SeoNES: Beyond Reach

Seon

Not An Evil Liar
Joined
Jan 20, 2009
Messages
8,128
Location
Not Lying through my teeth
Spoiler Prologue :
Jeremy, a technician in charge of maintaining the Ultrafold device was walking down the streets of the economic sector after a night out when he saw one of the queerest women that he ever saw, and he did see a lot of queer women. The woman was wearing a black blazer within the ship. That itself would not have been so strange if she was not wearing a top hat, twirling her cane, and whistling.



“Hello there,” she said. “Could you please call a cab for me? It seems as if my transponder is broken. They are not responding to my hailing signals,” she said. She pulled out a small black box with many buttons on it from her pockets and tapped it on the side of her head and smiled.

Jeremy blinked and considered just ignoring the crazy woman. Then again, she did truly seem as if she needed help and she was beautiful… Jeremy looked at his holowatch and tapped a small icon. Seconds later, an automated cab dropped from the skyline and landed in front of them.

“Do you need anything else, Miss…” Jeremy mumbled.

“Just call me Allie,” the woman said as she got into the cab. “By the way, Jeremy,” she said. “It might be better for your health if you stayed indoors for a couple of days.” The doors of the cab closed and it lifted up into the skies.

Jeremy looked at the cab disappear among hundreds of cabs already in the sky. “What are you, my mother or something?” Jeremy muttered and turned to head back home before pausing.

“How the freak did she learn my name?” he said.


Notes on Game Mechanics

This is a character development NES. People are thus encouraged to write stories that would develop their character and, perhaps, influence the world around them as well.

Like in DOOM NES, not everything that happens in this ship is transferred to the updates that you see in the game. There are always circumstances beyond your control and understanding that happens in this ship... and some of you may find yourself being thrust into the thick of it as the game progresses.

Thusly, I will first apologize in advance in the flow of the game takes you away from the direction that you wish to develop your character in.


Order Structure/Using Actions

I will try to keep this as simple as possible. Everybody will gain two action points to spend in between updates. These action points can be used to commit two major actions. Major actions are any type of actions that would cause your character significant physical strain and also time commitment. Examples of such an action include collecting and using materials to construct a barricade/fix a hovercar, or planning a party. Actions that would not constitute a major action include such things as eating, taking a shower, going to a party, or drinking water (in both sense of the term).

In addition, I would advise people to have some sort of a schedule and detailed plot on how to accomplish said actions. This can be as simple as the following:

I want to spend 1 action to fix that hovercar. In the morning, study the damage done to the hovercar and then go out with the omnitool to scavange needed components from other crashed hovercars. In the afternoon, after all the necessary component has been gathered, hide out in the building where I found that broken hovercar and fix it.

Or as complicated as you see fit. Obviously, some actions will require much more detailed plan than the one I listed above. Some goals may require two actions to solve it too!

Also of Note: If and when you gain followers, you may be able to use them as a sort of a "third action." In addition, certain events may enable your character to use a third action instead of normal two as well.
 
Technology:

A detailed list of potentially available technologies in the game is here.

However, I will write some things here that I deem will be relevant to the game.

Hovercars:

Now that cars can fly at high speeds, manually controlling a car inside a city became inefficient and, oftenly, very dangerous. Therefore, most of the hovercars inside cities are controlled by a Traffic AI, which provides "taxi" services to the citizens. Of course, this does not prevent some adventurous young men and women from hacking the onboard computer in order to restore manual control of the vehicle. Even so, these youngsters are usually quickly captured by the highly efficient Federation police, and the AI which directs traffic can usually account for some runaway vehicles outside its control.

Medigel:

These miraculous "biofoams" are able to disinfect and seal any wounds, and are even capable of setting bones back. They are usually administered to the wounded area by a needle which comes with every medigel packet. They take up 1 inventory space.

Weapons:

Pistol: takes 1 inventory space. Federation Standard Issue Heavy Pistol is one of the more famous example, as well as the Whippersnapper

SMG: 2 inventory spaces. Examples include Federation Standard Issue Compact Machinegun

Automatic Rifles or shotguns usually take up 3 inventory spaces. (famous examples of these things include Federation Standard Issue Gauss Rifle and Metal Storm

Sniper Rifles Usually take up 4 inventory spaces, unless specified otherwise. Examples include Federation Gauss Cannon and FED Big Huntress

Heavy Weapons: usually takes up 5 inventory spaces. Weapons that would belong in this category would be... a rocket launcher or a chaingun.

Omnitool: All the big tools (like...an arc welder) that you would ever need in a box. These toolboxes would usually take up 4 inventory spaces.

Microtools: All the very small tools that you can fit in a box small enough to fit inside your pocket. Includes small screwdrivers... electronic interfaces... and even some things that can be used as a lockpick.

Ration Cubes: These disgusting little cubes have all the nutrients that you would ever need to survive for a day. Takes 1 inventory space. If your character only eats these, however, he/she would become quickly demoralized, weakened, and/or suicidal.

Holographic Watch: These curious little devices can store data...be used as a transponder to hail down a cab... send messages to other people... call emergency assistance... and whatnot.

Electricity and Power: Electricity of the city is supplied by the main fusion core and the auxillary fusion cores located throughout the ship. Wires run up from the fusion cores to feed into the main powergrid of the city. Light of the city is provided by many street lights located throughout the city and also the light generator at the top of the city over the central hub.

Large objects such as vehicles often have a micro-fusion reactor inside them, which provides the vehicle with power. Small objects have powercells which must be recharged every now and then.
 
Locations:

There are, in total, 7 different areas of importance within the cityship.

Central Area: This is the most prosperous, and the largest, of all the regions. The towering Federation HQ exists here, with tall elevators that reach up into the upper outer hull itself. The inner city that surrounds the Federation HQ also towers over the most other areas of the city, with most of the building being more than 120 floors tall.

The Federation maintains an iron grip over this sector, and the facilities of this sector is always kept at their maximum efficiency.

Because it stands directly over the light generator, the inner city and its steel and glass construct seems to glisten during the noon hours when the light generator is turned on its maximum power.

