Nuke Nes IX: Genesis and Armageddon

Nuka-sama

See ya! It has been a fun decade!
Joined
Jan 27, 2006
Messages
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NukeNes Wiki-Under Construction!

Update 7: have your orders in by Saturday, September 7th at the latest

Purpose: To create an alternative world, showing the evolution of cultures into nation states, science, and other progress of this world. I am contemplating turning it into a more “traditional” nes at a later date, probably with the development of nation states around 1500 or 1600, or maybe keeping it in a vein similar to my hero, the glorious highland cow DaftPanzer. But we'll get there when the time comes. In either case, the game should be fun. Trial and Error

How to play: Simple! Pick a (Preferred) color, and Create a culture like this:

Culture Name: Abba
Core Value: Tradition
Location: Ethiopia
Aggression: 1
Expansion: 1
Cohesion: 5
Agriculture: 4
Sophistication: 4
Nation Names: Keoy-et, Abay-et, Roy-et, Okay-et, Kish-et
City Names: Lay-An-Au-Shek, Ribbaya-Shek, Ziy-Shek, Tjia-Shek, Oijk-Shek
Ruler Names: Inya, Aya, Kono, Iro, Ito
Description: The Abba are a culture with a rich history and developed values. They are led by a strong central figure who controls the aspects of his or her domain. Smaller Abba Chiefdoms are usually a large extended family, and their slaves, plus allies who can no longer sustain independence on their own. Sheks (cities) are ruled by their Prii, the head of a powerful family, who control the city plus surrounding farmlands. Particularly powerful Prii may have a chieftain or two pledging allegiance to them. Though some Prii are strong enough to remain independent, most pledge allegiance to the Eros, the mortal descendent of the Sun God. The Abba people are dark skinned, men and women are equal, farming and fishing are their most important sectors of their nation, and are a mix of Ethiopian and a more stable feudal Europe.

Name: What your culture name will be, you can use real cultures or fake, though I encourage imagination! Or Not!

Core Value: Your choice of one of three; Tradition, Honor, or Liberty. Though they will not have a major impact on the stats themselves, this is a defining value of your people. Will they be a people dedicated to creating vast, yet short lived Empires? Will they be small kingdoms known for the wonders of architecture they have created? Will they be a people who can be destined for glory if not for the constant bickering between petty factions? Who knows, but here’s where you begin that decision.

“Tradition” is for cultures that are smaller but focused and efficient. They will be more cohesive than others, but less aggressive and expansionist. They are conservative and will be slower to change, possibly even violently resisting radical change, but for the most part, they are a pillar of stability.

“Liberty” is for cultures that are further spread out. They seek to leave their homes in form of colonizers, merchants, settlers, and more. They love expansion of their culture and ideals, but they prefer to not do it through war, and the many conflicting opinions and interests prevents a more cohesive nation and culture. Also, Liberty prevents your culture from accepting (though not necessarily from having) a more despotic government. Still, Liberty gives benefits to the development of the nation in form of providing great thinkers, though it comes at the cost of stability.

“Honor” is for cultures that are focused on the glory of their people. They are likelier to go to war, but at the same time, they can be cohesive. However, stability is directly translated from success, and without it, the people of the culture will drift away to new leaders who can bring it.

Location: Where you at?

Civilization influences: You are limited to a total of 15 “civilization points”; These may be distributed as you like among the five categories of Aggression, Expansion, Cohesion, Agriculture and Sophistication. Each category must have a number between 1 and 5. A brief guide to these values is below.

