victory would actually be more worthwhile than just the "pay off the city state Victory" that it is now. Previous diplomatic actions would actually mean something in it and yet it would still be able to be won through corruption, but you'd probably at least need some friends still.
Also, if that's too long, just read the dots points. That's if you made it this far.