Idea for Rhyes and Fall of India

Baron03

Baron
Joined
Nov 7, 2010
Messages
314
I know there are other RFC mods being worked on but here is just another idea:
I have no modding skills, so whoever wants to help start this mod this good luck.

Map: The Full map! Its saves as a bts save file
View attachment AutoSave_Initial_AD-1700.CivBeyondSwordSave

I kept the old maps below because thats where I have the other landmarks for cities and resources
City Naming Map (Classical, cities before Islamic invasion of Sindh)
View attachment Pre-Islamic City Map.CivBeyondSwordSave
City Naming Map (Medieval, cities after Islamic invasion of Sindh)
View attachment City Naming Map.CivBeyondSwordSave

Timeline idea: 300BC to 1700AD
Spoiler :

If its 600 turns long:
300bc-900ad 4 years per turn
900ad-1500ad 3 years per turn
1500ad-1700ad 2 years per turn


Include SOI terrain graphics, Faith points, and titles (like hindu saint)
and province feature

Civ List (33 civs)
Spoiler :


Maurya
Chera
Chola
Pallava
Pandya
Anuradhapura
Satavahana
Indo Scythians
Pyu City-States
Kush
Gupta
Kamarupa
Chalukya (+Western Chalukya respawn)
Tibet
Gurjara-Pratihara
Pala
Rashtrakuta
Samanids (from SOI)
Pagan
Yadava (Trouble finding UU)
Solanki (Gujarat civ)
Ghaznavids
Hoysala
Kakatiya
Sindh
East Ganga
Delhi
Hanthawaddy
Timurids
Vijayanagara
Bahmani
Mughals
Portugal
Maybe a Chinese civ?
I need a lot of independent cities to represent the Persians/Seleucids or maybe as a playable civ


Religions
Spoiler :

Hinduism
Buddhism
Islam
Zoroastrianism
Christianity (no holy city location)
Jainism


Religious Buildings (Most from RFCA)
Spoiler :

Buddhism:
Missionary=Bodhisattva
Temple=Wat
Monastery=Mondop
Cathedral=Stupa
Holy Shrine=Mahabodhi
Belfry (+25% culture)=Chaidei

Hinduism:
Missionary=Yogi
Temple=Matha
Monastery=Bannab
Cathedral=Mandir
Holy Shrine=Kashi Vishwanath
Belfry=Audi

Zoroastrianism:
Missionary=Magi
Temple=Fire Temle
Monastery=Fire Altar
Cathedral=Great Fire House
Holy Shrine=Atash Behram
Belfry=Tower of Silence

Islam:
Missionary=Imam
Temple=Prayer House
Monastery=Madrassah
Cathedral=Mosque
Holy Shrine=Jamia Masjid
Belfry=Minaret

Christianity:
Missionary=Priest
Temple=Church
Monastery=Monastery
Cathedral=Cathedral
Holy Shrine=NA
Belfry =Belfry

Jainism:
Missionary=Sadhu
Temple=Puj
Monastery=Derasar
Cathedral= Nasiyaji
Holy Shrine=Shatrunjaya (located in Palitana Gujarat)
Belfry=Tirtha


Titles
Spoiler :

Maharajadhiraja (Must be Hindu/Jain/Buddhist and control 8 "certain provinces") bonus is; most provinces in India become "Ok" (stability wise)
Dhali Lama (Must be buddhist and have the largest amount of faith points among all Buddhist civs) bonus is; all cities have +1 happiness and all buddhist civs have +1 better attitude towards you
Vikramaditya none yet
Mahendraditya none yet
(Sultan of India????) none yet, need better name


Resources needed
Spoiler :

Red Sandstone
camels
salt
pearls
cotton
sulfur
timber
Tea
Opium
Tobacco



Invasions needed
Spoiler :

Indo Greeks 300BC
Parthian 50AD
Sassanid 300AD
Nanzhou 725-840
Khwarezmian 1080, 1125, 1190
Mongolian 1200 to 1250
Bukhara Khanate 1500, 1530, 1555


Independent City Spawns:
Spoiler :

300BC:
Pattala
Alexandria
Kataka
Beikthnano-myo
Sravesti
Gwadar
Horaia
Hastinapura
Ahicchatra
Kanauj
Prayagaya
Rajagriha
Vaisali
Karur
Quetta
Vidisa
Tamralipti
Bassein
Rajshahi
Amaravati
Somnath
Surparaka
Gokarna
Taxila
Sagala

