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#1 | ||
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2K Games Community Manager
Join Date: May 2010
Posts: 370
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June/July Patch Notes
Good afternoon Civ Fanatics! I am very happy to bring our latest and greatest patch notes for the upcoming patch. This is the patch that adds the much-requested hotseat and tons of other things.
Like the last couple patch notes, these come with an intro straight from the devs' own mouth: Quote:
[NOTES]
[UI]
[DIPLOMACY]
[AI]
[GAMEPLAY]
[MULTIPLAYER]
[BALANCE] Mechanics
Terrain, Resources, and Improvements
Buildings
Wonders
Civilization Unique Abilities
Policies
Technology
Units/Combat
[MODDING]
Moderator Action: Additional changes have been published: Quote:
Moderator Action: Thanks to all the people who reported the additional changes .
Last edited by The_J; Jun 26, 2011 at 11:17 AM. |
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#2 |
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Panzer General
Join Date: Oct 2007
Location: U. S. of A.
Posts: 1,182
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Awesome - looking forward to it.
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Really Advance Setup Mod Gives additional options when starting a new game. Current Status: Version 5 http://forums.civfanatics.com/showthread.php?t=486324 Also available in the Steam workshop. |
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#3 |
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Tangaroa
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Awesome set of updates here, thanks Greg!
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Topkapi Palace |
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#4 |
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Warlord
Join Date: Sep 2010
Posts: 217
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Railroad improvement now takes 3 turns, down from 7.
Hanging Gardens now give 10 Food instead of 1 population per city and Happiness. YES!!! Last edited by Thry; Jun 17, 2011 at 04:26 PM. |
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#5 |
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Warlord
Join Date: Jun 2001
Posts: 251
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First impressions:
Happiness: Kicked to the curb. Nat'l College: Nerfed! Now no way to get a tech quickly... though wondering how multiple RA's will affect research rate. Should be... interesting. |
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#6 |
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King
Join Date: Jul 2010
Location: Nottingham
Posts: 713
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I really, really, really don't like some of these changes. There are far too many buffs now. This might just be the straw that breaks the camel's back. I'm pleased with the diplomacy and UI changes but some of the rebalancing is pretty annoying. I'll never built the pyramids again, they have been made completely useless,and you have nearly ruined my favourite wonder: stonehenge. Hopefully the latter though will be balanced out by early policies being cheaper.
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A police officer stops a physicist on the highway. "Do you know how fast you were going?" asks the cop. "No" replies the physicist "but I know exactly where I am!" Last edited by civnoob13; Jun 17, 2011 at 04:32 PM. |
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#7 |
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Tangaroa
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You can always mod them back to pre-patch
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Topkapi Palace |
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#8 |
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Chieftain
Join Date: Jan 2010
Posts: 49
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Holy nerfs and buffs, Batman!
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#9 |
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Chieftain
Join Date: Jan 2010
Posts: 49
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Well improvements now remove jungle/forest/marsh.
what's this? |
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#10 | |
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American Leader in Civ VI
Join Date: Mar 2010
Posts: 780
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Most glad to see RAs getting tuned down; they were way too powerful before, and now at least require some work to become all-powerful again. Also intrigued by all the policy changes, although there's so many it's hard to keep track of what's changed. Also glad to see some changes to wonders (Notre Dame might not be a complete waste now, for example), UA's (Babylon's is now a bit less ridiculous) and diplomacy (more modifiers, with all of them making sense) in particular. This patch looks awesome overall. I've been really busy lately and haven't been able to play a lot, but I'm definitely gonna try to make some time for it when it does come out. Glad to see a lot of work went into this.
Quote:
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#11 |
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Tangaroa
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So, if we take the patch notes lead to DLC flavour school of thought, what do these suggest?
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Topkapi Palace |
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#12 | |
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Chieftain
Join Date: Jan 2010
Posts: 49
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Quote:
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#13 |
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Immortal
Join Date: Nov 2007
Location: Virginia Beach
Posts: 775
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Drop combat value of Berserker and Huscarl to match Longswordsman.
