World Builder / Mod Problem

MazterJo

Chieftain
Joined
Dec 31, 2001
Messages
62
Location
Sunny Singapore
I just created a mod which adds some new civilizations, units and leaders. These work fine after spending a long time on the forums getting stuck being clueless on things like import to VFS and adding a world builder map to my existing mod. I managed to do all these so far but I'm stuck on the load scenario option.

If I do not click the load scenario button I can choose all my custom civilizations. However when I click it the only civilization I can pick is random. And its not really random, its always the first custom civilization loaded from the worldbuilder map. So I am unable to test the other custom civs on this scenario because of this. :sad:

The reason I have included a world builder map and scenario is that I want the civs to start at the industrial era and at fixed real world locations. Any advice on this anyone? Thanks.
 
Or is there anyway to set starting points and modifying the era xml files to start at a different date and era, I modified the Civ5GlobalDefines.xml and the Civ5Eras.xml but everytime I start a new game It always starts at 4000BC in the ancient era.

Spoiler :
Code:
<GameData>
	<Defines>
		<Update>
			<Where Name="START_YEAR"/>
			<Set Value="2010"/>
		</Update>
	</Defines>
	<Eras>
		<Delete Type="ERA_ANCIENT"/>
		<Delete Type="ERA_CLASSICAL"/>
		<Delete Type="ERA_MEDIEVAL"/>
		<Delete Type="ERA_RENAISSANCE"/>
		<Row>
		<ID>0</ID>
		<Type>ERA_INDUSTRIAL</Type>
		<Description>TXT_KEY_ERA_4</Description>
		<Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
		<ArtPrefix>INDUSTRIAL </ArtPrefix>
		<NoGoodies>false</NoGoodies>
		<NoBarbUnits>false</NoBarbUnits>
		<NoBarbCities>false</NoBarbCities>
		<ResearchAgreementCost>300</ResearchAgreementCost>
		<StartingUnitMultiplier>3</StartingUnitMultiplier>
		<StartingDefenseUnits>3</StartingDefenseUnits>
		<StartingWorkerUnits>2</StartingWorkerUnits>
		<StartingExploreUnits>2</StartingExploreUnits>
		<StartingGold>100</StartingGold>
		<StartingCulture>400</StartingCulture>
		<FreePopulation>2</FreePopulation>
		<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
		<StartPercent>50</StartPercent>
		<BuildingMaintenancePercent>60</BuildingMaintenancePercent>
		<GrowthPercent>75</GrowthPercent>
		<TrainPercent>33</TrainPercent>
		<ConstructPercent>37</ConstructPercent>
		<CreatePercent>37</CreatePercent>
		<ResearchPercent>20</ResearchPercent>
		<BuildPercent>80</BuildPercent>
		<ImprovementPercent>80</ImprovementPercent>
		<GreatPeoplePercent>80</GreatPeoplePercent>
		<CulturePercent>80</CulturePercent>
		<EventChancePerTurn>6</EventChancePerTurn>
		<SoundtrackSpace>120</SoundtrackSpace>
		<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
		<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag>
		<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
		<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
	</Row>
	<Row>
		<ID>1</ID>
		<Type>ERA_MODERN</Type>
		<Description>TXT_KEY_ERA_5</Description>
		<Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
		<ArtPrefix>MODERN </ArtPrefix>
		<NoGoodies>true</NoGoodies>
		<NoBarbUnits>false</NoBarbUnits>
		<NoBarbCities>false</NoBarbCities>
		<ResearchAgreementCost>350</ResearchAgreementCost>
		<StartingUnitMultiplier>3</StartingUnitMultiplier>
		<StartingDefenseUnits>3</StartingDefenseUnits>
		<StartingWorkerUnits>2</StartingWorkerUnits>
		<StartingExploreUnits>2</StartingExploreUnits>
		<StartingGold>200</StartingGold>
		<StartingCulture>500</StartingCulture>
		<FreePopulation>3</FreePopulation>
		<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
		<StartPercent>65</StartPercent>
		<BuildingMaintenancePercent>50</BuildingMaintenancePercent>
		<GrowthPercent>60</GrowthPercent>
		<TrainPercent>25</TrainPercent>
		<ConstructPercent>30</ConstructPercent>
		<CreatePercent>30</CreatePercent>
		<ResearchPercent>12</ResearchPercent>
		<BuildPercent>70</BuildPercent>
		<ImprovementPercent>70</ImprovementPercent>
		<GreatPeoplePercent>70</GreatPeoplePercent>
		<CulturePercent>70</CulturePercent>
		<EventChancePerTurn>8</EventChancePerTurn>
		<SoundtrackSpace>80</SoundtrackSpace>
		<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
		<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag>
		<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
		<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
	</Row>
	<Row>
		<ID>2</ID>
		<Type>ERA_FUTURE</Type>
		<Description>TXT_KEY_ERA_6</Description>
		<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
		<ArtPrefix>FUTURE </ArtPrefix>
		<NoGoodies>true</NoGoodies>
		<NoBarbUnits>true</NoBarbUnits>
		<NoBarbCities>true</NoBarbCities>
		<ResearchAgreementCost>350</ResearchAgreementCost>
		<StartingUnitMultiplier>3</StartingUnitMultiplier>
		<StartingDefenseUnits>3</StartingDefenseUnits>
		<StartingWorkerUnits>3</StartingWorkerUnits>
		<StartingExploreUnits>2</StartingExploreUnits>
		<StartingGold>400</StartingGold>
		<StartingCulture>600</StartingCulture>
		<FreePopulation>4</FreePopulation>
		<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
		<StartPercent>80</StartPercent>
		<BuildingMaintenancePercent>40</BuildingMaintenancePercent>
		<GrowthPercent>50</GrowthPercent>
		<TrainPercent>18</TrainPercent>
		<ConstructPercent>21</ConstructPercent>
		<CreatePercent>21</CreatePercent>
		<ResearchPercent>5</ResearchPercent>
		<BuildPercent>60</BuildPercent>
		<ImprovementPercent>60</ImprovementPercent>
		<GreatPeoplePercent>60</GreatPeoplePercent>
		<CulturePercent>60</CulturePercent>
		<EventChancePerTurn>10</EventChancePerTurn>
		<SoundtrackSpace>40</SoundtrackSpace>
		<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
		<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag>
		<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
		<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
	</Row>
	</Eras>
</GameData>
doesnt seem to work. Help?
 
