TSG12 After Action Report

leif erikson

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Hi everyone and welcome to the TSG12 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the closing date.

Good Luck and have fun! :c5influence:
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-17
Reference number: 24208
Your name: Monthar
Your email:
Game status: Diplomacy Victory
Game date: 1924AD
Turns played: 344
Base score: 1169
Final score: 1719
Time played: 5:58:00
Submitted save: TSG12_Diplo Win T344 HOF 1719.Civ5Save
Renamed file: Monthar_C501201.Civ5Save

I settled on the sugar. I think, I probably should have settled in place. I made a few other mistakes, like not choosing the best tech path to get my cash and research up fast enough. Specifically I delayed Currency and Astronomy too long to grab a couple of other techs I didn't really need for luxuries.

I also didn't REX soon enough. Instead I waited until I completed both the NC and NT.

On the positive side, I did build the Great Lighthouse and used the free GP to grab a GE to 1 turn the Colossus. These got me a GM fairly early on, which was a big help getting my 2nd or 3rd CS.

1st War
Spoiler :
China declared on my on the turn I upgraded my first trireme to a SoL. Luckily I had a few swords, pikes and archers to hold off the wave for a few turns to finish the research for the longbows.

China built the GW so I knew I'd have trouble taking their cities. However, they captured Tyre, so I had to rough it to liberate them. Shortly after liberating Tyre, she was ready to give me peace, some gold, gpt and luxuries. I took the deal and built some more longbows and SoLs.


2nd War
Spoiler :
Gandhi and Khan both asked me to go to war with China. I told them to give me 10 turns. This gave me enough time to finish the current longbow builds and finish the research for rifles to upgrade my longswords.

This time, they would pay for the first war. I pushed through and took all but one of their cities. The one I left them was built on the tiny peninsula to the SE of my capital, near the gems that I already had in my borders. So she had just the sea tiles for that city to work.


After these two wars, I just worked on getting rest of the CSs under my belt....err wing. Then pushed on to Globalization with just one detour to grab infantry, just in case someone else wanted to DoW. The rest of the game was uneventful.

Now I think I'll play it again to see if I can improve on my strategy to be better prepared for the next Diplo GotM.

Edit: I forgot to mention that I didn't sign any RAs this game. Of course most games I don't.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-18
Reference number: 24210
Your name: CapnBarcode
Your email:
Game status: Diplomacy Victory
Game date: 1938AD
Turns played: 358
Base score: 921
Final score: 1297
Time played: 4:09:00
Submitted save: TSG12_DiploWin_0358 AD-1938.Civ5Save
Renamed file: CapnBarcode_C501201.Civ5Save

Took me a little longer than it took Monthar, and my score wasn't as good, but I got there. I settled in place, didn't get involved in any wars, and didn't really get serious about grabbing CSs until the late 19th century due to lack of cash. Everybody was my pal until quite late, when Japan started getting hostile in response to my CS grab. But there was enough fighting over on the other continent to keep everyone busy.

Unexpectedly, I was second in science (behind China) for a long time, then pulled into first place in the Industrial age and kept about 4 or 5 techs ahead of the average for the rest of the game. I'm still getting a feel for how the game plays at Emperor, and am usually way back, so I must've done something better this time around.
 
Very hard game.

Got mauled by barbarians during the first 100 turns, so my war against China was significantly delayed. By the time I got around to attacking, Wu Zetian was so dug in that it took 6 ships of the line just to beat down Beijing's hit point regeneration.

Was also so broke when the war began that it started disbanding my troops on me before I could use them... I didn't even know the game did that! :(

Things finally started coming together once the money started flowing in from luxury sales.

It also helps that I didn't spend anything on RA's this time.

Spoiler :


I felt so bad about the way I played that I attempted the game again. The second time I went through about 5 or 6 RAs and heavily abused my previous map knowledge to get myself a win on turn 256 instead.

I've been playing this game waaaay too damn much lately. I've got work and school to attend to today, and it's now 7:00AM. (I didn't sleep) I've uninstalled Civ5 for now, heh.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-18
Reference number: 24216
Your name: Osner
Your email: Game status: Diplomacy Victory
Game date: 1910AD
Turns played: 330
Base score: 978
Final score: 1481
Time played: 5:30:00
Submitted save: Elizabeth_0330 AD-1910.Civ5Save
Renamed file: Osner_C501201.Civ5Save

First Civ5 gotm to submit.

Interesting and enjoyable game. Settled on suger. Lots of barb activity in the beginning and felt I must have had a very slow and bad start. On top of that made the mistake to settle third city (after building Stonehenge and National College) on small island directly above Great Barrier reef, should have settled at marble up North. Cleared barbs with trireme which went very well. When finally met all other players I was in par in score, so they all must have experienced a slow start.

