Settler first with 6 dual yield resources is not so good, especially when you don't get the 3 hammer tile for 5 turns. (...)
Given that you can only have one worker, and a settler first tries to compensate for the lost worker turns by producing workers from both cities, settler first is exceptionally bad. Your poor worker is now 17 precious turns behind.
All correct.

However this second session showed (quite luckily) where the advantage is: settling earlier, settling where I want to.
I don't know on turn 0 how big my island is! I don't know on turn 0 with how many AIs I'm going to share it! And please remember that I can't rely on an early war to gain some space, and that I need powerful (food) cities to have a chance! So I need to be able to pick where to settle before AIs, no matter postpone a bit the production.
So yes, putting all this into the equation, adding the fact of the imp trait and missing both agriculture and fishing, and the none hunting tile to be worked, I went settler first here, no matter I know it is, production wise, definitely
wrong.
About the limitations, hrmmmm. You can't even work the fish until you can run specialists AND raise your happy cap, because of the happiness/no whipping rules. And you at some point you can't stall with settlers anymore. Usually this few cities leads to massing wonders. And you're not industrious and I see no marble/stone.
And not leading with a worker means it's very unlikely you'll get the first two wonders.
I think you have a big problem with SIP, with no slavery more than 2-3 food ressources are...hmm useless. There is the cow, but only 2 hills otherwise i would say that hurts in this kind of game for sure.
No problem with representation + drama. My
wish is have lots of 3+ food tiles in the 3 cities. More I have of them, more artist I can run. Even a hypothetical +100% culture slider wouldn't be a problem, actually it is wished for a cultural victory.
I would try very hard to sneak a city past red to any marble or stone you can find.
None. At least nobody can say I was lucky, if I build the 3 (at least) planned wonders and win this game.
You don't need to micro the plains hill, it will be automatic.
Yeah, I know, stupid governor. Even if I switch it off, he thinks he's smarter than I am.
Thanks all for the comments: this kind of well analyzed feedback helps me taking high my concentration and evaluate better the positive and negative in all my choices.
I understood by now that mine is a risky and kind of silly way to play the game.

Please remember that I don't mean to teach anybody here, just have fun myself!
So, please, don't be afraid to contradict my choices telling your own opinion!

Feel free to correct whatever I do wrong for a normal (<- whatever this might mean) game.
Just please don't be too surprised if I'll play in my way anyways. Deal?
And btw, I'm perfectly aware that playing with just one worker here, with all those forested hills who need to be chopped before putting up a mine, is a huge drawback and will make the Pyramids harder.
But I declared so in the opening post, so now I have to keep my word.
---
Session 2, turn 7, 3720BC Session 2, turn 28, 2880BC
(first attempt, no cheats, no reloads)
Next scouting turn: HERE it is! Yep, this is a beautiful second city spot!
6+6+5+3(+2 from city tile) = 24 food using only 4 citizen.
Which means, at size 12, 9 artists with caste system + mercantilism.
For a
raw output, with Pyramids (+representation), Parthenon(+pacifism) and Sistine Chapel, of:
(6x9=) 54

, (4x9=) 36

, ((3x9)+150%=) 67.5

.
And this is just from the artists, without taking into consideration science and culture outputs/multipliers from wonders and buildings as libraries, universities, monasteries, temples, cathedrals, theaters, ...
(ehm... all this if my math is correct (which is far away from being assured), of course!

)
Yep, if it will be possible, this will be the second city!
Ah... mining is in, masonry next: without stone better hurry with those Pyramids!
Buddhism is found somewhere, let's hope is Willem.
Well, it wasn't Willem. Some more scouting on the north, just to make sure about the second city spot.
Willem is scouting around my capital in the southern area.
The settler is ready, the scout takes care of un-fog his path to the next city spot.
Masonry will be discovered the next turn. Hinduism is found somewhere, let's hope is Willem.
The settler is ready, next task for the capital is to train
the worker.
Yep, it was Willem who founded Hinduism, and adopted it too. Cool!
Now let's hope that the religion spreads into Mongolian lands!
Masonry was discovered, bronze working is the next researched technology.
The settler continues his migration to west.
The scout step by step un-fogs some more.
The Dutch empire didn't found a city in the area yet!
Lets' hope to be on time!
The Dutch scout continues to scout in my neighborhood, which is good of course to un-fog the area.
A wolf appears. Uhm... 1str vs 1str+180%, ok I take the risk, it should be safe enough to move the settler there.
The wolf was killed, time to move the settler and found the city... doh!
Oh, no! (<- to be read with Mr.Bean voice and mimic

).
In turn 23, 3080BC: a barbarian archer! Well, that's immortal after all.
Who cares, I take the risk, again, I want this city before Willem settles the area.
From my experience, the barbarians will likely just jump around few turns before targeting the city directly.
Ah... train a warrior, and do it fast, will be the first task here, of course.
Let's train a warrior also in the capital, with a bit of micro, this is 4 turns.
And with only 9 turns left, the worker will be ready 3 turns before bronze working anyways.
The scout finishes the scouting on the north, all around the Dutch borders.
Warrior trained in Beshbalik, next another settler.
A bit if micro for an extra hammer from the +50% imperialist bonus.
Warrior trained in Karakorum as well, the production switches back to train the worker.
Overview of Mongolia. This session ends here.
End session.
---
I'm pondering that maybe I could go agriculture (in about 8 turns) >> (finish) bronze working >> animal husbandry next.
Comments?
