Looking for DECENT duel players

tommynt

Emperor
Joined
Sep 28, 2008
Messages
1,814
Since it feels allmost imposible to find players to play with which are worth my time I m trying out this way:
I am looking for:
- some1 good
- I like players with some ego - gaming is more fun that way - but you should also be able to say gg after u lost or won and possibly play another
- some1 good is: some experience in SP -i.e. feels confident enough to win deity lvl
some experience in MP - i.e. used to rush strategies but also able to keep up in buildup

Me: playing civ online since civ3, was leading Civ3, Civ4 and Civ5 League for month and Years and winning several ccc (team championship), won several civfanatics GOTM

thats kinda it - I got some days off in next weeks and am around on weekends a lot (got steam running usually also when not playing)
I play ANY era (I m happy to not play anc all over if your are either)
I am not interested in a watermap setting - at least if I am not 100% sure that you ARE worth my time (not interested in playing 3 hours teching to Astro to see when landing 1 size 20 City and some XBows or so)
I also prefer not to play french guys - just a matter of bad experience (seems they dont like loosing to germans)

just contact me in Steam, via this Forum or go register at www.civplayers.com
and go to the room
 
Just click on the multiplayer link in my signature.
PM me whenever you want to play.
I hope you live in the Americas, or at least close in Europe or something, because it might be hard to play if otherwise.
 
What is the typical flow and length of duels between the best players... I know there is probably a lot of variation, but pls give us a few examples of how those games go...
 
What is the typical flow and length of duels between the best players... I know there is probably a lot of variation, but pls give us a few examples of how those games go...

I can be wrong, because I havent played in league and havent experienced such cheese as liberty production swords rush.

But usually when two experienced and equal players have a duel:

- both go for IW
- if one player is at disadvantage (doesnt have iron or lost few units), he goes for horses and has to build more units (no wonders or new cities)
- if no one has military advantage, both build wonders and/or new cities
- in any case they go for library/NC
- than both rush for LSs and cycle repeats

Basically that means IW -> writing(+NC) -> LS -> Education -> Rifleman -> ST (or artillery) -> Artillery (or ST) -> Infantry -> Mech infantry (or tanks)


Duel quick speed is 2-4 hours long. Its ok I think.
 
I can be wrong, because I havent played in league and havent experienced such cheese as liberty production swords rush.

But usually when two experienced and equal players have a duel:

- both go for IW
- if one player is at disadvantage (doesnt have iron or lost few units), he goes for horses and has to build more units (no wonders or new cities)
- if no one has military advantage, both build wonders and/or new cities
- in any case they go for library/NC
- than both rush for LSs and cycle repeats

Basically that means IW -> writing(+NC) -> LS -> Education -> Rifleman -> ST (or artillery) -> Artillery (or ST) -> Infantry -> Mech infantry (or tanks)


Duel quick speed is 2-4 hours long. Its ok I think.

I mean top players, not experienced players (I am not saying that you are not a top player), the 2 can be quite different. If you can play Tommynt and report back, that would be great.
 
No, Im not top. But I think top-players game is not far from what I described. Though Im interested too.

Starcraft style replays would have been of great help for this.....
 
Originally Posted by Rinnero
I can be wrong, because I havent played in league and havent experienced such cheese as liberty production swords rush.

But usually when two experienced and equal players have a duel:

- both go for IW
- if one player is at disadvantage (doesnt have iron or lost few units), he goes for horses and has to build more units (no wonders or new cities)
- if no one has military advantage, both build wonders and/or new cities
- in any case they go for library/NC
- than both rush for LSs and cycle repeats

Basically that means IW -> writing(+NC) -> LS -> Education -> Rifleman -> ST (or artillery) -> Artillery (or ST) -> Infantry -> Mech infantry (or tanks)


Duel quick speed is 2-4 hours long. Its ok I think.

I mean top players, not experienced players (I am not saying that you are not a top player), the 2 can be quite different. If you can play Tommynt and report back, that would be great.

I may speak from my own perspective, having popped andom India in 4 out of 5 last games - I veried playstale after 1. game to go to Calendar before IW and it worked perfectly fine - so "strat" can vary early on allready a lot.

As a "swordsman rush" with f.e. 6 swords can usually defended by just 3 swords its not THAT hard to defend and the swords can come even about 6-10 turns later.

Appart that, I dont see ANY reason why every1 is so anc fixed when EVERY other era offers way more in terms of:
game depth
option
fun
strats
tech paths
and on and on
build choises

best are imo medi and indu

oh and a edit: Horses are TOTAL trash they aint worth teching or building at all, teching to them is about half of costs or more as teching to steel - now go wonder whats better ..

If swords your swords army is "full" its imo way better to
1. not build units at all and save upkeep
2. go tech something useful
3. build ranged or wonders
in that order
 
Tommynt, it would be awesome if you would record some videos of your games on MP. It would be awesome to see best players playing on PvP. Especially commenting the game if possible.
 