200BC:
Amaravati

100BC:
Ujjain
Chittagong

100AD:
Nandivardhana

150AD:
Pravarapura

200AD:
Rajamahendri

400AD:
Dwarka

500AD:
Yangon

600AD:
Vengi

1000AD:
Mrohaung

1200AD
Martaban


Basic Civ Info
Spoiler :


*Religions present means state religion or majority of religion
Mauryan Empire 321BC-184BC
Spawn: Pataliputra 300BC Leader Ashoka
Religions present Hinduism, Buddhism, Jainism
UU Khanda (Swordsman) +1 extra strength
UP Edicts of Ashoka: +1 culture and happiness in each city
UB Pillar of Ashoka: extra culture and lower maintainance cost
UHV 1. Build 2 Jain, Buddhist, and Hindu temples and monastaries (12 in all)
2. Conquer every city along the Ganges, Ghaghara, and Yamuna rivers
3. Spread buddhism to 30%
Chera Kingdom 300BC-1279AD
Spawn (Western coast on Southern India) 300BC leader Senguttuvan
Religions present mostly Hindu, little Buddhism, and Jainism
UP Kongu Trade +1 gold per trade route in each city
UU Rahuna War Ship (War Galley) starts with exploration I and Combat I
UB Kottravai (Market)
UHV Conquer Karur by 200AD??
2. Have most revealed map at 800AD?
3. Have ___ luxury resources by 1025AD
Chola Kingdom 300BC-1279AD
Spawn Gangaikonda Cholapuram (Puhar) 300BC Leader Rajendra Chola
Religions present Mostly Hindu little Jain, and Buddhism
UU Kallarani (maceman/Heavy infantry)
UP Raj of the sea: ships have extra sight and movement
UB Trade Workshop (replace market)
UHV Become Hindu Saint by___
2. Have 8 cities in Burma, Bangladesh, and the Andaman Is. by 1050AD
3. Control 2 cities in Sri Lanka by 600AD?
Pallava Kingdom 300BC-800's
Spawn Kanchipuram 300BC Leader Mahendravarman I
Religions present Jainism and Hinduism
UP Warriors of Aswattaman: all melee units start with shock I promotion
UB Rathas (a shrine)
UU Kadava Militia (or Kadava Auxilary) (Spearman, 5 strength,starts with Woodsman I)
UHV Have 2 great generals by___
2. Vassalize or conquer the Chalukyans
Pandyan Kingdom 300BC-1345AD
Spawn Madurai 200BC? Leader Maravman Sundra Pandiyan
Religions present: Mostly Jainism, little Buddhism and Hindu influence
UU Ay Warrior (Axeman?)
UB Harbor Bloc (harbor) Ships built +25% faster, water tiles +1 gold
UP Power of Finance: Mercenaries cost -50% less
UHV Have___ culture by 900AD
2. Own 5 Pearl Resources by 600AD
3. Conquer or vassalize the Cholans
Kingdom of Anuradharpura 377BC-1017AD
Spawn Anuradhapura 300BC leader Pandukabhaya
religions present Buddhism
UU Lambakanna(spearman) extra hill movement and defense
UB Bathing Pool (bath house) +1 extra health and gold
UP The Gamika: Plantations produce +1 hammer
UHV prevent foreign settlement by 950AD
2. Have ___ gold by ___
3. Build two Buddhist Wonders by 800AD
Satavahana Empire 230BC-220AD
Spawn Prathisthan 232BC Leader Satakarni
Religions present Buddhism and Hinduism
UU Chutu Horseman (Light cavalry)
UB aniconic Buddha (Buddha Statue) +10%research
UP Kanva Suzerainty: cities have lower maintanance
UHV Conquer or vassalize 4 "Certain Provinces" in India
2. Build 1 Buddhist Stupa and 5 Wats by___
3. spread your state religion to 3 coastal cities outside of India by 400AD
Indo Scythians 200BC-400AD
Spawn: 200BC Sigal
Leader: Maues; Religions present: any or all
UU Scythian Horse archer (+1 strength and movement than regular horse archer)
UP Satraps: Conquered cities have no resistance
UB Scythian Stables: Mounted unites receive +3 exp. points
UHV Conquer the Indus river by 100AD
2. Have a higher score then 2nd and 3rd place combined
3. Have two vassals of different religions
Pyu City-States 100BC-800AD
Spawn Pyay 100BC leader Shipyabu Waraman
Religions present buddhism
UU Mon Warrior (Light Axeman) +50% vs polearm, and +25% city defense
UB Paya (Family Altar) +1 culture, +1 research, +1 health
UP Peaceful States: enemies suffer +100% war weariness
UHV: experience 150 or 100 turns of peace (no war with any AI except independent cities and Barbarians)
2. Found 8 cities in Burma
3. Have most wonders built by 750AD or experience 20 years of golden age
