Starlife
de la terre à la lune
- Joined
- Mar 2, 2010
- Messages
- 1,498
(working title)
Hello again. Yeah - I was going to do a steampunk NES, but decided eh. I'll just do another fantasy NES. So this will be a fantasy NES.
However, it is a bit different. This NES is primarily story-driven. Actions should be done through stories, however brief or lengthy you wish. The NES is quite visual (in terms of relying on the map) because of the concept. However, I do not want the map to be the backbone, even though it is a vital reference point. Stories should be the meat of this experiment.
This is a preNES, so it is for discussion and perhaps for you to post some initial thoughts on what you might want to play as.
So what will this NES be about, exactly?
This NES will take place on "The Land". The Land was given to the descendants (you) of Aadora, the Entity of Sea and Space. This all-powerful being, not male or female nor god or goddess, created a plane of existence and cemented it with the seas.
As players...
You will play as a descendant of Aadora, which means you are basically an all-powerful god or goddess. This should not be a generic god or goddess of something (i.e. - I don't really want "God of Water" or "Goddess of Love"). No. Rather, the descendants of Aadora are complicated beings who have personality traits that interact with the Land. You might play this NES as an evil god, which means you will probably specialize in destruction and chaos. What the little people on the surface of the Land consider you as is not up to you, though. They might perceive you as something completely different than what you intend.
I'm getting ahead of myself, though. The first stage of this NES will be Geomancing. I have a map made (I will be using the full map of Ethereal from my previous NES). However, this map is completely blank aside from oceans and major lakes/waterways, which Aadora has proclaimed to be her dominion (though coasts and coves are the dominion of the gods). I have placed numbers randomly on the map, a total of 37. They are broad, and not in any kind of borders, because things will be pretty free-flow here and not too board-gamey.
Concepts
The first stage of this NES will be to form terrain within the world. This is pretty self-explanatory. Oh, you want a forest in "Territory 1", so be it - but maybe someone wanted some mountains in "Territory 2", so they merge a bit and the map begins to form in that way. I haven't hammered out details on gameplay yet, but I imagine that players can only geomance terrain adjacent to terrain that has already been geomanced. This will encourage interaction between the deities and create interesting situations.
Once terrain has been suitably crafted by all of you (and I might even allow you to change what other players have already made - but haven't decided yet), life forms will begin to come into the world. So basically, you will be describing ecosystems for the terrain chunk you designed. Like I said, I'll be linking adjacent terrains and telling you what the average temperatures are of territories and then you can start to craft life forms from that. They will just be animals and other creatures. Remember, this is a fantasy game, and not a realistic experiment in the creation of a biologically-accurate ecosystem.
Once that stage has finished, humans will start to arise. Only humans. But their personalities will differ depending on what deity has dominion over where they settle, and what is going on there. You can feel free to torment or help these humans as much as you want. Civilizations will arise. And we'll continue from there.
Gameplay
First of all: No orders. None at all. Everything in this NES will be completely transparent and available to all players. Updates will essentially be the map for the first few turns. I am taking time from my life to start this NES, and I honestly don't have time for the kind of updates I achieved in SLNES I. So, the updates will be purely visual, and then perhaps a list of important notes. It is up to you, as the player, to describe what is going on in this world. I am here to host the game, create the world as you describe it, and moderate any conflicts. The most significant part of my presence will be telling you what temperatures are and linking territories so that you can design life and later civilizations from that information.
This is not a board-game NES, though the visual element is important for obvious reasons. Despite that, stories of all kinds are required, because to do anything you must post in-character about it. This can be one line, or an epic tale.
When it comes to forming terrain: The first person to post about forming a territory will basically start everything off. Then you must alter territories adjacent to ones that players have already posted about. As I said before, I might allow players to screw with other player territories.
Players will only be able to change 1 territory per update in the beginning. This will cause you to focus on your little piece of the world. Everything you describe may not work out. If you want too many features in your little piece, it may become too chaotic and fail and blow up in your face.
Oh, and you can name whatever features as you wish. If a feature, such as a mountain range, runs from one territory into another (like I said, there are no borders - so it is very free-form): It is really first-come, first-serve. Names of features will eventually become your dominion, rather than generic territory numbers. We'll evolve with the world!
Aadora
Aadora will breathe life into everything you make and "it" (not a he or she) is basically allowing you to do what you are doing. I am thinking that Aadora might throw some strange things into the world every now and then to make things interesting.
Religion
Having been a religion major in addition to the visual thing, I want not only physical terrain/life to develop, but also ideas. Perhaps your deity has a specific idea of time and space that he/she wishes to impose upon the world.
Deity Profiles
If you want to play, here is a template for what a deity profile will look like:
Name of Deity (player)
Personality:
Ideology:
Other Info:
It's that simple for now. Remember you are all brothers and sisters.
