Sp2 - Sirp's Training Day Game for Neophytes

Sirp

Emperor
Joined
Nov 19, 2001
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Location
Texas
Ok, I'm back from a very long time away from playing CivIII.

In this game, I am training my girlfriend (Shaesha - I had to think of something that counts as playing Civ3 *and* spending time with her :) ), and possibly a couple of other willing neophytes. This game is suitable for people who have not yet learnt even basic game concepts, so don't be shy to sign up, this game is entirely suitable for people who really have no idea how to play!

I will try to be patient and explain things in detail where needed.

This game will be played using Civilization with 1.29f. (Not PTW. People who have PTW can still run Civilization normally without much trouble).

Civilization: Americans
Level: Warlord
Map Type: Continents
Map Size: Standard
Barbarians: Roaming

Everything else random.

The first player will play 20 turns, and every other player 10 turns from then on.

Roster:

Sirp
Shaesha
???
???
???
 
hi Sirian; thanks :) Would it be possible to reserve a spot for me in the next RBE succession game?

ok, here we go....this game is still open to others who want to join in, but we're starting now:

(0) 4000BC - Our starting location:

start.jpg


we start on hills; that's good because it lets us see further around us, and have more information when building our first city. The first thing I do is analyze the surrounding terrain, to try and decide the best possible place to found our capital. I decide upon the spot I have marked with a red dot. The points to consider when building a city are, in order of importance:

- A supply of fresh water. This means being founded right next to a river or lake.
- A good supply of food. The tile to the north of the city site has wheat on it, this will give us a good supply of food for good growth.
- Access to the sea. The city site I have chosen is on the coast. A good coastal city will let us establish early trade

routes. Also, some important Wonders of the World, including the Colossus, and the Great Lighthouse, may only be built in coastal cities.
- Access to luxury resources: There are none in sight, so I can't do much about this.
- Well-protected from attack: Being built on the starting hills would give us more protection from attack than on the plains that I have chosen. Building on hills is preferable where possible, but isn't a major consideration compared to the points above.

We have a reasonably good starting position here. In some games, the capital site might have to be somewhat worse than here.

Being expansionistic, we get a free scout. Normally, it's a good idea to move the scout to explore on the first turn before you decide on your city site and build your settler. Because we started on hills, I'm fairly sure that the starting location I chose is correct, but since it doesn't hurt to move the scout, I do so: I move him two spaces south, to investigate that village. We get 25 pieces of gold from the Cherokee village, and also discover a source of wines down there. We'll get the wines soon enough of course, but there's no way we're going to move our capital to down there.

I move our settler onto the city site, and move the worker up towards the wheat tile - he's going to irrigate it firstly, to give us more food, and then build a road on it.

(1) 3950BC - We found Washington DC. Founding it, I see that there's another wheat tile to the north-east of it, that will come into range once the city's borders expand. This is a very solid site for a city.

The first thing after founding the capital, is to decide what to start building. Because we are an expansionist Civilization, we can build scouts. Scouts can go around investigating villages, and meeting other Civilizations.

Civilizations that aren't expansionist would build warriors at this point; warriors can fight, but are much slower than scouts.

The second thing to do, is decide what technology we want to try to discover. Pottery is the most important early technology, since it lets us build the all-important granary. But, we already have that, so we start building bronze working. It will let us build spearmen, a good unit to defend our cities with early on.

I press F1 to go to the Domestic Advisor, and move the science slider along until our tax revenue is 0. This means we have all our efforts going towards science, which is exactly what we want at this early stage in the game.

(2) 3900BC - I start irrigating the wheat to the north of Washington. We can now see some gems on mountains a little north of Washington. Planning the site for our second city is one thing we want to keep in mind at this stage.

(3) 3850BC - It seems that to the south is a small peninsula, it looks like we are probably on the southern edge of a continent.

(4) 3800BC - Our worker finishes irrigating the wheat. Now Washington is going to grow nice and fast. I set the worker to building a road. This will let our units move along the tile faster, as well as giving us extra commerce in that tile.

(5) 3750BC - We continue exploring; Washington is about to grow.

(6) 3700BC - Here is a picture of Washington:

washington.jpg


I'm going to explain a few game mechanics here. In the green circle are the citizens of the city. We have two citizens, and as we can see from their faces, they are both 'content'. If there are unhappy people in the city, and there are more unhappy people than happy people, we have a problem: our city will start rioting. At the moment we have no problems with happiness, both our people are 'content'.

Two citizens means we can work two tiles. Above the citizens, we can see a map of the area surrounding the city. We can choose to get out citizens to work on any two tiles that are 'lit up' on the map. Currently we have one citizen working on the tile to the north of the city, getting five food, and two commerce a turn. The other citizen is working to the south of the city, getting two food, and one shield a turn. Ultimately, we would like to have the second citizen working on that wheat square two tiles north-east of the city, but that square is going to be out of range of the city until its influence extends its borders.

In the red circle is the food production of the city. On the left is the food that is being consumed by the citizens of the city. Each citizen consumes two food every turn. On the right is surplus food. In the blue circle is the food box, which is currently empty. Surplus food goes into the food box, and whenever the food box is filled up, the city will get one more citizen, and the food box will go back to being empty. If the city has a granary, its food box will go back to being half-full when the city grows, instead of being empty. So essentially, having a granary doubles the growth rate of the city.