Another mistake was not to settle south of capital to form a choke point to China. The entire game it felt like China was on the edge of declaring war, but never did. Never went to war during the game.

Did enter into lots of RA's. Saved the two science specialist to leap to Globalization to build UN. During the vote countdown I had a golden age, which helped to obtain funds for a couple of last minute CS. At one before the vote I sold stuff I wouldn't sell normally to get the final CS.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-18
Reference number: 24217
Your name: Attaturk
Game status: Diplomacy Victory
Game date: 1580AD
Turns played: 226
Base score: 1038
Final score: 2306
Time played: 2:04:00
Submitted save: Elizabeth_0226 AD-1580won.Civ5Save
Renamed file: Attaturk_C501201.Civ5Save
-------------------------------------------------

Settled on sugar. Did not build any other cities due to iron being available at the nearby CS.

Science. Pottery - Writing.... Edu Iron Compass. Bulb Astro Bulb Nav

Monument, Granary, Scout, Library, NC, Great Library, boat boat boat boat.
Executed 4 frigates / 1 longsword rampage.

Culture: Liberty, Worker, Meritocracy (Engineer, built PT). Then Patronage, then Rationalism upto Scientific Revolution.

Captured most of the China cities, 3 Egyptian cities and Delphi.

No RA. All of the money was going to CS.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-18
Reference number: 24218
Your name: ..._[8]-)
Game status: Diplomacy Victory
Game date: 1828AD
Turns played: 284
Base score: 1221
Final score: 2180
Time played: 5:21:00
Submitted save: Elizabeth_0284 AD-1828.Civ5Save
Renamed file: _8__C501201.Civ5Save

Very enjoyable game for me. I liked being almost alone on that huge Island and to get a rather slow start without huts. I expanded to some of the good sites. However I later found that this was probably a bad idea, because I got my policies way too late.
Lived for a long time in peace with China and we were ahead in tech when we met the others.
Cannons ready I conquered China, Suleiman and most of Mongolia. Gengis Kahn ended up handing over 6000 gold to get peace, so I bought all the remaining CS except one I never found.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-19
Reference number: 24220
Your name: numaru7
Your email:
Game status: Diplomacy Loss
Game date: 1937AD
Turns played: 358
Base score: 984
Final score: 984
Time played: 2:36:00
Submitted save: TSG12_Turn 358_Loss.Civ5Save
Renamed file: numaru7_C501201.Civ5Save

Diplo loss....
Settled on the sugar.
Barbarians made my life hell in this one because i wanted to go peace all the time and like someone in the thread said i wanted to try it without selling luxuries or making RA's. I think i had one warrior and 1 pike until i had researched ship of the lines. Anyway, the gold was sparse too, so i only had ~6000 by the end, when i wanted to buy out some city states, but even 1000 didn't get me to allies with 4 of them. Not to mention i only had about 12-13 left.
Also, in my game, weirdly enough india won, although 5 turns before the end Egypt had 10 votes.

Gonna play another one, even if it'll be a little easier because i know the map, but i'm not gonna make 7 cities again...was too much, and normally i make the Stonehenge for Culture by always having that policy that gives you a free great person. In this game i opted out of it and i had a rough time because of this. And i think i'll wipe out china too.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-19
Reference number: 24221
Your name: Tabarnak
Game status: Diplomacy Victory
Game date: 1625AD
Turns played: 235
Base score: 637
Final score: 1355
Time played: 2:48:00
Submitted save: Elizabeth_0235 AD-1625.Civ5Save
Renamed file: Tabarnak_C501201.Civ5Save

----------------------------------------------------------

No RA, no lump sum of gold, only gpt from luxuries/strategic ressources.

Spoiler :
Built 4 cities then National College in capital. Built workshops, markets and granaries in all cities. I had to produce gold fast. I resisted an attack from China and upgraded 2 swords immediatly. Every cities had workshops at that point so i made myself an army in few turns.

But they declared peace and i accepted but not without getting a good amount of gold and gpt. I immediatly declared war 10 turns later but they got CKNs during peace. I wasnt storng enough with only swords and i didnt discovered Steel yet. I made peace. Then we stayed guarded until the end of game. So i played the whole game with 4 cities.

Lot of AIs where broke in my game. At some point only Egypt was making money. I forgot to stop Oxford production and i had to get Archeology. I struggled with happiness a bit and couldnt raise capital to 23-24 pop. I took 2 extra turns to finish the UN. I probably lost 7-8 turns from these mistakes.

I went Tradition-Patronnage-Commerce. Here is some checkpoints.

Situation turn 115. A bit critical, i have a weak army and no iron. But i had gold.
Spoiler :


But 1 turn later, tks to borders bought to China, trying to explore a bit more
Spoiler :


Spoiler :


Situation turn 141, just before going with swords(but no big deal they had CKNs i couldnt see)
Spoiler :


Situation turn 215
Spoiler :


Spoiler :




It was a fun game. Probably would have been faster with scientific revolution(like Attatruk did, great game btw :)) and 1 extra scientist.
 
