Red Alert: Great War II

Sonereal

♫We got the guillotine♫
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Red Alert: The Combat Game


First of all, Google Earth would be of great help to you. If not Earth, then just use Google Maps.


The year is 1946 and the world has emerged from a global conflagration scarred and left with two powers. Despite one war being over, a new one, an entirely new one, has begun. Players will be swept up in the great struggle which takes place both on battlefields and in embassies. Will you help stamp out the scourge of Communism or will the Worker's Revolution truly come to past?
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This game is played in a chatroom - it will be made for the full game. It is a real-time-tactical forum game. You are all in the persona of officers in your respective army - either the Allies (NATO and Western-Aligned States) or the Warsaw Pact (Russia....etc) - commanding small groups of men into action while simultaneously fighting as hard as you can yourself. The entire fate of your faction may well rest on your shoulders.

Add your character's name, your faction(of the two presented) and then your starting equipment from the lists below. Maybe give us a few details about you character - where is he/she from? Why did he/she enter the Special Services for either of these nations? What does he/she look like?

Then list your stats from the following:

Physical: Strength and fitness. Affects your resilience and proficiency in hand-to-hand combat. Also affects your speed and your ability to handle weapons. Remember, more weapons and equipment you take a certain mission=more cost.
Mental: Concentration and intelligence. Affects your ability to command (as in, be a Commander) of tanks and other vehicles. Gives you bonuses to trying to figure out enemy plans plus under mental assignments
Charisma: Speech skills and leadership. You are able to persuade, talk, etc. better than most with a high Charisma skill. Useful for spies. Fire support is more accurate as well.

You start with 5 points in each stat and you have 12 points to customize. Do not count on getting many more points or getting them on a regular basis.


There are two types of currency in this game - Gear Points(GP=$) and Command Points(CP). Gear Points are used to change your character class and Command Points control how many units are under your character's command. GP are earned in combat and CP is a stable total that regenerates after you detach old units. It goes up with promotions. Note: CP is a stable total. You "attach" units or fire support assets to your character, but when they're detached the CP cost is refunded to you. Increase CP by getting promotions.

Everyone starts as an Officer Cadet and therefore have no CP at the beginning. Everyone starts with a combat knife (swift move) and a pistol.

Everyone starts with 200 GPs.

Battle Orders
This game takes place in a chatroom. One for the Soviet players and another for the Allied Players. Here's how things are going to work.

1. Combat will be a combination of Fallout 3's VATS system and LH's system. Whenever a player is about to attack something, COMBAT ROUND starts.

2. Whichever faction has the element of surprise strikes first. If neither has that element, than defenders go first.

3. I will say XXXX turn. At which point, XXXX posts his/her orders. Orders should follow this format.

ORDER: (Standard/Move/Swift) then (NPC Orders)

-Standard Orders are firing your weapon for the most part. You can exchange a standard move for another move or swift.

-A Move...moves.

-Swift is throwing grenades, picking up weapon, melee, etc.

-NPC Orders are the orders you give your troops/support.


Allied Classes Available

Rifle Infantry (Starter): You have a steel helmet and a choice of M-16 or M1 Carbine...and that's pretty much it. You can fire an M-16 three times before needing to reload. You can fire your M1-Carbine six times before needing to reload. Takes a swift action to reload.

Rocket Soldiers ($300): You drop your M-16 and M1 Carbine for a more comfortable missile launcher. The missile launcher can fire a Red Eye or Dragon TOW. Red Eyes are meant against aircraft and subs (rare to use against subs though) and Dragons are meant against enemy armor. You can only have one missile in the tube at a time of course and it takes a standard move to reload.

Engineer ($500): You're armed with a Thompson, which puts you a step above most of your fellow NPC engineers. You build base defenses. Building a base defense requires a standard move. Your Thompson can fire three times before needing to reload.

Warsaw Pact Classes Available

Rifle Infantry (Starter): Like the Allied starting infantry, only with an AK-47. You can fire three times before needing to reload and a swift action is required to reload.

Grenadier ($160): Grenadiers can move around the field faster than Rifle Infantry and have more-than-enough grenades on their person at a time. Throwing a grenade is a swift action. The throwing range is pretty limited but the grenade can rip through infantry.

Engineer ($500): You're armed with a PPSh-41, which puts you a step above most of your fellow NPC engineers. You build base defenses. Building a base defense requires a standard move. Your PPSh-41 can fire three times before needing to reload.
-----------------

Allied Defenses Available

Sandbags: Sandbags can stop bullets, provided the bullet was fired from a great distance by a submachine gun. For the most, they're useless except for the fact that an Engineer could build several sandbag defenses with a single standard action. In other words, you can build enough sandbags to cross 4-lanes of traffic per turn (12 yards).