I send our worker to irrigate the other wheat tile, in preparation for when the city can use that tile.

(7) 3650BC - start irrigating the wheat; our scout keeps exploring.

(8) 3600BC - we build our scout in Washington. We want to start building a granary very soon, but firstly we're going to build one warrior so our city has some defenses. Building a granary will take a while, and we don't want our capital exposed for that long with no defenses.

(9) 3550BC - I keep our scouts exploring.

(10) 3500BC - Our scout to the west finds 25 gold in an illonois tribe's village. We spot the green borders of another civilization!

(11) 3450BC - The borders of Washington expand. Now we can get that second wheat under our control.

We meet up with the Aztecs. They have two technologies we don't: Warrior Code, and Ceremonial Burial. We have two they don't: Masonry and Pottery. Our technologies are probably a little better than theres. I decide to do a trade with them, but make sure we get a little extra:

trade.jpg


(12) 3400BC - Washington builds its warrior. We tell him to defend Washington, and start building a granary in Washington. After we've built a granary, we'll have a strong basis to start sending lots of settlers out.

(13) 3350BC - We start exploring around the Aztec territory.

(14) 3300BC - Our scout near the Aztecs finds a Cherokee village where they share with us the secret of the Alphabet.

The Alphabet is the most expensive early technology, so it's a good thing to have.

(15) 3250BC - We discover bronze working. This means we can build spearmen now. I decide that we should start researching The Wheel next. Getting The Wheel will show us where abouts all the horses are.

(16) 3200BC - blah.

(17) 3150BC - blah. More exploring.

(18) 3100BC - We site the red borders of another Civilization in the north!

Washington grows, and is now so big that we have an unhappy person because of overcrowding. I solve this by pressing F1 to go to the domestic advisor, and raising the luxury rate (the slider with the smiley face) until the city shows that the unhappy person has been matched by a happy person due to the luxuries. Whenever a city grows, you have to be careful to check whether it now has too many unhappy people.

If I hadn't done this, the city would have fallen into civil disorder until the problem was solved. I will give more details on how to deal with happiness later, but for the moment, just move the luxury meter up until there is at least one happy person for each unhappy person.

(19) 3050BC - an Iroquois scout arrives near our capital. We talk to them. I see that we have three technologies the Iroquois don't have: Masonry, Alphabet, and Warrior Code. It's nice to see we're ahead of them in technology. They have nothing to trade us at this time.

(20) 3000BC - I investigate the red border and find the city of Rome. I'm going to leave it to the next player to contact Rome and deal with them.

Some notes to the next player:

Finish Washington's granary, and then start building settlers. Remember though, each settler takes up two population points, and you have to balance growth with settlers. Also build spearmen to defend the settlers. It's ok to have undefended cities for a little while, but try to protect them pretty quickly.

When Washington grows, there will be more people who are unhappy in the city. You will probably have to go to the domestic advisor (press F1) to increase the luxury slider. Remember, cities have happy, content, and unhappy citizens.

Content people are 'neutral' and you have to have the same or more happy people than unhappy people.

I have drawn a little map of our planned expansion:

dotmap.jpg


The dots are where I'm intending cities to go. This is just an approximate plan, feel free to change it if you decide a different city site is better.

The red dot will be good to get before the Aztecs do. This will cut them off from us a little. The Aztecs are known to be aggressive though, so having this city defended by a spearman would be a good idea. The blue dot is a good city site:

on the river, and in high-food floodplains. The green dot is a reasonable site, and is near the gems. The purple dots to the south are solid, but probably slightly lower-priority city sites. We almost certainly want to try to make our second city on the red or blue dot.

Also, once we get The Wheel, we are going to see where the horses are. Building a city near some horses will also be a priority.

Note that Rome hasn't been talked to yet. I've left that for the next player. Do that as the first thing you do.Remember, our aim at this time is to build ourselves a nice solid little kingdom.

The Saved Game

Note: when you do your turns, save the game when you're done. Put it in a zip file, calling it SP2-YearBC.zip where Year is the year the game is in, then when you post a message, go to the bottom of the page, and put "upload file". Upload the zip file and then press the "http://" button to put a link to it. Hopefully that won't be too confusing.

Good luck!

-Sirp.
 
Hey Sirp, I also wanted to wish you good luck as well. I wish you had been here a week ago when we were taking signups for the RBE6 Naked game - such is life. I hope things have gone well for you in the last few months; I don't know whether you've been paying attention, but I've been updating the webspace you gave me pretty frequently over that span. I will always be thankful for that, since I really can't afford to host my own site right now. :worshp: When the Menagerie games finishes in a week or two, I've got a game idea in mind that should be laid back and entertaining - if you're interested when that time arises, I'd be more than happy to reserve a spot for you. :D

No signups yet? Maybe everyone interested in this sort of game was already in SUL5a or 5b... :eek:
 
hi Sullla, I'm doing very well thank you. Yeah it'd have been good to get in on your naked Vikings game; the situation looks pretty tense there, although I think you guys will pull it out. I'm not so sure if the nationalist game is going to survive though. I'd be interested in the next game you've got in mind. I'm a little rusty, so something 'laid back' wouldn't be bad.