Kushan Empire 30AD-375AD
Spawn Begram 1AD Leader Kujula Kadphises
Religions present: Zoroastrianism, Hindu Buddhism
UP Hellenism: all religions in each city produce +1 culture
UB Gymnasium (arena) +10% production, +1 happiness
UU Yabgu Axeman (+1 strength, and +25% against archery units and horse archers)
UHV Have the most culture in 250AD
2. Control two Holy Cities by 280AD
Gupta Empire 320AD-600's
Spawn Mathura 308AD Leader Chandragupta I
Religions present Buddhism, Hinduism
UU Iron Archer (+50% vs infantry, +15% vs mounted units)(Archer)
UB Chess Court +1 happy, +15% research(replaces monument?)
UP Classical Science: Techs cost less until "Medieval era"
UHV experience ___ years of Golden age by 800AD
2. Be first to discover ___ (2 certain techs)
3. Dont lose a city by 600AD
Kamarupa Kingdom 300-1100AD
Spawn in the Assam region 400AD Leader Bhaskaravarman
Religions present Buddhism and Hinduism
UP Monsoons: Jungle tiles +1 food
UB Uparikara (granary) +1 extra gold
UU Fieldsman (Archer) +50% Jungle Defense, starts with drill I
UHV control all territory around the Brahmaputra river (excluding Tibet)
2. Have at least 1 vassal by 800AD
3. Have 10? fur resources by 1050AD
Chalukya 543-753 (Eastern Chalukya 624-1075) (West Chalukya 973-1189)
Spawn Badami 540AD Leader Pulakesi I
Religions present Hinduism and Jainism
UU Intoxicated elephant (Mahout)
UB Verandah (courthouse) +1 health?
UP Medians of Culture: lower stability penalty for conquering foreign lands?
UHV have X stone, quarry, red sandstone by ___ AD
2. Survive to the year 1100AD?
3. Have access to the Arabian Sea and the Bay of Bengal by 800AD
Tibet (from RFCA) 618-841
Spawn Lhasa 600AD leader Songsten Gampo
Religions present Buddhism
UU Khampa Horsman
UP Plateau Lifestyle: All hill tiles have +1 food
UB Dzong (himalayan Castle)
UHV control all Tibet Provinces by 890AD
2. Control two provinces outside of Tibet by 1000AD
3. Spread Buddhism to 8 non Tibetan cities
Gurjara-Pratihara 500's-1036
Spawn Mandore 648AD Leader Vatsaraja
religions present Hinduism and Jainism
UU Paramara Rider (Light Cavalry)
UB (Replace walls)
UHV Dont lose a city to Muslims or barbarians by 1100AD
Pala 750-1174
Spawn Gaur(Gour) in Bengal 744AD leader Dharmapala
religions present Buddhism and little Hinduism
UP Bangal War Horses: all mounted units ignore terrain movement cost?
UB Pala stable: better stable
UU Kamboja Cavalry
UHV Spread Buddhism to 6 foreign cities by 900AD
2. Be first in score at 1000AD
Rashtrakuta 753-982
Spawn Manyakheta (Malkhed) 748AD Leader Amoghavarsha I or Dantidurga
religions present started Hindu but ended out Jain
UP Ancestral Culture: Cities start with extra culture
UU Royal Regiment (Longswordsman)
UB: Cave shrine +1 culture and happiness per religion in each city
UHV build 2 Hindu Bannabs and 2 Jain Nasiyaji by 1000AD
2. be the largest civ in 955AD
3. Conquer Kannauj by 980AD
Samanids 819-999 (from SOI)
Spawn 812 Balkh Leader Ismail Samani
religions present Islam, waning Zoroastrianism
UU Dighan Archer (archer) +1 extra strength
UB Hanafi School (library)
UP Power of Legitimacy +2 stability for each city conquered
UHV Be the most culturally advanced civ in 1000\
2. control 8 "certain provinces" by 1140
3. dont lose a city before 1070
Pagan Kingdom 845-1287
Spawn 832 Pagan(Bagan) leader Anawrahta
religions present buddhism
UB Saphan (aqueduct, +3 health and small culture bonus)
UU Burmese Bowman (Crossbowman) +25% jungle attack and defense
UP Mangroves: suffer less unhealthiness from jungles
UHV build 6 Wats by 1000AD
2. Build three Budhist wonders by 1240AD
Yadava 850-1334
Spawn Devagiri(Daulatabad) 840 leader Singhana II
religions present Hinduism and ???
UU Seuna (Heavy Axeman)
UB Hemadapanti (library) or Citadel (castle)
UP Medicinal Science: all units start with medic I
UHV Conquer 4 "certain Provinces by 1100 AD
Solanki 942-1244
Spawn Patan 936 Leader Mulraj I or Kumarpal
religions present Hindu/Jain