Aggression: How likely your people will try to conquer other nations. Higher aggression will mean bigger and stronger armies. That is, if you have an agricultural base to sustain it, and your army doesn’t falter apart. Influenced by Honor

Expansion: How your people will expand peacefully, through trade, exploration, and settling new land. Large nations risk being fragmented and conquered, but it’s a well known fact that size can overwhelm. Influenced by Liberty

Cohesion: How likely your people will fall under one banner. Very important if you want to sustain your empire. Ancient Egypt was highly cohesive. Ancient Sumerians was highly un cohesive. Influenced by Tradition

Agriculture: How well developed your agriculture is. High agriculture means high populations, which means big armies and big(?) economies

Sophistication: How developed your culture is. High sophistication leads to new theories of government, better education, more actions to be taken, ect. Not to be underestimated

Names are for use on the map, and for the update

Description: Let us know about your people! Are they city states or a horde? Are the men or women dominant? Are they light skinned or dark? Anything you feel is good, let us know

Stories are awesome, and CAN get you non stat related bonuses

Sample Orders for Turn one:
Culture: Abba
Priorities: Try to find a better alternative to stone weaponry, begin building temples to the Sun God

Special thanks to

Luckymoose, Immaculate, and TheLizardKing for listening me pitch the idea and help improve it
Cuivenien for the Civilization points concept (That’s where I got it from anyway)
DaftPanzer for being Daftpanzer
And as always, Mr. Lord Iggy :)

Please don't post yet
 
Current Map (Update 6)

Spoiler :
nukenesgenesisp6bnames.png



Update List

Update 1-Genesis of Civilization
Update 2-Will of the Creator
Update 3- Flower of the Creator
Update 4-Calm before the Creator's Storm
Update 5-Lessons of the Creator
Update 6-Sickness of the Creator


Nation Stats

Spoiler :

Nation Name (Army/Navy/Economy/Stability) 1 is Very Low, 10 is Very High

European (Feel free to rename)

Shia-Akalamdug u Nagul
Nagal
Theocratic Monarchy
(4/1/4/2)

Vanukurat
?
Tribal Monarchy
(8/3/4/3)

Shanuka
?
Tribal Monarchy
(3/7/3/6)

Çekirdeksel
?
Elected Monarchy
(5/10/7/5)

Turyline Confederacy
Ostrikine
Confederate Monarchy
(7/7/5/5)

Stekli
?
Tribal Monarchy
(7/5/6/7)

Albast
?
Oligarchy
(6/4/4/3)

Synt
Sy
Tribal Monarchy
(7/0/5/9)

Scontia
Uphlison
Despotic Monarcy
(7/2/4/6)

Pacific Coast (PLEASE feel free to rename)

Cresos (4/0/6/8)
Verak (1/0/4/2)
Cemolia (7/0/7/8)
Syewen (8/0/6/8)

Eastern Asia

Sillak (6/10/7/6)
Erenek (8/4/8/5)
Helkae (5/1/3/10)
Hikatari (4/0/3/10)



Culture Stats

Africa

Spoiler :


Culture Name: Abba
Core Value: Tradition
Location: Ethiopia
Aggression: 1
Expansion: 1
Cohesion: 5
Agriculture: 4
Sophistication: 4
Nation Names: Keoy-et, Abay-et, Roy-et, Okay-et, Kish-et
City Names: Lay-An-Au-Shek, Ribbaya-Shek, Ziy-Shek, Tjia-Shek, Oijk-Shek
Ruler Names: Inya, Aya, Kono, Iro, Ito
Description: Entrenched Bureaucracy

Culture Name: Taharnnen
Core Value: Liberty
Location: South Africa/Mozambique
Aggression: 2
Expansion: 4
Cohesion: 3
Agriculture: 3
Sophistication: 3
Nation Names: Xi'lin, Chari, Asanto, Bahart'i, I'so
City Names: Aharni, Ulhun, Serfreti, Es'karlo, Deniar'ai
Ruler Names: Saka'ni, Fer'iki, Ornisi, Yosh'i
Description: Exploration


North America

Spoiler :