I have been keeping up with the updates to your site. I'm glad you're using my webspace so well :) I've been following your PBEM game - very interesting, I'd have liked to get in on that myself, but unfortunately PTW wasn't released over here back when it started. It's a shame that multiplayer over the 'net is so bad, I'd love to have some games with people from here. As it is, only PBEM and LAN based games seem feasible. I have been playing in a LAN based game with my brother, and it's nice and exciting, but sadly our civilization skills aren't exactly evenly matched. I'm hoping that one day Shaesha might be good enough to play me a good multiplayer game :)

I'm thinking that there might not be many people around who are still beginners at the game. But oh well, if there aren't I'll just go ahead with Shaesha and I. :)

-Sirp.
 
1. Moved one scout into rome and moved the other scout more the way he was going along the coast.
2. Moved further into Rome and further along the coast. Made Caesar mad because I went too far in I think. The Granary is finished now.
3. We had too many unhappy people so I moved the slider to 20% and it evened out.
4. Just moved the scout out of Rome and continued moving the other scout. The worker is building a road to go towards our next city
5. Moved both scouts around more ... nothing exciting
6. It looks like Rome has expanded. Moved the worker a little to continue the road. Still moving scouts around.
7. We have the secret of the wheel now. So now we are researching horseback riding. There are 2 horses pretty close to our city.
8. I messed up the settler and he is headed off to lala land. We now have a spearman. I am heading the settler off to the red dot now. It is very close to the horse too. Now we are building another settler.
9. I have moved one of the scouts into Thebes. We will see if they have anything to offer. The spearman is headed for the next city site.
10. Thebes had nothing that they would give up. We need to head out of there now. Other than that we just continued to the new site of our city.

(File emailed to Sirp)
 
(IT) 2470BC: Ok we're looking pretty solid. Shaesha, you did pretty well, a couple of comments:

- our scouts should have been exploring more. Knowledge is power! Try to get rid of as much of the undiscovered land as possible.
- don't use 'goto' (i.e. direct units with the mouse) prefer to move units one space at a time with the keyboard
- good choice of building a settler followed by a spearman.

(1) 2430BC: We enter a village near Thebes and the Navajo tribe gives us Mysticism. Washington grows, and I have to fiddle with the luxury rates again.

(2) 2390BC: Washington builds the second settler. I take luxury rates right down, since we don't need them high anymore. We order a spearman from Washington. A friendly Aztec Jaguar Warrior is spotted near our planned city site.

(3) 2350BC: ok we're getting ready to jump from one city to three cities!

(4) 2310BC: Washington grows again, luxury slider taken up.

(5) 2270BC: Washington builds spearman. We go for another settler.

(6) 2230BC: New York founded. Set it to build a worker - we need more workers to build improvements.

(7) 2190BC: The Aztec scum surprise attacked us! Shaesha, real lucky you did get that spearman, otherwise they'd have New York. Our spearman fights off their Jaguar Warrior who runs. They could have captured our worker if they wanted, but chose to attack the city instead.

Boston is founded. A spearman will be there to protect it in one turn.

(8) 2150BC: Washington builds settler. I send the settler south, where it's nice and safe and there are no nasty Aztecs.
Washington set to build a spearman. We'll probably just last this war out and then make peace, if the Aztecs will have it.

(9) 2110BC: blah

(10) Settler one move away from next city spot, on the coast, near the wines.

Ok, I'm building a spearman in Washington which I intend to go to the front near the Aztecs.

Remember, the Aztecs have Jaguar Warriors, which can move two spaces, but aren't good fighters (they have 1 attack and 1 defense). Our spearmen can move only one space, but have 1 attack and 2 defense. If you want to counter-attack, bulid some archers: 2 attack and 1 defense.

We should be pretty safe to expand to the south. Try to contact the Aztecs every now and again and see if they'll offer terms of peace. Under NO circumstances should we give them a city in exchange for peace.

Also, keep our workers out of range of the Jaguar Warriors, they can swoop down and capture our workers.

Good luck!

-Sirp.

The Game
 
1. We have learned the secrets of horseback riding. Now, we will explore iron working since we are at war. I have moved the settler to where I think the next city should be.

2. The Jaguar Warriors are coming in. I started moving our workers away. I also settled philladelphia

3. Jaguar Warriors attacked. We killed one and sent the other one running. Now the people have offered to build up our palace. I have no idea what the significance is of the different choices.. Well I built the ground portion of it. We are trying to recover a bit from the fight. I moved the worker back. I moved the scout into Heliopolis to see if they have anything to offer. The other scout has crossed Rome onto the other side.

4. Cleopatra gave us iron working for the Alphabet. There is a barbarian moving in on Philadelphia and a Jaguar Warrior moving into Boston.

5. Actually, it looks like they aren't going in for Philadelphia. They may be going after the worker. I'm now looking for Iron to mine. We also had a problem with the citizens of Washington not being happy, had to fix that.

6. We now have a peace treaty with the Aztecs. Washington wasn't happy again... set something on fire. We have a new worker in New York

7. Moved one of the scouts along the coastline. I am seeing a lot of barbarians that direction.

8. A Chehalis Raiding Part attacked. We won that battle apparently. I am moving one of the workers to Philadelphia so we can start a road to washington.