doesnt seem to work. Help?

The reason it's not doing anything is that your XML is VERY wrong. It's failing to load the file.

(Note: if you had turned on the various logfiles, it'd tell you exactly which are wrong, with no need to ask us.)

But here are a few obvious errors:

1> Deletes are BAD. For one thing, you deleted ERA_ANCIENT, but it doesn't delete the other tables that mention ERA_ANCIENT. Things like:
- Which era techs like Agriculture are found in (i.e., mentions of ERA_ANCIENT outside of that file)
- What era to play certain soundtracks in (i.e., the secondary tables within that file)

So simply deleting something like this will often cause a crash, and at the very least will cause it to just not work.

2> You've added ERA_INDUSTRIAL, etc., but there's ALREADY an ERA_INDUSTRIAL at ID=4. So it sees two eras with the same Type, and crashes. Ditto for the other duplications. You need to be using an Update command instead of a Row command. If you're not making any other changes, then you could just do:
Code:
<GameData>
  <Eras>
    <Update>
      <Set ID="0"/>
      <Where Type="ERA_INDUSTRIAL"/>
    </Update>
  </Eras>
</GameData>
Except that, as mentioned above, deletions are generally bad things, especially if you're forcing ID redefines.

3> In the Eras table, there's a variable StartPercent. What it does is this:
- Take the number of turns in the entire game, by adding up all of the entries in the <GameSpeeds> table. On Standard speed, this is 500 turns. Quick is 350, Epic is 750, Marathon is 1500.
- Multiply by (StartPercent/100). For Industrial, with StartPercent=50, this is 250 on Standard speed.
- This is the turn number the game will start on. The year it'll start on will be adjusted according to the increments in the GameSpeeds file for the game speed selected.