My 2nd and 3rd attempts went horribly wrong, so I abandoned them and took those lessons into the 4th run.

On my 4th play through I went with just 2 cities. London on top of the sugar again and York near the gems south of Tyre to choke off China's access to the north.

I wiped out China. Then, late in the game agreed to help Egypt attack Mongolia mainly because the Mongols were capturing my CS allies. During this war everyone else DoW'd me right after I took the policy to make their standing with the CSs drop faster. After liberating 2 of the CS's one, from Mongolia and another from India, I accepted peace with Mongolia. On the last turn I took Osaka from India so I could liberate it and resurrect Japan.

This play through I won the UN vote on turn 295. So I shaved 49 turns off my original.
My policies were All of Liberty, Left side of Patronage, Left side of Freedom and all of Order, so my cities had some very nice production going with the +1, +3 and +5 from policies alone on top of the multipliers from buildings. I think if I had gone with rationalism instead of Order, I probably would have finished a lot sooner.

I've learned a lot from reading other folk's write-ups and trying some different tactics on several attempts until I got the 2nd win much earlier than my original try.

Edit: On the 3rd attempt I took a GM from the liberty policy and settled it on one of the river tiles. I was settling other GMs as well. This did get my income up fairly quickly, but China and the barbarians were a major problem since I didn't have enough decent military units to deal with them.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-20
Reference number: 24234
Your name: dribnairb
Game status: Diplomacy Victory
Game date: 1934AD
Turns played: 354
Base score: 1132
Final score: 1617
Time played: 4:48:00
Submitted save: Elizabeth_0354 AD-1934.Civ5Save
Renamed file: dribnairb_C501201.Civ5Save

No idea if that's a good score or not! I did have a problem on the very last turn, my computer decided to freeze up on me and when it restarted it ended my turn before I could buy a few more City States, so I had to reload it.

Decided not to use RA for this one, as some people have suggested. I also only went for GPT or luxuries as trades for luxuries/resources.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-20
Reference number: 24236
Your name: subber
Game status: Diplomacy Victory
Game date: 1949AD
Turns played: 369
Base score: 855
Final score: 1171
Time played: 3:27:00
Submitted save: Elisabeth_0369 - 1949 n. Chr..Civ5Save
Renamed file: subber_C501201.Civ5Save

tough this time. settled on sugar but wouldnt do it a second time. had 2 cities for long time, then expanded to 4. tried to beeline crossbows, wouldnt do that a second time either. fought china with 4 of the crossbows but they got theirs which shoot twice per round after I took only 1 city. due to mountains range was not perfect. had to settle for peace several times but finally took most cities. got into happiness issues and had to fight pillaging units.

long time money problems, never got allies until around 1500. Egypt was taking over the other continent almost completely and was in future when I was in industrial. but they didnt attack. it seemed like they would go for all types of victory options. Egypt finished UN 10 turns before me, sitting on 20k gold, buying my allies off of me one by one.

If I hadnt sold all my chinese cities one turn before the elections which allowed me to buy all remaining allies on the map (10) to Ramses I would have lost. Doesnt feel like winning however Ramses also just bought the city states... wondering how he can manage a 135.000.000 population with no happiness issues.
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-21
Reference number: 24239
Your name: ferven
Game status: Diplomacy Victory
Game date: 1795AD
Turns played: 269
Base score: 695
Final score: 1311
Time played: 2:34:00
Renamed file: ferven_C501201.Civ5Save

I tried with 6 cities to see if this makes any sense. This was a good opportunity with all that land in the back. Three cities were founded after the liberty tree (except republic) and scholasticism were complete. My last city was founded rather late but with the marble, iron, cows, etc., Oxford was built there in 10 turns. I didn't sign any RA since this was my idea at the beginning. Only defensive wars against China and Japan.

Had I built 3 cities and then just keep pressing "end of turn" would give me Scientific Revolution and an early victory (The extra cities gave me a lot of gold but with RAs banned it was completely useless). I will be using RAs in the future.
 
<-Game played and won turn 355 without RAs and gold/canceling deal->

Egypt was INSANE. Nearly triple my points still in the end, they were at >4times in between. Everyone else was fairly even, at least until said Egyptians erased half of the civs.

So.. i decided to "cheat" .. got myself a big stack of money, teched to global, built UN, and allied everything i could two turns before the votes, declaring war on egypt right after.

Usually i don't do such cheese, but what else is there when your opponent has 500 gpt and an army that just finished steamrolling his continent :/

Won't upload this though, i reloaded twice. I wanted to try and go for China after they declared war on me, i had a few longbows and 2 melee units, thought that would be fine against a 15 defense city.

