SLNES II: Descendants of Aadora

Starlife

de la terre à la lune
Joined
Mar 2, 2010
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Update One: The Beginning of Time
Update Two: The Scattering of Divinity
Update Three: Wide-Eyed Land


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Aadora is the all-knowing, all-powerful entity of Space and Seas. Aadora drifted through dark matter and empty regions for eons and eventually produced offspring. You are the descendants of this entity, powerful gods and goddesses who have been given dominion over the realm of Sunfane. Sunfane has been given to all of you by Aadora in hopes that you will craft a world for yourselves.
 
Gameplay


You will play as a descendant of Aadora, which means you are basically an all-powerful god or goddess. This should not be a generic god or goddess of something (i.e. - I don't really want "God of Water" or "Goddess of Love"). No. Rather, the descendants of Aadora are complicated beings who have personality traits that interact with Sunfane (our world). You might play this NES as an evil god, which means you will probably specialize in destruction and chaos. Or you could play as a benevolent deity. Or perhaps you are simply mischievous or strange. What the little people on the surface of Sunfane eventually come to consider you as is not up to you, though. They might come to perceive you as something completely different than what you had intended. Here are some basics:

1. Anyone can join at any time.

2. Please post a deity profile. Here is an example:

Deity Name (player)
Personality:
Ideology:
Birth Story:
Other Info:

3. Each turn, players can only make one "Creation Post". This can be as brief or as detailed as you would like. Creation Posts must fit into the guidelines presented to players at the beginning of the turn. Typically, only one Creation Post per turn is allowed.

4. When making a Creation Post, try not to over-extend yourself. Doing things that are too insane and unsustainable might backfire on you. You might lose out to other deities around you, and your Creation Posts might not succeed in their goals.

5. You can post an unlimited amount of story posts, diplomacy, etc.

6. All actions must be posted about in an in-character story format. So don't just post what you are doing in a casual, OOC way. Please write a story, no matter how brief or lengthy, about what specifically you are doing. Example:

"Glorlock the Heartburned coughed his dinner of a moon onto Sunfane, creating a mountain range of great proportions."

This is brief, but it is acceptable. Then in OOC format, please tell me what you are doing specifically (so each Creation Post should have OOC and IC, essentially). So the OOC part will be: "Place mountains in Territory 15."

7. No orders. There will be updates, but they will be very brief (at least in the initial stages). They will mention happenings within Sunfane and provide an updated map. Updates will also inform you, the players, what phase we are in. Sometimes we will be in more than one phase during a single turn. The NES will obviously begin in the geomancing phase and move from there. I expect to spend a few turns in the geomancing phase.


Concepts


Aadora
Aadora is basically allowing you to do what you are doing. I am thinking that Aadora might throw some strange things into the world every now and then to make things interesting. Aadora is an all-powerful entity and has started Sunfane off with some oceans and lakes. Basically, this entity relies on "the void", so it feeds off of empty space or great depths of water.

Religion
I want not only physical terrain/life to develop, but also ideas. Perhaps your deity has a specific idea of time and space that he/she wishes to impose upon the world. You cannot create religions, as religions are the dominion of humanity and civilization. However, you can perform certain actions which might sway a civilization or region towards worshiping a specific philosophy or fear future judgment. Your actions essentially craft religions, whether you like it or not.

Stories
Stories are not only encouraged, but you must post them in order to do any action in this game. However, I am pretty open-ended in terms of the definition of a story. A brief mention of your actions in-character are sufficient. Or you can compose an epic tale about the triumphs of your deity. Typically, excellent story-tellers will be noticed and those deities may thus receive "bonuses" or good fortune.
 
Geomancing

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The beginning of this NES finds the gods and goddesses (descendants of Aadora) in a bit of a predicament. Aadora has provided the realm Sunfane, but it is an empty plane of existence with the exception of Aadora's powerful oceans and lakes. The descendants of Aadora are thus looking at a blank canvas, and have begun to paint this canvas with their own idea of what Sunfane should look like.

Terrain
The most important part of the geomancing stage is the formation of new terrain. There are specific terrain types. The first player to post the formation of terrain in a specific territory number essentially begins the NES. After that, players must form terrain adjacent to already-formed territories. Territories can include any number of terrain, though keep in mind creating a territory with many types of terrain that are all conflicting with one another may not succeed and could backfire. When you change the terrain of a territory, please provide the number (OOC), and then in IC tell us exactly what your deity is thinking and what he/she wishes to change. Do not just write, "Change Territory 21 to Mountains." You should write something IC as to what your deity is thinking and tell us a bit about it. Put it into a narrative. This can be as short or as lengthy as you wish. As time goes on, territories will begin to flow together and merge.