UU Tiger Claw (heavy infantry/Maceman)
UB Prison Chamber (Jail/Dungeon) +1 extra espionage and gold
UHV have ___ salt resources by ___
2. Make Gujarat the most populous province in 1160AD
3. Have at least one vassal in 1160
Ghaznavids 963-
Spawn 960 Ghazna leader Sabuktigin
Religions present Islam little hinduism
UU Khorosani Spearman (extra bonus vs cavalry)
UB Mint (forge)
UP Plunder: double gold from pillage/conquest
UHV have 3000 gold in 1180
2. Have at least one city in "8 certain provinces"
3. have 10000 gold by 1300
Hoysala 1026-1343
Spawn Helebidu or Belur 972 leader Nripa Kama II
religions present Hindu
UP Tolerant Dynasty? all non-state religions produce +1 production
UU Malnad Cavalry (heavy Cavalry) +1 extra strength, +25% hills defense?
UB Cantonement (better barracks)
UHV Build two wonders by 1235
Kakatiya 1080-1323
Spawn Orugallu (Warangal) 978 leader Rani Rudrama Devi (aka Rudramadevi a queen)
religions present Hindu
UP Marital alliances: friendlier contact with other civs
UB Mandapam (theatre)
UU Chandoluman (Maceman?)
UHV accumulate ___ gold by 1400AD
2. something with culture
Kingdom of Sindh (from SOI)
Spawn 1053 somewhere in Mansur? Leader Dodo bin Kafef Soomro III
religions present Islam
UU Jagirdar (lancer)
East Ganga Kingdom 1078-1434
Spawn 1071 Cuttack or Kalinganagar Leader Narasinha Deva I
Religions present Hinduism
UP Patrons of the art: wonders built faster in cities with state religion
UB none yet
UHV Control the Gangetic Delta by 1300AD
2. Have the most revealed map in 1250AD
Delhi Sultanate 1206-1526
Spawn 1206 Delhi (Dilli if Hindu) Leader Shams ud din Iltutmish
Religions present Islam
UP Sword of Islam: Spreads islam and builds Madrassahs in conquered cities
UB Mercenary Quarters (better barracks)
UU Sawar (Special Knight, requiring camel)
UHV Spread Islam to 30%
2. Conquer all cities along the Ganges river and in the Gangetic Delta by 1315
3. Conquer 4 "certain provinces" by 1440
Hanthawaddy 1287-1539
Spawn Pegu 1287 Leader Dhammazedi
religions present buddhism
UU Arakan Tribesman (Pikeman)
UB Ho Trai (library) or Pagoda (library)
UP Restoration of the Mon: Golden Ages Last 50% longer
UHV Conquer Lower Burma and Irrawaddy Delta
2. Allow no foreign cities in Burma in 1475
3. Accumulate 7,000 gold by 1585
Timurid Empire 1300-1600
Spawn Samarkand 1305 leader Timur
Religions present: Islam
UU Chagatai Keshik (Keshik)
UB Akhangan Tower (Night Watch) +5 espionage, -10% Maintenence
UP The Last Horde: No instability from razing cities
UHV Raze 10 cities
2. Make Samarkand the city with the highest culture in 1500
3. control 12% of all territory in 1600
Vijayanagara 1336-1646 (May add if not too crowded)
Spawn Vijayanagara 1329 leader Harihara Raya I
Religions present Hinduism
UU Tenant Worker (better worker)
UHV unify all of southern india (Tamil Countries)
2. export 6 resources of cotton and/or spices by 1566
Bahmani 1347-1527
Spawn Gulbarga (Ahsanabad) 1347 leader Aladdin Bahman Shah
religions present Islam and Hinduism
UU Badahk Infantry (Maceman)
UP Descendants of Bahman: Each city produces extra culture for each building it has
UB Persian Symposium (Theatre) +30% extra research
UHV 1. Spread islam to every city you own by 1390
2. Conquer 3 "Certain Provinces" by 1460
3. Make sure there are no Hindu civs in Central India by 1540
Mughal 1526-1803
Spawn 1500 in southern afghanistan leader Akbar the great
Religions present Islam and hinduism
UP Arabic innovation: Have two UU's instead of one
UB (a courthouse building?) -75% maintenance, and +1 stability
UU:Zamburak (cuirassier) +2 extra strength, 50% vs melee units
UU: Sepoy (Musketman) +1 extra movement, starts with drill
Portugal (Portugeuse India) 1505-1961
Spawn 1504 Goa leader Joao II
religions present Christianity (have as minor)
UU Carrack or Arquebusier?
UB Feitora (same as always)
UHV Gain control of 6 spice resources by 1580
2. Conquer Ceylon and two other coastal cities by 1550


