vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
Settler first with imperialistic (not starting on a 2 hammer city tile) working a plains hill can make a settler in 17 turns, while a worker takes 15 turns. A new city produces 4 yield per turn, pretty clever eh?
Well, the problem is that unless you can worker steal, both your cities probably end up making workers for the next 15 turns, and you end up behind in worker turns. And unless you're Joao, your capital's mighty 6 hammer per turn settler production drops to a more modest 4 per turn.
So are delayed worker turns worth the fast second city?
Best (worst?) case comparison:
To compete with settler first speed, we want to get a settler as soon as possible after a worker.
Assume we can get bronze working in time for chopping, yes, that's kind of an iffy assumption.
Results:
With bronzeworking first (requires mining), worker first with 4 chops beat settler first (by 53 hammers)
The analysis
Bronze working first
Worker first finishes in turn 15.
In 8 turns it can chop 2 forests, for 40 hammers, 60 imperialistic.
In 8 turns, the capital can put 6 x 8 = 48 hammers into a settler. So we get our settler out at turn 23.
Therefore we lose 23-17=6 turns going worker-settler. In the settler case example, the capital would have dumped 6 x 4 = 24 hammers into a worker.
So our worker has to generate 24 additional food/hammers by turn 32 to tie settler first. Actually, our settler will produce 8 overflow (though this might get reduced to 6), so we only have to generate 18 food/hammers. This is actually pretty easy, we have time to improve a tile, worst case a mine, for +1 yield per turn starting turn 27, then chop a forest, and we will generate 25 additional food/hammers.
Caveat: to be truly accurate, we shouldn't compare getting 2 workers and a settler at turn 32, but 32+time it takes to move the settler to the second city. In the end it should work out, you just assume everything is a few turns later with your second city.
Improved 6 yield tile first:
If we improve a really good tile first, will we make our second settler about as fast? In the long run, improved tiles are better, so hopefully. Will that still be enough to beat out a settler first build?
Turn 15-worker built
Turn 19-6 yield tile improved. We probably won't have animal husbandry and bronze working, so that leaves irrigated wheat/corn or if we're really lucky a plains hill/copper mine. For now we assume a 6 yield food tile, no whipping. Settler update: 6x4 = 24 hammers
Turn 24, settler has 5 turns of 7 hammers (irrigated corn) or 8 hammers (wheat) or 10 hammers (plains copper mine), so 35 to 40 hammers normal case, 50 hammers special case. Add a chop, for 30 more hammers. Total: 24+30+35=89 or 24+30+40=94. So our settler will finish at turn 25 with irrigated wheat, so we have to make up 8 additional hammers by turn 32.
Turn 32:
Irrigated corn: settler finishes turn 26. 6 turns of 7 yield = 42. Second city has 6 turns of 4 yield = 24. 3 overflow from the settler. So we're automatically 5 hammers ahead of settler first. We have time for 2 chops or 2 tile improvements as well for +45 net yield
Irrigated wheat: 7 turns since turn 25, so 7 turns of 7 yield = 49. Second city produces 28. Add in up to 2 additional chops and 1 overflow from the settler, and we easily get there (78+2 chops = 118, second worker only costs 60).
So we end up with +58 net yield over settler first
Finally, a case with worker first, improve food first, grow and whip.
Turn 15: We lose 1 turn to anarchy
Turn 19: corn/wheat improved, we grew for 3 turns on a 3 food tile (guaranteed for corn, not so much for wheat) for 9 food. 3 turns to grow
Turn 22: size 2, settler production is now 6 + 4 = 10 with a plains/hill
Turn 23: chop finished, 10 hammers in settler, 30 incoming from chop
Turn 25: 60 hammers in settler, we can whip now. Will have 7 to 8 overflow + 5 (might get rounded to 3) from production, but our settler is 3 turns later than we hoped. So slavery's not faster in getting the settler out, but it should get the worker out faster.
Turn 26: So assume 10 overflow from the whip, and +7 production into a worker. We have 5 food in our bin at our capital if we had an irrigated corn, 2 with wheat. So it will take 3 turns to grow with irrigated corn, 4 turns with wheat
Turn 27: chop finished, but technically we have to stall growth to put it in a worker
Turn 29-30 (30 to 31 if we dump a chop into a worker): Grow to size 2.
Turn 31: 3rd chop. Worker has 40+8=48 with irrigated corn, we can whip.