Might have been if the city hadn't a trebuchet in it and built 3 defensive wonders. Didn't have enough space to position the longbows either. Singapore was in the way. Reloaded to deal with singapore instead.. bad idea.. reloaded again and made peace.
 

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Won on turn 208 (using RA).

Got late astronomy (t117) so that kinda made things harder. Also wasted like 400 gold on an early trimate ship hoping to find the AI:s but I didnt.

Else things went pretty well. Settled many cities and sold luxuries.

Was going to double pop GS and engi in the end to get the tech needed, however I forgot and failed to pop the GS. Had to wait like 12 turns for a new one so that really sucked.

Anyway, kinda bad mistake at end but otherwise i guess game went good.


Game: Civ5 GOTM 12
Date submitted: 2011-05-22
Reference number: 24254
Your name: ssjos
Game status: Diplomacy Victory
Game date: 1480AD
Turns played: 208
Base score: 383
Final score: 934
 
Game: Civ5 GOTM 12
Date submitted: 2011-05-20
Your name: slugster
Game status: Diplomacy Victory
Game date: 1590AD
Turns played: 228
Base score: 656
Final score: 1457
Time played: 11:04:00

I just couldn't resist the chance for a different game, so I settled E of Mt.Fuji to quickly grap some policies. The idea was to get Landed Elite (+15%, +2 food) and REX abit and then rip the rewards. But it didnt work out too well. Both because I didnt REX that fast and because the many early policies made the later ones that much more expensive. But it was nice and different approach, so at least I had fun!

I also managed to have a totally peaceful game (on my part). Mostly because it was very late until the chinese and I discovered each other. And then I had handful Ship-o-Line and that kept me military on par with the chinese (I think). I planned to attack the chinese, but I was so late on that plan that I gave up on it and just made an RA with them. In total I think i had something like 6-7 RAs with other AIs during the game.

After submitting this game I restarted the map, to see if I could improve on the REX part combined with early policies from Mt.Fuji. And to see how I would do in a non-RA game (as I'm a bit tired of the whole RA tech-blocking metagame). I quickly settled 4 additional cities and got some early universities up, but it ended before I could really rip the rewards of chain-producing GS. I still managed a 225 turn victory, but I had hoped for something better.
 
Date submitted: Not
Your name: Aaronius
Game status: Diplomacy Victory
Turns played: 350

I restarted a couple times early when one of my warriors would get killed by barbs. I think I restarted twice before turn 80. After that, I was straight up.

I built six cities mainly b/c of the prime resourses and strategic city spots around the start. It worked out well but I got very few social policies. Stayed peaceful all game, lots of RAs but only Allied Singapore and Stockholm for significant parts of the game.

Japan was the biggest threat and was so rich it boggled the mind. No civ managed to run away tho so I was able to hang in there. The only way I won was to buy all of Japan's allies on the last turn, then declare war. Its ironic that the one horrible violent backstabbing move of the whole game resulted in a diplo victory. It is the only way I could have won.

I have absolutely no idea how others are winning a diplo game at turn 220. So much research to do.
 
Date submitted: Not
Your name: Aaronius
Game status: Diplomacy Victory
Turns played: 350

I restarted a couple times early when one of my warriors would get killed by barbs. I think I restarted twice before turn 80. After that, I was straight up.

I built six cities mainly b/c of the prime resourses and strategic city spots around the start. It worked out well but I got very few social policies. Stayed peaceful all game, lots of RAs but only Allied Singapore and Stockholm for significant parts of the game.

Japan was the biggest threat and was so rich it boggled the mind. No civ managed to run away tho so I was able to hang in there. The only way I won was to buy all of Japan's allies on the last turn, then declare war. Its ironic that the one horrible violent backstabbing move of the whole game resulted in a diplo victory. It is the only way I could have won.

I have absolutely no idea how others are winning a diplo game at turn 220. So much research to do.

direct tech for liberary and national college. Fast astronomy to locate the AI. Sell luxeries for gold to afford as many RAs as possible. Use smart RA blocking etc. and some manual teching as well.

Pop RAs down to Steam power + biology. Then you have 3 Great scientists, Oxford university and Rationality social tree "Technological revolution?" for a total of 6 free techs. These will take you through electricity to globalization.

Be ready with 1-2 great engineers to speedbuild the UN.
 
direct tech for liberary and national college. Fast astronomy to locate the AI. Sell luxeries for gold to afford as many RAs as possible. Use smart RA blocking etc. and some manual teching as well.

Pop RAs down to Steam power + biology. Then you have 3 Great scientists, Oxford university and Rationality social tree "Technological revolution?" for a total of 6 free techs. These will take you through electricity to globalization.

Be ready with 1-2 great engineers to speedbuild the UN.

My mind just exploded.

Seriously tho, thanks for the very nice info.
 
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