Culture Name: Nehiimet
Color: Dark Green
Core Value: Honor
Location: The rainforests of the Northwest Coast (North America)
Aggression: 4
Expansion: 2
Cohesion: 3
Agriculture: 4
Sophistication: 2
Nation Names: Ey’eo (sharp edged), Niq’em sne cec (smooth bay), Syewen (power song), Slehel (bone game)
City Names: Cqal’ew’se (flame), Ixkekeiel (dawn), Xew’es tqelc (new moon), Snenet (mountain)
Ruler Names: K’amk’em Key’exen-tse-tenex (Strong Earthquake), xeneleqen (Swift Water), Q’iilen Te-te-kel (Ancient Northern Lights), T’aten Tex-nex-nit (Cold Midnight)
Description: Large cities

Culture Name: Psion
Core Value: Tradition
Location: Southern California (Specifically San Diego area)
Aggression: 3
Expansion: 2
Cohesion: 4
Agriculture: 2
Sophistication: 4
Nation Names: Surra, Cresos, Nerza, Yertik, Verak
City Names: Surrak, Viken, Zanuw, Lorian, Qurah
Ruler Names: Arthoc, Surran, Alkisi, Ksi, Arthendel, Arsun
Description: Confederations, City State tradition,

Culture Name: Altaira
Core Value: Honor
Location: Central California
Aggression: 4
Expansion: 2
Cohesion: 2
Agriculture: 3
Sophistication: 4
Nation Names: Cemolia, Ducediu, Xoraeliu, Prudalenia
City Names: Hepatenia, Zoralis, Gigachronos, Irania, Prema
Ruler Names: Avantis, Eristiu, Gropondiu, Aledonda, Quelenia, Andanie
Description: Female rulers, Philosophy Culture
 
Culture Stats (Cont.)

Mediterranean Sea/Europe Cultures

Spoiler :

Culture Name: Ut
Core Value: Honor
Location: Fertile Cresent
Aggression: 3
Expansion: 1
Cohesion: 4
Agriculture: 3
Sophistication: 4
Nation Names: Naram, Ekur, Aman, Akalamdug, Balrod
City Names: Bau, Batu, Baku, Nigal, Gula, Ereshikgal
Ruler Names: Ashurbanipal, Anaepitos, Nammu, Puabi, Shubsug
Description: Tradition of Empire, Slave Culture, Female Priesthood, Priest appointed leaders,

Culture Name: Nannuk
Core Value: Honor
Location: Palestine/Isreal
Aggression: 5
Expansion: 4
Cohesion: 1
Agriculture: 4
Sophistication: 2
Nation Names: Danuka, Shanuka, Kanuka, Vanuka, Ganuka (Lesser and Looser style Confederations), Herkanukurat, Banatukurat, Sanukurat (More centralized 'Empires') Regerlas, Hamuran, Deyuntam (major Colonies+Home city)
City Names: (Most States are city states with -nu at the end) Dalak, Serat, Kemad, Batan, Matak (Dannu, Shanu, Kanu, Vanu, Ganu, Hernu, Banu, ect, names of power added to names of capitals of above nations)
Ruler Names:
Description: Displaced people, Piracy tradition, Enslaved

Culture Name: Cayun
Core Value: Liberty
Location: Western coastal regions of Anatolia
Aggression: 1 (low)
Expansion: 2 (below average)
Cohesion: 5 (very high)
Agriculture: 3 (average)
Sophistication: 4 (above average)
Nation Names: çekmek
City Names: çekmek (coastal), taşaklar (rockey area), kaynak suyu (sweet water)
Ruler Names: Yilderum I, Yilderum II, Görgün I, Görgün II,
Description: Naval tradition, Merchant Class, Tradition of Empire, Engineers

Culture Name: Turyli
Core Value: Liberty
Location: Straits of Constantinople
Aggression: 1
Expansion: 3
Cohesion: 5
Sophistication: 3
Agriculture: 3
Nation Names: Kingdom of Turylia, Turyline Empire, Turyline Republic, Commonwealth of Turylia, Turyline Confederation
City Names: Ostrikene, Firsettis, Gristoris, Erredine, Lirxod
Ruler Names: Diorenes III, Litellis I, Nedrixosis II, Padrikels IV, Norede VI, Fadrinesit V
Description: Very Important Merchant class, Xenophobic

