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#1 |
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King
Join Date: May 2002
Location: Spain
Posts: 663
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Medical Lab too much underpowered?
Currently, Medical Lab costs 1800
, 3 upkeep and gives only 25% of food carried over after a new citizen is born.On the other hand, Aqueduct cost only 360 , 1 upkeep and gives 40% of food carried over after a new citizen is born.Looking at the numbers, we have a building several ages old much better in all aspects than a modern building .I think Medical Lab should be buffed up greatly. Maybe, tweaking it so that also gives some amount of food per turn and perhaps a new citizen.
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Mods: Civ 4 BTS: New sentry actions for units, Civ 4 Colonization: New orders for units |
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#2 |
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Chieftain
Join Date: Apr 2009
Posts: 33
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I believe the Medical Lab gives 41.67% of the lost 60%. That makes it a hair more effective than the Aqueduct.
(IE, going from no aqueduct to an aqueduct has the same proportional effect as going from an aqueduct without medical lab to both) |
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#3 |
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Prince
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That is interesting - I was under the assumption that the combination of the two is 55%. I am no mathematician, so I could well be wrong.
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#5 |
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Apolyton Sage
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When you build an aquaduct, your surplus food becomes 1/(1-(2/5)) = 5/3 more effective.
With the combination if aquaduct and medical lab, your surplus food becomes 1/(1-((40/100)+(25/100))) = 100/35 more effective. In other words, a medical lab is far more effective than an aquaduct. The aquaduct makes food 66% more effective. A medical lab more or less an additional 117% more effective.
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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#6 |
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Prince
Join Date: Sep 2007
Posts: 468
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I think the argument still stands, that Medical labs are too late with too few bonus' to make a radical difference.
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#7 |
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Apolyton Sage
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Yeah, that's the case for all late game buildings no doubt.
__________________
Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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#8 |
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Prince
Join Date: Nov 2005
Posts: 406
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I rarely build them, but I will BUY them often, as only key cities do I want to grow massive (usually the National College and the GP farm, which aren't always the same cities). A very situational building, much like the hospital (which you need in order to build medical labs).
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