shyuhe
Deity
Hi everyone,
I don't know if this has been done before but I'd like to try an SG where teammates are each assigned a secret VC and each player tries to guide the civ to that player's VC while denying the other players their VC.
For settings, I'm thinking emperor/immortal on a pangaea map. No player will be assigned domination -- if we trigger domination, all players lose. The other rules that come to mind are:
(1) no player may remove the current item being built in each city (except wealth/research/culture);
(2) no player may disband units, gift units, or engage in tech/gold trades with the AI except for the situations described in (2a);
(2a) responding to AI demands are ok (such as demands for tech, gold, stop trading) but the decision is up to the current player;
(2b) you may initiate/terminate resource trades as you see fit;
(2c) you can NEVER give up a city and must defy any UN/AP resolutions that try to change ownership of cities you control;
(3) no player may raze a city that contains one of the following wonders: Sistine, AP, and UN;
(4) no player may spread a corporation that will remove an existing corporation in a city except you may remove corporations spread by the AI;
(5) no player may change the tech selected for research at the start of his turn set UNLESS that tech will take longer than 15 turns (as measured by the slider at the first positive break-even point); and
(6) no player may bulldoze a town.
(additional "rule") players should not abuse slavery/nationhood in a way that detriments the next player.
Obviously if we lose to the AI, we all lose. I think we will need a spiritual leader and turn sets will be 20 for the opening set and 10 or 15 after that for each player. Who wants to try this?
If we can have a volunteer assign the VC's to each player, that'd be great as I'll be able to join in the fun that way 
Reporting of turnsets are mandatory, and players are encouraged to "fake" their VC.
edit: I may ban slavery and nationhood since those two civics may cripple the next player.
I don't know if this has been done before but I'd like to try an SG where teammates are each assigned a secret VC and each player tries to guide the civ to that player's VC while denying the other players their VC.
For settings, I'm thinking emperor/immortal on a pangaea map. No player will be assigned domination -- if we trigger domination, all players lose. The other rules that come to mind are:
(1) no player may remove the current item being built in each city (except wealth/research/culture);
(2) no player may disband units, gift units, or engage in tech/gold trades with the AI except for the situations described in (2a);
(2a) responding to AI demands are ok (such as demands for tech, gold, stop trading) but the decision is up to the current player;
(2b) you may initiate/terminate resource trades as you see fit;
(2c) you can NEVER give up a city and must defy any UN/AP resolutions that try to change ownership of cities you control;
(3) no player may raze a city that contains one of the following wonders: Sistine, AP, and UN;
(4) no player may spread a corporation that will remove an existing corporation in a city except you may remove corporations spread by the AI;
(5) no player may change the tech selected for research at the start of his turn set UNLESS that tech will take longer than 15 turns (as measured by the slider at the first positive break-even point); and
(6) no player may bulldoze a town.
(additional "rule") players should not abuse slavery/nationhood in a way that detriments the next player.
Obviously if we lose to the AI, we all lose. I think we will need a spiritual leader and turn sets will be 20 for the opening set and 10 or 15 after that for each player. Who wants to try this?


Reporting of turnsets are mandatory, and players are encouraged to "fake" their VC.
edit: I may ban slavery and nationhood since those two civics may cripple the next player.