Downtown Area (NW): Connected to Central, Economic, and the slums

Not as glamorous as the Inner City nor as prestigious. The buildings of this jungle of concrete and glass usually tower at around 50 floors tall. Even so, people flock to this zone because one may find...excitement...not available anywhere else in this ship without risking the dangers of the slums.

Federation maintains a modest garrison in this sector.

Slums (W) Connected to Central, Downtown, and City.

The cesspits of humanity. The Federation officials, in their great "wisdom," put all the colonists with criminal or suspiscious backgrounds into this sector.

Obviously incomplete, the sector still shows some signs of the construction that made this giant behemoth of the ship come to life. These construction sites, however, are always guarded by a sizeable contingent of Federation guards- and they are also the only place where one may find Federation troops in this sector. No, in this sector, any Joe with more guns than anybody else makes all the laws.

Criminal bosses maintain a semblance of "organization" in the slums. They are the ones who collect rent and organize the ley person to do some vital services to the community. Crime rate, of course, is still higher than any other sector in the city ship. Any woman loitering on the side of the road may be a prostitute, or maybe a robber. Any man may be a MALE prostitute, or maybe even a robber. One must keep their eyes open when traveling through the Slums.

City: (SW) Connected to Central, Military, and Slums.

Buildings that tower almost as tall as the innercity, but lacking the same 'grace.' Many corporations have decided to take control of the buildings here... and indeed, most of the people who live here are employees of companies who seek to expand their enterprise in the galaxy far far away.

Federation maintains a relatively large garrison in this sector, but because of the sheer towering nature of the buildings and such, law may be sometimes become "bent."

What happens at the top floors of these buildings, stays there.

Military Sector (SE):

A large barrack. A large command center. A medium sized airstrip, comfortable quarters for many soldiers, veterans, and support staffs, and even some small ammunition factories. This place, run by popular General Mortimer and supported by Colonel Lin, holds the second largest garrison in the ship.

Law is, of course, enforced even more strongly than they are in the Inner City.

Most buildings here are small, with the average being at around 40 floors tall. Most inhabitants here are members of the military.

Eastern Park (E)

It's a goddamn park in the ship. Streetlights light up the pleasant path through the forest, and there's even a small lake and a river inside this place. In fact, there is an orchard and a fish farm here too...

Economic Sector (NE)

Suburbs. Short tightly packed townhouses are the norm in this sector, with shopping malls, theatres, libraries, and whatnot towering over everything else in their full aesthethic glory.

The streets around here becomes dark at night, with the 20th century style street lamps providing the only illuminations. Even so, crime rate is rather low due to most of the people here being members of society's elites.

The Federation in control of this region maintains a relatively strong garrisson.
 
Character List

To Join: Please fill out the character creation kit below

Prototype Character Creation Kit

Spoiler :
Name: Tell me your name
Age: Tell me your age. In these enlightened age, people can live up to 170 years. But then again most people die of accidents before they get that far. People at around 100 look like people at around 60s to day.
Stats: You have 6 points to distribute to your character….
Strength (How strong is your character? Strength enables your character to carry more stuff while not being so tired, and also helps with things such as heavy construction and melee fighting, as well as damage resistance)
Dexterity (How daft is your character? Dexterity gives your character a steady hand, allowing them to aim and handle weapons better and deal with tricky things such as circuitry and surgery better. Also allows for you to grab )
Intelligence (How smart is your character? This stat helps you when you are improvising tools, looking for an avenue of escape/thinking of a complicated plot to attack, or when you are piecing together information. )
Agility (How agile is your character? This stat allows for your character to get from place from place faster and dodge attacks)

Everybody starts with at least 4 in each of their stats, and have further 6 more to distribute among these 4 categories

Skills: (Show me your... nevermidn that. Your character start with 3 points, which you may use to indicate what skills the character may know. You may spend more than 1 point on a skill if you wish to indicate that your character has extreme potency with that particular skill. What skill can you choose? Just think of anything and I will MOST LIKELY allow it. Hell, I will even allow some stuff like witch hunting or xenoarcheology or maybe even pros service provider.)

Inventory: I shall fill this out for the most part, guessing what kind of items that you would logically have. However, you have a freedom of describing your character's MOST prized possession in your backstory which, if I am merciful, will grant you. The amount of inventory space which you have is determined by this equation: 6+ every point of your strength+the amount of stuff that whatever bag that you can hold. Just to give you an idea on how small that space is, a standard issue Federation compact carbine takes up 3 spaces, and ration cubes each is worth 1 inventory space.)
-Personality: Describe your character's personality in less than 5 words.
-Occupation: Describe your character's occupation in less than 5 words.
-Backstory: Go crazy here. Name what your character was doing before he boarded the ship and why he decided to board the ship, for starters. Seriously, really detail this area.


..........................................

Spoiler Skilord :
Name: Dr. Leon “Low Key” Klaravisch
Age: 36
Location: Economic
Stats:

-Strength: 4
-Dexterity: 5
-Intelligence: 9
-Agility: 4

Skills:-Psychiatric Analysis X1. Persuasion X1. Psychiatric Technique X1
Inventory (4/10): Bottles of pills. Holowatch. Medigel X1. 100400 credits. Psychiatric Report on Engineering Personnel. Antique Pistol. Mediscanner
Personality: Friendly. Patient. Understanding.
Occupation: Ship’s Psychiatrist
Appearence: Wiry, 5’8”, black hair, bushy eyebrows, clean-shaven, From a Russian colony planet.

Backstory: Born on a Russian colony planet of Soviet dissidents, New Minsk was one of the first colonies to declare their independence and sent many ships to participate in the glassing of Earth. Col. Klaravisch brought back many stories from that horrendous event, his own dark imaginings of what was happening in Red Square even as he pushed the buttons to order doom. Always moved by this Leon took to studying psychiatry as a way to help people who had seen the worst of these years. His extreme talent at his chosen field earned him an early graduation and also a post on board Project Reach to prevent and combat occurrences of psychological trauma brought on by intergalactic travel. He is sometimes subject to nightmares and anxiety, driven by his need to excel.


