Rinnero
Chieftain
- Joined
- May 30, 2011
- Messages
- 89
AI is ok in empire-building. It can develop (build cities, wonders, units, adopt SPs, tech) almost like human (70-80% of human capabilities).
But what AI lacks is Tactical capabilities! Right now AI acts at 10-20% of how human can. (that means human player can kill an AI's army that is 5-10 times bigger) Right?
AI is so bad in combat, that it is just like you abuse it. And you cannot avoid it.
So, why dont we just add some CS% modifier to AI to make him stronger in wars. Instead It will no longer build tons of units.
Why "stronger AI's units" is better than "bigger AI's armies"?
First: player is effectively able to kill first line of attackers and avoid retaliation. Numbers of enemy units just dont matter anything. That means that even if AI has 300 units you often can slow and steady safely kill 3 of them per turn without any losses.
Second: AI uses its production bonus for better non military development (building wonders/buildings). That means that it can develop faster than best human player without bonuses. It forces human to go into war, because that is the only way not to fall behind -> abuse AI's tactical stupidness.
Of course these CS% modifier will not make AI smarter and will not make SP gaming experience like in MP. But it will make it closer to it.
You will be able to hardbuild some wonders, just like in MP. You will be teching at almost same speed as AI. You will be able to win without any wars at all, but in war AI will not be an easy prey. That also fixes diplo problem: when AI has 5 times bigger army, he thinks you are weak and declares war. But actually he cannot do anything. Dont know anyone who is not familiar with such situation.
Isnt that better than always falling behind in teching and number of units, but still winning due to overwhelming advantage in tactics.
At deity all AI units will have +50% CS modifier and 2x faster exp gain (including exp by buildings). Or exp requirements for next level are twice lower (effectively its the same). At deity I think its ok to have some production/etc bonuses, but not 2x as they currently now. Maybe 30% bonus at prod/culture/growth is ok to make it competent in peaceful development.
At king for example, +20%CS, +25% faster exp gain.
emperor +30%, +50% faster exp gain. +10% prod/culture/growth
immortal +40%, +75% faster exp gain. +20% prod/culture/growth
What is good is that such things I believe are quite easy to implement, and even to mod it. Its relatively easy to check whether this suggestion is good or not.
But what AI lacks is Tactical capabilities! Right now AI acts at 10-20% of how human can. (that means human player can kill an AI's army that is 5-10 times bigger) Right?
AI is so bad in combat, that it is just like you abuse it. And you cannot avoid it.
So, why dont we just add some CS% modifier to AI to make him stronger in wars. Instead It will no longer build tons of units.
Why "stronger AI's units" is better than "bigger AI's armies"?
First: player is effectively able to kill first line of attackers and avoid retaliation. Numbers of enemy units just dont matter anything. That means that even if AI has 300 units you often can slow and steady safely kill 3 of them per turn without any losses.
Second: AI uses its production bonus for better non military development (building wonders/buildings). That means that it can develop faster than best human player without bonuses. It forces human to go into war, because that is the only way not to fall behind -> abuse AI's tactical stupidness.
Of course these CS% modifier will not make AI smarter and will not make SP gaming experience like in MP. But it will make it closer to it.
You will be able to hardbuild some wonders, just like in MP. You will be teching at almost same speed as AI. You will be able to win without any wars at all, but in war AI will not be an easy prey. That also fixes diplo problem: when AI has 5 times bigger army, he thinks you are weak and declares war. But actually he cannot do anything. Dont know anyone who is not familiar with such situation.
Isnt that better than always falling behind in teching and number of units, but still winning due to overwhelming advantage in tactics.
At deity all AI units will have +50% CS modifier and 2x faster exp gain (including exp by buildings). Or exp requirements for next level are twice lower (effectively its the same). At deity I think its ok to have some production/etc bonuses, but not 2x as they currently now. Maybe 30% bonus at prod/culture/growth is ok to make it competent in peaceful development.
At king for example, +20%CS, +25% faster exp gain.
emperor +30%, +50% faster exp gain. +10% prod/culture/growth
immortal +40%, +75% faster exp gain. +20% prod/culture/growth
What is good is that such things I believe are quite easy to implement, and even to mod it. Its relatively easy to check whether this suggestion is good or not.