Culture Name: Scythe
Core Value: Liberty
Location: Crimea/Ukraine
Aggression: 1
Expansion: 5
Cohesion: 4
Agriculture: 3
Sophistication: 2
Nation Names: Scornia, Crimer, Stekli, Oristica
City Names: Chestrokneos, Tabilinai, Troltscia, Ryntrak
Ruler Names: Scythen I, Scythen II, Artna I, Oridepeon I
Description: Merchant Class

Culture Name: Masquere
Core Value: Liberty
Location: Northern Italy/Po River
Aggression: 3
Expansion: 4
Cohesion: 3
Agriculture: 3
Sophistication: 2
Nation Names: Albast, Baster, Triolean Empire, Trollea
City Names: Auehen, Krisstian, Abazken, Alabtra, Exoctin
Ruler Names: Illyana, Kosso, Mynlsa, Veera IV
Description: City State tradition

Culture Name: Syntian
Core Value: Honor
Location: Iberia
Aggression: 5
Expansion: 3
Cohesion: 4
Agriculture: 2
Sophistication: 1
Nation Names: Synt, Synoa, Lnoa, Lnot, Asynt, Asynot, Asynoa
City Names: Sy, Soa, Lna, Lano, Laon, Asy, Astoa
Ruler Names: Gurgn, Len, Lynoti, Asyni, Hurlis, Jrgio, Tnla
Description:

Culture Name: Higelante
Core Value: Liberty
Location: Brittany
Aggression: 5
Expansion: 3
Cohesion: 1
Agriculture: 2
Sophistication: 4
Nation Names: Bu Blathe, Freavthdom, Scontia, Claamyore, Pipicte
City Names: Alba, Freavthdom, Tangre, Uphlison, Wertania
Ruler Names: Wilthiam, Rokert, Bruth, Oneson, Thjaims
Description: Non Supremacy of Rulers

Culture Name: Thralingence
Core Value: Honor
Location: Scotland, Northern England, Norse coast
Aggression: 5
Expansion: 1
Cohesion: 3
Agriculture: 3
Sophistication: 3
Nation Names: Northern Empire, The Ice State, Men of the Seas, Trenskevski Republic, Ravnistra, Letylyne
City Names: Thor, Thar, Ther, Thur, Tet, Trentz, Thrixe, Linaen, Wasved
Ruler Names: Lytlytana I, Lytlytana IV, Thrare, Fvastare, Ravus, Torpestriea
Description: Traditional Enemies

Culture Name: The Almeks
Core Value: Honour
Location: The Eurasian Steppe
Aggression: 4
Expansion: 4
Cohesion: 2
Agriculture: 2
Sophistication: 3
Nation Names: Atlar Ülkesi, Kavimler Ülkesi (tribal names), Almek İmparatorluğu, At Halk Krallığı (nation names)
City Names: Kavimler Toplantı Yeri, Tanrı'ya en Yumruk, Akım Toplantısı (all these are more place names for tribal meeting points, not city names; I will provide city names when my culture is closer to producing them)
Ruler Names: Dulut, Sergel, Bayuly, Asklan
Description: Nomadic people, Hordes



East Asian/South Pacific Cultures

Spoiler :


Culture Name: Dominika
Core Value: Liberty
Location: Pacific Islands
Aggression: 3
Expansion: 4
Cohesion: 2
Agriculture: 2
Sophistication: 4
Nation Names: Huntra, Carthon, Kertus, Kompendon
City Names: Thraxan, Dethisle, Kalja, Djarna
Ruler Names: Dynus, Phalerno, Jak, Rhandy
Description: Colonial Tradition, Wide Spread populace

