dalamb
Deity
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Hammurabi of Babylon, whom we last played in NC 52. The Babylonians start with Agriculture and The Wheel (which let you research pottery immediately if you feel like it).
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion:
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 77 Hammurabi Noble" (or Monarch, etc., for higher levels)
You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Our next leader is Hammurabi of Babylon, whom we last played in NC 52. The Babylonians start with Agriculture and The Wheel (which let you research pottery immediately if you feel like it).
- Traits: Hammurabi is AGGressive and ORGanzed. AGG gives Combat I for melee and gunpowder units, plus cheaper barracks and drydocks; it may let you conquer a bigger empire a little earlier. ORG gives 50% reduction in civic upkeep, plus cheaper lighthouses, courthouses, and factories; it lets you build a bigger empire sooner without crashing your economy.
- His UB: the Garden, a Colosseum that gives an extra +2; this synergizes well with ORG for supporting larger cities earlier.
- His UU: the Bowman, an Archer that gets +50% versus melee units. This makes it a better defender but doesn't benefit from the AGG trait.
Spoiler map details :
Full of Resources, 2 custom continents variant, after a lot of regenerations to see what the script is like and to reject a few where an AI seemed to have far too much territory. I stopped when we happened to get a really, really nice start. I'm not really sure how close the FoR version of CC is to the normal one, since when I was exploring what the map would do under various parameterizations, I occasionally saw weird stuff like forests on top of wheat.
There is a lot of possible parameterization with this script, and it's not really all that well explained. For what it's worth, here's a description of the parameters I set. I wasn't sure whether to spoiler it but erred on the side of caution.
There is a lot of possible parameterization with this script, and it's not really all that well explained. For what it's worth, here's a description of the parameters I set. I wasn't sure whether to spoiler it but erred on the side of caution.
Spoiler script options :
- The biggie: people asked for a food-rich map, so on the "Resources" page I increased "percentage of ground resources" and "percentage of water resources" to 35 from 27, a 25% increase. It looks like I could have just increased "health" resources, which would have just increased food.
- On the "Ground" tab:
- Reduced "desert" from 80 to 40 but I really don't know the exact effect other than to reduce desert. I think all the "percentages" on that page are really proportions, which get divided by the total of all the "percentages".
- Reduced the "rivers" option from 12 to 10, which increases the number of river tiles.
- Turned on "remove mountains from coast.
- Turned on ("apply" button) all "Standardization" options one the "Starting Locations" tab, except Team.
- Increased the number governing huts from 2.5 to 3.5, which if I understand correctly increases the number of huts by 40% (of course, only for those who use the Huts map variants)
Spoiler edits :
Turned our starting location to a hill. Moved a nearby corn from off-river to on-river.
There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion:
- 4000 BC (starting thoughts, no spoiler required for that discussion)
- 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
- 500 AD or so (after establishing some cities and a possible plan of action)
- 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other
- continent if applicable, etc)
- 1600 AD (or when you have decided on a course of action and a specific victory condition)
- End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 77 Hammurabi Noble" (or Monarch, etc., for higher levels)
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.