Warsaw Pact Defenses Available

Barbed Wire: Barbed Wire can't even stop bullets. They can easily slow an infantry charge, though only for so long. A single standard action can create 24 yards of barbed wire.

--------------

Allied Support Power/Units Available

Gunboats (Support Power, Allies): 10 CPs each. Can fire 12" shell at a target with frightening accuracy.

Rifle/Infantry: 1 CP. Basic soldiers armed with small arms for their respective factions.

Rocket Soldiers (UN): 2 CPs. Rocket Soldiers are armed with missiles that fire Redeyes (anti-air) or Dragon TOWs (anti-armor). Redeyes are fast moving missiles that are effective versus Subs (though the chance of being that near to a coast is low) and aircraft. Dragon TOWs are inaccurate, slower, but more powerful.

Engineers: 4 CPs. These troops are armed with only pistols but also a wrench. They're used to build defensive structures. They can build any structure their commander knows how to build.

Soviet Support Power/Units Available

Yaks (Support Power, WP): 10 CPs each. Sends three Yaks to shoot up a target. Devastating against thin-skinned vehicles and infantry.

Rifle/Infantry (UN/WP): 1 CP. Basic soldiers armed with small arms for their respective factions.

Engineers (UN/WP): 4 CPs. These troops are armed with only pistols but also a wrench. They're used to build defensive structures. They can build any structure their commander knows how to build.

Grenadiers (WP:) 2 CPs. These troops carry a crapton of grenades around.
 
Sample Character

Spoiler :
Name/Rank:
Stats:

PHYS
MEN
CHA

GP:
CP:

Bio:

Character Class:

Units:

Support Powers:


WARSAW PACT PLAYERS

Spoiler :
Name/Rank: Soviet Officer Cadet Dasha Korovich

Stats:
PHYS 9
MEN 10
CHA 8

GP:0
CP:0

Bio: Dasha Korovich was born in a small village in Georgia. After she murdered two of her classmates – one of whom was her cousin – at age 17, she fled the town and enrolled in the Soviet Army. Now, four years later, she has refined her murderous and sadistic nature and unleashes it upon the enemies of Stalin.

Character Class: Rifle Infantry(Soviet)

Units: None
Support Powers: None

-L

Dared Spy/2nd Lieutenant

Phys:5
Men:10
Cha:12

GP: 200
CP: 10

Bio: A Russian man born in where else, he become famous for helping the government take down a crime group from inside. He is part of the Russian Army, and wants to learn to be a spy.

Charecter Class: Rifle (Soveit)

Units: NA

Support: Yaks (10)

Peter Korovich/Officer Cadet:
Stats:

PHYS: 16
MEN: 5
CHA: 6

GP: 200
CP: 0

Bio: Peter Korovich was a farm hand on his uncle's farm in the Ukraine, however uncle David eventually tired of teaching him how to use a shovel and a water bucket, so Peter was enlisted in the Soviet army at age 26. Peter speaks in a monosyllabic growl, is unable to adequately relay tactical information, has issues with perceiving others as people, has to be retrained with a weapon every few days, and ultimately there is no real reason he is an officer-other than his absolute and unflinching support of Stalin, and his inability to refuse an order.

Character Class: Rifle Infantry(Soviet)

Units: None

Support Powers: None

Name/Rank: Cadet Officer Fas 'Rogue" Barker (recognize him?)
Nationality: Born in Canada, June 12 1914
Affiliation: Soviet Union
Stats:

PHYS: 5
MEN: 17
CHA: 5

GP:
CP:

Bio: Born in Canada, Fas moved to Seattle in 1919. He enrolled in the US navy in 1936. In 1941 after taking control of a Sub during some battle when the captain was shot by a PoW the navy realized his potential. However, Fas Barker was discharged after intentionally firing on an allied ship in 1942. From there he fled to Vladivostok. In 1943, he was conscripted into the Soviet Military, and quickly showed that he was a capable commander. However just like in America, he lacked the Charisma to go anywhere. As a result he was unable to exceed the role of a mere corporal in WW2.
However his chance would come, after gaining favor with a Russian polkóvnik during the Battle of Berlin, Fas was enrolled to a Cadet school following the end of the war.

Fas Barker is known to be stubborn, impulsive and aggressive, however he is a tactical genius. He is nicknamed the Rogue due to his refusal to follow orders during the height of battle if he disagreed with the objective, had a better idea or didn't like the commander issuing the orders. It was an argument with an allied admiral that caused him to fire on an allied ship out of frustration.

