Free Great People under Perm. Alliance Condition.

Manco Capac

Friday,13 June,I Collapse
Joined
Mar 1, 2010
Messages
8,051
Simple question and simple answer I need :p:

Under permanent alliance, we automatically exchange discovered techs. Nonetheless, I wonder what happens to the free great engineer from fusion tech. I am playing a game with such conditions and I fear my ally receives the great engineer.

Thank you~~~

Tach

EDIT: Yeah, please ignore the second "free" in the title. I just found the way to modify thread titles.

Well, since I am talking about perm. alliance...

When my partner and I finish a tech giving access to a spaceship part, does my partner always begin right away the spaceship part or is there some sort of grace period. If I finish a tech, I fear my partner will begin a costly spaceship parts, taking far longer that I would. Also, if I take his last Aluminium resource, will she/he hesitate before beginning the spaceship part?
 
I know in multiplayer that it gives the "free" great person randomly to whoever on the team, but I'm unsure in singleplayer with an AI.
 
Same thing in Single. It is random which team member gets the free GP. As to the building spaceship parts: achieving the tech does not make the AI instantly begin building the part. I think there may even be an option under the "Discuss something else..." choice when you contact him where you can ask him to build something. I'm not sure on that last item though - it has been several years since I used Permanent Alliance.
 
Thanks guys and ... dammit for the answer, I would prefer reality being different. :) Then, no need to tech first fusion (meaning triggering the tech info pop instead of my partner), as it doesn't change the great engineer receiver.

I think no one can control AI production agenda...but I'll verify once again in Discuss something else... section.
 
It's been a while since I've played teams or been in a Perm Alliance, but I think you can switch what your partner is teching like you would a vassal Usually in a PA you would tech the same thing to speed it along. However, maybe a turn or 2 before the tech finishes - like Fusion - switch him to something else and you finish Fusion. Yeah, he still gets the tech, but the fact that you finished teching it may give you the priority on the free Great Person. Worth trying out at least. I want to say I've actually tried that before, but it has been a loooong time.
 
It's been a while since I've played teams or been in a Perm Alliance, but I think you can switch what your partner is teching like you would a vassal Usually in a PA you would tech the same thing to speed it along. However, maybe a turn or 2 before the tech finishes - like Fusion - switch him to something else and you finish Fusion. Yeah, he still gets the tech, but the fact that you finished teching it may give you the priority on the free Great Person. Worth trying out at least. I want to say I've actually tried that before, but it has been a loooong time.

I'll try, but won't he begin to build the expensive spaceship part from fusion after I tech it? :( That's another point I need to chew over.
I want the Great Engineer, but I fear he might go for the spaceship part and making my space colony victory lags for ages. It's a nice HoF game I'm completing, so I fear to screw it...especially it was difficult to reach where I am right now at quick speed. Quick speed is hell...:sad:
 
I don't have much of a clue on the parts production. Maybe there is a turn delay on the AI. If so, you should be able to queue up the Engines in your cities the first turn which I guess would prohibit him from building them.

AIs do get production bonuses though - at least on higher levels, and I assume that the build parts in their more productive cities so you may want to see what he's got.

edit: Regardless, you still need to get Fusion and build the engines one way or another
 
AIs do get production bonuses though - at least on higher levels, and I assume that the build parts in their more productive cities so you may want to see what he's got.

True about that. It is an emperor level game. Nonetheless, my highly-resource-feeded-corps+extreme levee abuse+US towns cities under cast system(for workshop cities) beat all the way my partner's production. Moreover, I can accumulate overflow way before fusion so as to get the spaceship part in two turns or better a single one....if there is no limit to overflow. :think: My partner won't do such thing, which sucks.
 
I don't have much of a clue on the parts production. Maybe there is a turn delay on the AI. If so, you should be able to queue up the Engines in your cities the first turn which I guess would prohibit him from building them.

This is exactly I wanted to do, but if my partner begins the part just after I finish fusion...I'm screwed. :p
 
I just found the way to modify thread titles.
Please give us details of how it is done.


This is exactly I wanted to do, but if my partner begins the part just after I finish fusion...I'm screwed. :p
Well, a tech gets learned at the END of a Player's turn. So, you are right in being fearful: I would recommend letting your partner complete the tech, so that it gets learned at the end of their turn.

