Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Simple question and simple answer I need
:
Under permanent alliance, we automatically exchange discovered techs. Nonetheless, I wonder what happens to the free great engineer from fusion tech. I am playing a game with such conditions and I fear my ally receives the great engineer.
Thank you~~~
Tach
EDIT: Yeah, please ignore the second "free" in the title. I just found the way to modify thread titles.
Well, since I am talking about perm. alliance...
When my partner and I finish a tech giving access to a spaceship part, does my partner always begin right away the spaceship part or is there some sort of grace period. If I finish a tech, I fear my partner will begin a costly spaceship parts, taking far longer that I would. Also, if I take his last Aluminium resource, will she/he hesitate before beginning the spaceship part?
:Under permanent alliance, we automatically exchange discovered techs. Nonetheless, I wonder what happens to the free great engineer from fusion tech. I am playing a game with such conditions and I fear my ally receives the great engineer.
Thank you~~~
Tach
Well, since I am talking about perm. alliance...
When my partner and I finish a tech giving access to a spaceship part, does my partner always begin right away the spaceship part or is there some sort of grace period. If I finish a tech, I fear my partner will begin a costly spaceship parts, taking far longer that I would. Also, if I take his last Aluminium resource, will she/he hesitate before beginning the spaceship part?
Then, no need to tech first fusion (meaning triggering the tech info pop instead of my partner), as it doesn't change the great engineer receiver.
That's another point I need to chew over. 
My partner won't do such thing, which sucks.
Seriously, though, if the Great Person assignment is random, then if I were in your shoes, I'd get your partner to complete the tech.
I mean quick speed was created for the pressed in time player, but making a good game on quick requires extreme attention to details as mistakes have stronger kickback than normal speed. (Like moving on a forest cost a turn and chopping takes as much turns as normal speed
, making chopping less effective for example. Thus, better have good reason to chop.) A good quick speed games takes more time investment than normal to optimize everything. Anyways, all this blah-blah for...well...why am I talking about that. 