The Wild One (Vertinari118)
Personality: It is as mercurial as Nature. It can be as random and cruel as Ch@0s, as vengeful and patient as Night Incarnate, as wild and fey as Woololo the Reveler, as manipulative and subtle as the Puppeteer. It is the thunderstorm on the plains, sweeping away the old in fury and violence, to produce the tender, fragile beautiful seedlings that will renew the plains for years to come. It alone hears the tree falling in the woods. It is the hunt and the hunt well describes it. It is the fey abandon of the hunters and the fear of the quarry. It is the power of the killer and the glory of the returning hunter. It is the shame and the fear of the prey. It is the Wild One.
Ideology: The Wild One has no great ideology. It is a creator and protector of wilderness and wild things. It blesses wise hunts and curses those who hunt for ill reasons or think poorly of the quarry's life and death. It is natural cycles. It may seem opposed to man when man finally comes but it is not. It will allow cities to grow and man to prosper but it will remind him of his place as well. He is a cowering simian that, by virtue of Mother, grew wise and learnt to walk and talk and think. But he once cowered in the trees of the plains fearing the lions and the storms and the harsh Sun. He can be made to feel such things again. Yet he is granted the bounty as all life is. For all life will prosper and all life will die when its time comes.
Birth Story: It was forged in its mother's womb as all life doth start. In the dark womb of the greatest of all beings, the only true eternity, Aadora. It, like all things, does not remember its time in the womb well but, as a God, he remembers it better than most. It was dark in there, its brother Veldri enjoyed the darkness and seeks to return there. He also remembers that even Gods produce runts and deformed things. It remembered its brother Ch@0s. It remembers its hands about its brother's neck, choking the life from the mad runt. But its brother was a God and would not be slain so easily. The random burst of divine magic birthed him, perhaps all of them, it could not see. it was in water, like the womb but cold and a different sort of dark. A menacing darkness. There was a great weight above and it was afraid. No breath could stir in its chest. It changed. Breath filled it through slits in its neck and its powerful tail and strong arms propelled it upwards. It climbed onto the land, away from its mother, realising it could never return truly to the waves and the womb. It strode across the land and it began to create the world.
Other Info: It hates Ch@0s as a maddened runt that should not have lived but did due to its divine nature. If its brother Kthulo survived the birthing then it will hate him too. Otherwise at present it likes or can tolerate all the other brothers and sisters spawned. It is important to know the Wild One has no fixed shape it wears and thus it takes many shapes and differing genders. It is known by many names. But it is always, at heart, the Wild One.
The Creation of the Wild Lands
The Wild One was bored. All about it was dull rock with no life, no spark, nothing. Dead. To the north were deadwoods and to the east were the madman's lands, though they did look relatively normal for him. The paint had only left a subtle, almost iridescent, multi-coloured hue to the grass, which was quite beautiful really. Maybe the madman was not mad but merely an artist and a very skilled one at that? It liked the realms of Veldri to his north-east. They were rugged and beautiful marshes, mountains, islands and forests, proper lands which were not unwelcoming for life and feyness but did not make such things easy. 'Tis a shame he is obsessed with darkness that turns leaves an awful shade of yellow and that he had also invoked Mother's wrath. He seemed to be another mad one, though less barn door obvious as Ch@0s. Are the spawn of infinitely powerful gods who were in turn gods all doomed to be mad? It also felt the urge to create a rugged masterpiece though, perhaps, less bleak than Veldri. It turned and walked by the lake shore and saplings took root and grew and grew to form great forests. Unlike the forests of Veldri, these would shed their leaves in winter and they would grow again to herald spring. Next it connected the great river flowing from the north to the one flowing from the south-east. It settled the flow to downhill into the sea as rivers should flow. It raised its arms and hills rose about the river that flowed through the forest, forming valleys. The hills extended out and rose higher still to form towering mountains, covered in the forests of Veldri that did not shed leaves, and crowned by snow. All the land, though newly formed, looked rugged and ancient as the Wild One summoned storms and wind and ice to shape its creation. It dug a river valley with the ice from the mountains to the forest river and joined the two together. It sat back exhausted from its labour but was glad, for here was a land were life could flourish and grow.
OOC translation: I would like to connect the river in 13 and 3 through my lands. That will be some way west of the lake and at various points along its length there are hills and valleys. A great forest extents unbroken from the lake-side to the river and its valleys and somewhat beyond. Beyond the forest there is a short stretch of flat grassland before the land rises again into hills and then mountains, shrouded in coniferous forests. A river flows from the mountains and joins onto the already existing forest river.