Spoiler bestrfcplayer :
Name: George Quantom
Age: 25
Location: Economic
Stats:
-Strength: 5
-Dexterity 5
-Intelligence 7
-Agility 5
Skills: Boy Scout Training X1. Improvisation X1. Creative Thinker X1.
Inventory (1/11): Pocket knife. 50 credits
Personality: Friendly, party boy, bi-polar.
Occupation: escaped prisoner
Appearance: Thin, but with Medium build, 6'3" black hair, and has a beard.
Back story: Originally from an English colony, George was always very bright and well mannered. Until, a huge meteor struck the planet and he was one of few survivors. Then, he got picked up by an American spaceship to be brought to an American colony. There, he became a Cub and later a Boy scout. As a Boy Scout he learned many important skills (surviving, witting ect). Now, he is working at a fast food chain, and is the restaurant's manger.


Spoiler Abby :
Abaddon : Aiken Drumn / 24
Location: slums
Stats:
Strength 4
Dexterity 7
Intelligence 5
Agility 6
Skills:
Lock Picking
Hacking
Cheating (cards/dice/street tricks)

Inventory (5/10): Flick knife, loaded dice, two sets of identical cards, one "tricked" the other true, microtools, personal computer. 80 credits
-Personality: Womanise, Jester, trouble
-Occupation: This, that. whatever it takes
-Apperence:

-Backstory: Pretty normal upbringing, but at school fell into a "bad lot" and loved it. He was essentially abandoned by his family when he was caught selling drugs for the gang he had got involved with. He rose through the ranks with wit and flair, but never too high.. he was still a kid, and not mean enough. He enjoyed hanging out in bars too much to work properly anyway. He might have played one or two too many card games that might not have been fair, and from that he ran away onto the ship, sure he could do well on the unsuspecting travellers.


Spoiler Karalysia :
Name: Alexis Gray
Age: 23
Location: Slums
Stats:
-Strength: 5
-Dexterity: 6
-Intelligence: 6
-Agility: 5
Skills:
-Assassination
-Weapons Proficiency
-Street Savvy
Inventory (8/11): Silenced Holdout pistol. Switchblade. Medigel X1. Ration Cube X1. 2100 credits, Mystery meat X4
Personality: A walking piece of bad luck, unstable, mysterious, erratic, and unpredictable.
Occupation: This and that
Appearence: Female. 6'1, black hair, turquoise eyes.
Backstory: Click here.


Spoiler immy :
Warbles
Location: I know where he is...mwahahaha
Age:
17 years
Occupation: fired sandwich artist
Stats:
-Str: 4
-Dex: 7
-Intel: 4
-Agility: 7

Skills:
Urban Stealth/Surveillance/Shadowing (x1)
Deception/Conning/"acting" (x1)
Sleight of Hand/Picking Pockets/Misdirection (x1)

Inventory (6/10):
-Work uniform,
-Huge number of uniforms and costumes from previous jobs he has since left or quit, (assumed to be kept in his home)
-Keys to so many areas (Warbles likes to steal keys and pass-cards and does so without real intention or thought),
-Street clothes,
-Small knife
-3 bags of doritoes and a gatorade bottle
-2 ration cube
-60 credits

Warble's family was happy to see him go. its a long story and i don't want to share why but basically it comes down to a disturbing lack of empathy on his part vis-a-vis pretty much everyone including his parents and siblings. He’s been independent for awhile now and mostly just stays with friends whenever and wherever he can, sleeping on couches or floors or even the streets of the ship. He doesn't usually stay in one place for too long since his quick fingers which seem to take stuff pretty much without him knowing it often get him into trouble.

Occasionally he shows up to work at one of the ship’s food-courts where he makes sandwiches. He's held so many of these jobs and invariably he gets fired for one reason or another- usually related to taking stuff.


Spoiler mgsmuhamad :
Name: Esteban Ludwig
Age: 57
Location: City
Stats:
-Strength: 4
-Dexterity: 8
-Intelligence: 4
-Agility: 6
Skills:
-Gene Therapy,
-First Aid,
-Mutagenic Serum Preparation(whatever that is)
Inventory (4/10):
His trained pet Chimp, Choo Choo McBoogie. Medical Scanner. Medigel X2. 40 credits
Personality: Cowardly, Unimaginative, Lacking in Common Sense, Poor Foresight for Consequences of Actions.
Occupation: Geneticist. In SPAAACE!
Appearence:
Dark-skinned, weedy build, average height, crazed green eyes, prominent hooked nose, thin-lipped, full beard and untamed bedhead (dyed pink, as part of a lost bet).
Backstory:
Click here..


Spoiler Diamond in eyes :
Name: Alice Longworth
Location: Slums
Age: 35
Stats:
-5 Strength
-4 Dexterity
-5 Intelligence
-7 Agility
-Skills: Weapon Proficiency X1. Street-savvy X1, Persuasion X1.
-Inventory (2/10): Heavy Pistol X1. Medigel X1.
-Personality: Taciturn. Incredibly stubborn. Is rumoured to be friendly towards the few people she likes.
-Occupation: Slumdog/Streetwalker.
-Appearence: Brown haired. 5 Feet 8. Ties hair in a short pony tail. Surprisingly clean-looking for a slumdweller.
-Backstory: Alice is a family outcast; She comes from a pretty wealthy family but the significant differences in opinion between her parents and herself, combined with the stubbornness of both parts has resulted in a complete split between her and the rest of the family, leaving her without any future prospects; She's on the Reach project through a strike of luck and almost immidiately recognized her place as being in the slums of the city.

She's not young for an outcast, and the years of life in the street has given her a certain experience in the life of a slumdog, as well as a basic understanding of hand-to-hand fighting and the like. She's also a comfortable speaker; being polite to strangers is a survival instinct in the bottom of society.


Spoiler the one free man :
Name: Colin O’Brien
Location: Economic
Age: 44
Stats:
-Strength:5
-Dexterity: 6
-Intelligence: 7
-Agility: 4
-Skills: Mechanical Knowledge X2. Creative Thinker X1
-Inventory (4/11): Omnitool. Microtool. 280 credits
-Personality: Outgoing, brilliant, and resourceful.
-Occupation: Chief engineer.
-Appearence: O’Brien is 5’11” with light freckled skin, a relic of his ancestors who had come from Ireland on earth. He has very dark red hair which when unbound falls to his shoulders but is always kept in a tight knot behind his head.
-Backstory: Colin was born on the Irish colony commonly known as the Guinness planet. From a young age he was interested in technology and science and constructed his first working engine at the age of 12. At 18 he was accepted into the Irish Institute of Technology, the most prestigious school of engineering and technology on the planet, graduating in an unprecedented 7 years as valedictorian of his class. When word of the Reach Project reached Guinness Colin dedicated every waking moment to becoming part of what he saw as the greatest feat of engineering ever attempted by mankind.