Hello again. Yeah - I was going to do a steampunk NES, but decided eh. I'll just do another fantasy NES. So this will be a fantasy NES.
However, it is a bit different. This NES is primarily story-driven. Actions should be done through stories, however brief or lengthy you wish. The NES is quite visual (in terms of relying on the map) because of the concept. However, I do not want the map to be the backbone, even though it is a vital reference point. Stories should be the meat of this experiment.
This is a preNES, so it is for discussion and perhaps for you to post some initial thoughts on what you might want to play as.
So what will this NES be about, exactly?
This NES will take place on "The Land". The Land was given to the descendants (you) of Aadora, the Entity of Sea and Space. This all-powerful being, not male or female nor god or goddess, created a plane of existence and cemented it with the seas.
As players...
You will play as a descendant of Aadora, which means you are basically an all-powerful god or goddess. This should not be a generic god or goddess of something (i.e. - I don't really want "God of Water" or "Goddess of Love"). No. Rather, the descendants of Aadora are complicated beings who have personality traits that interact with the Land. You might play this NES as an evil god, which means you will probably specialize in destruction and chaos. What the little people on the surface of the Land consider you as is not up to you, though. They might perceive you as something completely different than what you intend.
I'm getting ahead of myself, though. The first stage of this NES will be Geomancing. I have a map made (I will be using the full map of Ethereal from my previous NES). However, this map is completely blank aside from oceans and major lakes/waterways, which Aadora has proclaimed to be her dominion (though coasts and coves are the dominion of the gods). I have placed numbers randomly on the map, a total of 37. They are broad, and not in any kind of borders, because things will be pretty free-flow here and not too board-gamey.
Concepts
The first stage of this NES will be to form terrain within the world. This is pretty self-explanatory. Oh, you want a forest in "Territory 1", so be it - but maybe someone wanted some mountains in "Territory 2", so they merge a bit and the map begins to form in that way. I haven't hammered out details on gameplay yet, but I imagine that players can only geomance terrain adjacent to terrain that has already been geomanced. This will encourage interaction between the deities and create interesting situations.
Once terrain has been suitably crafted by all of you (and I might even allow you to change what other players have already made - but haven't decided yet), life forms will begin to come into the world. So basically, you will be describing ecosystems for the terrain chunk you designed. Like I said, I'll be linking adjacent terrains and telling you what the average temperatures are of territories and then you can start to craft life forms from that. They will just be animals and other creatures. Remember, this is a fantasy game, and not a realistic experiment in the creation of a biologically-accurate ecosystem.
Once that stage has finished, humans will start to arise. Only humans. But their personalities will differ depending on what deity has dominion over where they settle, and what is going on there. You can feel free to torment or help these humans as much as you want. Civilizations will arise. And we'll continue from there.
Gameplay
First of all: No orders. None at all. Everything in this NES will be completely transparent and available to all players. Updates will essentially be the map for the first few turns. I am taking time from my life to start this NES, and I honestly don't have time for the kind of updates I achieved in SLNES I. So, the updates will be purely visual, and then perhaps a list of important notes. It is up to you, as the player, to describe what is going on in this world. I am here to host the game, create the world as you describe it, and moderate any conflicts. The most significant part of my presence will be telling you what temperatures are and linking territories so that you can design life and later civilizations from that information.
This is not a board-game NES, though the visual element is important for obvious reasons. Despite that, stories of all kinds are required, because to do anything you must post in-character about it. This can be one line, or an epic tale.
When it comes to forming terrain: The first person to post about forming a territory will basically start everything off. Then you must alter territories adjacent to ones that players have already posted about. As I said before, I might allow players to screw with other player territories.
Players will only be able to change 1 territory per update in the beginning. This will cause you to focus on your little piece of the world. Everything you describe may not work out. If you want too many features in your little piece, it may become too chaotic and fail and blow up in your face.
Oh, and you can name whatever features as you wish. If a feature, such as a mountain range, runs from one territory into another (like I said, there are no borders - so it is very free-form): It is really first-come, first-serve. Names of features will eventually become your dominion, rather than generic territory numbers. We'll evolve with the world!
Aadora
Aadora will breathe life into everything you make and "it" (not a he or she) is basically allowing you to do what you are doing. I am thinking that Aadora might throw some strange things into the world every now and then to make things interesting.
Religion
Having been a religion major in addition to the visual thing, I want not only physical terrain/life to develop, but also ideas. Perhaps your deity has a specific idea of time and space that he/she wishes to impose upon the world.
Deity Profiles
If you want to play, here is a template for what a deity profile will look like:
Name of Deity (player)
Personality:
Ideology:
Other Info:
It's that simple for now. Remember you are all brothers and sisters.