9. Started a couple of workers irrigating. The scout is making good progress. Washington wasn't happy again!

10. A Scythian Raiding party attacked our scout. Still trying to get that worker to Philadelphia.

Good Luck Sirp <G>

(file emailed to Sirp)
 
(IT) 1700BC: Shaesha, you've done pretty well, developing us into a nice, powerful kingdom. You do have to watch that unhappiness. Sometimes the difference between content and happy citizens gets confusing. Remember, 'content' citizens are neither unhappy nor happy. So, if you have 6 content people, and 1 unhappy person, the citizen will go into disorder, because there are more unhappy people (1) than happy people (0).

You've done a good job hooking our cities together, and irrigating along the rivers is definitely a good move. I'm not sure what the worker in the south near Philadelphia is doing, but I assume that he's going to build a road linking Washington to Philadelphia, so I'll get him to do that. Once we get a road linking Washington to Phili, we'll have a source of wines, which will make our people happier!

We currently have alot of money sitting in our treasury, and are on a gold surplus. We want to get some research done, so I push the science rate right up, so that we're in deficit. It's ok though, we can survive a deficit for a long time with our large cash supplies.

I set New York to building a temple, so that we can get those horses in range.

(1) 1675BC: I see there's some iron to the north of us, so I send a spearman up there, planning to build a city there when we have our next settler.

(2) 1650BC: blah

(3) 1625BC: our settler is finished, starts heading north. I immediately start building another settler.

(4) 1600BC: blah.

(5) 1575BC: Our spearman heading north sites the barbarian encampment. It's on hills though, we will use the archer Philadelphia is making to take it out.

(6) 1550BC: Washington was struck down by disease. Not good.

(7) 1525BC: Worker completed in Boston, he can start building a road towards our soon-to-be-founded iron city.

While Washington is recovering its population after the disease, I set it to building a barracks, so we can have a troop production center.

The wines are now hooked up!

(8) 1500BC: Atlanta, our iron city, is founded. I now have a settler moving towards the gems.

(9) 1475BC: blah

(10) 1450BC: We discover writing. I establish an embassy with the Aztecs. Their capital is defended by two spearmen. Our settler is in position to build the city by the gems.

hmm....the Romans don't have contact with the Aztecs even though they're real close. I sell them contact with Azteca for 60 gold. Ditto for Egypt and Rome for 20 gold.

Notes: We have to destroy that barbarian encampment that's just east of Atlanta. Philadelphia has almost finished an archer, so get it go move along our roads and up to the barbarian encampment and attack it.

Try to hook our iron up onto our road network. Ditto for the gems. North-east of Atlanta there is a *huge* smattering of spices in the jungle. The Romans have taken most of them, but there are three spices still unclaimed, it'd be great to get a city up there if possible.

Good luck!

-Sirp.

The Game
 
1. I started moving the workers so they could build more roads. I moved the

spearman towards the settler so he could protect our new city.

2. One worker we are moving is building a road towards cattle. I'm not sure

what the cattle will do for us... hopefully something good. I am trying to

decide where to have the settler settle. There is a barbarian very close to

where he is.

3. We have a worker that is trying to build a road to the gems and another

one that is now in postition to start building a road towards iron. Still

not sure about the settler. I may just have to have him settle and hope the

barbarian doesn't come in.

4. We just finished the barracks in Washington. I'm not sure where to go

now. We have 3 cities producing spearmen and one producing a temple. I'm

not sure what they will do but we are going to produce some walls.

5. Still building roads. We have one of those nasty warriors entering New

York. I think I have decided where the new city will go.

6. The warrior left NY

7. Our walls are finished. We're building a scout now. We now have a road to

the horse. There is some guy in red...

8. A barbarian destroyed our worker. A sent the spearman to get him though.

Chicago is built. I sent the scout towards our worker which I am going to

start sending the other direction. I am sending the Archer towards Chicago.

9. Washington has built a spearman. We are now going for another settler.

We are now starting on Mathmatics.

10. There is a horseman on the border of Philadelphia. I'm not sure if our

spearman can take him but I moved him towards there. There is a red guy that

killed the barbarians.. We have a spearman heading his direction.

I'm not sure how I did with this one. I thought that I had completed a road

to iron but when I moved the worker, I discovered that I had not.

(file emailed to Sirp)
 
(IT) 1150BC: Boston changed to worker. Chicago to walls. Our kingdom is looking in pretty good shape.

(1) 1125BC: Settler produced; sent north to secure these gems. Barbarian horsemen coming up from the south. Washington set to build another settler, although we want a library there fairly soon.

(2) 1100BC: sending spearman down south to see where these barbarians breed.

(3) 1075BC: We need to start mining some hills: We have enough food, just not enough production!

(4) 1050BC: hmm...there's quite a long peninsula down to the south of us; has horses too. We've neglected settling south for a little too long, we'll have to do that soon.

As soon as we get iron hooked up we can build a swordsman and send it down there to clear the barbarians out.

(5) 1025BC: Ack! Barbarian horseman kills our spearman. Washington builds another settler. Sent north to try to secure the spices.

(6) 1000BC: Washington is building a spearman; we need a little more military.

(7) 975BC: Barbarian horseman impales himself on spearman at Philadelphia.

