Hi.. Pretty fresh on CivV here, didn't know GOTM had started using CivV. (I see you link to Buffy above here, but as far as I find, that mod is not usable in CivV yet?) So I'm guessing training games is because HoF addons or similar is not yet available in CivV?
Anyways.. Thought I'd try to play some CivV games, and playing GOTM games is fun, as I can compare my result with others if they care to write some of what they do. And emperor level suits me too.
I never tried a cultural victory before in CivV (and only attempted it a couple of times in CivIV too), but thought I'd try it as that was the ranked victory in this game.
So I guess the top level strategy is then to full five trees with social policies as soon as possible, and at that time have a good production city that can build the wonder. Looking at the social policy cost formula in the number crushing thread:
http://forums.civfanatics.com/showthread.php?t=389702
p(n,k) = pb(k) (1 + pm (n - 1)) rounded to the next multiple of 5
It looks like the social policy cost is doubled from one city to 4-5 cities+, and doubled again at 10 cities. Thus, it looks to me like getting more cities is beneficial rather than a hinderance, given that you try to make all producing lots of culture.
So my strategy is somewhat like this:
1. Scout (with as little resources as possible)
2. Research what is needed to get access to luxury resources close by.
3. Create new cities in locations where I can get those luxury resources (to fuel happiness for the growth). Also, make sure to position all cities so they can all grow big.
4. Try to build culture buildings early so you can get some policies early. Have no idea which 5 trees are smart to fill. Thinking of Tradition, Liberty, Patronage, Freedom and Piety. Getting early tradition and liberty. Have to figure out how Legalism and Representation work. (Does legalism build buildings? Or is it just free upkeep for 4 buildings? Is it for first cities or next 4 cities built? Does representation decrease cost for cities already built?)
5. Once I have a set of decent cities and see no further luxury resources to grab close by, develop all cities. No more cities will be built by me. All cities adding to social policy cost should be built relatively early so they can contribute with culture during the better part of the game.
6. Try to survive on low military but try to tech to a military advantage. If we are able to get one, we might want to war a bit to get some puppets to add to our culture without upping policy cost.
7. Don't slow progress by building wonder early that AI might steal ahead of me anyway. Try later then we have developed all our cities a bit and gotten the most important culture buildings.
Lets see how it goes from there. I'm guessing we might have trouble warring for puppets having to prioritize science, city growth, teching to culture buildings and so on at the same time.
Edit: Oh.. And I should likely see what great artists do in CivV, and I'm guessing I'd want most of those, so I should try not to pollute my great person pool with other great person points. Maybe generate a great artist factory city.