Character Class: Rifle Infantry

Units: None

Support Powers: None





UNITED NATIONS PLAYERS

Spoiler :
Name/Rank: Allied Officer Cadet Mechael Rikowski

Stats:
PHYS: 9
MEN: 7
CHA: 11

GP:
CP:
Bio: Born in Poland, Mechael worked in the factories from a young age. Eventually, he embraced socialism, and moved to the Soviet Union and served in the Red Army. Shortly after Stalin seized power, Mechael deserted, and left the Soviet Union. Mechael does not like Stalin, and considers him a "capitalist tyrant in red clothing". He considers himself a follower of Leon Trotsky, and has joined the Allies to fight what he considers a grave threat to the cause of international socialism. He shows no mercy to those who take up the red flag of the USSR, as he considers them traitors to the workers' cause, but he would never harm a civilian.
Character Class: Allied Rifle Infantry
Units:
Support Powers:

Name/Rank: 2nd Lieutenant Erhard Adler
Nationality: Austrian
Affiliation: Allies/United Nations
Armaments:
-Combat Knife
-Pistol
-Steel helmet
-M16 Assault Rifle
Stats:
PHYS: 9
MEN: 12
CHA: 6
GP: 200
CP: 10
Bio:
Erhard Adler is a 22 year old cadet fresh out of the Theresian Military Academy. A quiet man of few words, he prefers to work with his hands, and values hard labor over slick words. Still, he also recognizes the value of knowledge and science, and has worked tirelessly to immerse himself in several subjects, including engineering, mechanics, and political science.
Character Class: Allied Rifle Infantry
Units: None
Support Powers: None

Isaiah Mustafa, Officer Cadet:
Stats:

PHYS: 5
MEN: 15
CHA: 7

GP: 200
CP: 0

Bio: Mustafa has joined the war to fight for the Allies, and is renowned for his abilities to ferret out the plans of the enemy. He worked as a traveling salesman for many years, before a series of misadventures involving a farmers daughter, a bank robber, and a large quantity of liquid soap brought him before the Judge. The choice was the Army or the Pen, and really, that was no choice at all.

Character Class: Rifle Infantry(Allied) Weapon= M1-Carbine

Units: None

Support Powers: None

Name/Rank: Officer Cadet "Lucifer"
Stats:

PHYS 7
MEN 11
CHA 9

GP: 200
CP: 0

Bio: He just showed up at the West Point academy one day. Never gave a name. When an instructor tried to stop him from entering, he snapped his neck and proceeded to join the newest class of plebes in their drills. Soon though, the alarm was raised, and he ended up haviong to fight off the whole academy and the nearby mechanized division, fortifying the Academy armory and making a stand there. Just before he was about to blow 5 crates full of C4 up, the General that had flown in from Washington for the Crisis, George S. Patton, offered him a place at the academy as he was obviously a Bad--- ------------ and had skillz. He was immediately top of his class, but he still refused to give a name, and so an instructor nicknamed him "Lucifer" due to the deadly repercussions if you crossed him, talked to him, or even if you didnt talk to him.

Character Class:
Bad--- Infantry grunt soldier

Units:

Support Powers:


 
Name/Rank: Allied Officer Cadet Mechael Rikowski

Stats:
PHYS: 11
MEN: 7
CHA: 9

GP: 200
CP:
Bio: Born in Poland, Mechael worked in the factories from a young age. Eventually, he embraced socialism, and moved to the Soviet Union and served in the Red Army. Shortly after Stalin seized power, Mechael deserted, and left the Soviet Union. Mechael does not like Stalin, and considers him a "capitalist tyrant in red clothing". He considers himself a follower of Leon Trotsky, and has joined the Allies to fight what he considers a grave threat to the cause of international socialism. He shows no mercy to those who take up the red flag of the USSR, as he considers them traitors to the workers' cause, but he would never harm a civilian.
Character Class: Allied Rifle Infantry
Units:
Support Powers:
 
Name/Rank:
Stats:

PHYS
MEN
CHA

GP:
CP:

Bio:

Character Class:

Units:

Support Powers:
 
Name/Rank: Soviet Officer Cadet Dasha Korovich

Stats:
PHYS 9
MEN 10
CHA 8

GP:420
CP:0

Bio: Dasha Korovich was born in a small village in Georgia. After she murdered two of her classmates – one of whom was her cousin – at age 17, she fled the town and enrolled in the Soviet Army. Now, four years later, she has refined her murderous and sadistic nature and unleashes it upon the enemies of Stalin.

Character Class: Rifle Infantry(Soviet)

Units: None
Support Powers: None

-L
 
Zered Spy
Phys:5
Men:9
Cha:13

GP: 200
CP: 0

Bio: After seeing his twin fall in battle, Zered Spy promised to "repay the Allies for their kindness". He shares much of the same personality of Dared, and also wishes to be a spy.
Charecter Class: Rifle (Soveit)

Units: NA.