(8) 950BC: I let Washington go into civil disorder. Oops :-/ Not setting a good example here :) We found Seattle near the gems.

(9) 925BC: Ok spearman built in Washington. We're going to keep at least two troops in Washington from now on. Reasons: (1) we need to protect our capital; (2) In despotism, the first two troops in a city act as 'martial law' stopping it from going into disorder (each troop makes one unhappy person content)

Boston churned out another worker; set it to build a temple.

(10) 900BC: New York coming to completion of its temple. We need to build some more mines on hills to complement our high-food, low production flood plains. Going fairly well.

We have room for at least three more cities in the south. Our settler in the north-east is to secure us the spices. Don't settle too near to the Roman border though, but make sure you get near to all three sources of spices.

We are about to hook up our gems, which will help with happiness, then proceed to hook up our iron. The initial expansion phase is coming to an end, and soon borders are going to mature. We're doing pretty well.

Good luck!

-Sirp.

The Game
 
1.There is a barbarian horseman coming into Philadelphia.

2.Another barbarian horseman coming in. Got the settler to where we could get all three sources of gems. Moving a worker that way..

3.We killed the barbarian horseman.. but got another coming our way. We settled seattle and I am trying to connect Philadelphia.

4.We killed another barbarian. Only one to go. Have 2 workers building mines now.

5.Killed another barbarian. Moved a spearman towards Philadelphia because another one is coming in.

6.New York is now building a Settler. Chicago has finished their walls, starting them on a Spearman. Got that last barbarian

7.Washington’s archer is complete. Started Washington on a Library. Our spearman killed another barbarian. I am sending him down the peninsula to see if we can take them out.

8.Seattle finished their spearman. Now they are building an Archer. Working our workers towards Chicago

9.We’re starting on map making now.

10.We now have horses in Washington! Our borders expanded quite a bit! Our Settler is in position for Cattle and Horse
 
(IT) 670BC: Good choice to build a Library in Washington. It will greatly speed our scientific research. Iron is still not online though. We must get that! I switch Philadelphia to churn out another settler, since there's still land to settle in the south.

I notice our settler going out toward the Iroquois. A city there is aggressive, and will be hard to defend in a war with the Iroquois or Aztecs. We will take it anyhow, it will be good to hem in their expansion.

(1) 650BC: Philadelphia builds settler; changed to a worker. Our spearman sights the barbarian encampment in the south. San Francisco changed to a worker; it already has decent protection, but needs lots of work chopping down all the jungle and linking up the spices. Ditto for Chicago.

I move our settler out near Iroquois lands back a little to settle on a hill.

(2) 630BC: I decide not to wait for the archer, and attack the barbarian encampment with the spearman. The spearman is a veteran, and can take 4 hits, to the barbarian warrior's 2, so I decided it was worth going straight for it. We win and destroy their encampment.

Miami founded out near Oil Springs.

(3) 610BC: There are still unexplored villages to be found! We got 50 gold from an Olmec village.

(4) 590BC: Houston founded in the south, will be in range of the whales when the border expands. Should make a nice fishing village. Hmm....the map of our area looks vaguely like the East Coast of the United States - that peninsula down there is like Florida!

Boston is set to build a barracks. It's becoming a pretty good city, and will produce much of our military. Remember, once a city has a barracks, it's all ready to start producing veteran military units.

(5) 570BC: Ok, we got Map Making and are now going for Philosophy. We're going to get it in just four turns - that's the minimum you can research anything in.

Washington completes its library. Ok, time to go for a Wonder of the World - The Pyramids still haven't been built, so we're going for that. Even if another civilization gets it in the meantime, we'll just switch to another wonder.

(6) 550BC: Atlanta completes its temple. We go for a worker there. Rememeber, any city which is surrounded by jungle needs lots of workers around it to chop down the jungle. Jungle is horrible terrain and needs to be chopped to make a decent city. (And no, Civilization isn't for environmentalists :) )

Seattle is changed to a galley, since we've got map making.

(7) 530BC: Ok, finally iron is hooked up! We can build horsemen or swordsmen now. Hmm....now where are those Aztecs?

(8) 510BC: blah

(9) 490BC: Ok we got Philosophy; going for Code of Laws now. We want The Republic.

(10) 470BC: Buffalo is founded in the south, just as we notice that there are more barbarians down there.

We're in pretty good shape. Boston is about to complete its Barracks, after which it will be our military production center. Horsemen can move six spaces along roads in one turn. That makes them great for defense; just two or three of them, and if one part of our civilization is under threat, they can rush to its aid.

Try to get those spices near San Francisco connected to our capital. That will help our happiness situation no end.

Good Luck!

-Sirp.

The Game
 
1. Boston has completed the barracks. I've moved on to Horsemen. Seattle just finished it's Galley. I started them on a Settler.

2. Miami built a warrior. Buffalo got hit by a barbarian again - there is another one coming in.

3. San Francisco built a worker - moving him to the gems. We killed the barbarian that came into Buffalo. Changed Miami to building a worker so we could hook up to the cattle. Moving the worker in Houston to Buffalo. Cleopatra wants to trade world maps plus she wants literature. I made a counter offer for her to include a city, she declined. Started Houston on a worker.