Extra great People names
Spoiler :

Scientist/Scholar-
Vatsyayana
Bhaskaracharya
Harishena
Vasubandhu

Architects-
Revadi Ovajjia
Narasoba
Anavaritagunda

Prophets/Missionaries-
Shantarakhorsehocky
Padmanava
Dansree
Bimalamitra
Dansheel
Virachan
Atish Srigyan
Adi Kavi Pampa

Artists-
Sri Ponna
Changdev Maharaj
Sharngadeva
Asanga
Kalidasa


Techs to add (Most from RFCE and RFCA, because there aren't very many good tech names left)
Spoiler :

Metallurgey, Patronage, Matchlock, city planning, companies, astrolabe, Levy Armies, Cartography, Alchemy, Crop Rotation, Castle Building, Cash cropping, Advanced irrigation, Vassalage, Stirrup, Organized Armies, Ship Building, Barter, Iron Plow, Cast Iron Weaponry, Weaving, Siege Warfare, Ceremonial Burial, Sculpture, Military Strategy, Examinatioons, Historiagraphy, Hajj (founds islam), Public Works, Mosaic art, Water wheel, administration, feudal contract


Civics List:
Spoiler :

Government

Confederation: +1 unhappiness in each city, -40% maintainance cost from distance to palace
(good with: decentralization, tribalism, military)(bad with: Bourgeois, state church)
Theocracy: +75% Great People birth, no penalty for inquisitions, +1 unhappiness per non-state religions in each city
(good with: Religion, State church, Divine Cult)(Bad with: Free Worship, Paganism)
Oligarchy: +3 happiness in six largest cities
(good with: Nobility, Bureauracracy, organized religion)(bad with: Autocracy, Meritocracy)
Empire: -40% maintainance cost from number of cities, -40% stability penalty for expansion
(good with: Autocracy, Military, State Monopoly, State church, bureaucracy)(bad with: Plutocracy, Merchant capitalism)
Republic: +50% war unhappiness, +2 gold per trade route in capital
(good with: Meritocracy, Bourgeois, Merchant capitalism)(bad with: decentralization, Autocracy, Nobility?, slavery)
Monarchy: +1 happiness per military unit stationed in each city
(good with: Autocracy, Nobility, Caste System, Feudalism)(bad with: decentralization)

Religion

Paganism/Shamanism: +1 culture in each city without a religion, no state religion (good with: Tribalism, slavery)(bad with: Theocracy, Religion)
Scholasticism: +1 happiness for each library and monastery building in each city, +15% research in each city with state religion
(good with: Temple Econemy, Meritocracy)(bad with: Salvery, Tribalism)
Divine Cult: no none state religion spread, -25% research, can train inquisitor
(good with: Theocracy, Religion)(bad with: Market econemy)
State Church: +1 happiness for religion present in each city, cities with state religion build buildings 30% faster
(good with: Theocracy, Empire, Religion, Temple econemy, State monopoly)(bad with: Confederation, Tribalism)
Organized Religion: can build missionaries without monastery buildings, All temples buildings have +1 production
(good with: oligarchy, Bureaucracy)(Bad with: tribalism, temple econemy)
Free Worship: +100% culture in each city, +25% Great People birth
(good with: NA)(bad with: Theocracy, Caste system)

Power

Military: military units produced with food, +50% great general emergence
(good with:
Empire, Feudalism, Confederation)(bad with: Merchant Capitalism)
Nobility: +2 culture, gold, research per specialist. +20% Great People birth rate
(good with: Oligarchy, Monarchy)(bad with: Republic?, Decentralization)
Religion: +1 happiness in each city and +100% Birth rate of Great People with state religion
(good with: Theocracy, Divine cult, Temple econemy)(bad with: Free worship, Paganism)
Plutocracy: +15% gold in all cities, Caravan units built 25% faster
(good with: Monarchy, Merchant Capitalism, slavery)(bad with: Empire, Market econemy, agriculture)
Bureauracracy: +50% gold and production in capital, +1 espionage point for each specialist
(good with: Oligarchy, Empire, Organized Religion, State Monopoly, Meritocracy)(bad with: Tribalism)
Autocracy: +20% military production, 10 free units
(good with: empire, Monarchy, state monopoly)(bad with: Republic, oligarchy, Merchant Capitalism, decentralization)