Support: NA
 
Name/Rank:Peter Korovich/Officer Cadet:
Nationality: Ukrainian
Affiliation: Soviet Union
Armaments:
-Combat Knife
-Pistol
-Steel helmet
-AK-47 assault rifle
Stats:

PHYS: 16
MEN: 5
CHA: 6

GP: 200
CP: 0

Bio:
Peter Korovich was a farm hand on his uncle's farm in the Ukraine, however uncle David eventually tired of teaching him how to use a shovel and a water bucket, so Peter was enlisted in the Soviet army at age 26. Peter speaks in a monosyllabic growl, is unable to adequately relay tactical information, has issues with perceiving others as people, has to be retrained with a weapon every few days, and ultimately there is no real reason he is an officer-other than his absolute and unflinching support of Stalin, and his inability to refuse an order.

Character Class: Rifle Infantry(Soviet)

Units: None

Support Powers:
None
 
Name/Rank: Officer Cadet Erhard Adler
Nationality: Austrian
Affiliation: Allies/United Nations
Armaments:
-Combat Knife
-Pistol
-Steel helmet
-M16 Assault Rifle
Stats:
PHYS: 9
MEN: 12
CHA: 6
GP: 200
CP: 0
Bio:
Erhard Adler is a 22 year old cadet fresh out of the Theresian Military Academy. A quiet man of few words, he prefers to work with his hands, and values hard labor over slick words. Still, he also recognizes the value of knowledge and science, and has worked tirelessly to immerse himself in several subjects, including engineering, mechanics, and political science.
Character Class: Allied Rifle Infantry
Units: None
Support Powers: None
 
Isaiah Mustafa, Officer Cadet:
Stats:

PHYS: 5
MEN: 15
CHA: 7

GP: 200
CP: 0

Bio: Mustafa has joined the war to fight for the Allies, and is renowned for his abilities to ferret out the plans of the enemy. He worked as a traveling salesman for many years, before a series of misadventures involving a farmers daughter, a bank robber, and a large quantity of liquid soap brought him before the Judge. The choice was the Army or the Pen, and really, that was no choice at all.

Character Class: Rifle Infantry(Allied) Weapon= M1-Carbine

Units: None

Support Powers: None
 
Name/Rank: Cadet Officer Fas 'Rogue" Barker (recognize him?)
Nationality: Born in Canada, June 12 1914
Affiliation: Soviet Union
Stats:

PHYS: 5
MEN: 17
CHA: 5

GP:
CP:

Bio: Born in Canada, Fas moved to Seattle in 1919. He enrolled in the US navy in 1936. In 1941 after taking control of a Sub during some battle when the captain was shot by a PoW the navy realized his potential. However, Fas Barker was discharged after intentionally firing on an allied ship in 1942. From there he fled to Vladivostok. In 1943, he was conscripted into the Soviet Military, and quickly showed that he was a capable commander. However just like in America, he lacked the Charisma to go anywhere. As a result he was unable to exceed the role of a mere corporal in WW2.
However his chance would come, after gaining favor with a Russian polkóvnik during the Battle of Berlin, Fas was enrolled to a Cadet school following the end of the war.

Fas Barker is known to be stubborn, impulsive and aggressive, however he is a tactical genius. He is nicknamed the Rogue due to his refusal to follow orders during the height of battle if he disagreed with the objective, had a better idea or didn't like the commander issuing the orders. It was an argument with an allied admiral that caused him to fire on an allied ship out of frustration.

Character Class: Rifle Infantry

Units: None

Support Powers: None
 
Im joining the allies! Will make a character tonight after my youth group k? Will prolly be home around 9PM EST if you need a time.
 
Name/Rank: Officer Cadet "Lucifer"
Stats:

PHYS 7
MEN 11
CHA 9

GP: 200
CP: 0

Bio: He just showed up at the West Point academy one day. Never gave a name. When an instructor tried to stop him from entering, he snapped his neck and proceeded to join the newest class of plebes in their drills. Soon though, the alarm was raised, and he ended up haviong to fight off the whole academy and the nearby mechanized division, fortifying the Academy armory and making a stand there. Just before he was about to blow 5 crates full of C4 up, the General that had flown in from Washington for the Crisis, George S. Patton, offered him a place at the academy as he was obviously a Bad--- ------------ and had skillz. He was immediately top of his class, but he still refused to give a name, and so an instructor nicknamed him "Lucifer" due to the deadly repercussions if you crossed him, talked to him, or even if you didnt talk to him.

Character Class:
Bad--- Infantry grunt soldier

Units:

Support Powers:
 
um....... way too much everything.
 
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