4. I had some workers clearing jungle. We got 10 shields. Code of Laws is complete. We are now working on the republic. The people offered to expand our palace. Boston completed a horseman. I started them on another. The barbarians got our scout. The Romans and Egyptians both seem to be coming at us.

5. The Romans declared war on us! The Aztecs have completed the Oracle in Tenochtitlan. I think someone must have a cannon or something. Moved the

horsemen to where the Romans have entered. ACK! We had 2 workers captured by the Romans and one destroyed by a barbarian.

6. Nothing

7. We made a trade with the aztecs for world maps, and they also gave us a territory map. Barbarians in Buffalo and Phildelphia now. Our warrior from Houston killed the barbarian from Philadelphia. Our horseman killed one of the Romans. Tried to talk to the Romans but they declined.

8. Killed a Roman in Chicago and a barbarian in Buffalo. Our galley is meeting up with another one. I'm not sure if this will hurt anything or not. Killed another barbarian in Buffalo. The Roman took out our horseman. Luckily another one is complete now.

9. New York has completed the Library. Seattle has completed their settler. The Romans still refuse to speak to us. But they have backed off.

10. That other galley raided us. We won.

:o)

Shaesha
 
Shaesha, those white galleys are pirates - i.e. barbarians at sea.

(IT) 210BC: I survey the situation...we have a worker right on the border with Rome, with a Roman archer right next to it! Shaesha, if we're at war, you do have to move the workers away from the enemy troops, otherwise they will get captured! You can interrupt them from the middle of working by clicking on them.

I flick New Yorks to build a barracks before it starts building swordsmen.

I switch Miami to a temple: we need to get culture in the area.

Archer in Philadelphia is sent north to fight Rome.

(1) 190BC: Ok, the Roman archer captures our worker. We attack him with our horseman...and lose!

I do some military shuffling: Boston sends its one spearman towards Atlanta, to help protect it, leaving Boston undefended, but I send a spearman from New York to Boston.

An Aztec settler-spearman pair show up.

(2) 170BC: I try to talk Egypt into signing a military alliance against Rome, but they want a little too much for it (two technologies)

(3) 150BC: We build a horseman in Boston. Rome is willing to parley, and they will give us 16 gold pieces and their world map for peace. We take it!

Rightey, not that that little drama is over...for now at least....we go back to peaceful building.

I change back to peaceful buildings in most of our cities, and we're going to try to get the spices hooked up now.

Remember Shaesha, when you hook up luxuries, only the first source of luxury is really useful to hook up. Additional sources of luxuries can be traded to other civilizations if they are hooked up, but can't benefit our people directly, so they are second priority. First priority is to hook up one source of the luxury for our people's use.

(4) 130BC: The Aztec spearman and settler enter our territory. We ask them to leave. They say they will...

(5) 110BC: The Aztecs continue futher into our territory. I dial up Montezuma and tell him to get them out. He insists he will again. We block them with our workers. St Louis is founded in an empty spot to the east, that's probably where they were headed anyway.

We enter Iroquois territory in order to try to build an irrigation channel up to Miami - hopefully they won't mind.

(6) 90BC: Hiawatha of the Iroqouis asks us to leave his territory. Geeee we're doing him a favour by irrigating his territory! Oh well, we tell him we will...

The Aztecs look like they're leaving

we destroy a barbarian encampment in the south. I'm going to leave the warrior down there to guard against any more barbarians sprouting up. We should probably plant a city down there at some stage.

(7) 70BC: We discover the Republic. We won't switch governments yet though; we'll wait until the Pyramids are complete. We don't want anyone else to get them while we're in an anarchy switching governments. We're going for Construction now.

New York finishes its barracks, set it to a marketplace.

(8) 50BC: Ack! The English just finished The Pyramids. Well I guess we did leave it rather late to build them, even for WarLord. Ok, we have to decide on another Wonder to get instead. We have all these shields built up in Washington, so we have to use them on something! The choices are:

The Colossus - gives more trade in the city that builds it.
The Great Lighthouse - lets ships move faster and over sea
The Great Library - gives us any technology that at least two other civilizations we know have.

We're planning to be ahead on technology, not behind, so The Great Library is out. It's out of the Colossus, and the Lighthouse. Hmmm....I'm thinking the extra trade will do us alot of good, so I go for the Colossus. We actually have too many shields for the Colossus, so some will go to waste. Thems the breaks.

Now that that's settled, I hold a revolution immediately. It'll take 5 turns before we're out of anarchy into a new government.

(9) 30BC: ok we got the Colossus.

(10) 10BC: Trying to manage our people through the anarchy. Only three turns and we get to choose a new government. We want Republic of course.

Remember when you switch governments, go through every city and make sure there are no entertainers, make sure everyone is working, and play with the luxury slider until everyone is happy.

Try to remain at peace for a while longer.

Good Luck!

-Sirp.

The Game
 
1. We knocked off a barbarian ship. It looks like we have quite a few entertainers, so I am not sure what your notes meant or what I should do with them.

2. We take out another barbarian galley.

3. We are now a Republic. Boston went into Civil Disorder. I swear I just checked that thing. I moved a worker, but I think I should have started him irrigating, I'll move him back.