And Now the fate of the project rested on his freckled shoulders.


Spoiler Adrogans :
Alessa Goldwell
Location: Economic.
Age: 17
Stats:
-4 Str
-7 Dexterity
-5 Int
-6 agility
Skills: Street savvy X1 Bluff X1. Handling machines X1
Occupation: Stowaway
Personality: Eccentric. Stubborn. Sassy.
Appearence. Grey hooded pullovers. Short brown hair. Always wears an earphone.
Inventory (2/10): Microtools. Stolen Holowatch. A shiv. 10 credits.
Backstory: http://forums.civfanatics.com/showpost.php?p=10483076&postcount=46


Spoiler thomas :
Name: Eli Leah-Smith
Location: Military
Age: 58
Stats:
Strength 7
Dexterity 5
Intelligence 5
Agility 5
Skills: Weapon proficiency X1. Child at heart X1. Military Training X1
Inventory (9/13): Federation Standard Issue Gauss Rifle. Federation Standard Issue armor. 2 ration cubes. 1 medigel. Federation Standard Issue pistol. 120 credits
-Personality: Loyal and Brave, Eli Believes wholly in the Ideal of the "Noble Warrior"
-Occupation: Federation Marine
-Apperence: Rugged Jaw, Strong, "Perfect Federation Soldier"
-Backstory:
A professional Federation Soldier, fresh from the Urban Jungles of Malastra, where he and his company were assigned to crush that world's feeble independence movement. He was wounded in the Line of Duty protecting a group of children from rebel fire, and, after being decorated for his "Bravery and Honor," He was assigned to guard the Reach Project, as it was believed to be a Cushy posting where he could heal fully before the ship arrived at destination


Spoiler hbar :
Name: Marshall Remiford
Location: City
Age: 34
Stats:
-Strength: 4
-Dexterity: 4
-Intelligence: 10
-Agility: 4
Skills: Theoretical Physics (x1), Advanced Polymaths (x1), Holo-games Champion (x1)
Inventory (2/10): Personal Computer with Custom AI (Ein). Psychiatric Medication. Holowatch. 500 Credits
Personality: Socially awkward, lacking empathy, possibly high-functioning Asperger's Syndrome. Professional rivalry and extreme dislike of Engineer O'Brian
Occupation: Research Assistant, Hyperfold Project
Appearence: Glasses, bad hair, slouches constantly, avoids eye contact
Backstory: http://forums.civfanatics.com/showpost.php?p=10485263&postcount=59


Spoiler Arya :
Name: Captain Harry Kaufman
Location: Downtown
Age: 52
Stats:

5 strength.
6 Dexterity
7 Intelligence
4 agility.

Skills: Ship Mechanics X1. Charisma X1. Psychological profiling X1

Inventory (5/11): Heavy Pistol X1. Emergency Flask. Omnitools. 300 credits.

Occupation: Freighter owner/businessman.

Personality: Cynical. Energetic.

Appearence: Often found drinking from his flask. Wispy beard. Brown haired. Brown eyes. Something in his voice tells the other people that he deserves to be followed, as if he were previously a war leader that could lead troops to their death by a few inspirational words. A true leader, many flock to follow whatever cause he takes up.

Backstory: A former confederate marine pilot, he defied the orders of his superior and refused to assault a ship in a suicide mission to save his troops lives. Seeing his chance, he renamed himself Kaufman, and his soldiers became the crew of his freighter with which he started a shipping business specializing in smuggling weapons, especially high profile ones. He for the most part leads a quiet life, although whenever a dispute does arise, his former confederate marine crew can easily handle the situation. Upon hearing of the project reach, he jumped at the opportunity of a new market, knowing the smuggling business would explode in this new market through his ability to get through confederate checkpoints and patrols. Although many of his crew have left or died, he still has 4 loyal friends from the original 21, and the business is booming, enriching all 5 of them.


Spoiler northen wolf :
Name: Mario 'Mr Lova' Lorence
Age: 19
Location: Downtown
Stats:

-Strength: 5
-Dexterity: 4
-Intelligence: 5
-Agility: 8

Skills: Stamina x1 , Freerunning x1 , Computer Systems x1.
Inventory: (8/11) Personal computer. 2 Medigel. Microtools. 100 credits. Batista pistol. 2 clips of ammunition
Personality: Rash, Soul of the parties, A bit of Wild Wolf
Occupation: Delivery boy
Appearence: Medium-long light brown hair, ~175 cms, atheltic figure, charming

Backstory: Who knows. Who cares. Mr Lova does not care. He will always find himself something to do - usually more, than he asked for. Running as courier for Daily Mail, Carrying that important package for that Ghetto brother or simply running through military blockades.

Aslong as 'Mr Lova' has been on the ship, he has been both useful and quite a trouble at the same time. His fast feet and knoledge of how to search shipGoogle for problem solutions in fixing simple computer errors, has given him quite an reputation among many influential people. Well, that and the fact that Mr Lova likes to practice a sport called "freerunning".

Climbibing in from third floor window, just to get a kiss, is def. Mr Lova's speciality ... and he does that more than twice a month. No wall can stop him. No road is too long. No allyway is unrunnable. No girl unkissable. No problems in the world that simple Ship-oogle search won't solve. And no cop can catch him "riding dirty". And money just keeps flowing into Marios hands ... almost as fast as he can waste it.


Spoiler merciary :
Name: Henry Keder
Location: Downtown.
Age: 34
Stats:

-Strength: 4
-Dexterity: 7
-Intelligence: 7
-Agility: 4

Skills: Computers (Hacking/Programing), robotics, Security (creating and avoiding)

Inventory (5/10): Personal Computer (2). Omnitool (2). Holowatch. Microtools (1). 100 credits

Personality: Misanthrope, loner, he has more or less given up on the idea that humanity could ever better itself

Occupation: Security Consultant for several major corporations and hacker on the side

Appearance: Brown hair, brown eyes, his eyes are sunken with bags under them. Pale skin. Average height. Thin and lanky. Overall he appears "average".