Terrain Types
Mountains
Volcanoes
Lava/Volcanic
Hills
Deciduous Forests
Coniferous Forests
Jungle
Desert
Plains
Grassland
Swamp
Deadwood
Coldland
Rivers

Weather
Biomes are not realistic at all in the realm of Sunfane. The descendants of Aadora tinker with weather patterns and even clash over them. In addition to changing terrain, you may change the weather of a territory you have already changed. Weather can be as violent or as serene as you so wish. Try to use Earth-like weather conditions for the sake of simplicity.

Geology
You can change the actual crust of Sunfane within your evolving territories. Perhaps you want a volcano to rise up and splatter ash. Perhaps you want lava to come up from the surface and form rivers of the stuff. Or maybe you simply want to put some diamonds in your mountains for future discovery. All of this is possible.

Resources
You may use Earth-like resources for the sake of simplicity (gold, silver, diamonds, etc.). You may also create fantastic, unique elements. This is a fantasy world, after all.

Properties
Perhaps your land has some unique properties. Maybe the water in your region can make humans fall in love, or hate one another. Maybe there are stones that induce desire. Or maybe there are springs which are bottomless. These unique features are all up to you to describe.
 
Creatures

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Once we begin having Creature Turns (as indicated by a certain update), it is time for the descendants of Aaodra to create life itself. Obviously there will already be minor life forms, trees, flowers, and so on. In addition, every common life form that exists on Earth will be placed onto Sunfane by Aadora itself. You do not need to create every tiny life form in your territory. Your deity should only create notable ones that you feel will be successful or interesting in your territory. You should not use any creatures that exist in other fantasy/sci-fi settings (though being inspired by creatures of human myth is perfectly acceptable). Please try to be unique and please try to craft creatures that will add greatly to our setting and to the specific region they are being "placed" within.

Story
Why is your deity creating this specific creature, and why does your deity think this creature is so important? How did the creature come to be? How does it represent your deity's personality? These are the types of questions you should ask yourself as you design a creature.

Creature Regions
Remember that when you create a creature, you will be placing that creature into one of the regions that exist on the map (for example, the Phosphorescent Forest, or the Gardead River, etc. - anything with a name on the map can have a creature placed there). As such, that creature's main terrain will obviously be the terrain that is predominant in that region. This does not mean the creature will stay there forever, or not expand outward. Nonetheless, You should design creatures that will specifically be created and exist in that unique region first and foremost. So, for example, perhaps there is a giant beetle in the Phosphorescent Forest which eats glow-worms only found in those woods.

Description
This should be part of your creature's profile. It should answer questions such as: What does the creature eat? How does it survive in its native region? Is there anything it is afraid of? A weakness, perhaps? What does it look like? What does it sound like? How big or small is it? What is its personality? Is it aggressive, curious, benevolent, quiet, etc.? Does it travel in groups or is it a loner? Is it nomadic, moving frequently, or does it settle in groups in specific areas? Is there only one of this creature, or is there an entire population? And so on.

Profile
Here is an example of a creature profile for a Creation Post (which should be included in addition to a story):
Name of Creature (Creator Deity)
Region: Where the creature is found.
Description: As explained above.
 