4. The people admire our achievements. They expanded our palace. Some purple guys just got off on the peninsula.

5. Washington just built a spearman. They are now starting on the Great Library. Houston also finished their spearman. They are now building a temple. I'm not sure if we need a temple in Philadelphia, Buffalo, and Houston. But I will leave it for now since Sirp can change it when I hand the game over. And uhhh it looks like that warrior has already irrigated. Where are my glasses? <g>

6. Philadelphia has finished their Temple. I started them on the lighthouse. The barbarians are catulpulting Washington, and I'm not sure how to get rid of them.

7. Forest harvested 10 shields returned to Houston. The Iroquois are asking us to leave their new settlement. I'm working my way out. Construstion is finished. We're learning Polytheism now. We also got to expand the palace again. We got out of the Iroquois way...

8. I started Atlanta on the Marketplace. I'm not sure what that does for us. But it sounds good =o)

9. Nothing...

10. I think I just agreed to a right of passage with the Aztecs. I'm moving a worker towards St. Louis to build a road...

Thanks!
 
(IT) 190AD: Ok, luxury rates are much too high. I cut them to 20%, and fire all our entertainers, sending them back into the fields to work. Washington is a powerful city, but not all of its squares have improvements on them. We have to get workers back there to improve it.

Any city which isn't next to a source of fresh water (lake or river) must build an aqueduct to grow above size 6, so I start one in Philadelphia which is going to hit size 6 soon. We don't need the Great Library so I switch Washington to a temple. I don't think we can get The Great Lighthouse this late, so that's why I cancelled it.

It's time to start developing our civilization: build more workers, temples, libraries, and marketplaces. I notice with a little dismay that although San Francisco is hooked up to spices, it is not hooked up to the rest of our civilization, and so the other cities don't get benefit from the spices.

I see that a worker at Miami is irrigating desert, while next to a cattle that hasn't been irrigated. You always improve the most powerful square first! I send him over to the cattle.

(1) 210AD: We discover Polytheism and we're in the middle ages!

Boston builds a library; we need more workers so I start training one.

(2) 230AD: blah

(3) 250AD: Boston builds a worker. I set it to start building a marketplace.

(4) 270AD: We hook up spices. Marketplaces are more crucial now, as they will make more people happy.

(5) 280AD: moving more workers towards Washington to improve its tiles

(6) 290AD: blah

(7) 300AD: New York builds a marketplace. I set them to build a worker.

(8) 310AD: We discover Feudalism; now we can build pikemen! Now that we have a harbor, if only the other civilizations would build them, we would have a sea route to them and could trade!

(9) 320AD: Washington builds marketplace: Set it to build a harbor. I decide that it's time for us to build the Forbidden Palace. I start it in New York. If we decrease the luxury rate, Boston is the only city which would go into disorder. So, I set an entertainer there, and cut luxuries. Once the Boston marketplace is complete, we can fire the entertainer.

(10) 330AD: blah.

The Game
 
1. I take out a barbarian galley. Started some workers irrigating.

2. Boston finished the Marketplace, started them on a Pikeman.

3. Houston finished their Temple. Started them on a Market Place.

4. Washington has finished their harbor. Started them on Tsu Sun's art of war. Philadelphia finished the Aqueduct. Started them on a Pikeman. Buffalo is finished with their temple. Started them on a marketplace as well.

5. Traded Territory maps with Rome. Atlanta has finished it's marketplace. Started them on a horseman. Started Boston on a courthouse.

6. We learned monotheism and are not going for chivalry. Changed Washington to a horseman so we can upgrade to a knight at the appropriate time.

7. Washington completes a horseman and our culture expands. New York and Boston are keeping us at the 10% happiness meter... Started Washington on another horseman.

8. Chicago finished the Temple. Civil Disorder in New York. I was just in there!

9. Fixed the civil Disorder. Washington harvested 10 shields.

10. Atlanta finishes a horseman. Only 3 turns to Chivalry!
 
470AD (IT): Ok, we need to form a plan, here goes: I'm going to try to spend my turn building up a force of knights with

which to attack our first target, the Aztecs. Why the Aztecs? (1) they're weak; (2) they're near us; (3) they've

attacked us before, thus we don't like them.

hmm...I see a worker north of New York, irrigating land that isn't in range of *any* city. Unless land is in the radius

of a city (the city radius when you enter the city view, so that you can assign a citizen to work on that land), there's

no point in improving the land. I switch the worker to doing something else: Building a road on that land so we have a

route to the Aztecs to attack them!

Now, Atlanta and Chicago are both building horsemen, yet those cities don't have barracks in them. You should only build

troops in cities without barracks early on in the game and at other times when you need mediocre troops right now, and

can't afford to wait for good troops later. It's much more efficient to build a barracks first, and then start producing

quality troops. If e.g. someone had just declared war on us, and we had a serious lack of troops to defend ourselves,

then we'd be desperate and start building defensive troops in cities without barracks.

However, Atlanta could do with some faster growth, so I switch it to getting a granary. Also, it has lots of mines near

it, but now that we're a republic, it's good to switch some of those to irrigation, so it can grow faster. Chicago is

switched to an aqueduct, since we want it to grow past size 6 soon. Philadelphia is also in this situation. I switch it

to a library. Philadelphia could be a really great city, but....all the land around it is unimproved, so it's

languishing! It's size 7; it would be size 10 by now if it had had irrigation and mining all round it! As for poor

little Buffalo down south, that isn't even connected up at all!