Turn 32: 25 overflow. We also receive 6 turns of use from our second city if we can settle immediately, so +24, for a net +49 over settler first.
Example incoming
Well, the problem is that unless you can worker steal, both your cities probably end up making workers for the next 15 turns, and you end up behind in worker turns. And unless you're Joao, your capital's mighty 6 hammer per turn settler production drops to a more modest 4 per turn.
So are delayed worker turns worth the fast second city?
Best (worst?) case comparison:
To compete with settler first speed, we want to get a settler as soon as possible after a worker.
Assume we can get bronze working in time for chopping, yes, that's kind of an iffy assumption.
Results:
With bronzeworking first (requires mining), worker first with 4 chops beat settler first (by 53 hammers)
The analysis
Bronze working first
Worker first finishes in turn 15.
In 8 turns it can chop 2 forests, for 40 hammers, 60 imperialistic.
In 8 turns, the capital can put 6 x 8 = 48 hammers into a settler. So we get our settler out at turn 23.
Therefore we lose 23-17=6 turns going worker-settler. In the settler case example, the capital would have dumped 6 x 4 = 24 hammers into a worker.
So our worker has to generate 24 additional food/hammers by turn 32 to tie settler first. Actually, our settler will produce 8 overflow (though this might get reduced to 6), so we only have to generate 18 food/hammers. This is actually pretty easy, we have time to improve a tile, worst case a mine, for +1 yield per turn starting turn 27, then chop a forest, and we will generate 25 additional food/hammers.
Caveat: to be truly accurate, we shouldn't compare getting 2 workers and a settler at turn 32, but 32+time it takes to move the settler to the second city. In the end it should work out, you just assume everything is a few turns later with your second city.
Improved 6 yield tile first:
If we improve a really good tile first, will we make our second settler about as fast? In the long run, improved tiles are better, so hopefully. Will that still be enough to beat out a settler first build?
Turn 15-worker built
Turn 19-6 yield tile improved. We probably won't have animal husbandry and bronze working, so that leaves irrigated wheat/corn or if we're really lucky a plains hill/copper mine. For now we assume a 6 yield food tile, no whipping. Settler update: 6x4 = 24 hammers
Turn 24, settler has 5 turns of 7 hammers (irrigated corn) or 8 hammers (wheat) or 10 hammers (plains copper mine), so 35 to 40 hammers normal case, 50 hammers special case. Add a chop, for 30 more hammers. Total: 24+30+35=89 or 24+30+40=94. So our settler will finish at turn 25 with irrigated wheat, so we have to make up 8 additional hammers by turn 32.
Turn 32:
Irrigated corn: settler finishes turn 26. 6 turns of 7 yield = 42. Second city has 6 turns of 4 yield = 24. 3 overflow from the settler. So we're automatically 5 hammers ahead of settler first. We have time for 2 chops or 2 tile improvements as well for +45 net yield
Irrigated wheat: 7 turns since turn 25, so 7 turns of 7 yield = 49. Second city produces 28. Add in up to 2 additional chops and 1 overflow from the settler, and we easily get there (78+2 chops = 118, second worker only costs 60).
So we end up with +58 net yield over settler first
Finally, a case with worker first, improve food first, grow and whip.
Turn 15: We lose 1 turn to anarchy
Turn 19: corn/wheat improved, we grew for 3 turns on a 3 food tile (guaranteed for corn, not so much for wheat) for 9 food. 3 turns to grow
Turn 22: size 2, settler production is now 6 + 4 = 10 with a plains/hill
Turn 23: chop finished, 10 hammers in settler, 30 incoming from chop
Turn 25: 60 hammers in settler, we can whip now. Will have 7 to 8 overflow + 5 (might get rounded to 3) from production, but our settler is 3 turns later than we hoped. So slavery's not faster in getting the settler out, but it should get the worker out faster.
Turn 26: So assume 10 overflow from the whip, and +7 production into a worker. We have 5 food in our bin at our capital if we had an irrigated corn, 2 with wheat. So it will take 3 turns to grow with irrigated corn, 4 turns with wheat
Turn 27: chop finished, but technically we have to stall growth to put it in a worker
Turn 29-30 (30 to 31 if we dump a chop into a worker): Grow to size 2.
Turn 31: 3rd chop. Worker has 40+8=48 with irrigated corn, we can whip.
Turn 32: 25 overflow. We also receive 6 turns of use from our second city if we can settle immediately, so +24, for a net +49 over settler first.
Example incoming