Medical Lab too much underpowered?

Pep

King
Joined
May 28, 2002
Messages
688
Location
Spain
Currently, Medical Lab costs 1800 :c5production: , 3 :c5gold: upkeep and gives only 25% of :c5food: food carried over after a new :c5citizen: citizen is born.

On the other hand, Aqueduct cost only 360 :c5production: , 1 :c5gold: upkeep and gives 40% of :c5food: food carried over after a new :c5citizen: citizen is born.

Looking at the numbers, we have a building several ages old much better in all aspects than a modern building :crazyeye: .

I think Medical Lab should be buffed up greatly. Maybe, tweaking it so that also gives some amount of :c5food: food per turn and perhaps a new :c5citizen: citizen.
 
I believe the Medical Lab gives 41.67% of the lost 60%. That makes it a hair more effective than the Aqueduct.

(IE, going from no aqueduct to an aqueduct has the same proportional effect as going from an aqueduct without medical lab to both)
 
I believe the Medical Lab gives 41.67% of the lost 60%. That makes it a hair more effective than the Aqueduct.

(IE, going from no aqueduct to an aqueduct has the same proportional effect as going from an aqueduct without medical lab to both)

That is interesting - I was under the assumption that the combination of the two is 55%. I am no mathematician, so I could well be wrong.
 
The obvious combination according to my son is 65%, we have just had a heated debate on the subject!!!
 
When you build an aquaduct, your surplus food becomes 1/(1-(2/5)) = 5/3 more effective.

With the combination if aquaduct and medical lab, your surplus food becomes 1/(1-((40/100)+(25/100))) = 100/35 more effective.

In other words, a medical lab is far more effective than an aquaduct. The aquaduct makes food 66% more effective. A medical lab more or less an additional 117% more effective.
 
I think the argument still stands, that Medical labs are too late with too few bonus' to make a radical difference.
 
I rarely build them, but I will BUY them often, as only key cities do I want to grow massive (usually the National College and the GP farm, which aren't always the same cities). A very situational building, much like the hospital (which you need in order to build medical labs).
 
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