Silverfuturist
King
- Joined
- Dec 16, 2010
- Messages
- 684
DISCLAIMER: this is based upon my experience so far. If my experience changes so will this post. 
Mohawk Warriors require no iron... the moment Iron Working (IW) is discovered typically 4 warriors can instantly be upgraded with a 5th on the way. Combined with Honor (great general (GG) + 10% bonus for side-by-side) the closest Civ will easily fall unless they have an adequate defence. (A seperate topic, in Honor, going for 50% experience or +10% bonus first...
)
If the defending Civ also beelined IW and iron is handy, then the turns it takes to mine that iron (or settle it) should happen before the Mohawks arrive, and swords defend vs Mohawks.
If the defending Civ doesn't have iron... Greece's Hoplites or Persia's Immortals combined with archers and GG should do the trick. But what about other civs... and what if they don't have a GG...
I have seen good players with enough archers, a GG, a strong location and tactics hold back the Mohawk rush. Plus, after the first Civ falls, the other Civs who paid attention should be able to beef up even more or form treaties vs the aggressor.
However, on a Pangea map, chances are not all neighbors will take adequate measures, and using the "Scoreboard" (Demographics) it is easy to see which Civ is in last place for Military, and how weak they are.
Against players who are not experienced, the Mohawk Rush quickly wins the continent and usually the game.
But a greedy Mohawk Rusher will lose if the nearest neighbor with a military decides to take out this menace's capital the moment that second DoW is announced, that DoW usually means the soldiers are away from home.
At the very least, that Mohawk Rush can puppet several City States (CS) if the neighbors are strong, a capital plus several puppets is a good start IMHO that comes with free workers.
Another solution = play on an Archipelligo map.

Mohawk Warriors require no iron... the moment Iron Working (IW) is discovered typically 4 warriors can instantly be upgraded with a 5th on the way. Combined with Honor (great general (GG) + 10% bonus for side-by-side) the closest Civ will easily fall unless they have an adequate defence. (A seperate topic, in Honor, going for 50% experience or +10% bonus first...

If the defending Civ also beelined IW and iron is handy, then the turns it takes to mine that iron (or settle it) should happen before the Mohawks arrive, and swords defend vs Mohawks.

If the defending Civ doesn't have iron... Greece's Hoplites or Persia's Immortals combined with archers and GG should do the trick. But what about other civs... and what if they don't have a GG...

I have seen good players with enough archers, a GG, a strong location and tactics hold back the Mohawk rush. Plus, after the first Civ falls, the other Civs who paid attention should be able to beef up even more or form treaties vs the aggressor.


Against players who are not experienced, the Mohawk Rush quickly wins the continent and usually the game.

But a greedy Mohawk Rusher will lose if the nearest neighbor with a military decides to take out this menace's capital the moment that second DoW is announced, that DoW usually means the soldiers are away from home.

At the very least, that Mohawk Rush can puppet several City States (CS) if the neighbors are strong, a capital plus several puppets is a good start IMHO that comes with free workers.

Another solution = play on an Archipelligo map.