Culture Name: Hikatari
Color: Red
Core Value: Honor
Location: Southwest Japan
Aggression: 4
Expansion: 3
Cohesion: 3
Agriculture: 3
Sophistication: 2
Nation Names: Hi-lan, Hikato-lan,
City Names: Hin-shi-sa, Pasakote, Lusaka
Ruler Names: Ino Hikatari, Saka Hikatari, Chi-megu
Description:

Cultural Name: Surnit
Core Value: Tradition
Location: Korea
Aggression: 1
Expansion: 3
Cohesion: 4
Agricultural: 3
Sophistication: 4
Nation Names: Rilkas, Ferisia, Sillak, Mohi
City Names: Yudis, Kitla, Besa, Horsak
Ruler Names: Sun-Wik, Yati-Mesad, Won-Sa, La-Suis
Description: Artistic tradition, Naval Tradition, Merchant Class, Troubles with Barbarians

Culture Name: Sienna/Amanak
Core Value: Tradition
Location: Coastal areas around the Yangtze River Delta
Aggression: 1
Expansion: 2
Cohesion: 5
Agriculture: 4
Sophistication: 4
Nation Names: Erenak, Mekenae, Nashiae
City Names: Anakte, Neshka, Halkae, Neriam, Eknara
Ruler Names: Talphet Elam, Renodal Sia, Kanovah Aelan, Nerobi Ilo
Description: Low Class Merchants, Army Tradition,

Culture Name: Shiba
Core Value: Honor
Location: Indonesia
Aggression: 3
Expansion: 2
Cohesion: 4
Agriculture: 2
Sophistication: 4
Nation Names: Jakarta, Borneo, Malaysia, Timor
City Names: Lumpur, Brunei, Sami, Medan, Vanimo
Ruler Names: Suharto, Susillo, Sumatrio, SuSuSu
Description: Slave Culture, Colonial Tradition, Naval Tradition

Culture Name: Heberian
Core Value: Tradition
Location: the Ganges River Valley
Aggression: 3
Expansion: 1
Cohesion: 2
Agriculture: 3
Sophistication: 5
Nation Names: Idrea, Jiel
City Names: Heret-salem, Veru-salem, Ibor-salem, Kamel
Ruler Names: Endo, Jeosa, Masquff, Aryut
Description: Piety, Monotheistic, From another land, Lower Class Citizens

Culture Name: Yu
Core Value: Tradition
Location: Mekong headwaters
Aggression: 3
Expansion: 5
Cohesion: 1
Agriculture: 4
Sophistication: 2
Nation Names: Para, Loju, Gaya
City Names: Para, Haru, Meaya
Ruler Names: Patu I, Ca II, Halt the Inferior
Description: Infighting

Culture Name: Korowai
Core Value: Tradition
Location: New Guinea
Aggression: 3
Expansion: 5
Cohesion: 2
Agriculture: 3
Sophistication: 2
Nation Names: Angu, Baruya, Chambri, Fayu, Kombai
City Names: Same as the above (See description)
Ruler Names: Mek, Ogea, Orokaiva, Sambia, Swagap
Description:
 
For Update 7 Approx 150 years

Mostly the same stuff, but I want some capitals and other major cities from you guys (Where too please). After those initial things, you can put anything you want in the orders. Post em in the thread with spoilers if you please :)

Example

Spoiler :

The Abba

We'll be focused on developing two things. The first is we're going to try to develop an efficient bureaucracy to better govern our nation. The second thing we'll do is try to develop more efficient ways to bring water to our fields.

Try expanding along the nearby river

In this time period, the Eros of Keoy-et will die without an heir. Initially their will be some infighting, but Pria Anya of Ziy-Shek was able to eventually overpower her rivals, and Lay-An-Au-Shek opened the gates to her. She crushed the remaining resistance, and established herself as the ruler of all the Abba. To replace disloyal Prii, she had a new bureaucracy develop that was loyal strictly to her and her heirs. She established the practice of the Eros having multiple spouses to ensure the continuity of the throne, and thus the Dayesh Clan solidified themselves as the rulers of this new nation.


