6K Man
Bureaucrat
1. Play the map first. Play your traits second. Yes, it makes sense to try to take advantage of the traits, UB, and UU your leader has (e.g. running lots of specialists if Philosophical, Chariot rush if Egyptian, or building wonders if Industrious). However, it makes no sense to go after Stonehenge, Great Wall and Pyramids if Shaka starts 8 tiles from your capital (even if you’re Industrious with Stone), and a Chariot-rush against an AI more than 20 tiles away will wind up costing you a fortune in maintenance, even if you manage to pull it off.
2. Land is power. Having more land (and cities) than the AIs means you will out-produce them even if you manage the land and cities badly. Ability to out-produce can cover for bad play in other areas, which is why the AIs get production bonuses at higher levels. Your life will be much easier if you settle, or capture, a lot of productive land in the first 4 millennia.
3. Productive land is land with food. Learn to count food tiles (grassland is neutral at 2 food; everything else - desert, hills, plains - is less than that and needs to be offset with either a farm or a food special), and avoid settling areas with lots of brown tiles (plains) and no food sources.
4. In the early game, don’t do half measures. You can’t expect to build Stonehenge and Great Wall, settle 7 new cities, and Chariot-rush Montezuma all before 1 AD. I’m not saying it’s impossible… just that it’s a good idea to pick one early-game goal (keeping tip #1 above, in mind) and go all out for it.
5. Build a Worker first (almost always). Research worker techs first. Hook up food, then Copper, Iron, and/or Horses, then anything else. Learn Writing for Libraries. After that, your key early-game tech is Currency. The extra trade route should keep your expansion financially viable, and being able to build Wealth will save you if the extra trade route isn’t enough.
6. If any city is working unimproved tiles, you need more workers. There is no hard and fast rule as to how many workers that is, but even on water-heavy maps, it’s at least one per city.
7. Don’t try to found religions. If you found a religion accidentally, don’t try to spread it. And for god’s sake, don’t adopt it, unless you’re alone or all your neighbours are pagans.
8. For every 5 cities you have, one should be focused on production and building military units almost nonstop. Cottage every other city's flatlands, except for one GP farm.
9. Play the standard BtS game, with generic maps and speeds. You can’t expect general principles to apply to nonstandard versions of Civ4.
10. Get BUG. (Which is BtS Unaltered Gameplay, a mod that puts information at your fingertips without impacting the way the game plays. Searching for the italicized name on this forum should yield results.)
2. Land is power. Having more land (and cities) than the AIs means you will out-produce them even if you manage the land and cities badly. Ability to out-produce can cover for bad play in other areas, which is why the AIs get production bonuses at higher levels. Your life will be much easier if you settle, or capture, a lot of productive land in the first 4 millennia.
3. Productive land is land with food. Learn to count food tiles (grassland is neutral at 2 food; everything else - desert, hills, plains - is less than that and needs to be offset with either a farm or a food special), and avoid settling areas with lots of brown tiles (plains) and no food sources.
4. In the early game, don’t do half measures. You can’t expect to build Stonehenge and Great Wall, settle 7 new cities, and Chariot-rush Montezuma all before 1 AD. I’m not saying it’s impossible… just that it’s a good idea to pick one early-game goal (keeping tip #1 above, in mind) and go all out for it.
5. Build a Worker first (almost always). Research worker techs first. Hook up food, then Copper, Iron, and/or Horses, then anything else. Learn Writing for Libraries. After that, your key early-game tech is Currency. The extra trade route should keep your expansion financially viable, and being able to build Wealth will save you if the extra trade route isn’t enough.
6. If any city is working unimproved tiles, you need more workers. There is no hard and fast rule as to how many workers that is, but even on water-heavy maps, it’s at least one per city.
7. Don’t try to found religions. If you found a religion accidentally, don’t try to spread it. And for god’s sake, don’t adopt it, unless you’re alone or all your neighbours are pagans.
8. For every 5 cities you have, one should be focused on production and building military units almost nonstop. Cottage every other city's flatlands, except for one GP farm.
9. Play the standard BtS game, with generic maps and speeds. You can’t expect general principles to apply to nonstandard versions of Civ4.
10. Get BUG. (Which is BtS Unaltered Gameplay, a mod that puts information at your fingertips without impacting the way the game plays. Searching for the italicized name on this forum should yield results.)