Of course, this process fails you, don't blame me: blame yourself for not verifying my words in a test game. :lol: ;) Seriously, though, if the Great Person assignment is random, then if I were in your shoes, I'd get your partner to complete the tech.
 
Please give us details of how it is done.
Double-click on the title-link bringing to the thread, but it's tricky. Usually, we have half of a second before redirection to the thread. After ~20 attempts of furious clicking, I stopped the redirection and made the changes but the how remains a mystery... The hell...no need to click on the title. :lol:

Well, a tech gets learned at the END of a Player's turn. So, you are right in being fearful: I would recommend letting your partner complete the tech, so that it gets learned at the end of their turn.

Of course, this process fails you, don't blame me: blame yourself for not verifying my words in a test game. :lol: ;) Seriously, though, if the Great Person assignment is random, then if I were in your shoes, I'd get your partner to complete the tech.

I should make a test game...but laziness struck me. That frigging quick game is making me sick. [pissed] I mean quick speed was created for the pressed in time player, but making a good game on quick requires extreme attention to details as mistakes have stronger kickback than normal speed. (Like moving on a forest cost a turn and chopping takes as much turns as normal speed :eek:, making chopping less effective for example. Thus, better have good reason to chop.) A good quick speed games takes more time investment than normal to optimize everything. Anyways, all this blah-blah for...well...why am I talking about that. :crazyeye:

Ah yes, worldbuilding...
 
Breaking news! Okay not that much...:)

In single mode, free great people are awarded to the one in partnership who finishes the tech and receives the quote. In multiplayer, it may be different because everything happens at the same time.

Thanks to Dhoomstriker to goad me for a test game and I did with New Random Seed at reload.

Permanent Alliance test game III represents the case where my partner, Peter, finishes fusion, whereas test game IV, I finish before him. After reloads, it becomes obvious if I want the great engineer, I have to finish fusion.

Nevertheless, nothing can appease my fears to see Peter beginning the spaceships engine in the next turn. A dilemma I need to break, may a kind soul helps me in decision. Come on, my question isn't silly. ;)
The free great engineer will be used to partially rush the space elevator.

Thus, the dilemma is:

-Peter gets the great engineer and do stupid things with it, but I am assured to begin my SS engine
No space elevator!

OR


-I get the great engineer and rush the space elevator with helps of overflow too. Peter may begin the SS Engine, ruining my space colony date. Only good thing, he will benefit of my space elevator.

Tach~~~
 

Attachments

Space Elevator sucks
 
Admiral Ackbar has strong words regarding the Space Elevator.
 
I'll have another great person for my third golden age before great engineer from fusion.
Otherwise rushing S.E., I don't see how to use the GE better.
I don't think it sucks in my situation. I have 35 cities, many of these with over 100 hammers production and a strong economy of over 4000 flasks at 1700 AD at quick speed and still growing. In this game, I am a hyperpower (referring to the vassal war academy article) and I can fiddle around with expensive stuff. I'm sure the S.E. will shave me a turn or two in my space colony date.

It's a HoF game, not a regular one. The fastest, the better (for space colony).
 
The problem with the S.E. doesn't lie in its bonus, it lies earlier with tech path selection. If you already have invested in Robotics, the cat is out of the bag at this point.
 
The other thing with Space Elevator is that it's bonus isn't all that much. Most parts are doubled anyway, plus everything building a part should have a factory and power, plus maybe a lab, plus the expensive ones are built with ironworks. So, they are getting a 2.5 to 4.5 multiplier anyway... another .5 isn't all that useful.

I generally only research robotics after I have all the parts in production and rarely build the elevator - it would almost never do as much as cut a turn off my time.
 
I pondered a bit better my choice and if I want pre-1800 AD Space Colony date, better ignore Robotics. You are all right, it is too misplaced in time as a wonder. Then, I suppose I'll let my partner takes the great engineer, but I will build the SS Engine instead...for sure! ;) Wish me luck because for some reason, I feel something wrong will happen. :lol:

Cheers,
Tach.

Oh yeah, to put some tags after thread creation, how to do so?
I had difficulty finding my answer through research, so may this simple question helps someone in the future. :)
 
Back
Top Bottom