This example will be found after updates and on the first page. You don't have to carbon copy this, but the focuses and expansions are quite important. Thank you for your cooperation :)

For Warfare

Spoiler :


As our world grows and grows, we will come in contact with other tribes of people. At first (for some of you), you will likely be friendly. After all, you just met new people who can offer things that you don't have, they seem to be nothing like those pesky barbarians. But sometimes, war is just the only way to go. So let's make this easier, and make it so I can understand your objectives more, and in a way, understand your culture more.

NOTE: This is NOT required. However, this is the format I (Or you) could easily put on the Wiki page, so when we need to refer to past wars, we can with ease :). Plus it just makes everything more enjoyable and fleshes out your culture a bit

Let's start with a basic template

Name: Reassertion of Dayesh Supremacy
Type: Full Scale Campaign
Dates: 550 B.C.-531 B.C.
Leader(s): Eros Anya III
Objective(s): Reunify Roy-et
Important Battle(s): Battle of the Burning Hill, Siege of Oijik-Shek
Description: After finishing fifteen cycles, Anya of the Dayesh Clan knew she had to restore the rule of the Sun over her people. Outmanuvering older cousins, siblings, uncles, and even her own father, Anya became Eros of Roy-et. At first, she extended the olive branch; due to the more specialization of the Sheks, most Clans did not have self sufficiency, and their Prii were desperate for funds and weapons. Anya entered a strategic alliance with several of the stronger Prii, and they helped raised an army to do battle with the Kobuek. The Dayesh and her allies outnumbered the Kobuek 5 to 1, and the only hold out was Oijik-Shek, which was finally brought down in 543 B.C. After the Kobuek were defeated and bowed down to Eros Anya, she turned her attentions to the warring clans of the south. She would simply play them off on one another, and would wipe out the weaklings that became tired from constant war. One Chief, Hai-Oba, saw this, and in an effort to stay free from the Dayesh, many of the clans banded together for the Battle of the Burning Hill. Originally, the Burning Hill was a small fort that Anya used to maintain control over the region, but an all out assault on it turned to be the most important part of the war. The region, which was in a drought, was significantly dry, and the Dayesh general ordered the entire hill be set on fire. Thousands upon thousands burned, and though the compound was lost, Anya sent a second army to reconquer the region, setting herself as the sole ruler of the Abba people once more.

Name: What are you going to call your War? Could be "The Conquest of Bu Blathe", the "Seven Years War", whatever. Just give it a name, and we'll go with it, especially if you win.

Type: Is it a series of organized raids? State sponsored piracy? Full dress army? Anti Banditry? A combination? If in doubt, just ask :)

Dates: Obviously, you’re not going to have a 200, 300, or 500 year long war. It can be a continuation, and you can always ask if more campaigns would be needed. After all, it’s not like your culture wouldn’t be able to respond to “oh look our 5 Year war failed, let’s just sit around waiting for the next 295 years.”

Leaders: Who is leading it? Kings? Queens? Emperors? Empresses? High Generals? A Prince? A peasant? Who knows? Only you. Please note only the leaders on your side.

Objectives: Conquer Vanuka, unify the British isles under Scontia, repulse Sillak from Kyushu, capture slaves, whatever you want to do.

