killmeplease
Mk Z on Steam
Link up food resources ( Wheat, Cattle, Fish, Bananas), create buildings utilizing them and get tons of food in your key cities! Make some megapolices!
Or use food resources to feed a production powerhouse somewhere in the heart of a desert! No more your cities will stick to food-rich locations.
There are 4 food-producing buildings in the mod significantly increasing food intake of the city. They require bonus resources to be built. At the same time food from resource-free buildings was removed. So instead of having virtually 7-10+ additional food in each city (granary + hospital + water mill) you will have a number of cities supplied with as much as up to 25 additional Food from bonus resource utilizing buildings.
New buildings are:
Grocery Store: cost 120 , +4 Food, 1 Happiness, consumes 1 Cattle and 1 Fish, maintenance 1 Gold. Deer sources worked by this city produce additional +1 Food.
Requires Optics.
Supermarket: cost 400 , +5 Food, +1 Happiness, consumes 1 Bananas, maintenance 2 Gold
Requires Refrigeration, city must have Grocery Store.
Grain Elevator: cost 500 , +10 Food, consumes 1 Wheat, maintenance 3 Gold.
Requires Railroads, city must have Granary.
Changes to existing buildings:
Granary: cost 100 , +6 Food, consumes Wheat resource. No additional food from worked resources.
Water Mill: cost 80 , provides 2 Production, maintenance 1 Gold (was 1 Production, 2 Food, cost 120, maintenance 2). Floating Gardens left unchanged.
Hospital: additional 20% Food kept after growth, 1 Happiness (was +5 Food).
You can download it from the in-game Mod Browser
OR from the download database
Or use food resources to feed a production powerhouse somewhere in the heart of a desert! No more your cities will stick to food-rich locations.
There are 4 food-producing buildings in the mod significantly increasing food intake of the city. They require bonus resources to be built. At the same time food from resource-free buildings was removed. So instead of having virtually 7-10+ additional food in each city (granary + hospital + water mill) you will have a number of cities supplied with as much as up to 25 additional Food from bonus resource utilizing buildings.
New buildings are:
Grocery Store: cost 120 , +4 Food, 1 Happiness, consumes 1 Cattle and 1 Fish, maintenance 1 Gold. Deer sources worked by this city produce additional +1 Food.
Requires Optics.
Supermarket: cost 400 , +5 Food, +1 Happiness, consumes 1 Bananas, maintenance 2 Gold
Requires Refrigeration, city must have Grocery Store.
Grain Elevator: cost 500 , +10 Food, consumes 1 Wheat, maintenance 3 Gold.
Requires Railroads, city must have Granary.
Changes to existing buildings:
Granary: cost 100 , +6 Food, consumes Wheat resource. No additional food from worked resources.
Water Mill: cost 80 , provides 2 Production, maintenance 1 Gold (was 1 Production, 2 Food, cost 120, maintenance 2). Floating Gardens left unchanged.
Hospital: additional 20% Food kept after growth, 1 Happiness (was +5 Food).
You can download it from the in-game Mod Browser
OR from the download database