hi Sirian; thanks

Would it be possible to reserve a spot for me in the next RBE succession game?
ok, here we go....this game is still open to others who want to join in, but we're starting now:
(0) 4000BC - Our starting location:
we start on hills; that's good because it lets us see further around us, and have more information when building our first city. The first thing I do is analyze the surrounding terrain, to try and decide the best possible place to found our capital. I decide upon the spot I have marked with a red dot. The points to consider when building a city are, in order of importance:
- A supply of fresh water. This means being founded right next to a river or lake.
- A good supply of food. The tile to the north of the city site has wheat on it, this will give us a good supply of food for good growth.
- Access to the sea. The city site I have chosen is on the coast. A good coastal city will let us establish early trade
routes. Also, some important Wonders of the World, including the Colossus, and the Great Lighthouse, may only be built in coastal cities.
- Access to luxury resources: There are none in sight, so I can't do much about this.
- Well-protected from attack: Being built on the starting hills would give us more protection from attack than on the plains that I have chosen. Building on hills is preferable where possible, but isn't a major consideration compared to the points above.
We have a reasonably good starting position here. In some games, the capital site might have to be somewhat worse than here.
Being expansionistic, we get a free scout. Normally, it's a good idea to move the scout to explore on the first turn before you decide on your city site and build your settler. Because we started on hills, I'm fairly sure that the starting location I chose is correct, but since it doesn't hurt to move the scout, I do so: I move him two spaces south, to investigate that village. We get 25 pieces of gold from the Cherokee village, and also discover a source of wines down there. We'll get the wines soon enough of course, but there's no way we're going to move our capital to down there.
I move our settler onto the city site, and move the worker up towards the wheat tile - he's going to irrigate it firstly, to give us more food, and then build a road on it.
(1) 3950BC - We found Washington DC. Founding it, I see that there's another wheat tile to the north-east of it, that will come into range once the city's borders expand. This is a very solid site for a city.
The first thing after founding the capital, is to decide what to start building. Because we are an expansionist Civilization, we can build scouts. Scouts can go around investigating villages, and meeting other Civilizations.
Civilizations that aren't expansionist would build warriors at this point; warriors can fight, but are much slower than scouts.
The second thing to do, is decide what technology we want to try to discover. Pottery is the most important early technology, since it lets us build the all-important granary. But, we already have that, so we start building bronze working. It will let us build spearmen, a good unit to defend our cities with early on.
I press F1 to go to the Domestic Advisor, and move the science slider along until our tax revenue is 0. This means we have all our efforts going towards science, which is exactly what we want at this early stage in the game.
(2) 3900BC - I start irrigating the wheat to the north of Washington. We can now see some gems on mountains a little north of Washington. Planning the site for our second city is one thing we want to keep in mind at this stage.
(3) 3850BC - It seems that to the south is a small peninsula, it looks like we are probably on the southern edge of a continent.
(4) 3800BC - Our worker finishes irrigating the wheat. Now Washington is going to grow nice and fast. I set the worker to building a road. This will let our units move along the tile faster, as well as giving us extra commerce in that tile.
(5) 3750BC - We continue exploring; Washington is about to grow.
(6) 3700BC - Here is a picture of Washington:
I'm going to explain a few game mechanics here. In the green circle are the citizens of the city. We have two citizens, and as we can see from their faces, they are both 'content'. If there are unhappy people in the city, and there are more unhappy people than happy people, we have a problem: our city will start rioting. At the moment we have no problems with happiness, both our people are 'content'.
Two citizens means we can work two tiles. Above the citizens, we can see a map of the area surrounding the city. We can choose to get out citizens to work on any two tiles that are 'lit up' on the map. Currently we have one citizen working on the tile to the north of the city, getting five food, and two commerce a turn. The other citizen is working to the south of the city, getting two food, and one shield a turn. Ultimately, we would like to have the second citizen working on that wheat square two tiles north-east of the city, but that square is going to be out of range of the city until its influence extends its borders.
In the red circle is the food production of the city. On the left is the food that is being consumed by the citizens of the city. Each citizen consumes two food every turn. On the right is surplus food. In the blue circle is the food box, which is currently empty. Surplus food goes into the food box, and whenever the food box is filled up, the city will get one more citizen, and the food box will go back to being empty. If the city has a granary, its food box will go back to being half-full when the city grows, instead of being empty. So essentially, having a granary doubles the growth rate of the city.