What is a Huscarl???
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"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain |
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#14 |
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Chieftain
Join Date: May 2011
Location: Belfast
Posts: 67
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Love really balanced the wonders, I can sometimes play culture when I'm lazy cause it was so easy before a lot harder now brill!
Thank god they nerfed RAs overused and abused! New play style required for me no more occ might actually build more cities... GP buildings finally live up to what they should have been! Bring on the moaners who are stuck on their ways but this looks like it is finally the game it should always have been in single player anyway.... beta is over bye cIV hello ciV |
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#15 |
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Pluri-editing poster
Join Date: Oct 2010
Location: (hint: I can type "Ñ")
Posts: 741
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I'm looking forward to this with great excitement! Very good work, especially on the SPs!
Askia won't really appreciate this patch, though ![]() PS: huscarl is the English UU in the danish scenario.
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"There are 10 types of people in this world:
Those that know ternary, Those that don't, and those that expected a binary joke" |
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#16 |
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Immortal
Join Date: Nov 2007
Location: Virginia Beach
Posts: 775
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Aha. Perhaps I should try the Danish scenario... Thanks.
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"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain |
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#17 |
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King
Join Date: Jul 2010
Location: Nottingham
Posts: 713
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Actually, I think I might have overreacted.
Everything not mentioned I am okay with: All these nerfs seem completely unecessary to me. How are we ever going to get good hapiness now? Windmill production modifier reduced 5% to 10% Monastery base Culture reduced from 3 to 2. Per resource Culture unchanged Mint gold per resource reduced by 1 gold. Colosseum maintenance reduced by 1 gold, Happiness reduced by 1. Theatre maintenance reduced by 1 gold, Happiness reduced by 1. Stadium maintenance reduced by 1 gold, Happiness reduced by 1. Broadcast tower cultural modifier reduced to 33% but now gives 3 Culture. Factory production increased by 1 hammer but modifier decreased to 10% WHAT? THIS IS BLOODY TERRIBLE! Stonehenge Culture reduced to 6 from 8. ![]() Pyramids worker speed increase reduced to 25% from 50% but now give a free Worker when built - this is now useless Cristo Redentor Policy discount reduced from 25% to 10% but now gives 4 Culture - this is now also useless Landed Elite now provides 1 Happiness at every 10 Citizens in each City - completely terrible - this probably won't affect the game at all, maybe 2 extra happiness. Theocracy now increase gold yield by 10% in cities with a Temple - this was way op but now it is quite useless too Other than that, I think this mod is great. All other changes are either fantastic, good, or I don't really care. Overall, good. I'm just worried about the massive happiness and production nerfs, I hope the reduced production costs will help the latter, but happiness now seems to be a massive problem. Also, the nerfs to buildings have made them even more boring. A +1 and +10% production for the factory is absolutely terrible, so bad it's actually funny. The landed elite nerf has made it have nearly no effect on the game whatsoever. I mean, come on, 1 happiness for every 10 citizens in a city? " we’ll continue to bring new and exciting additions to Civ V" Not just patches? Actually new things, along the lines of the replays and stuff?
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A police officer stops a physicist on the highway. "Do you know how fast you were going?" asks the cop. "No" replies the physicist "but I know exactly where I am!" Last edited by civnoob13; Jun 17, 2011 at 05:05 PM. |
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#18 |
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Immortal
Join Date: Nov 2007
Location: Virginia Beach
Posts: 775
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These are huge changes. We will have to relearn the game.
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"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain |
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#19 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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Some of the nerfs to social policies are a little unsettling but overall i think this patch goes a long way to help things out for the better. Kudos!
Btw, making buildings more worthless than they already were simply means those who did build them - won't.
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The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#20 |
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King
Join Date: Jul 2010
Posts: 919
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My initial thoughts:
Better get those happiness wonders. Think of how many happiness buildings / resources you'd need to match Notre Dame. |
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