GenMarshall
High Elven ISB Capt & Ghost Agent
I've been meaning to have my hand at GMing this game for a while.
This is a simple game based off the original Roll to Dodge by Seon, and its evolution under Thorvald of Lym.
The Rules are pretty simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defense roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a Java script online) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds. 50% chance either way!
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unpredictable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger the house, who may unleash the wrath of Dr. Hax upon you.
I quote all the actions and work down through them. Because of this the order of peoples posts are important. You cannot effect a roll happening before you, but you might affect all those afterwards. First come, first served. So get your actions in early! The game is played until one player remains alive.