Economic

Decentralization: -1 trade route in each city, -20% maintainance from distance to palace
(good with: Confederation, tribalism, slavery)(bad with: Republic, monarchy, Autocracy, Nobility)
Agriculture: Farms produce +2 food, granaries have +1 health
(good with: Slavery, Feudalism)(bad with: Plutocracy)
Temple econemy: all monastery buildings have +1 health, +10% culture in each city with state religion
(good with: Scholasticism, state church, Religion)(bad with: organized religion)
State Monopoly: +25% production, growth, and espionage in capital
(good with: Empire, State church, Bureauracracy, Autocracy)(bad with: Bourgeois)
Merchant Capitalism: +15% gold in each city, +1 unhealthiness in each city
(good with: Republic, Plutocracy)(bad with: Empire, Military, Autocracy)
Market econemy: +1 trade route in each city, units cost +1 gold, markets and banks +1 happiness
(good with: Bourgeois)(bad with: divine cult, Plutocracy, feudalism)

Social/Labor

Tribalism: Pastures and camps +1 food, scouting units and mounted units +1 experience point
(good with: Confederation, Decentralization, Paganism)(bad with: Scholasticism, State Church, Beauracracy)
Slavery: +1 unhappiness in each city, plantations and mines +1 gold
(good with: Paganism, Plutocracy, Decentralization, agriculture)(Bad with: Republic, Scholasticism)
Feudalism: Farms have +1 production, food, gold. -50% birth rate of Great People, -60% growth rate of cottages
(good with: military, agriculture)(bad with: Market econemy)
Bourgeois: cottage +1 gold, workshop +1 food, Temple buildings have +1 happiness
(good with: Republic, Market econemy)(bad with: state monopoly, Confederation)
Caste System: unlimited merchants, scientists, and artists. -25% birth rate of Great People, workshop +1 production
(good with: Monarchy)(bad with: Free worship)
Meritocracy: +30% birth rate of Great People, 1 free speacialist in each city
(good with: Republic, Bureauracracy)(bad with: Oligarchy)


Dynamic Naming
Spoiler :

Shahdom (Islam and Oligarchy)
Republic (Republic)
Islamic Republic (Islam and Republic)
Sultanate (Monarchy and Islam)
Confederation or City States (Confederacy)
Empire (Empire)
Caliphate (Empire and Islam)
Emirate (vassal of a muslim Civ)
Rajhanate (Hindu and Monarchy)
Raj's State of ___ ( Hindu Civ Vassal of another Hindu Civ)
Buddhist, Jain, and Zoroastrian* will take on Kingdom(monarchy) and empire(empire)
Vassals will be; province, tributary state of___, colony of___, or Satrap*


Unit Categories
Spoiler :


Melee units:
Light infantry (light axeman, Swordsman
Heavy infantry
Polearm (spearman, Guisarmier, Pikeman)

Mounted units:
light cavalry (horse archer)
heavy cavalry (Heavy horse archer)
Elephant
(chariots are light cavalry)


Units: (other then UU's)
Spoiler :

Caravan (from SOI)
improvement for camel resource
Merchant Barque (naval counterpart of the caravan)
dhow (from SOI)
Camel Rider (5 strength, +25% vs mounted units)(Light Cavalry)
Camel Archer (12 strength, +25% vs polearm and mounted units)(Knight)
Heavy Camel Rider (9 strength, +50%vs mounted units)(Heavy Cavalry)
Mahout (War elephant) 5 strength, +25% vs Light and heavy cavalry, 2 movement
Howdah (Heavy War elephant) 8 strength, +50% vs light and heavy cavalry, 1 movement
Chariot (same as always)
War chariot Mounted unit, 6 strength, 2 movement, +50% attach vs light infantry
Javelineers (melee unit, 3 strength +25% vs other melee units)
Composite Bowman (in between archer and longbowman) 5 strength, +25 city and hill defense
Light Axeman 5 strength, same as always
Heavy Axeman 7 strength, a slighty better bonus than axeman
Swordsman (same as always)
Longswordsman 7 strength, +15% city attack
Maceman will be same
Add skirmisher from RFCE


Buildings:
Spoiler :

Batik Maker (from RFCA)
Buddha Statue (from RFCA)
Bath House (from RFCA)
Arena (SOI)
Brothel (from RFCA)
Public Garden (from RFCA)
Fairground (SOI)
Thangka (Buddha Statue?) +20% culture
Vihara (place where monks rest during travel)
Family Altar (+1 culture and research) early building