I send our worker to irrigate the other wheat tile, in preparation for when the city can use that tile.
(7) 3650BC - start irrigating the wheat; our scout keeps exploring.
(8) 3600BC - we build our scout in Washington. We want to start building a granary very soon, but firstly we're going to build one warrior so our city has some defenses. Building a granary will take a while, and we don't want our capital exposed for that long with no defenses.
(9) 3550BC - I keep our scouts exploring.
(10) 3500BC - Our scout to the west finds 25 gold in an illonois tribe's village. We spot the green borders of another civilization!
(11) 3450BC - The borders of Washington expand. Now we can get that second wheat under our control.
We meet up with the Aztecs. They have two technologies we don't: Warrior Code, and Ceremonial Burial. We have two they don't: Masonry and Pottery. Our technologies are probably a little better than theres. I decide to do a trade with them, but make sure we get a little extra:
(12) 3400BC - Washington builds its warrior. We tell him to defend Washington, and start building a granary in Washington. After we've built a granary, we'll have a strong basis to start sending lots of settlers out.
(13) 3350BC - We start exploring around the Aztec territory.
(14) 3300BC - Our scout near the Aztecs finds a Cherokee village where they share with us the secret of the Alphabet.
The Alphabet is the most expensive early technology, so it's a good thing to have.
(15) 3250BC - We discover bronze working. This means we can build spearmen now. I decide that we should start researching The Wheel next. Getting The Wheel will show us where abouts all the horses are.
(16) 3200BC - blah.
(17) 3150BC - blah. More exploring.
(18) 3100BC - We site the red borders of another Civilization in the north!
Washington grows, and is now so big that we have an unhappy person because of overcrowding. I solve this by pressing F1 to go to the domestic advisor, and raising the luxury rate (the slider with the smiley face) until the city shows that the unhappy person has been matched by a happy person due to the luxuries. Whenever a city grows, you have to be careful to check whether it now has too many unhappy people.
If I hadn't done this, the city would have fallen into civil disorder until the problem was solved. I will give more details on how to deal with happiness later, but for the moment, just move the luxury meter up until there is at least one happy person for each unhappy person.
(19) 3050BC - an Iroquois scout arrives near our capital. We talk to them. I see that we have three technologies the Iroquois don't have: Masonry, Alphabet, and Warrior Code. It's nice to see we're ahead of them in technology. They have nothing to trade us at this time.
(20) 3000BC - I investigate the red border and find the city of Rome. I'm going to leave it to the next player to contact Rome and deal with them.
Some notes to the next player:
Finish Washington's granary, and then start building settlers. Remember though, each settler takes up two population points, and you have to balance growth with settlers. Also build spearmen to defend the settlers. It's ok to have undefended cities for a little while, but try to protect them pretty quickly.
When Washington grows, there will be more people who are unhappy in the city. You will probably have to go to the domestic advisor (press F1) to increase the luxury slider. Remember, cities have happy, content, and unhappy citizens.
Content people are 'neutral' and you have to have the same or more happy people than unhappy people.
I have drawn a little map of our planned expansion:
The dots are where I'm intending cities to go. This is just an approximate plan, feel free to change it if you decide a different city site is better.
The red dot will be good to get before the Aztecs do. This will cut them off from us a little. The Aztecs are known to be aggressive though, so having this city defended by a spearman would be a good idea. The blue dot is a good city site:
on the river, and in high-food floodplains. The green dot is a reasonable site, and is near the gems. The purple dots to the south are solid, but probably slightly lower-priority city sites. We almost certainly want to try to make our second city on the red or blue dot.
Also, once we get The Wheel, we are going to see where the horses are. Building a city near some horses will also be a priority.
Note that Rome hasn't been talked to yet. I've left that for the next player. Do that as the first thing you do.Remember, our aim at this time is to build ourselves a nice solid little kingdom.
The Saved Game
Note: when you do your turns, save the game when you're done. Put it in a zip file, calling it SP2-YearBC.zip where Year is the year the game is in, then when you post a message, go to the bottom of the page, and put "upload file". Upload the zip file and then press the "http://" button to put a link to it. Hopefully that won't be too confusing.
Good luck!
-Sirp.