Backstory: Born into a lower middle class with a family that was always working with little time to raise him he was often left to his own to do what he pleased in their apartment. They bought him his first computer at 5 to keep him entertained while they were gone and he quickly mastered it. While being exposed to the being known as the Internet at such an early age and for so long each day is probably the reason for his misanthropic outlook it did provide him with a fertile ground to master the trade of hacking. However he was limited by the power of his machine and his parents were unable or unwilling to provide the cash for upgrades. He realized by the age of 12 if he couldn't acquire what he needed legally he could find another way. using his natural computer skills as well studying the local electronics store he was able steal what he needed. He moved into his own apartment at 18 and took his hacking even further and began to target major corporations for cash and kicks. A year later this caught up with him as he was eventually tracked down. Impressed with his skill the corporation hired him to pay off what he owed them. By 25 he had payed off the debt and had a reputation in the business so he went freelance. However when a corporation doesn't feel like hiring him he has a habit of convincing them in more illicit means.


Spoiler Capt.Lightning :
Name: Mikhail Scurm
Age: 75
Location: Slums
Stats:
Strength: 4
Dexterity: 6
Intelligence: 7
Agility: 5

Skills: Lock-picking (x1) Weapon proficiency (x1) Street-savvy (x1)

Inventory: Old holo-watch –still works, barely
-Knife
-Microtools
-Dedicated Lockpick
-3 ration cubes.

-Personality: Depressed, disillusioned, jaded, resourceful
-Occupation: Former soldier/Thief
-Backstory: Born Michael Stanley, Mikhail Scurm had followed his dream. He joined the military at an early age, excelling at shooting targets. However, when he was called upon to go to war, he found that he couldn’t kill another human being. His friends died around him, one by one until one day, he went AWOL. Michael changed his name and adopted a fake accent. Mikhail got by through thieving, sometimes being forced to kill to protect his own life, but he knew that he couldn’t live like this much longer. Mikhail found a guy to forge some ID, and headed aboard the ship, hoping to find a better life.


Spoiler GOD EMPEROR :
Name: Jim Byrnes
Age: 58
Occupation: Physician
Stats:
Strength: 4
Dexterity: 7
Intelligence: 7
Agility: 4
skills:
Medical Training X2, Cooking X1,
Inventory (7/10): Fun Fun Doctor's bag. Medigel X3. Holowatch. 400 credits. Medical scanner

About Jim Byrnes:
When people got acquainted with Jim Byrnes, they were always dumbstruck; for Jim Byrnes wasn't a sight for the sore eyes. He was born into privilege and wealth, and through such background he made his way with a fine education and became a physician of status. The reason why people didn't know what to say when they saw him, was because of his gross appearance; Fat covering every inch of his hedonistic-groomed body and his wild stare that penetrated deep into a person's head.. At least that was the feeling this awkward gaze awoke.
As suggested above, he lived the life of a hedonist, and he was living that to its core; Ate whatever , whenever he felt like it. With no care for the commonly accepted behavior, he is utterly rude whenever displeased or annoyed. Finally, his liberated tendencies also made their way to questions such as sex, which sadly means that young children had disappeared after going 'to see the physician'. Rumors also have it, that he often has partaken in these wild orgies akin to the ones that were held by the Greeks of old. . . . That is all only rumors of cause.


Spoiler Kyzarc Fotjage :
ith Seon's permission to join:

Spoiler :
Name: Kath
Location: Downtoan
Age: 23
Stats:
Strength: 4
Dexterity: 6
Intelligence: 7
Agility: 5

Inventory (5/10): 30 credits. Paints. Paintbrush. Sketchbook. Pencilcase. Ration cubes X1

Skills:
1: Forbidden Lore (creepy cthulu crap)
1+1: artwork

Inventory:
-Personality: Depressed Loner Artist
-Occupation: Artist
-Backstory: He's always felt different from other people. He's always avoided other people's company, the other kids found him too creepy for their tastes. He had an unfortunate tendency to lock himself in his room and draw out his dreams, horrific images of... strange things. Everytime he thought he found someone he could like, a friend or even just a companion, they would see his pictures and simply shut him out. Noone understood him and he became bitter. For his first two decades he went through life aimlessly, graduating from high school with the minimum of credits and going to a college far from his home system. There he met a group of like-minded souls, a group of secretive cultists. They saw his sketches and loved them. They encouraged him to draw more, even asking to keep some of them. After months of subtly making him dependent on them emotionally they asked him to join their cult. He accepted immediately and they took him with them onto Reach
 
Known NPCs on board

General Mortimer:

High ranking Federation official famous/infamous for defying High Command's orders and leading his forces on an assault on an Insurgent base without waiting for reinforcemnts and somehow winning without losing a significant number of his men. He later went on to defend his actions as being necessary as he received a tip-off that suggested that the insurgents had acquired a stash of nuclear weapons- something that was verified as Federation investigator combed through the ruined base.

From the insurgent's perspective, he is known as the "rabid dog" due to his single minded nature when dealing with insurgents. From federation officers, he is considered another "loose cannon." From the soldiers, however, he is another war hero. One of many in this era.

Captain Pierce

Officer in charge of operating the ship Reach, and thusly the officer with the greatest amount of influence on board. He almost never leaves the HQ building in Inner City.

Captain Pierce is well-known for having written many books on modern warfare, and also for writing many pieces of pro-Federation propaganda.

Colonel Lin

General Mortimer's assistant... but rather Pierce's handiman. He is fierce natured, and always tag around General Mortimer in order to ensure that the General does not step out of the line once more.
 
Upadate 0

Location: Somewhere in Inner City.