If you want the game to start at the turn number you said in the START_YEAR entry, the StartPercent for your first era must be 0, and the rest scaling up accordingly. But there's no reason to do any of this. If you want a game to start in the Industrial Era, that's what the Advanced Setup menu is for. And you can change the default starting era in the GlobalDefines file (STANDARD_ERA, etc.). So if the only problem is that you want the game to start in the Industrial Era but not in the year ~1700, you just need to tweak StartPercent.
So don't delete any eras.

4> Not an error, but a note on using these boards. Use the (CODE) and (SPOILER) brackets for things like this (except with [ and ] brackets instead of parentheses). (CODE) is good for posting XML, because it keeps the indentation, and the (SPOILER) tag keeps you from having a gigantic post. You can nest (CODE) inside (SPOILER), for really long posts, like so: (quote my message to see the syntax)
Spoiler :
Code:
<GameData>
  <Eras>
    <Row>
      <Type>ERA_ANCIENT</Type>
    </Row>
  </Eras>
</GameData>

Like that. Much easier for people to read.
 
Thanks Spatzimaus. I'll implement these changes and see if they come out fine. I just would like to play the mod without having to tweak any of the advanced settings. I'm just trying to set the settings in the xml files so that I can keep the worldbuilder scenario settings simple.

Any idea why I am unable to select any civs after I click on the load scenario button?
 
My mod was selected before the map was made. I have 4 custom civilizations on my mod. When I go to mods>single player.. I can choose any of the 4 civs.. When I select the custom map I can still choose any of the 4 civs.. The problem comes when I click the load scenario button.. The only civ I can choose is the random civilization.

Is there some options I'm not selecting in the scenario editor in the worldbuilder that is not letting me choose any of them. The Playable option is selected for all of them so I don't see why it does not let me select any of them.

Should I link my mod so that someone help me look through it? Sometimes it works fine sometimes it doesnt let me pick any civs.
 
I have this same problem, can't figure it out, and all I did was create a map and put 5 custom civilizations on it. When I click Load Scenario, all I can pick is Random Civilization. When I do that, the game starts up fine and I get one of the five random Civs (in the starting place I chose for them). That's awesome and all but what good is a scenario if you can't pick who you want to play as?
 
Yea very true, I did however manage a workaround in my mod which included 4 different maps for each of the Civs. So even though you can't choose a Civ, you can at least choose a map for that Civ.
 
Sad if the only fix is more (unnecessary) work. Kudos for finding something though, I'll have to do that I guess. :)
 
I had this problem before, but there was a workaround:
Select the "random civ" and start a game, then exit to the menu. Try again: all civs are now available.

This problem was made worse for me in the latest patch: whichever civ I select in my earth scenario, I always get assigned Arabia...
 
Hasn't the latest patch made it so that there are no civs to even choose from when the random civ is selected. Usually i still can click on random civ but this time around, the civ screen is blank.. oh firaxis you do us no favours.. :(
 
Anyone found a solution to this problem yet? I made some civs, then later I wanted a custom map with true start locations, so I made the map placed everything, and all is well, except for the above problems. I cannot choose a civilization after I select "load scenario". All it says is random civilization, I click that and the entire civlization select area has nothing in it.

The only thing I have found is to go back into WB each time and place the civ I want at the top of the list (as player 1)........

Ancient post dredge-up, like a boss!
 
I had this problem before, but there was a workaround:
Select the "random civ" and start a game, then exit to the menu. Try again: all civs are now available.

This problem was made worse for me in the latest patch: whichever civ I select in my earth scenario, I always get assigned Arabia...

This does work, and thats great for me as I dont mind doing it. But I have my mod posted to Workshop, and I want to share this map with everyone, but I dont want it to be a "hassle" to use it......Just kinda seems odd that it would work after starting a game and then backing out to the main menu and starting over, but they wont show up the first time??? weird
 
I had that problem... ended using <Update> a lot on the 22 existing civs. Just changed them into the ones I needed for my scenario. Once you have a template figured out, it's actually quite easy.

you used an xml for your map sceanrio?
 