Important Battles: Sieges, fields, whatever you want, if necessary, please denote if battle is naval

Description: What you’re attempting to do. If it’s inner cultural, generally I will let you have free reign, and will intervene only if needed (Your incredibly fragmented culture with no cohesion bands together under one King, and then goes off to conquer France.) If it’s against another player, please just say details of preparations, why the war started, maybe early moves and general strategy. Leave the outcomes to me :)


Translation Guide

Spoiler :


OTL Name/TTL Name (Culture)

City/Shek (Abba)
Kingdom/Et (Abba)
Cyprus/Kanuka (Nannuk)
Cyprus/Beyaz taş (Cayun)
Crete/Büyük boğaz (Cayun)
Sicily/Yangın dağı (Cayun)
Sardinia/Mavi sular (Cayun)
Balearic Islands/Cam (Cayun)
Greece/Mavi çamur (Cayun)
Tigris River/Ahn (Ut)
Empire/Shia (Ut)
Australia/The Great Land (Dominikan)

 
Culture Name: Scythe
Color: Green, Dark Green
Core Value: Liberty
Location: Crimea/Ukraine
Aggression: 1
Expansion: 5
Cohesion: 4
Agriculture: 3
Sophistication: 2
Nation Names: Scornia, Crimer, Stekli, Oristica
City Names: Chestrokneos, Tabilinai, Troltscia, Ryntrak
Ruler Names: Scythen I, Scythen II, Artna I, Oridepeon I
Description: A once Nomadic Steppe tribe, that has long since settled down, and attempted to begin a agricultural and trade based nation. They are ruled by a king, appointed personally by 'God'. The Kingdom's official military is relatively small, and as such, the various towns and cities are supposed to rely on well trained militia. In times of war, these militia are turned over to the King, and the Royal Army. The army itself is mostly Horse, and Horse-Archer based, though it is by no means exclusively that.

----

Looking forward to this!
 
Culture Name: Turyli
Color: Gold
Core Value: Liberty
Location: Straits of Constantinople
Aggression: 1
Expansion: 3
Cohesion: 5
Sophistication: 3
Agriculture: 3
Nation Names: Kingdom of Turylia, Turyline Empire, Turyline Republic, Commonwealth of Turylia, Turyline Confederation
City Names: Ostrikene, Firsettis, Gristoris, Erredine, Lirxod
Ruler Names: Diorenes III, Litellis I, Nedrixosis II, Padrikels IV, Norede VI, Fadrinesit V
Description: The Turyli are a disparate people, largely tribal, spread throughout the region, but civilization has largely only emerged in any substantial form in the area of the straits. A kingdom centered around various tribal communities, held together by the will of a tribal monarch affiliated with the eminently-strongest of the tribes. The tribal monarch holds authority over a military confederated between the various tribes, largely consisting of spear-holding conscripts or tribal braves.
 
Culture Name: Thralingence
Color: Dark red
Core Value: Honor
Location: Scotland, Northern England, Norse coast
Aggression: 5
Expansion: 1
Cohesion: 3
Agriculture: 3
Sophistication: 3
Nation Names: Northern Empire, The Ice State, Men of the Seas, Trenskevski Republic, Ravnistra, Letylyne
City Names: Thor, Thar, Ther, Thur, Tet, Trentz, Thrixe, Linaen, Wasved
Ruler Names: Lytlytana I, Lytlytana IV, Thrare, Fvastare, Ravus, Torpestriea
Description: The Thralingence people are very warlike. Honor bound fights are very common so as to protect ones reputation, although these subside at war, which is constantly part of their life, so that as many of them can join the army as they can. Since everybody wishes to join the army at times of war, and sicne all persons are highly trained in fighting, the military only takes a maximum of half the populace to war at any given time unless its a fight for survival. Anyone can challenge another to a fight for a spouse, an official position of power, anything really. It is typically a fight to the death unless the victor is 'merciful', although if the loser survives, he lives in shame until he regains his honor. All are taught it is ones greatest honor to die fighting bravely to protect their people, and military training begins when they can crawl. Much of our cities are underground and/or coastal, and the sea is central to our way of life. Some have even managed to construct small floating cities, although few live on these due to the unpredictable storms that can smash them.


Just to be clear, these ruler, city, and nation names are just examples right? Im also a little confused on what year it is.
 
Question: Could we create multiple cultures, if they would have no contact with eachother? Will there be NPC cultures? And people, he said to pick a color!
 