Spoiler :
The old man in the blue overcoat hated the taste of coffee. He hated the smell as well. So when he drank coffee in the local café, he always put in excessive amount of crème, sugar and milk into it until the clear and deep black liquid turned into milky white and the bitter aroma turned sweet.
It was about the time when the third sugar cube was plunged into the cup when he saw another man sit across from him in his peripheral vision. “Ah,” said the old man, not even bothering to look up from the cup. “‘tis you. I have been waiting, and you do know how I hate to be kept waiting.”
“Why have you summoned me to this place?” the man said simply. The man in the blue overcoat shot a glare at the man across from him. He was a young man whose otherwise perfect visage was marred by the expression of annoyance. “You do realize that I cannot be seen in public,” the young man said.
“What? Are you telling me that you do not know?” the old man said, making a surprisingly human smirk. “Do you not know what is about to transpire? Can you not sense the storm in the horizon?”
A small shot of anger passed through the young man’s face. “I have sensed the coming of the storm, and I realize what is about to transpire. But I do not see why that would be the cause of you summoning me.”
The old man laughed, “I am not talking about the incoming disaster that will strike this ship, little one, but the bearer of darkness who approaches this ship as we speak.” The old man continued when he saw the look of confusion in the young man’s face. “I detect her presence on this ship.”
The look of annoyance and anger on the young man’s face suddenly turned to that of surprise and slight fear. “By that, you cannot mean…”
“The same one,” the old man nodded. “No, that cannot be possible. She’s…”
“Dead?” the old man finished. “Of course she’s dead. You saw her get ripped to thousands of little pieces of flesh and bones.”
“Then she is a ghost, a mere spirit,” the young man said, suddenly relieved. “We need not concern ourselves with their kind. They are powerless and lost.”
The old man sighed. “Ah, you young ones and your naivety, if that was true, why did I bother contact you here right now?”
The young man contemplated this for a moment. “She could still exert sufficient presence on this ship to not be drowned out by the presence of a million living souls inside this ship…”
“Yes,” the old man said. “It is still faint, but I can still feel her on this ship.”
The young man rose from the seat. “I must warn the others,” he said. “Leaving so soon?” the old man asked. “How rude. At least have a sip of my coffee.”
“I do not have any desire to drink your coffee, old man,” the young man said. The old man grimaced as he watched the young man briskly walk out of the doors of the café and vanish out of sight.
“Yeah, yeah… be that way,” the old man mumbled. He dunked another sugar cube into the cup.


Adjustment Period Begins now. Use this period to paint as vivid a picture of your surrounding area as necessary, and also use this period to get some experience writing in orders to me.

You will notice a new section in the stats where it says "Location." That is, as you suspect, where your characters are located as of this current moment in time.

Also note that I have added in some new stuff to your inventory, including "Credits." 1 Credit is equivalent to 1 modern day zimbabwe US dollar.

For the purpose of this adjustment period, I will declare that buying things from a shop is NOT a major action. However, please make sure to only buy things that your character would LOGICALLY buy if he had no idea that an apocalyptic event is about to happen. Thank you.

Orders and stories are due next monday, at which point the actual game phase starts.


You may now post.
 
People are, of course, still free to join. I need more players anyways...
 
The lights in his spacious, spartan apartment dimmed as he sent the last line of code to the sector server. Marshall leaned back in his chair and smiled. For having so much computing power on this ship, they sure had a poor security system. With a few quick keystrokes he got back to the task at hand. He fired up his brand new copy of UnDoom Quakeament 29: The Shootening and smiled. The player list was already beginning to fill with familiar names, both of his usual enemies, and of the AI bots the sector server was now controlling.

Marshall had quickly gotten bored with the local gaming 'talent', and with FedNet's servers 12.6 dimensions and thousands of light-years away, he decided to make things more interesting. His bots were programmed to learn, spread across all the games simultaneously. They would collect the tactics of a thousand players and condense them down into a fully optimized kill matrix, with an efficiency approaching 100%. And he would learn from them, and beat them.

Six hours later, Marshall was distracted by the sound of his own stomach rumbling. Blinking, he wondered aloud what time it was.

One-fourteen in the morning. You have not eaten in 17 hours. You have not bathed in...

"Okay, okay, enough already. Ein, this is going to be a long night. Order me a couple pizzas, and a liter of Gragnok Dew." [-$20]

Affirmative. Food order placed. Caloric density of meal is 7,024 kilo-Joules per kilogram. Average lifespan reduction over recommended meal is 7 hours, 6 minutes...

"C'mon, shut up already. Don't make me wipe your memory core again. I'll die when I'm good and ready. Until then, let's go plaster some n00bs."
 
It was late evening when I got up. I exited my apartment and headed to my camping site, with only my pocket knife. while I was walking the trail, I met a strange man. He looked to be in his fifties, black hair, short, bad posture with what appeared to be having a hunchback. He saw me to, and came over to me and said

"Please, help. Some robbers came by earlier today and took some of my most prised objects. Please! You must help me!"

I was moved with much pity, and decided to help him. Getting out my pocket knife (which can be used in other things besides chopping wood), I went down and spotted the two robbers. I drew my pocket knife, but they both stared at me and started to laugh. Ten seconds later however, they weren't laughing. That was their last laugh they ever had. I got the objects in question, but when I got to where the man was, he wasn't there. So, I searched all night for the man, finding him in his car. Giving the man his objects, the man said

"God bless you! Thank you for finding all that I own. Well, all that I own except for the car." We both smiled, and I left for my house. Then, just as I was nearing my apartment, tow people called out "hey! Do you know where Tim and Bob are? They were in the camping trail, and we saw you come from that direction. Can you help us?" Then, knowing that Tim and Bob were the two people that I killed with my pocket knife, I ran. I don't know how long I ran but I collapsed. The next morning, I was in a hospital. I turned to see who brought me here, and it was the two people who asked me for help in looking for there friends (whom I had killed). Then the came to me and asked

"So, were you the one that killed our friends or not?"


This is in the park, and surrounding areas.

I spend my advancement points on my Boy Scout skills

@ Seon
Do we PM you our orders, or put them in the thread?
 
This is in the park, and surrounding areas.

I spend my advancement points on my Boy Scout skills

@ Seon
Do we PM you our orders, or put them in the thread?

Either is fine.

And there is no such thing as advancement points, you get action points.

And in addition... please try to keep inside the location that I marked you in, but I will accept this for now. Also please remember that you are not playing as some kind of batman or something. You don't have combat experience, and from what I hear, Boy scouts doesn't teach advanced knife combat.
 
Medical Log 5675: Psych Log 3120. Access Codes Accepted, Welcome Dr. Klaravisch.