Wonder list
Spoiler :

Jagannath Temple
Thousand Pillar Temple
Konark Sun Temple
Mrigasikhavana
Ruwanwelisay Great Stupa
Global Pagoda
Tipitaka
Mingun bell (in Sagaing)
The great bell of Dhammazedi
Chaukhtatgyi Buddha (Largest Reclining Buddha)
Shwethalyaung Buddha (2nd largest reclining Buddha)
Ku Tho Daw Phayar (in Mandalay)
Red Fort
Rani ki Vav (from SOI)
Dwarakadeesh (from SOI)
Buddhas of Bamiyan (from RFCA)
Vijay Stamba
Cheraman Perumal
Somapura Mahavihara
Ruwanweli Seya
Lovamahapaya
Vihara Statues (Buddhist Vihara Statues built by Pala)
Virupaksha Temple
Millikarjuna Temple
Papanatha Temple
Nalanda Unniversity
Somarupa Mahavihara
Ramappa Temple
Kailasanath Temple
Chennakesava Temple
Kesava Temple
Hoysaleswara Temple
(too many temple names)



Feel free to criticize and give more ideas. Any help (especially XML, Python and dll) is greatly appreciated!
 
I think rhye's and fall of india is a great idea. I recently started work on an old world classical age mod which will take most of my time for a while but I'm sure we will be tackling many of the same issues so I will help when I can. so far I can contribute a jainism symbol. I made it by altering the ethanol corp logo. I can help you put them in your mod when the time comes.
 

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I made most of a map from scratch but it won't load for some reason
 
I will probably have to take out the Ghorids, Kushans, and Ghaznavids due to the map being a little short on top
 
In all of 24 hours I figured out how to utilize the basics of XML but I still have no idea how to link it up all together and python is out of the question
 
Currently working on: what music to have for civs and menu; City naming map (eastern map for now). Here is the idea for Indo Scythians 200bc-400ad; leader is Maues, spawn Scythian horse archers (their UU) around the Indus river (mostly around Pattala). The whole XML thing isn't doing well for me. I need someone who knows what they are doing (if they want to or have free time and are bored) to please get the map into the very basic format of an RFC mod. The only things you would need to add is: 1. To get the map from a two player scenario to a map starting at 300 BC and ending in 1700AD. 2. Replace regular civs with others just in name (I don't mind Guptas with Marines with Washingon as their leaderhead) Along with 4 independents. 3.Add resources that I posted as needed. 4. Make a quick python where each Civ/independent spawns on landmarked capital( I don't care if it's just one settler). Of someone could do this quickly for me then I could figure out a lot more information (such as how many units for a Civ to spawn with. 5. Change terrain to the one like SOI's

I do feel a bit handicapped not being able to mod my own idea in the simplest way, but I want to find as much information as possible to lay out here so someone who can mod could easily code this into the game. Sorry for not being able to do much, I can't apply my thoughts to the game.
 
Really cool! I just gave it a quick look and here are some hints and advices:

1) I would rename Catholicism to Christianity, as there were also Nestorians in India, so you could generalize it a little bit more.

2) Unless you create a very big map, I would recommen to take out some civs. You currently have 31 civs, even RFC only had 27 and the late game became awfully slow. By the way, it would make it easier to find unique goals for them.

3) The holy city of Islam could be Mansura (I took it as a holy city for Islam in RFCA) and therefore the holy wonder should be Jamia Masijd. The Masijd al-Haram isn't inside your map...

If you have any questions on how to start, or so, jus ask me, because I know what a pain it is, to get such a modmod started ;).
 
1. Good point on Christianity

2. I made a map from scratch that's works well, but it didn't go north as far as I wanted so I will have to drop the ghaznavids and bahmani sultanate. (maybe more) I have some of the UHV's UU's UB's and UU's under the basic Civ info, but I need to add a ton of info about the civs that on paper right now. But thinking of all the info is the fun part.

3. Another good point, although I have no idea how to change it

4. I have three 2 player wb scenarios saved on here; the first one is the map with the places where cities should be along with resources (I need to upload the new maps asap) the other two are city name maps for different eras

5. I do need help with the basics on making this! XML, python, and dll are completely foreign to me. The last post I showed the few basics I need to be done but I have no clue how (like how to get the map out of a two player scenario) thank you for your interest in this mod!
 
If you follow the dinamics in SoI, than 31 civs is no prob at all
In my opinion you shouldn't drop the ghaznavids and the bahmani (or any other northern civs), rather expand the map...
 