Descendants of Aadora


Woololo (thomas.berubeg)
- Creation of the Mesa
- Celebratory Lights
- Hills of Fertility
Ch@0s (Seon)
- Magical Paint & Iridescent Grasses
- Chaotic Sundae
- A Hole in the Grass
Veldri (Polish Ghetto)
- A Land of Shadows
- An Outfit Made of Pine Needles
- A Darkened Jungle
Carpathia (Circuit)
- The River Gardead
- The Valley of Volcold
- Carpathia's Throne
The Wild One (Vertinari118)
- The Creation of the Wildlands
- The Creation of the Forest
- Other Sides
Larry (badunoff)
- Larry's Ring
Dinaus (LDiCesare)
- A Joyful Landscape
- Grinding the Land for the Desert
- The Marches
Apatè (Eltain)
- Forming of the Claw Lakes
- The Shifting Caverns
- Reparations
Blackstorm (SouthernKing)
- A Footprint
- Blackstorm's Rings
- Blackstorm's Lake
The Scholar (Haseri)
- The Scholar's Island
- Cracked Drylands
- A Desert of Cold
Rancor (Terrance888)
- Beautiful Hills and Cool Forests
- Rancor's Mark
Impiosa (Celticfury)
- An Encircled Jungle
- Hailose
Shara (Lord_Iggy)
- A Spring of Fertility
Tarrator (SKILORD)
- A Forest Made by a Flute
- The Forest of Dreams
- Hiding the Golden Beach
Ororot (erez87)
- A Forest of Crystal
- Crystal Growth
Frethnil (General Olaf)
- Area 13
- Meeting Seed
Seed (lord_joakim)
- Deathly Waters
Ducimidrath (Shadowbound)
- Sun-Burnt Dunes
Matyas (foolish icarus)
- The Creation of Melgolere
Rilring (merciary)
- Rilring's Hollow
 
The NES may now begin. Remember: the first person to post a Creation Post essentially begins our NES. You can only geomance territories adjacent to ones already geomanced.
 
Name: Woololo
Personality: Irresponsible, anything for pleasure, Party animal, generous
Ideology: Life is boring unless there is a party going on. and, even then, the party can always be made funner by the addition of... Well... the party can ALWAYS GET BETTER
Other Info: Soon


Creation Post:
For eons, Woololo had been content with the eternal party that was the flat emptiness of Sulfane, but, as per that eternal law of Parties, he decided that it could all be better. With an absentminded tossing back of his glass, downing the... what was it that had been in his cup? Ahhh, who cares. he the center of the continent a thousand feet in the air (because the number seemed fun.) gazing at his work, he decided that it needed... A fountain. And so it was that he placed a great geyser on top of the Mesa, the waters of which became four great rivers, cascading down the side of the Mesa.


OOC: A large, high Mesa has been placed as area 13. In the center of this is a great geyser, which flows into 4 rivers.
 
So it shall be.

OOC: So for clarification, the next creation post must involve territories 7, 8, 14, 21, 20, 19, or 12. Remember that you cannot post a creation post about the same territory as another player.
 
Name Ch@0s (Pronounced... Ch-at-os. Or at least, people call him that. He always complains that everyone says his name wrong.)
Personality: Magnanimous. Random. Quite Insane. Inventive.
Ideology: FILL THE WORLD WITH RANDOMSAUCE!!!
Other Info: Ch@0s was created from one of Aadora's many flings with the insentient dark matter during which perhaps too many alcohol was consumed and too many Dark Matter's Little Helper used, resulting in an offspring completely devoted to the random and chaotic aspects of the dark matter. Or at least, that's how he remembers it.

You would not believe how that kind of thinking does to one's psyche. Or maybe it was vice versa.

Creation Post: Ch@0s was busy painting the sky blue and the landscape a shade of lobster green when he saw the giant... long pointy thing... suddenly rise in the South. The mongrel WOOooooOOooOOOOooo was up to no good again.

Or was his name Sheep? He could never remember. It was one of those names which made him think of something warm and fuzzy inside for some odd reason.

Then the long pointy thing suddenly started spouting water upward until the great streams of... stuff... poured down its side and towards the direction of Ch@0s's work.

Ch@0s oddly felt disgusted by the concept. He rushed away, leaving behind his pallette, which soon became submerged in water. The highly unstable magical paint soon mixed throughout the land, bringing life...

And so it was that the first plant in the Sunfane was born. Through an innuendo.

OOC: Put a river and a grassland in zone 8.
 
OOC: Got it. And remember everyone I updated profile requirements with a Birth Story area. It just might help in terms of crafting an update in the future.

Available territories up for change: 7, 14, 21, 20, 19, 12, 3, 4, and 5.
 