The experiments seem to be progressing within acceptable parameters. Plausible deniability maintained. Collectable variables regarding subject behavior are attached. Other variables, to the extent that they can be evaluated in this study group, have appeared consistent with those verifiable statistics.

-

Leon awakes.

His sheets are still tightly stuffed beneath the mattress, he feels, for a moment, secure, tightly enfolded into the miracles of the future era.

Future, Leon laughs for a moment. That word used to have meaning.

Like Modern, like the Renaissance, like Classical, now it only stood in for the various aspects of life most transient, most recent, and yet most taken for granted.

But Leon knows better than to think that this Future is any better than the other eras, just a simple touch of madness and it would all be the same to anyone, padded cells have looked the same for eons. Since the invention of padding.

And what is there to expose the workings of human existence better than the touch of madness? There is no science more spiritual, more mystical, than psychiatry. To make people’s lives better on a day to day basis, to make the lives around them better. People come to him to swear their secrets, in the past he would have been a priest or a con man.

But in this era, Psychiatry.

Eggs fry on the grill, legitimate chicken eggs provided by the ship’s synthesizers. His house is quite suburban, a two story home out in the Economic sector, according to Leon’s Holowatch he has only five minutes until the cab arrives at his driveway, it also forces the day’s itinerary on him.

The toast pops up as he spits his mouthwash into the kitchen sink.

Another day of delving into people’s problems, another day to confront the vast loneliness of space, more time wasted in a fight that could never be won.

Psych checks in Engineering, fantastic, another cycle of dealing with math-heads who can’t even conjugate a sentence without drawing out an equation. Which is fine, Leon doesn’t want to judge them, he would never judge anyone, but it’s also damn frustrating for someone who does not do math. And the Federation has appointed him to figure out what the hell these bastards are talking about, another magnificent move for the HR department, thanks a lot President Smith.

Leon puts on his tie, green, translucent fields that shimmer as the tie catches different rays of light. In the ancient days, on Earth, they built tiny contraptions to move men about underwater, beneath the waves, but it was hard on the men. This was around the birth of psychology, and the walls were painted green, because green promotes sanity, calmness, normalcy.

As a mystic, a shaman, a nether worldly priest wielding pharmacopeia and well equipped to deal with the massive, galactic separation anxiety that, apparently, any human who exits the Milky Way is bound to encounter, Dr. Klaravisch feels honor bound to heal the human element.

Whatever human element exists behind the numbers, he can decipher it, he's sure he will.

The taxi honks its horn outside, and Leon slaps the egg between the toast, it’s going to be a busy day.
 
There's not a lot of light to guide your way in the slums. It meant it was harder for people who didn't know the area to find their way, but that was not a problem for Alice. Indeed, she quite liked the way the darkness hid her from everyone else.

Well, almost everyone else.

"Hey cutie!"
Oh no. This was not what she needed right now. Not at all.
She turned around and looked at a man approaching her. He might be drunk, but she weren't sure, and the poverty of the streets had tarnished his features. He was probably younger than her, but he looked ten years older. She tried to reply in a neutral voice.
"What do you want?"
She could feel his hand on her shoulder.
"Oh, just a little cuddle, hun'."
His other hand was pointing a short blade at her.
Damn!
With a quick motion, she wrestled herself free of the weak one-handed grip of the assailant and out of range, fumbling with one hand for the gun. The man recouped quickly and advanced her again, but she got her gun out in time and pointed it right at him, perhaps two feet from his face.
"Don't make me do this, please," she said in a low voice. If the man had been sober, he would have heard the hard and undeterred tone in her voice, but he only heard the words. They sounded weak.
"You wouldn't... I just want this to end the best for the both of us, darling."
Fine, so be it. BLAM!
The sound might be lower than gunpowder weapons, but it wasn't low enough. The man had died immidiately, but she heard a scream somewhere close by. Damn, why couldn't she have helped me instead of gawking on the scene like that! I wouldn't be in this trouble if people cared for each other!

She ran quickly down a street, turned down a sideway to avoid the guardpost at the nearby construction site, and continued zig-zagging through the streets until she found an apartment where she knew an abandoned cellar room. She slid into the small chamber and sat down to think.
Damn! Damn! Damn! Do I need to get rid of the gun? No way... But it's a murder weapon... But it has my fingerprints on it. I need to keep it on me. Then they can take it if they catch me, at which point I'll probably be dead already...

Damn.
 
Spitfire Bar - Economic Sector

She walked into the bar and swung her head back and forth. All those big burly marines! She smiled broadly and began to swagger around the bar to select a … companion. Alessa reached up and fluffed her hair while turning down the earphone. She got a couple lookers, but they were mere grunts and she had higher tastes. She stepped up to the bar and as the bartender walked over to her to find out what she wanted the marine next to her turned and looked her up and down with a leer.

“I got yer drink, so what’ll ya have?” She looked at him and saw the scar on his cheek, dark brown eyes, brown hair, but well toned. Hmm a sergeant well that’s definitely better than a grunt so why not she thought.

“Whatever, I’m not picky so long as it isn’t just beer.” Alessa’s responded softly while batting her eyes. Gods men were so easy. She looked around the bar and saw that there were surprisingly more women in here than she expected. Oh well.

“All right. Hey Joe! Get her my usual.” The bartender nodded and began to mix up some concoction. He passed her the dark mixture and she began to play with the straw and sip the drink.

“This is strong. You must have quite the tolerance to drink this regularly.” Alessa leaned back a bit and crossed her legs. She smiled suggestively.

“Yeah, but it’s not like I down em in a single gulp. I mean damn they ain’t beer.” Alessa laughed. Damn it he was slow on the uptake. Alessa really needed a place to stay tonight and all she had was her body, not like this was a new situation. It was time to be more direct. She reached over and placed her hand on his leg and angled herself so she was looking up at him.

“So being a big sergeant you have private quarters right?” The marine stared at her for a second and then it finally clicked in his puny brain.

“Yeah I do. Lemme just pay the tab.” He waved over Joe and then got up and placed his arm possessively on Alessa’s shoulder. “What’s yer name? I’m Kevin Holderman.”

She stared at him for a moment and then answered, “Sally Sponseller.” Well at least she had a safe place for the night.
 