Oh and Boston is building a courthouse; it's really near to our capital, so it doesn't need one. Look at how many

shields are being lost to corruption. If the city is far away from the capital, all but one shield will be lost to

corruption: that city is hopelessly corrupt, a mere colony, a courthouse isn't worth the effort. If only a minor number

of shields (up to 15%) is being lost to corruption, then a courthouse isn't going to help much. Anything in between is

worth looking at building a courthouse in. I switch it to a cathedral, since anything else would waste a whole heap of

shields.

Oh also, lots of workers are mining mountains. This is good to do, once everything else is done. Firstly concentrate on

food. We have nice rich grassland that is unimproved, that is a much higher priority than mining mountains. Mountains

produce less than hills, and can never produce food; they are one of the lowest priorities of all. I noticed that a hill

had a mine on it but no road. Whenever you mine or irrigate a tile, you should *always* build a road on it before you

move off the tile. The only exception is if enemies are coming to attack the worker and the worker has to flee.

Remember, the highest priority is food: Tend to irrigate land that can produce more food. Cut down forest and jungles to

reveal fertile grassland that will produce more food. Mining hills is still important, because it gives good production

and a little food. Mining mountains is less important; it takes a very long time, and gives no food at all.

440AD (1): I start moving all our veteran horsemen to Washington, preparing for a mass upgrade. (Troops can be upgraded

in any city with barracks).

450AD (2): blah.

460AD (3): We discover Chivalry! Let's get them! I decide we'll go for engineering next. At the moment, when we move along a road and cross a river, we can't use the road, since our people don't know how to build bridges! Once we have engineering, we will know how to construct bridges, and all our roads across rivers will have bridges.

Our three horsemen in Washington are upgraded to knights, and that clears us flat out of cash. I make sure we're getting some cash, by cutting research.

470AD (4): Our knights move to New York, readying for war.

480AD (5): blah

490AD (6): Boston builds its cathedral. It's now going to join Washington in churning out knights. Now that Boston has a cathedral, New York is the only city that would have issues with a luxury cut. I cut luxuries and hire an entertainer there. Hopefully we can fire the entertainer when the forbidden palace is done.

500AD (7): Buffalo goes into civil disorder. Ok, my bad. But, if that city was connected to our trade route by roads, this wouldn't have happened because it would have luxuries in there!

510AD (8): The Egyptians come and demand Literature off us. I tell Cleopatra to go jump. The Egyptians declare war on us. She has chosen unwisely. We add the Egyptians to our list of people we don't like. However, I doubt much will come of this war; the Aztecs are between us and them.

520AD (9): We now have 6 knights in New York. A decent attack force. It would be nice to make peace with Egypt before attacking Azteca though.

530AD (10): blah.

Ok, almost ready for an attack on the Aztecs. I suggest going for Teotihuacan first. Mass your troops on the border. To be considered honorable, you MUST declare war on them before entering their territory. See if you can capture the three nearby Aztec cities: Tenochtitlan, Teotihuacan, and Texcoco. Then make peace with them: they will be crippled and their other cities are too far away to go after. Remember, Egypt is on the other side, and we are currently at war with them. See if you can make peace with them though.

Good Luck!

-Sirp.

The Game
 
1. The forbidden Palace has been completed in New York. I start New York on Tsu Sun's Art of War. Philadelphia has produced a Library. We start a marketplace. We also start on Invention.

2. Nothing

3. San Francisco finished their Temple. Their Production is real slow. I start them on a worker so we can work on that. Woke up most of the troops in New York and Boston. I think we are almost ready to declare war.

4. Atlanta finished their barracks. They are losing 33% of their shields to corruption, so I am starting them on a courthouse. Houston finished their Marketplace. Started them on a Harbor. St. Louis finished their Temple. Started them on a Marketplace. I just declared war. We have alreadyd killed a few of their spearman. They got one of our knights.


5. We just captured Teotihuacan! We've started our attack on Tenochititian.

6. The Egyptians just captured Teotihuacan! We have learned Invention, we are now going to learn Monarchy. Chicago has finished the Aqueduct. They are starting on a worker, there is a lot of undeveloped land that way. We just took Teotihuacan back! I sign a Peace Treaty with Egypt, I also give them Monotheism. I feel it is a small price to pay. We just captured Tenochtitlan. This wold include control of the Oracle!

7. The resistance in Teotihuacan has ended! We captured Texcoco.

8. Signed a Peace Treaty with the Aztecs.

9. Philadelphia finished their Marketplace. Started them on a granary. Seattle finished their Aqueducts. Started them on a Marketplace.

10. As Sirp would say "Blah"

11. We have learned Monarchy. We've moved on to Gunpowder.

12. Atlanta finishes their courthouse. Asked the Iroquois to move out of our territory and they agreed.

13. Miami finished their aqueduct. Got them started on a Marketplace.

14. Blah

15. Blah

16. Houston has completed their harbor. Starting them on Aqueduct.

17.All that is really going on is irrigating and building roads...

18. Philadelphia finished their Granary. Started the Great Lighthouse, but we are probably too late for it..

19. We have learned gun power and are moving on to Theology. St. Louis has finished their marketplace.

20. Blah
 
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