As a "swordsman rush" with f.e. 6 swords can usually defended by just 3 swords its not THAT hard to defend and the swords can come even about 6-10 turns later.

Yes, its hard to rush-win if players are decent. But its possible to take non-capital city. 3 swords can do nice in defence against 6, but 3 warriors cant if you suddenly understand that you have no iron nearby. Also, having stronger army allows you to expand safely and prevent your opponent from doing this (he still can build wonders though). Or you can complete some CS-quests or conquer them. Falling behind in military techs is on the other hand risky. You need at least the same amount of weaker units as attaker has (presumable he has 1.5x stronger).

best are imo medi and indu

I like indu too. Modern has more combat depth: helis, planes, paras, faster movement, tons of ships.
Ancient on the other hand has only 2-3 starts: GL, HG, IW.

Classical is good too. Just to speed things up.


Horses are trash. Melees should be weaker by 20%. That way when in rough terrain they still be the same strength as mounts (even without fortifying).


Tommynt, it would be awesome if you would record some videos of your games on MP. It would be awesome to see best players playing on PvP. Especially commenting the game if possible.

Actually, yeah!

That can be like Deity LPs but much more interesting. Would be better if another player did the same so that we could see what were each other's plans. Maybe Djinn could do this as well.
 
bump, had few fun games - looking for challenges

Go play SC2. This game isn't built around 1v1 duels like SC2 is, you might actually make a lot of money while you're at it. :D

All kidding aside, The multiplayer scene in civ5 is small and the 1v1 competitive scene even smaller. You may be stuck playing against maybe 5-10 of the top players over and over to get a challenge.

I'd be interested in playing against you just to get a feel of what 1v1 high level duels are like. I'd probably just be food as well though. What settings do you use for your duels? I'll start practicing some games with those settings, and maybe if I feel strong enough I'll challenge you some day.
 
bump, had few fun games - looking for challenges

When we played I noticed in the diplo view you had about 6 cities up extremely quickly... what are you doing, pumping settlers from the capital after liberty and settling unique luxuries? Is this the primary way to win anc duels? I haven't seen city spammers do well in FFAs, maybe I am not playing the right FFA opponents or it doesn't quite work with that many neighbors?
 
When we played I noticed in the diplo view you had about 6 cities up extremely quickly... what are you doing, pumping settlers from the capital after liberty and settling unique luxuries? Is this the primary way to win anc duels? I haven't seen city spammers do well in FFAs, maybe I am not playing the right FFA opponents or it doesn't quite work with that many neighbors?

Did he play with France? That is liberty production rush. Go for IW and monument first. Than start building settlers. Or build warrior or something to grow to 3pop first and then build settlers. Key policy is collective rule, than republic. You get settler at turn 14 (9 if you are france). Settle him at hills near other hills. That way it gets 4 prod right away. And start building warrior. 7 turns and you are practically safe. Your opponent wont take city with 4 warriors (you have 2 total), but he cant have that many if you are france. Continue building settlers (after republic that takes 5 turns to produce him), settling them at hills or luxuries and training warriors. By turn 24 you should get IW. Settle your 3rd or 4th city at iron and than build swordsmen instead of warriors. You can upgrade warriors if you need, but usually there is almost impossible for you to have troubles in defence, and even with such great production its not enough to beat decent opponent to death if you rush.

In FFA that works worse but it is still good choice because it makes you unvulnerable and allows you to grab land. You can safely have 4 cities=18-22prod without any luxury resourses (9-(5+4+4+4)=-8hap), each res will allow you to have 1 more city. Its usually good to stop at 5-7 cities by turn 40. If you push enemy and he didnt build GL, build it and get -forgot how its called-workshop tech- than get LS with GS you get from liberty finisher. If you need development (but you need it if your enemy is strong), than go for hagia with liberty GE and ND/PT.

Had just tried this both in duel and in 6ppl FFA
 
"oh and a edit: Horses are TOTAL trash they aint worth teching or building at all, teching to them is about half of costs or more as teching to steel - now go wonder whats better"

I find there are exceptions to that in FFA... I just won a Classic Era start, continents game where my neighbor was England and neither of us had iron around... she settled a city right next to me than DoW-ed me with lots of archers so I went horses and destroyed her army (then her.) Going down that path got me to Chivalry first so I could build Hijemi Castle, which made a big difference when the other continent engaged me... by that time there was only 1 player per continent, delaying LS/Rifles didn't hurt because there was no land bridge and the continent was mine. Naturally England misplayed that, I was expecting her to beeline to Machinery, upgrade, then DoW me... I won the game with a space race as my opponent spent the 2nd half of the game asking me to resign every turn because they thought demographics = outcome... all my coastal cities nuked but I could still build space parts...

I liked the classic era start, began with settler/worker/2 spears, all ancient techs and several policies.
 
the name is: The Rising Sun

im loooking for a decent player to play against if any takers, give me some game invites
 
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