In a sense yes. You said you had made some custum civs for the scenario... I had a similar problem when I added custom civs and to fix it I used update to alter the regular civs to my customized ones. They are completely changed however the reason they avoid the bug that you seemed to have run in to making custom civs from scratch. The updating uses xml of course but is in effect no different than what you do when you add custom civs.
 
In a sense yes. You said you had made some custum civs for the scenario... I had a similar problem when I added custom civs and to fix it I used update to alter the regular civs to my customized ones. They are completely changed however the reason they avoid the bug that you seemed to have run in to making custom civs from scratch. The updating uses xml of course but is in effect no different than what you do when you add custom civs.

ooh i see,

which mod is yours, maybe I can take a look at your xmls to see an example?
 
It's as yet unpublished...maybe out in a couple of weeks.

But here is a copy of a converted civ. I converted India to Norway. You'll have to input your own UU/UB/Leader and trait, but I assume you've got those xml files made. You can plug them into this by putting them in the appropriate lines in the code. The text entries are place holders for now... they say "Pending". You can input your own text.

You'll get errors if you do not fill in some of the lines with info from other files. You can use a text editor to quickly replace "INDIA" with your own civ you with to alter.

Here is my sample that you can use as a template. Create an xml file in modbuddy and paste this in. Alter as needed using the civ you already created:

Code:
<Civilizations>
		<Update>
			<Set ArtStyleType="ARTSTYLE_EUROPEAN" ArtStyleSuffix="_EURO" ArtStylePrefix="EUROPEAN" DefaultPlayerColor="PLAYERCOLOR_NORWAY" PortraitIndex="2" IconAtlas="HARALD_CIV_COLOR_ATLAS" AlphaIconAtlas="HARALD_CIV_ALPHA_ATLAS"/>
			<Where Type="CIVILIZATION_INDIA"/>
		</Update>
		<Update>
			<Set DawnOfManImage="Olaf.dds"/>
			<Where Type="CIVILIZATION_INDIA"/>
		</Update>
		<Update>
			<Set MapImage="CivNorwayMap.dds"/>
			<Where Type="CIVILIZATION_INDIA"/>
		</Update>
	</Civilizations>
	<Civilization_Leaders>
		<Update>
			<Set LeaderheadType="LEADER_OLAF"/>
			<Where CivilizationType="CIVILIZATION_INDIA"/>
		</Update>
	</Civilization_Leaders>
	<Civilization_BuildingClassOverrides>
		<Delete BuildingType="BUILDING_MUGHAL_FORT"/>
	</Civilization_BuildingClassOverrides>
	<Civilization_UnitClassOverrides>
		<Delete UnitType="UNIT_INDIAN_WARELEPHANT"/>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
			<UnitType>UNIT_BONDI</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<UnitClassType>UNITCLASS_TRIREME</UnitClassType>
			<UnitType>UNIT_LONGSHIP</UnitType>
		</Row>
	</Civilization_UnitClassOverrides>
	<Civilization_Religions>
		<Update>
			<Where CivilizationType="CIVILIZATION_INDIA"/>
			<Set ReligionType="RELIGION_CHRISTIANITY"/>
		</Update>
	</Civilization_Religions>
	<PlayerColors>
		<Row>
			<Type>PLAYERCOLOR_NORWAY</Type>
			<PrimaryColor>COLOR_PLAYER_NORWAY_ICON</PrimaryColor>
			<SecondaryColor>COLOR_PLAYER_NORWAY_BACKGROUND</SecondaryColor>
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
		</Row>
	</PlayerColors>
	<Colors>
	<Row>
		<Type>COLOR_PLAYER_NORWAY_ICON</Type>
		<Red>0.937</Red>
		<Green>0.706</Green>
		<Blue>0</Blue>
		<Alpha>1</Alpha>
	</Row>
	<Row>
		<Type>COLOR_PLAYER_NORWAY_BACKGROUND</Type>
		<Red>0.0314</Red>
		<Green>0.118</Green>
		<Blue>0.345</Blue>
		<Alpha>1</Alpha>
	</Row>
	</Colors>
	<Language_en_US>
		<Update>
			<Where Tag="TXT_KEY_CIV_INDIA_ADJECTIVE"/>
			<Set Text="Norse"/>
		</Update>
			<Update>
			<Where Tag="TXT_KEY_CIV_INDIA_DESC"/>
			<Set Text="Kingdom of Norway"/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_CIV_INDIA_SHORT_DESC"/>
			<Set Text="The Norwegians"/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_CIV5_DAWN_INDIA_TEXT"/>
			<Set Text="Pending"/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_CIV5_DAWN_INDIA_TITLE"/>
			<Set Text="The Norwegians"/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_CIV5_INDIA_TEXT_1"/>
			<Set Text="Pending"/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_CIV5_INDIA_TITLE"/>
			<Set Text="The Norwegians"/>
		</Update>
		<Delete Tag="TXT_KEY_CIV5_INDIA_FACTOID_HEADING"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_FACTOID_TEXT"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_2"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_3"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_4"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_5"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_6"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_7"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_8"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_9"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_10"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_11"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_12"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_13"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_14"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_15"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_HEADING_16"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_2"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_3"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_4"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_5"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_6"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_7"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_8"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_9"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_10"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_11"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_12"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_13"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_14"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_15"/>
		<Delete Tag="TXT_KEY_CIV5_INDIA_TEXT_16"/>
	</Language_en_US>
	<Civilization_CityNames>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_DRAMMEN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_ARENDAL</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_SARPSBORG</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_TOENSBERG</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_SKIEN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_GJOEVIK</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_LILLEHAMMER</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_HALDEN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_TVEDESTRAND</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_HOLMESTRAND</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_HORTEN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_GRIMSTAD</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_LILLESAND</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_MOSS</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_KONSBERG</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_PORSGRUNN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_STAVERN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_KONGSVINGER</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_STRATHELLE</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_HOENEFOSS</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_MYSEN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_ASKIM</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_ELVERUM</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_MANDAL</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_RISOER</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_KRISTIANSAND</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
			<CityName>TXT_KEY_INDIA_CITY_NAME_C_FREDRIKSTAD</CityName>
		</Row>
	</Civilization_CityNames>
	<Language_en_US>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_DRAMMEN">
			<Text>Drammen</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_ARENDAL">
			<Text>Arendal</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_SARPSBORG">
			<Text>Sarpsborg</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_TOENSBERG">
			<Text>Toensberg</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_SKIEN">
			<Text>Skien</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_GJOEVIK">
			<Text>Gjoevik</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_LILLEHAMMER">
			<Text>Lillehammer</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_HALDEN">
			<Text>Halden</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_TVEDESTRAND">
			<Text>Tvedestrand</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_HOLMESTRAND">
			<Text>Holmestrand</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_HORTEN">
			<Text>Horten</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_GRIMSTAD">
			<Text>Grimstad</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_LILLESAND">
			<Text>Lillesand</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_MOSS">
			<Text>Moss</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_KONSBERG">
			<Text>Konsberg</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_PORSGRUNN">
			<Text>Porsgrunn</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_STAVERN">
			<Text>Stavern</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_KONGSVINGER">
			<Text>Konsinger</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_STRATHELLE">
			<Text>Strathelle</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_HOENEFOSS">
			<Text>Hoensfoss</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_MYSEN">
			<Text>Mysen</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_ASKIM">
			<Text>Askin</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_ELVERUM">
			<Text>Elverun</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_MANDAL">
			<Text>Mandal</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_RISOER">
			<Text>Risoer</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_KRISTIANSAND">
			<Text>Kristiansand</Text>
		</Row>
		<Row Tag="TXT_KEY_INDIA_CITY_NAME_C_FREDRIKSTAD">
			<Text>Fredrikstad</Text>
		</Row>
	</Language_en_US>
</GameData>

Let me know if you've any questions.
 
Thats awesome, you've been a huge help! I'm going to give this a shot this weekend! Thanks
 
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