Sorry! Fixed. Color chosen.


And multiple cultures would be awesome.
 
Question: Could we create multiple cultures, if they would have no contact with eachother? Will there be NPC cultures? And people, he said to pick a color!

I could allow that, as long as you don't "steal" a starting spot from an original culture. Maybe wait a little bit for others to create theirs first :)
 
Just to be clear, these ruler, city, and nation names are just examples right? Im also a little confused on what year it is.

Can I my question be answered too?
 
Color: Dark red, even Burgundy, or whatever color you think is nice looking.
Culture Name: Ut
Core Value: Honor
Location: Fertile Cresent
Aggression: 3
Expansion: 1
Cohesion: 4
Agriculture: 3
Sophistication: 4
Nation Names: Naram, Ekur, Aman, Akalamdug, Balrod
City Names: Bau, Batu, Baku, Nigal, Gula, Ereshikgal
Ruler Names: Ashurbanipal, Anaepitos, Nammu, Puabi, Shubsug
Description: The neo-lithic Ut people coming from the lush valleys of Mesopotamia were quite varied, in many ways. Split between the city-dwellers and the nomads for many centuries, they had eventually come at peace with one another, instead focusing on outside threats. Generally lumped into one somewhat decentralized Empire (known as a Shia- the Shia-Naram u Bau, or Empire of Naram from Bau, for example) with a God-Monarch chosen by the high priestess of Nul (the goddess of death, in their somewhat large pantheon) with several minor kingdoms, named for their position in the empire (the "Western Kingdom", "Central Kingdom", "Northern Kingdom", etc. Generally only 5 Kingdoms exist at a time, within the larger Shia. These are autonomous in only name, and should still be considered part of the Shia, however.) in complete complacency under the God-Monarch.

The God-Monarch is expected by the people, the Kingdoms and the Priesthood to expand the Shia in some way, or else it is no longer considered a sin to start questioning his or her leadership. The Shia, afterall, only exists to expand.


Generally dark-skinned and male-dominated except for the priesthood, Ut people are somewhat xenophobic and highly traditionalist in a sense, however new, superior techniques at warfare and especially architecture are readily sought out from other cultures, and stolen or copied. It is not at all unheard of for slaves of these trades to be captured and forced to teach some of the higher-ups in the government or military the new tricks they know.

I will not touch on Ut warfare, as it seems we are starting in the stone age. Massive armies of spear-wielders and archers, and whatnot.

Note: The word Shia has nothing to do with Shia Islam or the Shiite in any way. It is only coincidence.
 
Yes, they are just examples, and the year for update 1 is approx 3000 B.C.
 
Culture Name: Higelante
Color: Yellow or Green
Core Value: Liberty
Location: Britain, primarily Scotland
Aggression: 5
Expansion: 3
Cohesion: 1
Agriculture: 2
Sophistication: 4
Nation Names: Bu Blathe, Freavthdom, Scontia, Claamyore, Pipicte
City Names: Alba, Freavthdom, Tangre, Uphlison, Wertania
Ruler Names: Wilthiam, Rokert, Bruth, Oneson, Thjaims
Description: The Higelanters are highly politically diverse people. Small countries litter the sectioned island, fighting each other for eternity for dominice. Violence and warfare is not looked down upon in any way; it is in fact considered the honorable way to solve a problem. Thus, any political union of the nation not formed through steel seems unlikely to ever happen in the near future. Higelanters also cherish freedom and sovereignty. While Kings rule, they must bow down to the will of the people if they disagree; the concept of divine right is simply unheard of.
 
OOoh Scotland competition :o
 
They will be annihilated. They are our traditional enemies, and it will be a fight for the death, even if they migrate halfway around the world.
 
My statement about annihilation stands. We hate frenchies more than we do englishmen, who we hate even more than finns!
 
Oh, I didn't know Ayra was in Scotland. He is on by block list. Move me down to France, then.

Where in France if ya please? :)
 
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