Name: Veldri
Personality: Curious, persistent, and vengeful
Ideology: Darkness is a test of strength and the night a time of restoration and beauty
Other Info: Veldri feels slighted by the world's over-fascination with light and the Sun; his true form is unknown since never travels in direct sunlight which would dispel his cloak of shadows. The shadows allow him to appear in whatever manner he wishes by hiding his form beneath an illusion.
Creation Myth: Aadora granted its offspring the realm of Sunfane and as the children began to make their residence there they drew back the darkness and brought forth light to all corners of the realm. At first light was everywhere, for instead of a star, Sky emitted it. Every surface was discovered and all was revealed. Then the darkness from which Aadora created Sunfane rebelled! This world of perfect light weakened the darkness surrounding it and Aadora gained power. The darkness sought to cover the land but Sky’s light burned it away. The darkness tried to taint the waters but Aadora drew them forth and the light burned it away. The darkness cowered underground and at last a champion was found. Shadow was one of the weakest forms of darkness, forever following the stronger entities. He slid across the surface of the world of light, concealed as miniscule particles of soil and observed the Sky for many weeks. Finally, Shadow found the source of Sky’s power and stole it. Shadow hid the source under the soil where the light could not penetrate. Sky was furious and gathered all of the light into a large ball to track down Shadow. Shadow divided himself into many pieces since light now came from a single point he could hide behind any object. Thus, Shadow hides during the day and teases the Sky until it sends the sun after him to burn him away and Shadow races to the far side of the world, removing the light and allowing darkness to reign until Sky is forced to recall the sun. Aadora confined Shadow to the realm of Sunfane, preventing him from leaving for the emptiness of space with the sun in pursuit. Thus, there will always be day and, as long as Shadow continues his games, night. One of the conditions of Shadow’s confinement was that he became Veldri, a deity of both darkness and Aadora with the power over shadows and the desire to see darkness rise yet not to an extent that would destroy Sunfane.

The Land of Shadows (Geomancing): Veldri scowled at the river that thundered North from the central mesa of Sunfane and into his home. Water could carry the power of Aadora and weaken his darkness. Once again the world was seeking to stop the darkness from rising! In a rage he rushed from his mountain so quickly he didn't adopt an illusion but appeared as a vast wave of night sweeping across the fertile plains. Veldri reached a the point where the river left the mesa and he called into the soil to the darkness. The darkness thrashed in its sleep and the edge of the mesa crumbled into the river creating a seal. Veldri slept for several hours as communing with the darkness takes great strength, and when he awoke the river had spilled over the lip of the seal and flooded his plains. He stood at the peak of his mountain and in all directions stretched a vast marsh. Aadora channeled it's wrath into the marsh water but it was too dispersed to reach Veldri, only managing to erode much of his home before subsiding in defeat.

The Land of Shadows (Description): The river from the mesa flowing north turns into a vast marsh that covers almost all of territory 4. There are small pockets of dry ground that were once hills. The marsh contains mostly deadwood but there are coniferous forest on the "islands" and to the north. In the center is Veldri's home, a mountain that has been worn down so that it creates fantastic shadows because of its spires and valleys.

Spoiler :
I guess this is what I get for taking to long to make my story; 8 was still open when I started this post. :wallbash:
 
OOC: Nice, Polish Ghetto! I am going to put your marsh mostly in territory #4, since Seon has already dictated some dominion over territory #8 (though of course after the update, things will mesh together!).
 
Deity Name: Carpathia, the Puppeteer
Personality: Manipulative, Scheming, Power-Hungry, Callous
Ideology: The conflicts of others lead to my victory.
Birth Story: When Aadora decided to create the world of Sunfane, the dark matter did not approve of the coming of the light. So Aadora conspired a scheme to bring the light. Aadora told the dark matter of an amulet that would bring all power to the one who controlled it. All the dark matter had to do was chase it. So as the dark matter chased the elusive amulet, fighting amongst itself, Aadora created the light. When the dark matter realized that it had been fooled, it mixed itself with Aadora's light during the twilight, and created the goddess Carpathia.
Other Info: Carpathia the Puppeteer is considered the goddess of war and politics. She is associated with the twilight.


Creation Story: The forces of life and the forces of death were both without a realm of their own. So Carpathia struck a deal with them both, promising them a dominion of their own. The two forces accepted eagerly, but when they found that they were to be neighbors, they began to argue, and accused Carpathia with cheating. So Carpathia created a river to separate the neighbors, the river Gardead, and on one side the forces of life would reign, and on the other, the forces of death. The two accepted, but looked upon each other across the river with bitterness and envy for the land of the other.

OOC: Bring deadwood and a jungle separated by a river in 3.
 