The game starts and already we have our usual cast: Super videogame n00b pwning nerd, a murderous boy scout member with a knife, a murderous woman with a pistol, a teenager prostituting herself, and finally, terrible to say, a psychiatrist.

I can see how this game is going to go very very clearly. :p
 
Spoiler :
Ugh.. Knocking again? I hate visitors.
"...Come in, already."
"Esteban Ludwig, I presume? Officer Jan of Security."
I slammed the syringes i'd been working with down onto the table with my sterilised gloved-hands.
"I already told you people, I was nowhere near when that man was turned inside out by his faulty genes!"

He seemed to twitch nervously at this point, obviously discomforted.
"i-It's not about that.. It's a new Security policy.. We've set up a rota to come down here one-at-a-time and have our DNA backed up.. So even if our body is lost, we can be brought back."

"Oh? And I suppose you want little old me to help?"
I said, a wicked grin tracing across my face.
"y-Yes, sir! Please, sir, you've gotta help!"
Sir, huh?
I like the sound of that..

"Okay, my boy. Just hop in the tube over there.."
"y-Yes, sir!" He said, slowly gaining confidence again.
He began to climb in the tube, until I screeched:
"What the devil d'you think you're doing man! Clothes off before entering the tube!"

The poor bugger. He leapt at the sound of my voice.. After all, judging by his age he'd probably just come fresh out of training, and this was certainly his first trip into Genetics.

I was going to make sure he wouldn't forget it.

As he awkwardly tried to get out of his jumpsuit and armour, I kept barking at him for wasting my time. Of course, this only served to further embarress him and make him fumble in an even more frantic manner. Eventually, he managed to wriggle his way free of his clothing, leaving it in a pile on the floor as he shot like a bolt of lightning into the tube, cupping his pride the whole way, without even looking twice. Perfect.

I locked it with him inside and, in under a minute, had saved and backed up his genetic profile. I called "Choo Choo!" for him to play his part in the game, which the simian complied with with unrepressed glee.

While Choo Choo set to work, I used the controls to inject Officer Jan, still locked in the tube, with a special mutagenic serum I had prepared earlier. He was horrified, watching the syringe unload its cargo in him, but I couldn't hear his scream until the tube was unlocked and he threw himself out, a second later.

"w-What have you done to me?!" the boy-officer whimpered, while huddled in a foetal position, naked on the cold lab floor.
"Oh, it's nothing much. You'll be fine, c'mon, let's get you up.." I cooed, as I slowly helped him to his feet.

A split-second later, his very being seemed to weaken, becoming deadly transparent. He yelped in terror, seeing his body fade away.

But the effects were soon gone, and his body had re-arranged itself into solid, stable flesh again.
"w-What? w-Why?!"
"Why?! Because it's funny, of course!"
"Look at me! Look what you've done to me!" he cried, exposing his bare nakedness for the entire lab to see.

"Now, now, stop being so hysterical, Officer Jan... Or is it Janette now?"
Choo Choo was unable to control himself, literally rolling around on the floor with laughter.
Jan was speechless for a second, just with face scarlet from the humiliation of it all.
Then he (she?) remembered.


"What have you done with my clothes, you pervy old man?!"
"Me? Nothing at all... Choo Choo, have you been a bad boy again?"
Choo Choo murmured slightly, eyes cast downwards.
"Look, i'm so sorry, Officer. Why don't you just return to the garrison, and i'll return your equipment once it's found again."
Her eyes went wide at the thought.

"n-No! You can't send me out! Not like this! i-I.."
However, she soon realised it was the only option, and left.
I could practically see the fumes from her head. Well, I could when she stopped running as fast as her crippled dignity would take her.

I simply span in my chair and sighed:
"Well, Choo Choo, another good day's work."
Choo Choo reached into a cupboard, and pulled out Jan's gear with pride.
High-fiving the primate I chuckled, "Yes, okay. Return it this evening."
Now, to free up tomorrow morning for the next Security friend..
 
Name: Mario 'Mr Lova' Lorence
Age: 19
Location: Eastern Park (E)
Stats:

-Strength: 5
-Dexterity: 4
-Intelligence: 5
-Agility: 8

Skills: Stamina x1 , Freerunning x1 , Computer Systems x1.
Inventory: (11) A laptop (containg most commonly used programs and games), punch of drugs related to treating rashes and accidents that may happen while running.
Personality: Rash, Soul of the parties, A bit of Wild Wolf
Occupation: Delivery boy
Appearence: Medium-long light brown hair, ~175 cms, atheltic figure, charming

Backstory: Who knows. Who cares. Mr Lova does not care. He will always find himself something to do - usually more, than he asked for. Running as courier for Daily Mail, Carrying that important package for that Ghetto brother or simply running through military blockades.

Aslong as 'Mr Lova' has been on the ship, he has been both useful and quite a trouble at the same time. His fast feet and knoledge of how to search shipGoogle for problem solutions in fixing simple computer errors, has given him quite an reputation among many influential people. Well, that and the fact that Mr Lova likes to practice a sport called "freerunning".

Climbibing in from third floor window, just to get a kiss, is def. Mr Lova's speciality ... and he does that more than twice a month. No wall can stop him. No road is too long. No allyway is unrunnable. No girl unkissable. No problems in the world that simple Ship-oogle search won't solve. And no cop can catch him "riding dirty". And money just keeps flowing into Marios hands ... almost as fast as he can waste it.
 
Speaking of which, mgs, when did I ever allow you access into Federation soldier medlab? :p. Nope. Don't change anything. It's all very fine.

but I will give you this advice before it may be too late. This goes for everyone else as well.

Don't **** with the Federation.

They will kill you faster than you can say "Aaaaah."
 
Speaking of which, mgs, when did I ever allow you access into Federation soldier medlab? :p. Nope. Don't change anything. It's all very fine.

You didn't.

He (she?) came to Esteban, not the other way around..

(I have to admit, I was not aware they would have their own private medical facilities, complete with cloning apparatus.)
 
Nein, but there are no such thing as cloning Federation soldiers going on in this ship. Not in major scale anyways.

And I thought Choo and Esteban were fired by their company? He probably wouldn't have access to alab of his own. Not of any acceptable quality anyways. Although since he is your character, you can tweak bits of your backstory to account for the acquisition of medical devices.
 
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