Almighty Z
Warlord
- Joined
- Sep 19, 2010
- Messages
- 109
The idea here is to play a divine intervention map on the Earth 18 civs map, eventually playing through each civilization. I'll start at the begining: Egypt.
See http://forums.civfanatics.com/group.php?groupid=592 for more information about the Divine Intervention Earth Series
Hatshepsut never thought that when the time came to settle down, it would be her job to lead her people. Yet here she was, preparing to lead a nation.
In a desert, with stone to the west and marble to the north, and a vast river extending through the entire desert. It was as good a place as any, as far as Hatshepsut could tell. Certainly they could never each a better place in any reasonable time.
The new city was founded. Looking out, she could not help but feel proud of her people. With a little work, it could grow to dominant the world.
"Ma'am, two strange men are here to see you," This was her first clue that there were others in the world. Shortly after, a third man appeared and introduced himself and his nation. Where are all the woman? she asked herself.
Mysticism was discovered...
Shortly before a fourth man introduced himself.
And masonry, enabling the use of the stone and marble. This has been a good start, Hatshepsut told herself.
Quests so far: Take Jeruselum. DONE!!!!
: settle on the Bridge at the end of the road. Name the city Tambyen. DONE!!!!
: Never trade with Rome
: Build Great Library or Parthenon DONE!!!!!
: Conquer Inca by 1600
:Take Mecca with the Mountain Archer unit, Bring him back to that tile it was found on, and delete it there. leave a sign saying 'Mecca Taken' where it is deleted. FAILED
:Capture Jute.
:Settle North America... One city good enough?
:Build a city in the Maghreb where the sign tells you to and you will be rewarded... DONE!!!!
:Convert to Christianity and build Apostolic Palace
:Get 25 in total (not each ) of these resources : Wine, Incense, Marble, Stone and Dye.
Do NOT use the great artist for a golden age, but settle him/let him make a great work in the next ten turns... DONE!!!
:Settle on Expanded Florida... DONE!!!
:Take the Vulture to the plot labeled Ruins of Atlantis... DONE!!!
Protect the playground of the gods, never settle there, and destroy any civilization that does.
: Conqer Arabia... DONE !!!!!!!
:Settle Culturopolis. Take at least three units with you - you will need them. Make it expand it's borders twice (sorry, I have no clue about Marathon culture requirements.
:Raze all Aztec cities... DONE!!!
: Build librarys for all my cities
:Find Aegon and convince him to join you
:Slay Mikhail the Fallen One within 3 turnsets, or else the game will get a lot harder. Your reward will vary upon how fast he is slain. If a civ slays Mikhail before you, they will receive the reward.
:Kill all barbs in Atlantic
: Destroy Winterfell.
See http://forums.civfanatics.com/group.php?groupid=592 for more information about the Divine Intervention Earth Series
Hatshepsut never thought that when the time came to settle down, it would be her job to lead her people. Yet here she was, preparing to lead a nation.
In a desert, with stone to the west and marble to the north, and a vast river extending through the entire desert. It was as good a place as any, as far as Hatshepsut could tell. Certainly they could never each a better place in any reasonable time.
The new city was founded. Looking out, she could not help but feel proud of her people. With a little work, it could grow to dominant the world.
"Ma'am, two strange men are here to see you," This was her first clue that there were others in the world. Shortly after, a third man appeared and introduced himself and his nation. Where are all the woman? she asked herself.
Mysticism was discovered...
Shortly before a fourth man introduced himself.
And masonry, enabling the use of the stone and marble. This has been a good start, Hatshepsut told herself.
Quests so far: Take Jeruselum. DONE!!!!

: settle on the Bridge at the end of the road. Name the city Tambyen. DONE!!!!

: Never trade with Rome
: Build Great Library or Parthenon DONE!!!!!

: Conquer Inca by 1600
:Take Mecca with the Mountain Archer unit, Bring him back to that tile it was found on, and delete it there. leave a sign saying 'Mecca Taken' where it is deleted. FAILED

:Capture Jute.
:Settle North America... One city good enough?
:Build a city in the Maghreb where the sign tells you to and you will be rewarded... DONE!!!!

:Convert to Christianity and build Apostolic Palace
:Get 25 in total (not each ) of these resources : Wine, Incense, Marble, Stone and Dye.
Do NOT use the great artist for a golden age, but settle him/let him make a great work in the next ten turns... DONE!!!

:Settle on Expanded Florida... DONE!!!

:Take the Vulture to the plot labeled Ruins of Atlantis... DONE!!!

Protect the playground of the gods, never settle there, and destroy any civilization that does.
: Conqer Arabia... DONE !!!!!!!

:Settle Culturopolis. Take at least three units with you - you will need them. Make it expand it's borders twice (sorry, I have no clue about Marathon culture requirements.
:Raze all Aztec cities... DONE!!!

: Build librarys for all my cities
:Find Aegon and convince him to join you
:Slay Mikhail the Fallen One within 3 turnsets, or else the game will get a lot harder. Your reward will vary upon how fast he is slain. If a civ slays Mikhail before you, they will receive the reward.
:Kill all barbs in Atlantic
: Destroy Winterfell.
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