The Wild One (Vertinari118)
Personality:
It is as mercurial as Nature. It can be as random and cruel as Ch@0s, as vengeful and patient as Night Incarnate, as wild and fey as Woololo the Reveler, as manipulative and subtle as the Puppeteer. It is the thunderstorm on the plains, sweeping away the old in fury and violence, to produce the tender, fragile beautiful seedlings that will renew the plains for years to come. It alone hears the tree falling in the woods. It is the hunt and the hunt well describes it. It is the fey abandon of the hunters and the fear of the quarry. It is the power of the killer and the glory of the returning hunter. It is the shame and the fear of the prey. It is the Wild One.
Ideology: The Wild One has no great ideology. It is a creator and protector of wilderness and wild things. It blesses wise hunts and curses those who hunt for ill reasons or think poorly of the quarry's life and death. It is natural cycles. It may seem opposed to man when man finally comes but it is not. It will allow cities to grow and man to prosper but it will remind him of his place as well. He is a cowering simian that, by virtue of Mother, grew wise and learnt to walk and talk and think. But he once cowered in the trees of the plains fearing the lions and the storms and the harsh Sun. He can be made to feel such things again. Yet he is granted the bounty as all life is. For all life will prosper and all life will die when its time comes.
Birth Story: It was forged in its mother's womb as all life doth start. In the dark womb of the greatest of all beings, the only true eternity, Aadora. It, like all things, does not remember its time in the womb well but, as a God, he remembers it better than most. It was dark in there, its brother Veldri enjoyed the darkness and seeks to return there. He also remembers that even Gods produce runts and deformed things. It remembered its brother Ch@0s. It remembers its hands about its brother's neck, choking the life from the mad runt. But its brother was a God and would not be slain so easily. The random burst of divine magic birthed him, perhaps all of them, it could not see. it was in water, like the womb but cold and a different sort of dark. A menacing darkness. There was a great weight above and it was afraid. No breath could stir in its chest. It changed. Breath filled it through slits in its neck and its powerful tail and strong arms propelled it upwards. It climbed onto the land, away from its mother, realising it could never return truly to the waves and the womb. It strode across the land and it began to create the world.
Other Info: It hates Ch@0s as a maddened runt that should not have lived but did due to its divine nature. If its brother Kthulo survived the birthing then it will hate him too. Otherwise at present it likes or can tolerate all the other brothers and sisters spawned. It is important to know the Wild One has no fixed shape it wears and thus it takes many shapes and differing genders. It is known by many names. But it is always, at heart, the Wild One.

The Creation of the Wild Lands

The Wild One was bored. All about it was dull rock with no life, no spark, nothing. Dead. To the north were deadwoods and to the east were the madman's lands, though they did look relatively normal for him. The paint had only left a subtle, almost iridescent, multi-coloured hue to the grass, which was quite beautiful really. Maybe the madman was not mad but merely an artist and a very skilled one at that? It liked the realms of Veldri to his north-east. They were rugged and beautiful marshes, mountains, islands and forests, proper lands which were not unwelcoming for life and feyness but did not make such things easy. 'Tis a shame he is obsessed with darkness that turns leaves an awful shade of yellow and that he had also invoked Mother's wrath. He seemed to be another mad one, though less barn door obvious as Ch@0s. Are the spawn of infinitely powerful gods who were in turn gods all doomed to be mad? It also felt the urge to create a rugged masterpiece though, perhaps, less bleak than Veldri. It turned and walked by the lake shore and saplings took root and grew and grew to form great forests. Unlike the forests of Veldri, these would shed their leaves in winter and they would grow again to herald spring. Next it connected the great river flowing from the north to the one flowing from the south-east. It settled the flow to downhill into the sea as rivers should flow. It raised its arms and hills rose about the river that flowed through the forest, forming valleys. The hills extended out and rose higher still to form towering mountains, covered in the forests of Veldri that did not shed leaves, and crowned by snow. All the land, though newly formed, looked rugged and ancient as the Wild One summoned storms and wind and ice to shape its creation. It dug a river valley with the ice from the mountains to the forest river and joined the two together. It sat back exhausted from its labour but was glad, for here was a land were life could flourish and grow.

OOC translation: I would like to connect the river in 13 and 3 through my lands. That will be some way west of the lake and at various points along its length there are hills and valleys. A great forest extents unbroken from the lake-side to the river and its valleys and somewhat beyond. Beyond the forest there is a short stretch of flat grassland before the land rises again into hills and then mountains, shrouded in coniferous forests. A river flows from the mountains and joins onto the already existing forest river.
 
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