I half and half for the bahmani; and the map I had to make sort of cut short north more then I wanted, either way I don't know how (if there is any way) to change the height of the map while keeping the rest of the map the same
 
I half and half for the bahmani; and the map I had to make sort of cut short north more then I wanted, either way I don't know how (if there is any way) to change the height of the map while keeping the rest of the map the same

My suggestion would be to use Rhye's bitmap to map tool. It saved me a massive headache with dimensions.
 
Okay, I used MapView for the creation of my map, it is an easy-to-use tool when you want to change your map (forests, rivers, resources, etc.).
You can find it here. But as you already have a map, you need to save them in WBSave format, otherwise you can't do much with it. You go to the world builder and in the upper right-hand menu, there should be the option export to worldbuilder/as worldbuilder save or something like that. This allows much easier manipulation of the map and setting.

The truth is, that there isn't an easy way, that I know, to get a modmod for RFC started. The next steps are: Sourcecode/DLL/compiling. You will need a tutorial for that. I learned it with thisone here.
Then you will need to go through all of the python code by Rhye (I would recommend to copy the whole mod and start to edit the copies until they become part of your modmod ;)). XML can be done when you want before or after, it doesn't matter. In the end you will need to edit the WBS file properly.
That means (or meant for RFCA in that case), one or two months of work before you can even try out to play :(. I have gone through ths all, so I can help if you have any questions.

So, first step: Convert your save file to a WBS file.
Second step: Learn how to install the SDK and how to compile a DLL.
 
My suggestion would be to use Rhye's bitmap to map tool. It saved me a massive headache with dimensions.

I tried using that,but as I read it it requires other files to run and I don't kow where to find them
 
Okay, I used MapView for the creation of my map, it is an easy-to-use tool when you want to change your map (forests, rivers, resources, etc.).
You can find it here. But as you already have a map, you need to save them in WBSave format, otherwise you can't do much with it. You go to the world builder and in the upper right-hand menu, there should be the option export to worldbuilder/as worldbuilder save or something like that. This allows much easier manipulation of the map and setting.

The truth is, that there isn't an easy way, that I know, to get a modmod for RFC started. The next steps are: Sourcecode/DLL/compiling. You will need a tutorial for that. I learned it with thisone here.
Then you will need to go through all of the python code by Rhye (I would recommend to copy the whole mod and start to edit the copies until they become part of your modmod ;)). XML can be done when you want before or after, it doesn't matter. In the end you will need to edit the WBS file properly.
That means (or meant for RFCA in that case), one or two months of work before you can even try out to play :(. I have gone through ths all, so I can help if you have any questions.

So, first step: Convert your save file to a WBS file.
Second step: Learn how to install the SDK and how to compile a DLL.

I like mapview ALOT. But I couldn't find where to increase/adjust the size of the map. And for the guidelines regarding on how to make this mod, many thanks! I will start learning now
 
I tried using that,but as I read it it requires other files to run and I don't kow where to find them

Rhye posted a walk through for installing python. I believe it's in the PDF that comes with the converter. If you follow it step-by-step, you should be fine.
 
Still having trouble with bitmap, I installed the other thing it required but it's all a bunch of python files. And I have the save changed to worldbuilder save but it still only let's me play as the two civs I set the map up as.
 
Okay, so if you installed all the python stuff correctly, just unzip the converter files to a new folder under python24. Edit your scenario.py file and your bitmaps, then right click the .py file and open with python. An empty window should come up. Go to file, then set options. Select your dimensions, bitmaps, etc., and it will do the rest.

For the other problem, is the playableciv option set to 1 for all the civs you want?
 
Still having trouble with bitmap, I installed the other thing it required but it's all a bunch of python files. And I have the save changed to worldbuilder save but it still only let's me play as the two civs I set the map up as.

Okay, now that you have a WBS you can start to edit the file: You will need a code editor (Personally, I use notepad++ download here). But the standard wordpad should work also. Right click on the WBS file and choose 'open with' either wordpad or notepad. There you can edit options, start date, number of teams, civs, starting civics, starting techs, etc... (But the techs are done in python, so you only want to give techs for the civs, that start from the beginning of your timeline). It is pretty self-explanatory.
 
I changed the WBS file using notepad++, I changed the map width from 64 to 80 and the bum plots written to 8320. I looked on mapview to see if it worked but all the new tiles north are white and when I click on them mapview crashes. The game will crash if I try to play the map. And as for bitmap, all I need to do is extend the map I already made north. I don't want to start over unless there is no possible way to change the map dimensions while saving it
 
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